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Elf Ranged Attack
(Redirected from Ranged Attack (Elf))
- For the Human skill, see Human Ranged Attack.
Description
Attacking the enemy from a place where his attacks cannot reach you is the easiest way to defeat an enemy. This is an obvious fact, but it's not so simple during actual battle. In a ranged attack, a weapon that enables such an attack and the skill to handle that weapon with precision are critical. Containing the basics of long-range attacks, learning Ranged Combat Mastery enables you to carry out more accurate and powerful attacks from a distance. However, this one thing must not be forgotten - long-range attacks are not accomplished by instant mental understanding but through persistent practice and training. The idea of a battle without risks is appealing, but it also requires much preparation and grueling training. |
Details
- Requires a Bow or Crossbow and the respective Missile to use.
- Unlike the human version, Elves can run with the skill active, regardless of whether they are using a Bow or Crossbow.
- Elves may aim while running.
- Elves may also aim while on a mount. However, the mount must be standing still in order to load or fire.
- Elves cannot use Ranged Attack while on a mount that is capable of Flight with the exception of Dragons, Pegasi and the Crystal Deer.
- Ranged Weapon speed affects how quickly the user may fire and reload a normal ranged attack.
- Elves shoot 2 Arrows/Bolts simultaneously.
- Critical hit and damage are calculated independently for each arrow.
- If the first arrow finishes the enemy, the second arrow will not fire.
- It is possible to put an enemy into deadly status with one arrow, then finish them off with the second.
- If an enemy uses Defense on the Ranged Attack, only one arrow will hit.
- Both arrows are still used however.
- Clicking once on a monster will load the skill and start the aiming meter. A second click will fire the arrow.
- You must have Automatic Combat off and Reserved Attack on 'Once' or 'Not Used' to "hold" the missile after it is fully aimed.
- The Aiming meter goes up to 100%.
- If the opponent is standing still, max aim meter is 100%.
- Aim Rate can be modified to go up to 120% while using a Sharp Aiming magically Composed music score.
- If the opponent is walking, max aim meter is 95%.
- If the opponent is running, max aim meter is 90%.
- If the character is moving, max aim meter is 50%.
- Occasionally an enemy may be just outside the player's range despite the game showing them as in range, causing your attacks to hit for 1 damage.
- Firing at any aiming value less than 100% will reduce the player's damage according to the aiming meter's value.
- 50% Aim Rate results in 50% damage. 120% Aim Rate results in 120% damage.
- Firing at a target that is out of range results in 0% aim, always dealing 1 damage.
- Other properties of the archery skill used will still apply, such as Magnum Shot forcing a knockdown and Crash Shot sending out fragments if there are nearby targets (the fragments will also deal 1 damage as their damage is also tied to aim rate).
- Notably, Mirage Missile will still fully apply its movement speed debuff and infectious DoT, making it very easy to apply even on targets that are very far away.
- Aiming speed multiplier increases with higher rank.
- Aiming to 70% causes a visual flare and immediately skip to 85%, regardless of aiming speed.
- This only applies to players.
- Aiming beyond 90% slows the aiming speed considerably.
- If the opponent is standing still, max aim meter is 100%.
- Starting at rank E, this skill provides Minimum Aim Rate, which causes the user's archery skills to begin aiming from the listed value. This effect is capped at a maximum of 40%.
- For example, if the user has 20% minimum aim rate, their archery skills will begin aiming from 20% instead of 0% aim.
- Certain high end archery weapons have minimum aim rate built into them, or are included as part of their upgrade effects.
- Perseus Voiceless Bow and Perseus Dynamic Crossbow: +10% minimum aim.
- Demolition Breaker Bow: +15% minimum aim.
- Nightbringer Predator and Nightbringer Rogue: +20% minimum aim.
- Bow of Ruination: +30% minimum aim (this will run into the cap).
- Players with high latency may not have their aiming meter synchronized with the server.
- This can cause the skill to deal less damage than expected, as the displayed aim is higher than the actual aim.
- The first attack will stun the opponent normally.
- The second arrow carries no true knockback. As a result, it causes enemies who are being pushed back to be stunned instead.
- This effect allows Elf Ranged to continuously push an enemy back with consecutive hits without causing a "bounce" or "reset".
- The second arrow carries no true knockback. As a result, it causes enemies who are being pushed back to be stunned instead.
- Ranged Attack and all Archery fire can be dodged by Evasion.
- The skill's Aim Speed Bonus does not affect Magnum Shot, nor Crash Shot.
- Prerequisite for learning Crash Shot (at rank F).
Summary
Rank | F | E | D | C | B | A | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | Dan 1 | Dan 2 | Dan 3 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Required AP | 0 | 3 | 6 | 9 | 12 | 15 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 30 | 7 | 10 | 15 | |
Required AP (Total) | 0 | 3 | 9 | 18 | 30 | 45 | 63 | 82 | 102 | 123 | 145 | 168 | 192 | 217 | 247 | 254 | 264 | 279 | |
Additional Dex (Total) | +1 | +2 | +3 | +4 | +5 | +6 | +8 | +10 | +12 | +13 | +14 | +15 | +16 | +17 | +22 | ||||
Additional Str (Total) | - | +1 | +2 | +3 | +4 | +5 | +10 | ||||||||||||
Additional Min Damage | - | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 10 | 12 | 14 | 16 | ||||||
Additional Max Damage | - | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 15 | 17 | 19 | 21 | |
Min Aim Rate [%] | +0 | +1 | +2 | +3 | +4 | +5 | +6 | +8 | +9 | +10 | +12 | +14 | +16 | +18 | +20 | ||||
Additional Balance [%] | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | +14 | +15 | ||||
Aim Speed [%] | 100 | 105 | 110 | 115 | 120 | 125 | 135 | 140 | 145 | 150 | 160 | 170 | 180 | 190 | 200 | ||||
Stamina Use | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |||||||||||
Load Time [sec] | 0 | ||||||||||||||||||
Cooldown Time [sec] | 0.1 | ||||||||||||||||||
Skill CP (Total) | 0 | 10 | 20 | 40 | 80 | 120 | 160 | 200 | 240 | 250 | 260 | 270 | 280 | 290 | 300 | 310 | 320 | 330 | |
Stat CP (Total) | 0.1 | 0.2 | 0.3 | 0.4 | 0.5 | 0.6 | 0.8 | 1.0 | 1.2 | 2.3 | 3.4 | 4.5 | 5.6 | 6.7 | 12.2 |
Obtaining the Skill
- Complete the quest The Basics of Archery as an Elf.
Or,
Training Method
Novice Rank
- AP: -
- Effects: none
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy using a ranged attack. | 100.00 | 1 | 100 |
Rank F
- AP: 0
- Stat Improvement: Dex +1
- Effects: none
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 40.00 | 2 | 80 |
Knock down an enemy. | 80.00 | 1 | 80 |
Defeat an enemy. | 100.00 | 1 | 100 |
Rank E
- AP: 3
- Stat Improvement: Dex +1
- Effects: Total Ranged Max Damage +1, Aim Speed 105%
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 20.00 | 3 | 60 |
Knock down an enemy. | 40.00 | 2 | 80 |
Defeat an enemy. | 80.00 | 1 | 80 |
Rank D
- AP: 6
- Stat Improvement: Dex +1
- Effects: Total Ranged Max Damage +2, Aim Speed 110%
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 10.00 | 5 | 50 |
Knock down an enemy. | 20.00 | 3 | 60 |
Defeat an enemy. | 40.00 | 2 | 80 |
Rank C
- AP: 9
- Stat Improvement: Dex +1
- Effects: Total Ranged Max Damage +3, Aim Speed 115%
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 8.00 | 7 | 56 |
Knock down an enemy. | 16.00 | 4 | 64 |
Defeat an enemy. | 32.00 | 2 | 64 |
Rank B
- AP: 12
- Stat Improvement: Dex +1
- Effects: Total Ranged Max Damage +4, Aim Speed 120%
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 5.20 | 10 | 52 |
Knock down an enemy. | 10.00 | 5 | 50 |
Defeat an enemy. | 20.00 | 3 | 60 |
Rank A
- AP: 15
- Stat Improvement: Dex +1
- Effects: Total Ranged Max Damage +5, Aim Speed 125%
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 4.00 | 13 | 52 |
Knock down an enemy. | 8.00 | 7 | 56 |
Defeat an enemy. | 16.00 | 4 | 64 |
Rank 9
- AP: 18
- Stat Improvement: Dex +2
- Effects: Total Ranged Max Damage +6, Total Ranged Min Damage +1, Aim Speed 135%
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 2.00 | 25 | 50 |
Knock down an enemy. | 4.00 | 13 | 52 |
Defeat an enemy. | 8.00 | 7 | 56 |
Rank 8
- AP: 19
- Stat Improvement: Dex +2
- Effects: Total Ranged Max Damage +7, Total Ranged Min Damage +2, Aim Speed 140%
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 1.36 | 38 | 51.68 |
Knock down an enemy. | 2.72 | 19 | 51.68 |
Defeat an enemy. | 5.60 | 10 | 56 |
Rank 7
- AP: 20
- Stat Improvement: Dex +2
- Effects: Total Ranged Max Damage +8, Total Ranged Min Damage +3, Aim Speed 145%
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 1.00 | 50 | 50 |
Knock down an enemy. | 2.00 | 25 | 50 |
Defeat an enemy. | 4.00 | 13 | 52 |
Rank 6
- AP: 21
- Stat Improvement: Dex +1, Str +1
- Effects: Total Ranged Max Damage +9, Total Ranged Min Damage +4, Aim Speed 150%
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.80 | 63 | 50.4 |
Knock down an enemy. | 1.60 | 32 | 51.2 |
Defeat an enemy. | 3.20 | 16 | 51.2 |
Rank 5
- AP: 22
- Stat Improvement: Dex +1, Str +1
- Effects: Total Ranged Max Damage +10, Total Ranged Min Damage +5, Aim Speed 160%
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.72 | 75 | 54 |
Knock down an enemy. | 1.36 | 38 | 51.68 |
Defeat an enemy. | 2.80 | 19 | 53.2 |
Rank 4
- AP: 23
- Stat Improvement: Dex +1, Str +1
- Effects: Total Ranged Max Damage +11, Total Ranged Min Damage +6, Aim Speed 170%
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.56 | 100 | 56 |
Knock down an enemy. | 1.04 | 50 | 52 |
Defeat an enemy. | 2.00 | 25 | 50 |
Rank 3
- AP: 24
- Stat Improvement: Dex +1, Str +1
- Effects: Total Ranged Max Damage +12, Total Ranged Min Damage +7, Aim Speed 180%
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.40 | 125 | 50 |
Knock down an enemy. | 0.80 | 63 | 50.4 |
Defeat an enemy. | 1.60 | 32 | 51.2 |
Rank 2
- AP: 25
- Stat Improvement: Dex +1, Str +1
- Effects: Total Ranged Max Damage +13, Total Ranged Min Damage +8, Aim Speed 190%
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.28 | 188 | 52.64 |
Knock down an enemy. | 0.56 | 94 | 52.64 |
Defeat an enemy. | 1.20 | 47 | 56.4 |
Rank 1
- AP: 30
- Stat Improvement: Dex +5, Str +5
- Effects: Total Ranged Max Damage +15, Total Ranged Min Damage +10, Aim Speed 200%
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.20 | 250 | 50 |
Knock down an enemy. | 0.40 | 125 | 50 |
Defeat an enemy. | 0.80 | 63 | 50.4 |
Master Title
the Master of Range
- HP +20
- Stamina +30
- Dex +20
- Str -20
- Will -20
Related Enchants
Name | Type, Rank | Enchants Onto | Effect(s) | Comes On/From |
---|---|---|---|---|
Blissful Personalize[1]
|
Prefix, 7 | Bows and Crossbows | When Level is 25 or higher Critical +8% When Mana Shield is Rank B or higher Max Damage +5+7 When Ranged Attack is Rank 4 or higher Max Damage +6~8 Strength -20
|
|
Bold | Suffix, B | All | Max Stamina +5 When Stomp is Rank C or higher Strength +3 When Stomp is Rank 9 or higher Strength +3 When Ranged Attack is Rank A or higher Dexterity -5
|
Enchant Scroll (Their Method on all difficulties), Warm Wind L-Rod (Yeti), Colin Vixen Boots (Dorren's Request Reward), Flute (sold by Briana), Fire Wand (Prairie Dragon, Desert Dragon, Mammoth), Gladius (Prairie Dragon, Desert Dragon, Mammoth)
|
Blissful Personalize[1]
|
Suffix, 7 | Bows and Crossbows | When Ranged Attack is Rank A or higher Max Damage +4 When Ranged Attack is Rank 4 or higher Max Damage +8 When Ranged Attack is Rank 7 or higher Min Damage +6 Max HP -10 Max Stamina -10
|
|
Fancy | Suffix, B | Bows, Crossbows | When Level is 15 or higher Dexterity +6 When Ranged Attack is Rank B or higher Max Damage +8 When Level is 25 or higher Intelligence -10
|
Tork Merchant Cap (Fiodh Intermediate), Enchant Scroll (Bundle of Enchant Scrolls, Alby Advanced Hardmode Reward, Barri Basic Reward, Rundal Advanced Hardmode Reward, Peaca Intermediate Reward)
|
Glorious | Prefix, 8 | Bows, Crossbows | When Level is 25 or higher Critical +8% When Mana Shield is Rank A or higher Max Damage +5 When Ranged Attack is Rank 3 or higher Max Damage +6 Strength -20 x2 Repair Cost
|
Enchant Scroll (Bundle of Enchant Scrolls, Rabbie Advanced), Composite Bow (Shadow Cast City Adv/Hard), Arbalest, Crossbow (Auction)
|
Hard Peaca | Suffix, 8 | Shoes | When Ranged Attack is Rank 3 or higher Max Damage +6 When Magic Mastery is Rank 6 or higher Max MP +15 When Combat Mastery is Rank 3 or higher Min Damage +6
|
Enchant Scroll (Peaca Basic, Peaca Intermediate Reward), Dustin Silver Knight Greaves, Valencia's Cross Line Plate Boots, Vivid Casual Shoes (Auction)
|
Hitting | Suffix, 9 | Bows, Crossbows | When Ranged Attack is Rank 9 or higher Dexterity +5 When Ranged Attack is Rank A or higher Dexterity +3 When Combat Mastery is Rank C or higher Defense -5 Note: Formerly known as "Accurate"
|
|
Interlocking Personalize[1]
|
Prefix, 4 | Bows, Crossbows | When Magnum Shot is Rank 1 or higher Critical +8~15% Dexterity +30 When Ranged Attack is Rank 1 or higher Max Damage +5~10 Defense -4 x4 Repair Cost
|
Exclusive Enchant Scroll (Alby Advanced Hardmode Reward, Rundal Advanced Hardmode Reward, Belvast Hostage Rescue)
|
Last Breath Personalize[1]
|
Suffix, 3 | Bow of Ruination | When Ranged Attack is Dan 3 or higher Dexterity +15~25 When Magnum Shot is Dan 3 or higher Max Damage +20~36 When Crash Shot is Dan 3 or higher Piercing Level +1 x10 Repair Cost
|
Exclusive Enchant Scroll (Last Breath Enchant Scroll Coupon)
|
Metal Needle | Prefix, A | Metal Equipment, Metal Weapons | When Level is 16 or higher Critical +2% When Level is 32 or higher Max Damage +6 When Level is 24 or higher Min Damage +2 When Ranged Attack is Rank 9 or higher Max Damage -12
|
Short Sword (Alby Advanced Reward), Claymore (Fomor Attack Adv., Shadow Commander Adv.) Shadow Commander (Strong) Hard, Dark Commander Adv.) Dark Commander (Strong) Adv.), Colin Plate Helmet (Auction)
|
Nobility Personalize[1]
|
Prefix, 7 | Bows, Crossbows | When Level is 25 or higher Critical +8% When Mana Shield is Rank B or higher Max Damage +5~7 When Ranged Attack is Rank 4 or higher Max Damage +6~8 Strength -20 x3 Repair Cost
|
Enchant Scroll (Ciar Advanced Hardmode Reward, Longa Mysterious, Alban Knights Training Grounds, Imp's Toy Box (2011)), Exclusive Enchant Scroll (Tara Auctions)
|
Ogress | Suffix, C | Bows, Crossbows | When Ranged Attack is Rank C or higher Max Damage +2 When Ranged Attack is Rank A or higher Min Damage +2 When Combat Mastery is Rank B or higher Max HP -5 Note: Formerly known as "Ogre (Rank C)"
|
Short Bow (Ogre Warrior, Grumbill (Orange) Int., Secret Experiment in the Underground Waterway Reward), Enchant Scroll (Eweca Orb (Ended 2014-2-18))
|
Palm Tree | Suffix, 5 | Bows, Crossbows | When Ranged Attack is Rank A or higher Max Damage +4 When Ranged Attack is Rank 4 or higher Max Damage +8 When Ranged Attack is Rank 7 or higher Min Damage +6 Max HP -10 Max Stamina -10 +12% Repair Cost
|
Long Bow (Guardian of Ruins (Mysterious)), Elven Short Bow (Auction), Enchant Scroll (Rabbie Phantasm Dungeon Mirror, Rabbie Phantasm Dungeon)
|
Poison Archer's | Suffix, E | All | When Ranged Attack is Rank E or higher Poison Immunity +1 Strength -1 Note: Formerly known as "Poison Archer"
|
Enchant Scroll (Hot Air Balloon 21~25 Stars Reward, Red Dragon, Threat in Renes Blue Dragon's Crystal)
|
Poison Ranger's | Suffix, 8 | All | When Level is 42 or lower Dexterity +1~4 When Ranged Attack is Rank 4 or higher Poison Immunity +1~3 When Level is 24 or higher Strength -3
|
|
Poison Sniper's | Suffix, C | Magical Clothing | When Level is 20 or higher Dexterity +1~6 Poison Immunity +1~4 When Ranged Attack is Rank A or lower Dexterity -3 When Magnum Shot is Rank 6 or lower Will -6
|
|
Robin Hood Personalize[1]
|
Prefix, 1 | Bows, Crossbows | When Magnum Shot is Dan 2 or higher Critical +10% When Crash Shot is Dan 3 or higher Dexterity +20 When Ranged Attack is Dan 1 or higher Max Damage +10~14 When Defense is Dan 3 or higher Strength +15 Defense -5 x2 Repair Cost
|
Reward for obtaining Dan 3 in all Combat skills
|
Rocket Personalize[1]
|
Prefix, 6 | Bows, Crossbows | When Crossbow Mastery is Rank 1 or higher Critical +5% When Support Shot is Rank 1 or higher Max Damage +15~20 When Ranged Attack is Rank 1 or higher Min Damage +10~20
|
Enchant Scroll (Master of Corrib Cabin)
|
Rough | Suffix, 8 | Two-handed Weapons | When Combat Mastery is Rank 7 or higher Max Damage +22 When Combat Mastery is Rank B or higher Min Damage +16 When Ranged Attack is Rank 9 or higher Dexterity -20 +5% Repair Cost
|
Two-handed Sword (Prairie Dragon, Red Dragon), Claymore (Giant Sand Worm, Auction), Enchant Scroll (Bundle of Enchant Scrolls, Ciar Advanced Hardmode Reward, Rabbie Advanced, Fiodh Intermediate Reward, Rundal Advanced)
|
Sniping | Suffix, 8 | Bows, Crossbows | When Ranged Attack is Rank B or higher Max Damage +4~8 Max Damage +4 When Ranged Attack is Rank 8 or higher Max Damage +4~8 Intelligence -10 x4 Repair Cost
|
Enchant Scroll (Ciar Advanced Hardmode Reward, Rabbie Phantasm Dungeon Reward, Alban Knights Training Grounds Hall of Rangers), Gathering Axe (Guardian of Partholon Int./Adv./Hard)
|
Target Personalize[1]
|
Suffix, 5 | Headgear | When Crash Shot is Rank 1 or higher Dexterity +30~40 When Magnum Shot is Rank 1 or higher Luck +25 When Ranged Attack is Rank 2 or lower Will -50 x2 Repair Cost
|
Exclusive Enchant Scroll (Coill Intermediate, Rundal Advanced, Peaca Basic, White Dragon Raid, Tech Duinn)
|
Tilted | Prefix, 9 | Shoes | When Water Cannon is Rank 6 or higher Critical +4% When Alchemy Mastery is Rank 9 or higher Max Damage +6 When Ranged Attack is Rank 9 or higher Dexterity -20 When Combat Mastery is Rank 9 or higher Strength -20 Note: Formerly known as "Inclined"
|
Gathering Axe (Defeat Fomor Commander II Adv., Hard, Rescue the Scout Hard), Enchant Scroll (Barri Basic Reward, Coill Normal, Strange Books)
|