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Enthralling Performance

From Mabinogi World Wiki

Description

Enthralling Performance.png
Play enthralling music with an instrument to entice a nearby animal or Fomor. Once enamored, the creature mindlessly follows the music, wherever it goes.

Details

  • Require an instrument equipped to use.
    • Instruments that are allowed to be used with this skill are limited to this skill's rank.
  • Plays music that can hypnotize monsters into aimlessly following the user and other monsters in a straight line.
    • A swirling effect will appear over a monster once it has been successfully lured.
    • The monster cannot be lured if it behind an obstacle or is in aggro state.
    • If a monster is attacked while lured, it will be released from the lure, unless the attack does not alter aggro.
    • When the skill ends, all affected monsters will immediately aggro the user, depending on the monster's AI.
    • Enthralling Performance overwrites lured monsters' anchor positions (their spawn point), making it possible to move and keep them in another location altogether.
    • It is possible to lure other player's pets if they have PvP enabled.
      • A lured pet can only be moved by its master if it is a mount and the master was mounted on it before the pet was lured. A lured mount cannot be mounted until the skill ends.
      • After the skill ends, the lured pet will temporarily revert to Auto Attack Mode AI.
  • The user may walk when using this skill.
  • If the music on a Score Scroll ends before the Enthralling Performance expires, the skill will continue in silence until the time limit.
  • The skill will end when the maximum duration of the skill has been reached or the user is out of Stamina.
  • The skill's ability to lure monsters is dependent upon the monster's Combat Power.
  • Has a cooldown of 10 seconds, which starts when the skill is used.

Summary

Rank N F E D C B A 9 8 7 6 5 4 3 2 1
Required AP - 5 7 9 11 13 15 17 18 19 20 25 30 35 38 40
Required AP (Total) - 5 12 21 32 45 60 77 95 114 134 159 189 224 262 302
Additional Dexterity - +1 +5
Additional Dexterity (Total) - +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +19
Additional Stamina - +1
Additional Stamina (Total) - +1 +2 +3 +4 +5
Stamina Necessary 6 7 8 9 10
Stamina Use [/sec] 4 4.67 5.33 6 6.67
Stamina Use (Total) 120 140.1 186.55 240 300.15
Radius 2000
Enemy CP Limit - 1700 1800 1900 2000 2100 2200 2400 2600 2800 3000 3500 3800 4100 4400 4700
Targets Affected 3 5 7
Maximum Duration [sec] - 30 35 40 45
Load Time [sec] 0
Cooldown Time [sec] 10
Skill CP (Total) -
Stat CP (Total) - 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0 1.6 2.2 2.8 3.4 4.4

Obtaining the Skill

Training Method

  • Rank 2 requires "Bewilder a boss-level monster." in order to rank up.
    • This method becomes impossible to train if the user's Combat Power is above 1,467, as boss-level monsters relative to the user will exceed the lure CP limit.
      • This can be remedied by reducing CP.
      • Alternatively, one can completely train "Successfully bewilder a monster." and "Bewilder 5 monsters simultaneously." and then use a Skill Training Seal (5).
      • Another alternative is to acquire a Soul Star Badge to bypass the need for the training seal.

Tips

  • The fastest way to train "Successfully bewilder a monster." and "Bewilder X monsters simultaneously." requirements is to use the skill near several low-CP enemies (such as the Raccoon and Young Raccoon just north of Dugald Logging Camp) before changing channels mid-performance. This will prevent the enemies from becoming aggressive, which will allow for changing channels without penalty.
  • "Successfully bewilder a monster" can easily be trained in the Tir Chonaill Graveyard or southeast of Coill Dungeon. The White Spiders do not attack the player after Enthralling Performance ends.
  • Hide (if Elf) or Crisis Escape can be used immediately to drop aggro, allowing Enthralling Performance to be used once again on the previously affected targets.

Novice Rank

  • AP: -
  • Effects: None
Method Exp. Count Total
Lure Rats. 3.00 100 300.00

Rank F

Bewilder a more powerful enemy with a wind instrument.

  • AP: 5
  • Effects: Dex + 1
Method Exp. Count Total
Successfully bewilder a monster. 1.00 100 100.00
Bewilder 3 monsters simultaneously. 3.00 30 60.00

Rank E

Bewilder a more powerful enemy with a wind instrument.

  • AP: 7
  • Effects: Dex + 1
Method Exp. Count Total
Successfully bewilder a monster. 0.80 120 96.00
Bewilder 3 monsters simultaneously. 2.00 40 80.00

Rank D

Bewilder a more powerful enemy with a wind instrument.

  • AP: 9
  • Effects: Dex + 1
Method Exp. Count Total
Successfully bewilder a monster. 0.60 150 90.00
Bewilder 3 monsters simultaneously. 1.50 50 75.00

Rank C

Bewilder a more powerful enemy with a wind instrument.

  • AP: 11
  • Effects: Dex + 1
Method Exp. Count Total
Successfully bewilder a monster. 0.50 200 100.00
Bewilder 3 monsters simultaneously. 1.50 50 75.00

Rank B

Bewilder a more powerful enemy with a wind instrument.

  • AP: 13
  • Effects: Dex + 1
Method Exp. Count Total
Successfully bewilder a monster. 0.40 200 80.00
Bewilder 3 monsters simultaneously. 1.00 40 40.00
Bewilder a strong-level monster. 2.00 10 20.00

Rank A

Bewilder a more powerful enemy with a wind instrument.

  • AP: 15
  • Effects: Dex + 1
Method Exp. Count Total
Successfully bewilder a monster. 0.30 300 90.00
Bewilder 3 monsters simultaneously. 0.50 60 30.00
Bewilder a strong-level monster. 2.00 20 40.00

Rank 9

Bewilder a more powerful enemy with a wind instrument and a string instrument.

  • AP: 17
  • Effects: Dex + 1
Method Exp. Count Total
Successfully bewilder a monster. 0.25 400 100.00
Bewilder 5 monsters simultaneously. 2.00 20 40.00
Bewilder a strong-level monster. 1.00 30 30.00

Rank 8

Bewilder a more powerful enemy with a wind instrument and a string instrument.

  • AP: 18
  • Effects: Dex + 1
Method Exp. Count Total
Successfully bewilder a monster. 0.20 500 100.00
Bewilder 5 monsters simultaneously. 1.50 30 45.00
Bewilder a strong-level monster. 0.70 40 28.00

Rank 7

Bewilder a more powerful enemy with a wind instrument and a string instrument.

  • AP: 19
  • Effects: Dex + 1
Method Exp. Count Total
Successfully bewilder a monster. 0.15 600 90.00
Bewilder 5 monsters simultaneously. 1.20 30 36.00
Bewilder a awful-level monster. 0.50 50 25.00

Rank 6

Bewilder a more powerful enemy with a wind instrument and a string instrument.

  • AP: 20
  • Effects: Dex + 1
Method Exp. Count Total
Successfully bewilder a monster. 0.12 700 84.00
Bewilder 5 monsters simultaneously. 1.00 40 40.00
Bewilder a awful-level monster. 0.30 60 18.00

Rank 5

Bewilder a more powerful enemy with a wind instrument, a string instrument, small drum, cymbals, and a handbell.

  • AP: 25
  • Effects: Dex + 1, Stamina +1
Method Exp. Count Total
Successfully bewilder a monster. 0.10 800 80.00
Bewilder 5 monsters simultaneously. 0.80 50 40.00
Bewilder a awful-level monster. 0.20 80 16.00

Rank 4

Bewilder a more powerful enemy with a wind instrument, a string instrument, small drum, cymbals, and a handbell.

  • AP: 30
  • Effects: Dex + 1, Stamina +1
Method Exp. Count Total
Successfully bewilder a monster. 0.08 1000 80.00
Bewilder 5 monsters simultaneously. 0.50 60 30.00
Bewilder a boss-level monster. 1.00 20 20.00

Rank 3

Bewilder a more powerful enemy with a wind instrument, a string instrument, small drum, cymbals, and a handbell.

  • AP: 35
  • Effects: Dex + 1, Stamina +1
Method Exp. Count Total
Successfully bewilder a monster. 0.06 1500 90.00
Bewilder 5 monsters simultaneously. 0.30 80 24.00
Bewilder a boss-level monster. 0.80 20 16.00

Rank 2

Bewilder a more powerful enemy with a wind instrument, a string instrument, small drum, cymbals, and a handbell.

  • AP: 38
  • Effects: Dex + 1, Stamina +1
Method Exp. Count Total
Successfully bewilder a monster. 0.05 1500 75.00
Bewilder 5 monsters simultaneously. 0.20 100 20.00
Bewilder a boss-level monster. 0.50 40 20.00

Rank 1

Bewilder a more powerful enemy with a wind instrument, a string instrument, small drum, cymbals, and a handbell.

  • AP: 40
  • Effects: Dex + 5, Stamina +1
Method Exp. Count Total
Successfully bewilder a monster. 0.04 1800 72.00
Bewilder 5 monsters simultaneously. 0.10 200 20.00
Bewilder a boss-level monster. 0.30 80 24.00

Master Title

the Master of Enthralling Performance

  • Dex +12
  • Stamina +8
  • You can Enthrall a more powerful enemy. (5200CP)

Related Enchants

Name Type, Rank Enchants Onto Effect(s) Comes On/From
Classic Prefix, 8 Handgear
When Enthralling Performance is Rank 6 or higher Critical +8%
When Enthralling Performance is Rank B or higher Max Damage +6
Enchant Scroll (Ancient-titled monsters)
Dynamic
Personalize[1]
Prefix, 8 Accessories
When Fusion Bolt is Rank 1 or higher Magic Attack +2~4
When Evasion is Rank 6 or higher Max HP +50
When Enthralling Performance is Rank 1 or higher Music Buff +1~2
Exclusive Enchant Scroll (Erinn Merchants' Guild Souvenir Box)
Horrifying Suffix, 9 Fomor Weapons
When Life Drain is Rank A or higher Critical +4%
When Enthralling Performance is Rank C or higher Max Damage +6
Max Stamina +15
Max HP -10
Trade Assistant Imp's Shop (10,000 Ducats)
Technical
Personalize[1]
Prefix, 3 Handgear, Footwear
When Enthralling Performance is Rank 2 or higher Critical +5%
When Song is Rank 1 or higher Luck +30
When Dischord is Rank 1 or higher Max Damage +8~15
When Dance of Death is Rank 1 or higher Music Buff Effect +1~4
x5 Repair Cost


Trivia

  • This skill was also known as Lure of Ballad or Bewildering Performance in oversea servers.

References

  1. 1.0 1.1 Note: Once an item is personalized by an enchant, the personalization is permanent, even if the personalizing enchant is later overwritten by another enchant.