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Enthralling Performance
Description
Play enthralling music with an instrument to entice a nearby animal or Fomor. Once enamored, the creature mindlessly follows the music, wherever it goes. |
Details
- Require an instrument equipped to use.
- Instruments that are allowed to be used with this skill are limited to this skill's rank.
- Ranks F through A may only use wind instruments.
- Ranks 9 through 6 may use wind and string instruments.
- Ranks 5 through 1 may use wind, string, and percussion instruments.
- Bass Drum, Music Bottle, Cello, Piano, and all Microphones cannot be used with Enthralling Performance regardless of rank.
- Instruments that are allowed to be used with this skill are limited to this skill's rank.
- Plays music that can hypnotize monsters into aimlessly following the user and other monsters in a straight line.
- A swirling effect will appear over a monster once it has been successfully lured.
- This effect becomes invisible if Mini Effects is enabled.
- The monster cannot be lured if it behind an obstacle or is in aggro state.
- If a monster is attacked while lured, it will be released from the lure, unless the attack does not alter aggro.
- If the monster has Instinctive Reaction and it activates, the monster will stay lured.
- When the skill ends, all affected monsters will immediately aggro the user, depending on the monster's AI.
- Enthralling Performance overwrites lured monsters' anchor positions (their spawn point), making it possible to move and keep them in another location altogether.
- It is possible to lure other player's pets if they have PvP enabled.
- A lured pet can only be moved by its master if it is a mount and the master was mounted on it before the pet was lured. A lured mount cannot be mounted until the skill ends.
- After the skill ends, the lured pet will temporarily revert to Auto Attack Mode AI.
- A swirling effect will appear over a monster once it has been successfully lured.
- The user may walk when using this skill.
- If the music on a Score Scroll ends before the Enthralling Performance expires, the skill will continue in silence until the time limit.
- The skill will end when the maximum duration of the skill has been reached or the user is out of Stamina.
- The skill's ability to lure monsters is dependent upon the monster's Combat Power.
- Has a cooldown of 10 seconds, which starts when the skill is used.
Summary
Rank | N | F | E | D | C | B | A | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Required AP | - | 5 | 7 | 9 | 11 | 13 | 15 | 17 | 18 | 19 | 20 | 25 | 30 | 35 | 38 | 40 |
Required AP (Total) | - | 5 | 12 | 21 | 32 | 45 | 60 | 77 | 95 | 114 | 134 | 159 | 189 | 224 | 262 | 302 |
Additional Dexterity | - | +1 | +5 | |||||||||||||
Additional Dexterity (Total) | - | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | +14 | +19 |
Additional Stamina | - | +1 | ||||||||||||||
Additional Stamina (Total) | - | +1 | +2 | +3 | +4 | +5 | ||||||||||
Stamina Necessary | 6 | 7 | 8 | 9 | 10 | |||||||||||
Stamina Use [/sec] | 4 | 4.67 | 5.33 | 6 | 6.67 | |||||||||||
Stamina Use (Total) | 120 | 140.1 | 186.55 | 240 | 300.15 | |||||||||||
Radius | 2000 | |||||||||||||||
Enemy CP Limit | - | 1700 | 1800 | 1900 | 2000 | 2100 | 2200 | 2400 | 2600 | 2800 | 3000 | 3500 | 3800 | 4100 | 4400 | 4700 |
Targets Affected | 3 | 5 | 7 | |||||||||||||
Maximum Duration [sec] | - | 30 | 35 | 40 | 45 | |||||||||||
Load Time [sec] | 0 | |||||||||||||||
Cooldown Time [sec] | 10 | |||||||||||||||
Skill CP (Total) | - | |||||||||||||||
Stat CP (Total) | - | 0.1 | 0.2 | 0.3 | 0.4 | 0.5 | 0.6 | 0.7 | 0.8 | 0.9 | 1.0 | 1.6 | 2.2 | 2.8 | 3.4 | 4.4 |
Obtaining the Skill
- Completion of Generation 13 quest "The Bard's Flute."
Training Method
- Rank 2 requires "Bewilder a boss-level monster." in order to rank up.
- This method becomes impossible to train if the user's Combat Power is above 1,467, as boss-level monsters relative to the user will exceed the lure CP limit.
- This can be remedied by reducing CP.
- Alternatively, one can completely train "Successfully bewilder a monster." and "Bewilder 5 monsters simultaneously." and then use a Skill Training Seal (5).
- Another alternative is to acquire a Soul Star Badge to bypass the need for the training seal.
- This method becomes impossible to train if the user's Combat Power is above 1,467, as boss-level monsters relative to the user will exceed the lure CP limit.
Tips
- The fastest way to train "Successfully bewilder a monster." and "Bewilder X monsters simultaneously." requirements is to use the skill near several low-CP enemies (such as the Raccoon and Young Raccoon just north of Dugald Logging Camp) before changing channels mid-performance. This will prevent the enemies from becoming aggressive, which will allow for changing channels without penalty.
- "Successfully bewilder a monster" can easily be trained in the Tir Chonaill Graveyard or southeast of Coill Dungeon. The White Spiders do not attack the player after Enthralling Performance ends.
- Hide (if Elf) or Crisis Escape can be used immediately to drop aggro, allowing Enthralling Performance to be used once again on the previously affected targets.
Novice Rank
- AP: -
- Effects: None
Method | Exp. | Count | Total |
---|---|---|---|
Lure Rats. | 3.00 | 100 | 300.00 |
Rank F
Bewilder a more powerful enemy with a wind instrument.
- AP: 5
- Effects: Dex + 1
Method | Exp. | Count | Total |
---|---|---|---|
Successfully bewilder a monster. | 1.00 | 100 | 100.00 |
Bewilder 3 monsters simultaneously. | 3.00 | 30 | 60.00 |
Rank E
Bewilder a more powerful enemy with a wind instrument.
- AP: 7
- Effects: Dex + 1
Method | Exp. | Count | Total |
---|---|---|---|
Successfully bewilder a monster. | 0.80 | 120 | 96.00 |
Bewilder 3 monsters simultaneously. | 2.00 | 40 | 80.00 |
Rank D
Bewilder a more powerful enemy with a wind instrument.
- AP: 9
- Effects: Dex + 1
Method | Exp. | Count | Total |
---|---|---|---|
Successfully bewilder a monster. | 0.60 | 150 | 90.00 |
Bewilder 3 monsters simultaneously. | 1.50 | 50 | 75.00 |
Rank C
Bewilder a more powerful enemy with a wind instrument.
- AP: 11
- Effects: Dex + 1
Method | Exp. | Count | Total |
---|---|---|---|
Successfully bewilder a monster. | 0.50 | 200 | 100.00 |
Bewilder 3 monsters simultaneously. | 1.50 | 50 | 75.00 |
Rank B
Bewilder a more powerful enemy with a wind instrument.
- AP: 13
- Effects: Dex + 1
Method | Exp. | Count | Total |
---|---|---|---|
Successfully bewilder a monster. | 0.40 | 200 | 80.00 |
Bewilder 3 monsters simultaneously. | 1.00 | 40 | 40.00 |
Bewilder a strong-level monster. | 2.00 | 10 | 20.00 |
Rank A
Bewilder a more powerful enemy with a wind instrument.
- AP: 15
- Effects: Dex + 1
Method | Exp. | Count | Total |
---|---|---|---|
Successfully bewilder a monster. | 0.30 | 300 | 90.00 |
Bewilder 3 monsters simultaneously. | 0.50 | 60 | 30.00 |
Bewilder a strong-level monster. | 2.00 | 20 | 40.00 |
Rank 9
Bewilder a more powerful enemy with a wind instrument and a string instrument.
- AP: 17
- Effects: Dex + 1
Method | Exp. | Count | Total |
---|---|---|---|
Successfully bewilder a monster. | 0.25 | 400 | 100.00 |
Bewilder 5 monsters simultaneously. | 2.00 | 20 | 40.00 |
Bewilder a strong-level monster. | 1.00 | 30 | 30.00 |
Rank 8
Bewilder a more powerful enemy with a wind instrument and a string instrument.
- AP: 18
- Effects: Dex + 1
Method | Exp. | Count | Total |
---|---|---|---|
Successfully bewilder a monster. | 0.20 | 500 | 100.00 |
Bewilder 5 monsters simultaneously. | 1.50 | 30 | 45.00 |
Bewilder a strong-level monster. | 0.70 | 40 | 28.00 |
Rank 7
Bewilder a more powerful enemy with a wind instrument and a string instrument.
- AP: 19
- Effects: Dex + 1
Method | Exp. | Count | Total |
---|---|---|---|
Successfully bewilder a monster. | 0.15 | 600 | 90.00 |
Bewilder 5 monsters simultaneously. | 1.20 | 30 | 36.00 |
Bewilder a awful-level monster. | 0.50 | 50 | 25.00 |
Rank 6
Bewilder a more powerful enemy with a wind instrument and a string instrument.
- AP: 20
- Effects: Dex + 1
Method | Exp. | Count | Total |
---|---|---|---|
Successfully bewilder a monster. | 0.12 | 700 | 84.00 |
Bewilder 5 monsters simultaneously. | 1.00 | 40 | 40.00 |
Bewilder a awful-level monster. | 0.30 | 60 | 18.00 |
Rank 5
Bewilder a more powerful enemy with a wind instrument, a string instrument, small drum, cymbals, and a handbell.
- AP: 25
- Effects: Dex + 1, Stamina +1
Method | Exp. | Count | Total |
---|---|---|---|
Successfully bewilder a monster. | 0.10 | 800 | 80.00 |
Bewilder 5 monsters simultaneously. | 0.80 | 50 | 40.00 |
Bewilder a awful-level monster. | 0.20 | 80 | 16.00 |
Rank 4
Bewilder a more powerful enemy with a wind instrument, a string instrument, small drum, cymbals, and a handbell.
- AP: 30
- Effects: Dex + 1, Stamina +1
Method | Exp. | Count | Total |
---|---|---|---|
Successfully bewilder a monster. | 0.08 | 1000 | 80.00 |
Bewilder 5 monsters simultaneously. | 0.50 | 60 | 30.00 |
Bewilder a boss-level monster. | 1.00 | 20 | 20.00 |
Rank 3
Bewilder a more powerful enemy with a wind instrument, a string instrument, small drum, cymbals, and a handbell.
- AP: 35
- Effects: Dex + 1, Stamina +1
Method | Exp. | Count | Total |
---|---|---|---|
Successfully bewilder a monster. | 0.06 | 1500 | 90.00 |
Bewilder 5 monsters simultaneously. | 0.30 | 80 | 24.00 |
Bewilder a boss-level monster. | 0.80 | 20 | 16.00 |
Rank 2
Bewilder a more powerful enemy with a wind instrument, a string instrument, small drum, cymbals, and a handbell.
- AP: 38
- Effects: Dex + 1, Stamina +1
Method | Exp. | Count | Total |
---|---|---|---|
Successfully bewilder a monster. | 0.05 | 1500 | 75.00 |
Bewilder 5 monsters simultaneously. | 0.20 | 100 | 20.00 |
Bewilder a boss-level monster. | 0.50 | 40 | 20.00 |
Rank 1
Bewilder a more powerful enemy with a wind instrument, a string instrument, small drum, cymbals, and a handbell.
- AP: 40
- Effects: Dex + 5, Stamina +1
Method | Exp. | Count | Total |
---|---|---|---|
Successfully bewilder a monster. | 0.04 | 1800 | 72.00 |
Bewilder 5 monsters simultaneously. | 0.10 | 200 | 20.00 |
Bewilder a boss-level monster. | 0.30 | 80 | 24.00 |
Master Title
the Master of Enthralling Performance
- Dex +12
- Stamina +8
- You can Enthrall a more powerful enemy. (5200CP)
Related Enchants
Name | Type, Rank | Enchants Onto | Effect(s) | Comes On/From |
---|---|---|---|---|
Classic | Prefix, 8 | Handgear | When Enthralling Performance is Rank 6 or higher Critical +8% When Enthralling Performance is Rank B or higher Max Damage +6
|
Enchant Scroll (Ancient-titled monsters)
|
Dynamic Personalize[1]
|
Prefix, 8 | Accessories | When Fusion Bolt is Rank 1 or higher Magic Attack +2~4 When Evasion is Rank 6 or higher Max HP +50 When Enthralling Performance is Rank 1 or higher Music Buff +1~2
|
Exclusive Enchant Scroll (Erinn Merchants' Guild Souvenir Box)
|
Horrifying | Suffix, 9 | Fomor Weapons | When Life Drain is Rank A or higher Critical +4% When Enthralling Performance is Rank C or higher Max Damage +6 Max Stamina +15 Max HP -10
|
Trade Assistant Imp's Shop (10,000 Ducats)
|
Technical Personalize[1]
|
Prefix, 3 | Handgear, Footwear | When Enthralling Performance is Rank 2 or higher Critical +5% When Song is Rank 1 or higher Luck +30 When Dischord is Rank 1 or higher Max Damage +8~15 When Dance of Death is Rank 1 or higher Music Buff Effect +1~4 x5 Repair Cost
|
Tailoring Kit (Adorable Box, Historian's Old Trunk), Exclusive Enchant Scroll (Technical Enchant Scroll Coupon)
|
Trivia
- This skill was also known as Lure of Ballad or Bewildering Performance in oversea servers.
References