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Dual Gun Mastery
Description
The easiest way to defeat enemies is to attack them from somewhere out of their reach. Thanks to the discovery of Shyllien and Hillwen Mine, you can finally use a skill that will fire Mana Bullets converted from mana. The Dual Gun Mastery skill allows you to condense mana into Mana Bullets and then fire them at range. Master this skill to attack your enemies from a distance. However, you'll be vulnerable to enemy attacks while reloading. Always keep track of your ammo! Consumes [2] Mana Bullets |
Details
- Passively increases the player's minimum and maximum Damage as well as Critical rate when using dual guns.
- These changes do not show on the weapon.
- Two bullets are used per Normal Attack, even if the first bullet finishes the target.
- If the target defends against it, or has Invulnerability, only one hit will strike.
- Attempting to attack with an empty magazine will cause the message "Not enough Mana Bullets." to appear and Reload will automatically be used.
- Critical hits, damage and evasion rate are calculated separately for both shots.
- Way of the Gun causes all of this skill's attacks to land critical hits.
- Normal attacks from dual guns will flinch the target for only a fraction of a second, regardless of the weapon's Attack Speed.
- Landing a critical hit will slightly extend the stun time without affecting the build-up on the Knockdown Gauge.
- Normal Attacks from dual guns trigger Natural Shield.
- Binding this skill to a hotkey and pressing it will cause the player to attack the currently selected target.
- Passive Evasion from Luck can evade Normal Attacks from dual guns.
Summary
Rank | N | F | E | D | C | B | A | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Required AP | - | 2 | 3 | 6 | 9 | 11 | 13 | 15 | 17 | 19 | 39 | |||||
Required AP (Total) | - | 2 | 4 | 7 | 10 | 16 | 22 | 31 | 40 | 51 | 62 | 75 | 90 | 107 | 126 | 165 |
Additional HP | - | +2 | +4 | +2 | +4 | +2 | +4 | +3 | +5 | +3 | +7 | |||||
Additional HP (Total) | - | +2 | +6 | +8 | +12 | +14 | +18 | +21 | +24 | +27 | +30 | +35 | +38 | +41 | +44 | +51 |
Additional Str | - | +1 | ||||||||||||||
Additional Str (Total) | - | +1 | ||||||||||||||
Additional Min Damage | - | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 15 | |
Additional Max Damage | - | 6 | 7 | 8 | 9 | 10 | 11 | 15 | 16 | 17 | 18 | 22 | 23 | 24 | 25 | 30 |
Additional Critical [%] | - | 3 | 5 | 6 | ||||||||||||
Skill CP (Total) | 0 | 10 | 20 | 40 | 80 | 120 | 160 | 200 | 240 | 250 | 260 | 270 | 280 | 290 | 300 | |
Stat CP (Total) | 0 | 2 | 6 | 8 | 12 | 14 | 18 | 21 | 24 | 27 | 30 | 35 | 38 | 41 | 44 | 52 |
Obtaining the Skill
- Equip [Dual Guns]. The Zeder II can be purchased from Interim Engineers. Other Dual Guns may be crafted through Hillwen Engineering.
Training Method
- Dual Gun Mastery lack CP requirements in exchange for high training counts. This can be trained in tandem with Way of the Gun.
- Taking advantage of any Dual Gun Skill that attacks multiple targets will also speed up training.
Novice Rank
- AP: 0
- Effects: Practice Stage
Method | Count | Exp | Total |
---|---|---|---|
Attack an enemy. | 3 | 40.00 | 120 |
Complete the Intro Gun Training. | 1 | 100.00 | 100 |
Rank F
- AP: 2
- Effects:
- When equipped with Dual Guns
- Max Damage +6
Method | Count | Exp | Total |
---|---|---|---|
Attack an enemy. | 3 | 40.00 | 120 |
Critical Hit is activated while attacking. | 1 | 80.00 | 80 |
Rank E
- AP: 2
- Effects:
- When equipped with Dual Guns
- Max Damage +7
- Min Damage +1
Method | Count | Exp | Total |
---|---|---|---|
Attack an enemy. | 3 | 40.00 | 120 |
Critical Hit is activated while attacking. | 2 | 40.00 | 80 |
Rank D
- AP: 3
- Effects:
- When equipped with Dual Guns
- Max Damage +8
- Min Damage +2
Method | Count | Exp | Total |
---|---|---|---|
Attack an enemy | 3 | 20.00 | 60 |
Perform a finishing blow on an enemy. | 3 | 20.00 | 60 |
Critical Hit is activated while attacking. | 2 | 40.00 | 80 |
Rank C
- AP: 3
- Effects:
- When equipped with Dual Guns
- Max Damage +9
- Min Damage +3
Method | Count | Exp | Total |
---|---|---|---|
Attack an enemy | 5 | 10.00 | 50 |
Perform a finishing blow on an enemy. | 5 | 10.00 | 50 |
Critical Hit is activated while attacking. | 2 | 40.00 | 80 |
Rank B
- AP: 6
- Effects:
- When equipped with Dual Guns
- Max Damage +10
- Min Damage +4
Method | Count | Exp | Total |
---|---|---|---|
Attack an enemy. | 250 | 0.2 | 50 |
Perform a finishing blow on an enemy. | 250 | 0.2 | 50 |
Critical Hit is activated while attacking. | 50 | 0.5 | 25 |
Land a finishing blow with Critical Hit. | 25 | 1 | 25 |
Rank A
- AP: 6
- Effects:
- When equipped with Dual Guns
- Max Damage +11
- Min Damage +5
Method | Count | Exp | Total |
---|---|---|---|
Attack an enemy. | 300 | 0.2 | 60 |
Perform a finishing blow on an enemy. | 300 | 0.2 | 60 |
Critical Hit is activated while attacking. | 50 | 0.5 | 25 |
Land a finishing blow with Critical Hit. | 10 | 1 | 10 |
Rank 9
- AP: 9
- Effects:
- When equipped with Dual Guns
- Max Damage +15
- Min Damage +6
- Critical +3
Method | Count | Exp | Total |
---|---|---|---|
Attack an enemy. | 400 | 0.2 | 80 |
Perform a finishing blow on an enemy. | 400 | 0.1 | 40 |
Critical Hit is activated while attacking. | 100 | 0.25 | 25 |
Land a finishing blow with Critical Hit. | 10 | 0.5 | 5 |
Rank 8
- AP: 9
- Effects:
- When equipped with Dual Guns
- Max Damage +16
- Min Damage +7
- Critical +3
Method | Count | Exp | Total |
---|---|---|---|
Attack an enemy. | 700 | 0.1 | 70 |
Perform a finishing blow on an enemy. | 500 | 0.1 | 50 |
Critical Hit is activated while attacking. | 100 | 0.25 | 25 |
Land a finishing blow with Critical Hit. | 25 | 0.5 | 12.5 |
Rank 7
- AP: 11
- Effects:
- When equipped with Dual Guns
- Max Damage +17
- Min Damage +8
- Critical +3
Method | Count | Exp | Total |
---|---|---|---|
Attack an enemy. | 2000 | 0.05 | 100 |
Perform a finishing blow on an enemy. | 500 | 0.05 | 25 |
Critical Hit is activated while attacking. | 200 | 0.1 | 20 |
Land a finishing blow with Critical Hit. | 50 | 0.25 | 12.5 |
Rank 6
- AP: 11
- Effects:
- When equipped with Dual Guns
- Max Damage +18
- Min Damage +9
- Critical +3
Method | Count | Exp | Total |
---|---|---|---|
Attack an enemy. | 2000 | 0.05 | 100 |
Perform a finishing blow on an enemy. | 500 | 0.05 | 25 |
Critical Hit is activated while attacking. | 300 | 0.05 | 15 |
Land a finishing blow with Critical Hit. | 50 | 0.25 | 12.5 |
Rank 5
- AP: 13
- Effects:
- When equipped with Dual Guns
- Max Damage +22
- Min Damage +10
- Critical +5
Method | Count | Exp | Total |
---|---|---|---|
Attack an enemy. | 3000 | 0.03 | 90 |
Perform a finishing blow on an enemy. | 500 | 0.05 | 25 |
Critical Hit is activated while attacking. | 500 | 0.05 | 25 |
Land a finishing blow with Critical Hit. | 50 | 0.25 | 12.5 |
Rank 4
- AP: 15
- Effects:
- When equipped with Dual Guns
- Max Damage +23
- Min Damage +11
- Critical +5
Method | Count | Exp | Total |
---|---|---|---|
Attack an enemy. | 3500 | 0.03 | 105 |
Perform a finishing blow on an enemy. | 700 | 0.03 | 21 |
Critical Hit is activated while attacking. | 700 | 0.03 | 21 |
Land a finishing blow with Critical Hit. | 100 | 0.1 | 10 |
Rank 3
- AP: 17
- Effects:
- When equipped with Dual Guns
- Max Damage +24
- Min Damage +12
- Critical +5
Method | Count | Exp | Total |
---|---|---|---|
Attack an enemy. | 7000 | 0.01 | 70 |
Perform a finishing blow on an enemy. | 1200 | 0.03 | 36 |
Critical Hit is activated while attacking. | 1200 | 0.03 | 36 |
Land a finishing blow with Critical Hit. | 150 | 0.1 | 15 |
Rank 2
- AP: 19
- Effects:
- When equipped with Dual Guns
- Max Damage +25
- Min Damage +13
- Critical +5
Method | Count | Exp | Total |
---|---|---|---|
Attack an enemy. | 9000 | 0.01 | 90 |
Perform a finishing blow on an enemy. | 2000 | 0.01 | 20 |
Critical Hit is activated while attacking. | 1200 | 0.03 | 36 |
Land a finishing blow with Critical Hit. | 200 | 0.05 | 10 |
Rank 1
- AP: 39
- Effects:
- When equipped with Dual Guns
- Max Damage +30
- Min Damage +15
- Critical +6
Method | Count | Exp | Total |
---|---|---|---|
Attack an enemy. | 250 | 0.40 | 100 |
Perform a finishing blow on an enemy. | 50 | 0.40 | 20 |
Critical Hit is activated while attacking. | 50 | 0.40 | 20 |
Land a finishing blow with Critical Hit. | 13 | 1.00 | 13 |
Master Title
the Master of Dual Guns
- Dual Gun Min Attack +4
- Dual Gun Max Attack +8
- HP +15
Related Enchants
Name | Type, Rank | Enchants Onto | Effect(s) | Comes On/From |
---|---|---|---|---|
Apprentice's | Prefix, 9 | Dual Guns | When Grapple Shot is Rank 5 or higher Max Damage +5~10 When Dual Gun Mastery is Rank 7 or higher Min Damage +2~5 +10% Repair Cost
|
Enchant Scroll (Emerald Shrieker, Mutant Maneating Plant)
|
Camo | Suffix, 9 | Clothing, Armor, Gloves, Shoes | When Dual Gun Mastery is Rank 3 or higher Max Damage +3~9
|
Enchant Scroll (Alby Advanced Hardmode Reward, Coill Intermediate, Rundal Advanced Hardmode Reward, Emerald Bison, Eweca Orb)
|
Capricious Personalize[1]
|
Prefix, 5 | Dual Guns | When Dual Gun Mastery is Rank 1 or higher Max Damage +10-28 When Dual Gun Mastery is Rank 1 or higher Min Damage +4~8
|
|
Officer's Personalize[1]
|
Prefix, 5 | Dual Guns | When Way of the Gun is Rank 1 or higher Max Damage +10~28 When Dual Gun Mastery is Rank 1 or higher Min Damage +4~8 x2 Repair Cost
|
Exclusive Enchant Scroll (Poisoned Sasquatch, Emerald Golem, Alby Advanced Hardmode Reward, Rundal Basic / Advanced / Advanced Hardmode Reward)
|
Recruit's | Prefix, C | Dual Guns | When Dual Gun Mastery is Rank B or higher Max Damage +5~8 Min Damage +1~3
|
Enchant Scroll (Emerald Hyena, Mutant Rabbit, Alby Basic Reward, Alby Intermediate Reward), Hillwen's Nightmare Event, Intro Gun Training: Movement Skills quest
|
Sharpshooter Personalize[1]
|
Suffix, 7 | Dual Guns | When Dual Gun Mastery is Rank 1 or higher Attack Speed +3~6 When Shooting Rush is Rank 1 or higher Max Damage +20~35 When Grapple Shot is Rank 1 or higher Min Damage +10
|
Enchant Scroll? (Master of Corrib Cabin), Exclusive Enchant Scroll (Glenn Bearna)
|
Sniper's | Prefix, A | Dual Guns | When Reload is Rank 9 or higher Attack Speed +2 When Flash Launcher is Rank 7 or higher Max Damage +5~12 Max HP +100 When Dual Gun Mastery is Rank 5 or higher Min Damage +7
|