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Flame Burst

From Mabinogi World Wiki

Description

Flame Burst.png
Launches a wall of flames from the Cylinder using Fire Crystals. The flames last for a short time, but long enough to hit nearby enemies multiple times. You can load up to 5 crystals at a time, which can be fired all at once if necessary. Damage increases with a higher average of your Max HP, Max MP, and Max Stamina. (Material: 1 Fire Crystal)

Details

Flame Burst on a Gray Fox.
  • Throws a continuous stream of flame at a target.
  • Flame Burst may be canceled manually at any time during its animation
    • Attempting to load other skills will not cause Flame Burst to cancel.
  • Players may not manually select a target with their pet during Flame Burst.
  • Flame Burst has a long but narrow area of effect.
    • Enemies entering the hitbox of Flame Burst will only be damaged and stunned if they are within its radius during a damage tick.
  • Using a Fire Cylinder, Volcano Cylinder, or a Demonic Hellfire Cylinder will increase the damage of Flame Burst by 15%, 30%, or 36% respectively.
    • In addition, using a Cressida Set or Flamerider Set with at least 10 points in Flame Burst Enhancement will increase damage by 15%, stacking with Cylinder bonus.
  • Flame Burst ignores the target's Protection when calculating critical rate.
  • Damage of Flame Burst is only affected by Enchants, Fire Alchemy, Alchemy Mastery, amount of charges, and high Health, Mana, and Stamina.
    • 8% of an average of Maximum Health, Mana, and Stamina is added onto Flame Burst's base damage. For example, if the user has an average of 100, an additional 8 damage is added to this skill.
    • This only adds bonus damage up to 2500, or 200 additional base damage.
  • The damage of Flame Burst is per hit as well as per charge. As a result, Flame Burst is capable of very high total damage, despite its low base values.
  • This skill can be Auto Charged.
  • The number of hits are based off the Rank of the skill. Rank F to Rank E hits 3 times, Rank D to Rank 5 will hit 4 times, while Rank 4 and up hit 5 times.
    • When the duration of Flame Burst is less than one full second, the last hit will deal reduced proportionate damage.
    • The final hit of Flame Burst will knock enemies back.
    • All other hits will not increase the target's Knockdown Gauge, allowing them to be stun-locked for long periods of time.
  • Damage of each hit is multiplied by the number of charges. (I.e. 3 charges will cause each hit to do 3x damage).
  • Loses 1 charge when attacked, and all charges when knocked back.
    • Can be used even when stunned by an attack, as long as you have one charge remaining.
    • If the player is attacked while the skill is in progress, one charge will be lost, but the skill will not cancel.
  • As a Fire Element, Flame Burst's damage is shunted by Fire Shield.
  • Other enemies aside from the targeted enemy will not aggro when hit by this skill, however they may be set to Alert if their AI allows them to do so.
  • Flame Burst cannot target enemies through rank 5 or higher friendly Barrier Spikes.
    • The Barrier Spikes will be damaged, leaving enemies behind them unaffected.
  • It is possible to use the skill to attack enemies frozen by Ice Spear.
    • Other players will be able to attack the frozen target normally during this.
  • It will use crystals stored in the Extra Storage bag, even if you don't have service.
  • At rank 5, players may permanently stunlock a target by canceling before the last hit, punching the target, and immediately loading and executing another Flame Burst.
    • Players with virtually no latency may perform this starting at rank 9, however it is extremely difficult.
  • Only the initial burst will consume your cylinder's durability. The bursts afterward will not consume durability.
  • Can be cast without putting the player into Combat Mode.
    • This causes certain enemy AIs to fail to aggro the player, instead changing their AI to Alert.
  • Occasionally if the skill is used while the character is in a hit animation, the flame animation will wave through the air as the character's arm swings to maintain balance.
  • Canceling the skill right before a hit may reduce that damage to 1.

Skill Issues

  • A graphical glitch might result in a monster being hit less than the normal amount.
    • Example: Using Rank 1 Flame Burst on an enemy might only attack 3 times.
  • A monster can go through the fire if it is not hit by the first attack, allowing it to attack you even though other enemies are in the flame's effects.
    • Similarly, it is not wise to initiate Flame Burst on a downed monster, as the monster will be able to take action for a brief instant after getting hit, enough time to attack adjacent players or sometimes even escape the Flame Burst.
  • Using Flame Burst on enemies frozen with Ice Spear will cause a bug. The monster will remain frozen but the one who casted Ice Spear will be attacked by it. This is known as the "astral body bug" in foreign servers.
  • Other players may attack with no problem while Flame Burst is being executed, although be warned that the attacks can cause the monster to be knocked out of range.
  • Skills such as Smash will make the monster invulnerable to Flame Burst if the skill is being executed on the monster.

Damage Calculation

Normal Damage

{[(Base Damage + Fire Damage Enchants + [0.08 * AverageOfMaxHPMPSP] ) * Charges + Damage Enchants] * Critical Modifier - Enemy Defense} * (1 - Enemy Protection)

Additional Damage

  • This damage ignores defense and protection.

Additional Damage * Charges * (Alchemy Mastery Bonus + Fire Alchemy Mastery Bonus) / .15

Final Damage

(Normal Damage + Additional Damage) * Cylinder Modifier * Elemental Modifier

Summary

Rank F E D C B A 9 8 7 6 5 4 3 2 1 Dan 1 Dan 2 Dan 3
Required AP 3 5 7 10 15 20 25 7 10 15
Required AP (Total) 3 6 11 16 23 30 40 50 60 70 85 100 115 135 160 167 177 192
Damage Minimum 6 7 9 10 11 12 14 15 16 17 20 21 22 23 24
Maximum 14 15 16 17 20 24 26 29 31 34 36 40 42 44 45 46
Additional Damage 3 4 5 6 7 8 9 10
Stamina Used 2 3 4 5 6
Load Time [sec] 1.5 1.4 1.2
Duration [sec] 3 3.2 3.4 3.6 3.8 4 4.2 4.4 4.6 5
Range 600
Damage Cycle (ms)[1] 1000
Monster Stun Duration (ms)[2] 1200
Angle (°) 40
Total Skill CP 0 20 40 70 100 130 170 200 230 260 280 300 320 340 350 360 370 380
  1. The time between damage "ticks"; modified by Erg Enhancement and Battle Alchemy set effect. Reducing the damage cycle reduces the total duration by a proportional amount, preserving total number of "ticks" per cast.
  2. The time a monster is stunned after being hit; modified by reforges.

Obtaining the Skill

Flaming Fire Crystal
How to Get Quest

Talk to Eabha in Taillteann with the Skills Keyword with Rank D Water Cannon and Rank D Wind Blast

Briefing Won't you bring me an Arat Crystal? I'll teach you a new alchemy skill that can create and emit flames. - Eabha -
Objectives
Rewards
  • 5000 Experience Points
  • Acquire the Flame Burst skill

Training Method

Novice Rank

  • AP: -
  • Effects: 2~5 Damage, 3 Seconds, Load Time 1.5 Seconds
Method Exp. Count Total
Attack an enemy. 10.00 10 100.00

Rank F

  • AP: 3
  • Effects: 6~14 Damage, 3 Seconds, Load Time 1.5 Seconds
Method Exp. Count Total
Attack an enemy. 3.00 5 15.00
Knockdown an enemy. 3.00 20 60.00
Win a battle against an enemy. 5.00 5 25.00

Rank E

  • AP: 3
  • Effects: 7~15 Damage, 3 Seconds, Load Time 1.5 Seconds
Method Exp. Count Total
Knockdown an enemy. 3.00 10 30.00
Win a battle against an enemy. 1.00 10 10.00
Attack an enemy of similar level. 0.50 50 25.00
Knockdown an enemy of similar level. 2.00 30 60.00
Win a battle against an enemy of similar level. 2.50 20 50.00
Knockdown a strong enemy. 5.00 10 50.00
Win a battle against a strong enemy. 10.00 5 50.00

Rank D

  • AP: 5
  • Effects: 7~16 Damage, 3 Seconds, Load Time 1.5 Seconds
Method Exp. Count Total
Attack an enemy 0.03 300 9.00
Knockdown an enemy. 0.10 100 10.00
Win a battle against an enemy. 0.20 50 10.00
Attack an enemy of similar level. 0.20 150 30.00
Knockdown an enemy of similar level. 1.00 100 100.00
Win a battle against an enemy of similar level. 2.00 50 100.00
Knockdown a strong enemy. 5.00 10 50.00
Win a battle against a strong enemy. 10.00 10 100.00

Rank C

  • AP: 5
  • Effects: 9~17 Damage, 3 Seconds, Load Time 1.5 Seconds
Method Exp. Count Total
Attack an enemy of similar level. 0.02 1500 30.00
Knockdown an enemy of similar level. 0.12 150 18.00
Win a battle against an enemy of similar level. 2.00 80 160.00
Knockdown a strong enemy. 3.00 16 48.00
Win a battle against a strong enemy. 3.00 16 48.00
Knockdown a very strong enemy. 6.00 10 60.00
Win a battle against a very strong enemy. 5.00 8 40.00

Rank B

  • AP: 7
  • Effects: 10~20 Damage, 3 Seconds, Load Time 1.5 Seconds
Method Exp. Count Total
Attack an enemy of similar level. 0.01 1500 15.00
Knockdown an enemy of similar level. 0.06 150 18.00
Win a battle against an enemy of similar level. 1.00 80 80.00
Knockdown a strong enemy. 3.00 16 90.00
Win a battle against a strong enemy. 4.00 16 120.00
Knockdown a very strong enemy. 6.00 10 90.00
Win a battle against a very strong enemy. 10.00 8 80.00

Rank A

  • AP: 7
  • Effects: 11~24 Damage, 3 Seconds, Load Time 1.5 Seconds
Method Exp. Count Total
Knockdown an enemy of similar level. 0.06 500 30.00
Win a battle against an enemy of similar level. 0.12 200 24.00
Knockdown a strong enemy. 1.00 80 80.00
Win a battle against a strong enemy. 1.50 80 120.00
Knockdown a very strong enemy. 3.00 30 90.00
Win a battle against a very strong enemy. 6.00 15 90.00

Rank 9

  • AP: 10
  • Effects: 12~26 Damage, 3 Seconds, Load Time 1.4 Seconds
Method Exp. Count Total
Knockdown an enemy of similar level. 0.04 1000 40.00
Win a battle against an enemy of similar level. 0.50 400 200.00
Knockdown a strong enemy. 1.50 100 150.00
Win a battle against a strong enemy. 1.50 100 150.00
Knockdown a very strong enemy. 2.50 40 100.00
Win a battle against a very strong enemy. 5.00 100 500.00

Rank 8

  • AP: 10
  • Effects: 14~29 Damage, 3 Seconds, Load Time 1.4 Seconds
Method Exp. Count Total
Knockdown an enemy of similar level. 0.04 1000 40.00
Win a battle against an enemy of similar level. 0.50 400 200.00
Knockdown a strong enemy. 1.50 100 150.00
Win a battle against a strong enemy. 1.50 100 150.00
Knockdown a very strong enemy. 2.50 40 100.00
Win a battle against a very strong enemy. 2.500 100 250.00
Knockdown a boss level enemy. 5.00 20 100.00
Win a battle against a boss level enemy. 10.00 4 40.00

Rank 7

  • AP: 10
  • Effects: 15~31 Damage, 3 Seconds, Load Time 1.4 Seconds
Method Exp. Count Total
Win a battle against an enemy of similar level. 0.10 400 40.00
Knockdown a strong enemy. 0.10 200 20.00
Win a battle against a strong enemy. 0.25 200 50.00
Knockdown a very strong enemy. 1.00 100 100.00
Win a battle against a very strong enemy. 1.50 50 75.00
Knockdown a boss level enemy. 2.50 20 50.00
Win a battle against a boss level enemy. 5.00 10 50.00

Rank 6

  • AP: 10
  • Effects: 16~34 Damage, 3 Seconds, Load Time 1.4 Seconds
Method Exp. Count Total
Knockdown a strong enemy. 0.10 400 40.00
Win a battle against a strong enemy. 0.30 300 90.00
Knockdown a very strong enemy. 1.00 120 120.00
Win a battle against a very strong enemy. 1.50 120 180.00
Knockdown a boss level enemy. 2.50 20 50.00
Win a battle against a boss level enemy. 5.00 10 50.00

Rank 5

  • AP: 15
  • Effects: 16~34 Damage, 4 Seconds, Load Time 1.2 Seconds
Method Exp. Count Total
Knockdown a strong enemy. 0.06 800 48.00
Win a battle against a strong enemy. 0.10 500 50.00
Knockdown a awful enemy. 0.10 250 25.00
Win a battle against a awful enemy. 0.50 200 100.00
Knockdown a boss level enemy. 1.50 45 67.50
Win a battle against a boss level enemy. 3.00 15 45.00

Rank 4

  • AP: 15
  • Effects: 17~36 Damage, 4 Seconds, Load Time 1.2 Seconds
Method Exp. Count Total
Knockdown a strong enemy. 0.04 1500 60.00
Win a battle against a strong enemy. 0.06 1200 72.00
Knockdown a awful enemy. 0.06 300 18.00
Win a battle against a awful enemy. 1.00 150 150.00
Knockdown a boss level enemy. 1.50 45 67.50
Win a battle against a boss level enemy. 3.00 15 45.00

Rank 3

  • AP: 15
  • Effects: 20~40 Damage, 4 Seconds, Load Time 1.2 Seconds
Method Exp. Count Total
Knockdown a strong enemy. 0.04 1500 60.00
Win a battle against a strong enemy. 0.06 1500 80.00
Knockdown a awful enemy. 0.60 200 120.00
Win a battle against a awful enemy. 0.80 250 200.00
Knockdown a boss level enemy. 1.00 45 45.00
Win a battle against a boss level enemy. 2.00 15 30.00

Rank 2

  • AP: 20
  • Effects: 21~42 Damage, 4 Seconds, Load Time 1.2 Seconds
Method Exp. Count Total
Knockdown a strong enemy. 0.02 2500 50.00
Win a battle against a strong enemy. 0.02 2500 50.00
Knockdown a awful enemy. 0.25 1000 250.00
Win a battle against a awful enemy. 0.25 1000 250.00
Knockdown a boss level enemy. 0.50 120 60.00
Win a battle against a boss level enemy. 1.25 60 75.00

Rank 1

  • AP: 25
  • Effects: 21~42 Damage, 5 Seconds, Load Time 1.2 Seconds
Method Exp. Count Total
Knockdown a strong enemy. 0.02 2500 50.00
Win a battle against a strong enemy. 0.02 2500 50.00
Knockdown a awful enemy. 0.25 1000 250.00
Win a battle against a awful enemy. 0.25 1000 250.00
Knockdown a boss level enemy. 0.50 120 60.00
Win a battle against a boss level enemy. 1.25 60 75.00

Master Title

the Master of Flame Burst

  • Stamina +20
  • HP +15
  • Int +20

Related Enchants

Name Type, Rank Enchants Onto Effect(s) Comes On/From
Burning Suffix, A Headgear
When Flame Burst is Rank B or higher Critical +4%
When Flame Burst is Rank 7 or higher Critical +2%
When Water Cannon is Rank 9 or higher Balance -5%
When Water Cannon is Rank 9 or higher Will -10
Dragon Crest (Refreshing Spring Gift Box), Enchant Scroll (Barri Basic / Intermediate Reward, The Other Alchemists Adv., Hard, Elite; Basilisk Int., Adv., Hard, Elite, Eweca Orb (Ended 2014-2-18))
Doom
Personalize[1]
Suffix, 3 Perseus Tyrannus Cylinder
When Sand Burst is Rank 3 or higher Earth Alchemy Damage +20
When Flame Burst is Rank 3 or higher Fire Alchemy Damage +22~35
When Summon Golem is Rank 1 or higher Max HP +30
When Shock is Rank 1 or higher Max MP +30
When Hydra Transmutation is Rank 1 or higher Max Stamina +30
When Water Cannon is Rank 3 or higher Water Alchemy Damage +40~60
x10 Repair Cost
Exclusive Enchant Scroll (Doom Enchant Scroll Coupon)
Evaporated
Personalize[1]
Prefix, 5 Cylinders
When Shock is Rank 5 or higher Critical +5%
When Life Drain is Rank 8 or higher Defense +4
When Flame Burst is Rank 1 or higher Fire Alchemy Damage +20~30
When Wind Blast is Rank 1 or higher Wind Alchemy Damage +25~35
Exclusive Enchant Scroll (Sniper War Hardmode/Elite)
Flame
Personalize[1]
Suffix, A Headgear
When Fire Shield is Rank B or higher Critical +2~5%
When Firebolt is Rank A or higher Critical +4%
When Flame Burst is Rank A or higher Fire Alchemy Damage +6
When Fireball is Rank D or higher Max MP +10~20
x2 Repair Cost
Enchant Scroll (Rundal Advanced Hardmode Reward, Peaca Basic / Intermediate Reward, Imp's Toy Box (2011))
Fresh Suffix, 5 Tower Cylinder
When Flame Burst is Rank 1 or higher Fire Alchemy Damage +10~15
When Flame Burst is Rank 6 or higher Stamina Usage -5%
When Water Cannon is Rank 6 or higher Stamina Usage -5%
When Frozen Blast is Rank 3 or higher Water Alchemy Damage +15
When Water Cannon is Rank 1 or higher Water Alchemy Damage +30~40
Dexterity -30
x4 Repair Cost
Note: Formerly known as "Refreshing" and "Fresh"
Water Cylinder (Mystery Box (2012)), Enchant Scroll (Barri Advanced Reward, Warden of the Gods Hard)
Hot Foot Prefix, 9 Footwear
When Flame Burst is Rank 9 or higher Fire Alchemy Damage +8
Note: Formerly known as "Hot"
Purgatory
Personalize[1]
Suffix, 6 Fomor Cylinders
When Alchemy Mastery is Rank 6 or higher Fire Alchemy Damage +3
When Flame Burst is Rank 1 or higher Fire Alchemy Damage +1~10
When Water Cannon is Rank 1 or higher Water Alchemy Damage +5~27
When Alchemy Mastery is Rank 6 or higher Water Alchemy Damage +10
Trade Assistant Imp's Shop (500,000 Ducats)
Pyromaniac Prefix, 8 Fomor Weapons
When Flame Burst is Rank E or higher Critical +3~9%
When Campfire is Rank A or higher Max Damage +4
When Heat Buster is Rank E or higher Max Damage +2~5
When Blaze is Rank E or higher Min Damage +3
When Healing is Rank D or higher Defense -3
When Party Healing is Rank 5 or higher Protection -2
Note: Formerly known as "Arson"
Trade Assistant Imp's Shop (100,000 Ducats)
Sage Stone
Personalize[1]
Prefix, 1 Cylinders
When Water Cannon is Dan 1 or higher Critical +5%
When Flame Burst is Dan 3 or higher Fire Alchemy Damage +10~14
When Flame Burst is Dan 3 or higher Stamina Usage -5%
When Water Cannon is Dan 3 or higher Water Alchemy Damage +10~14
Dexterity -30
x2 Repair Cost
Reward for obtaining Dan 3 in all Alchemy skills
Seething
Personalize[1]
Prefix, 5 Armor, Clothing
When Chain Cylinder is Rank 1 or higher Critical +5%
When Flame Burst is Rank 1 or higher Fire Alchemy Damage +5~7
When Sand Burst is Rank 1 or higher Max Damage +13
Max HP +20
When Water Cannon is Rank 1 or higher Water Alchemy Damage +10~15
x2 Repair Cost
Spark Prefix, D Gloves
When Flame Burst is Rank C or higher Fire Alchemy Damage +5
Max Stamina +7
Gathering Axe (Fortinbras's Expedition all difficulties), Dual Enchant Scroll (Eweca Orb (Ended 2015-11-18))
Synastry Prefix, 8 Headgear
When Flame Burst is Rank 1 or higher Fire Alchemy Damage +10~20
Max HP +30
Max MP +30
When Rain Casting is Rank 1 or higher Water Alchemy Damage +10~20
Dexterity -20
x2 Repair Cost
Note: Formerly known as "Attribute"
Enchant Scroll (All-Out War Elite)
Synergy
Personalize[1]
Prefix, 5 Cylinders
When Alchemy Mastery is Rank 5 or higher Critical +6%
When Flame Burst is Rank 5 or higher Fire Alchemy Damage +5
When Water Cannon is Rank 1 or higher Fire Alchemy Damage +3~7
When Flame Burst is Rank 9 or higher Water Alchemy Damage +7~11
Exclusive Enchant Scroll (Alban Knights Training Grounds Basic Rank C), Dual Enchant Scroll (Refreshing Spring Gift Box, Eweca Orb (Ended 2014-2-18), Eweca Orb), Exclusive Enchant Scroll (Dorren's Request Hard/Elite)


  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Note: Once an item is personalized by an enchant, the personalization is permanent, even if the personalizing enchant is later overwritten by another enchant.

Trivia

  • This skill is also known as Flamer in oversea servers.