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Combo: Counter Punch
- For the Counter enchant, see Counter (Enchant).
- For the Normal variant, see Counterattack.
- For the Lance variant, see Lance Counter.
Description
Use Stage 1 Chain skill to attack an enemy's weak spot quickly when the enemy tries to attack you. Succeed in the skill to use Stage 2 Chain skill in succession. |
Details
- Requires Knuckles equipped in order to use.
- Stage 1 Chain that places the user in a defensive stance and then quickly retaliates against a physical attack, similar to Lance Counter.
- Unlike Counterattack and Lance Counter, the enemy will not be knocked backwards on a successful counter, unless the attack sends the enemy into deadly status. Instead, the enemy will be placed into extended stun.
- Unlike Counterattack and Lance Counter, Counter Punch will do less damage the longer it is loaded.
- This decay happens slowly during the first 3 seconds, but greatly increases afterwards.
- This appears visually as glowing fists.
- This decay happens slowly during the first 3 seconds, but greatly increases afterwards.
- Unlike Lance Counter, the skill does not automatically cancel. Instead, if Counter Punch is loaded beyond 3 seconds, the stun duration is lowered to 1.5 seconds and the chain sequence does not occur.
- Unlike normal Counterattack and Lance Counter, Counter Punch only uses the player's damage instead of both the enemy's and the player's.
- Unlike normal Counterattack and Lance Counter, Counter Punch will not stun the enemy if Melee Auto Defense triggers. Additionally, the player will be delayed as though they had hit the enemy with a Normal Attack.
- The enemy will be free to continue attacking when this occurs.
- Like Lance Counter, Counter Punch does not consume the player's Stamina over time.
- Counter Punch consumes Stamina upon successful use.
- Like normal Counterattack and Lance Counter, Counter Punch repels melee Normal Attacks, Smash, Charge, Lance Charge, Charging Strike, Focused Fist, Spinning Uppercut, Somersault Kick, Dischord, Act 1: Inciting Incident, Act 2: Threshold Cutter, and Flash Launcher.
- Like normal Counterattack and Lance Counter, Counter Punch does not work against Windmill, Stomp, Assault Slash, Drop Kick, Pummel, Wire Pull, Puppet's Snare, Act 4: Rising Action, Act 6: Crisis, Act 7: Climactic Crash, the eruption from Act 9: Invigorating Encore, Dual Gun Normal Attacks, Grapple Shot, Bullet Slide, Shooting Rush, Bullet Storm, Doppelganger, Ranged, Magic, Alchemy, Classic Spirit Weapon Awakening, and many Monster and Pet Skills.
- Like normal Counterattack and Lance Counter, Counter Punch does not reflect Injury.
- Unlike most skills where they enter cooldown upon successful activation, Counter Punch enters cooldown if interrupted or manually canceled.
- Additionally, it is not possible to load Counter Punch while knocked down.
Skill Issues
- Counter Punch may sometimes not deal critical damage even if a critical hit occurs.
Summary
Rank | N | F | E | D | C | B | A | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Required AP | - | 2 | 3 | 5 | 6 | 8 | 9 | 12 | 14 | 16 | 20 | 22 | 25 | 27 | 30 | 35 |
Required AP (Total) | - | 2 | 5 | 10 | 16 | 24 | 33 | 45 | 59 | 75 | 95 | 117 | 142 | 169 | 199 | 234 |
Additional Stamina | - | +1 | +2 | +3 | ||||||||||||
Additional Stamina (Total) | - | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +14 | +16 | +19 |
Additional Will | - | +1 | - | +1 | - | +1 | - | +1 | - | +3 | ||||||
Additional Will (Total) | - | +1 | +2 | +3 | +4 | +7 | ||||||||||
Additional Str | - | +1 | - | +1 | - | +1 | - | +2 | - | |||||||
Additional Str (Total) | - | +1 | +2 | +3 | +5 | |||||||||||
Damage (%) | 120 | 130 | 140 | 150 | 160 | 180 | 190 | 200 | 210 | 220 | 230 | 240 | 250 | 260 | 280 | 300 |
Additional Critical Damage (%) | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 20 | |
Stamina Use | 5 | 6 | 7 | 8 | 10 | 12 | 13 | 14 | 15 | |||||||
Cooldown Time (sec) | 15 | |||||||||||||||
Stat CP (Total) | 0.0 | 0.5 | 1.0 | 1.5 | 2.0 | 2.5 | 3.0 | 4.0 | 5.5 | 6.5 | 8.0 | 9.0 | 10.5 | 12.0 | 15.0 | 18.0 |
Fighter Talent EXP (Total) | - | 500 | 1,300 | 2,300 | 3,500 | 5,000 | 6,800 | 8,800 | 11,300 | 14,300 | 17,800 | 21,800 | 26,300 | 31,300 | 37,300 | 45,300 |
Close Combat Talent EXP (Total) | - | 300 | 800 | 1,600 | 2,600 | 3,800 | 5,300 | 7,100 | 9,300 | 11,900 | 14,900 | 18,400 | 22,400 | 26,900 | 31,900 | 37,900 |
Obtaining the Skill
How to Get Quest |
Acquire Apprentice Level or higher in Brawler Talent (Apprentice Level Fighter and Apprentice Level Close Combat) |
---|---|
Briefing | You've been practicing close combat hard recently, and I think you're ready to pick up a new technique. If you're interested, the Combo: Counter Punch skill allows you to apply Counterattacks to martial arts! |
Objectives | |
Rewards |
|
Training Method
Tips
- For the critical hit requirement, Mimics, enemies in higher difficulty Dungeons, Shadow Missions, and Theatre Missions, and higher ranked Bandits tend to have high critical rates. Lure them with Rock Throwing or Taunt, then lead them around while alternating with Counter Punch and Defense.
- Reducing your own Protection also helps increase their critical rate.
Novice Rank
- AP: 0
- Effects: Counter Punch Practice
Stage 1 Chain Skill Damage 120% Critical Damage +2%
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 50.00 | 3 | 150 |
Rank F
- AP: 2
- Effects: Stage 1 Chain Skill
Damage: 130% Critical Damage +2%.
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 6.00 | 15 | 90 |
Get a Critical Hit with Counter Punch. | 8.00 | 10 | 80 |
Rank E
- AP: 3
- Effects: Stage 1 Chain Skill
Damage: 140% Critical Damage 3%.
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 4.00 | 25 | 100 |
Get a Critical Hit with Counter Punch. | 5.00 | 20 | 100 |
Rank D
- AP: 5
- Effects: Stage 1 Chain Skill
Damage: 150% Critical Damage 4%.
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 4.00 | 25 | 100 |
Get a Critical Hit with Counter Punch. | 4.00 | 20 | 80 |
Rank C
- AP: 6
- Effects: Stage 1 Chain Skill
Damage: 160% Critical Damage 5%.
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 3.00 | 30 | 90 |
Get a Critical Hit with Counter Punch. | 3.00 | 20 | 60 |
Rank B
- AP: 8
- Effects: Stage 1 Chain Skill
Damage: 180% Critical Damage 6%.
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 2.00 | 40 | 80 |
Get a Critical Hit with Counter Punch. | 2.00 | 30 | 60 |
Rank A
- AP: 9
- Effects: Stage 1 Chain Skill
Damage: 190% Critical Damage 7%.
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 1.50 | 50 | 75 |
Get a Critical Hit with Counter Punch. | 1.50 | 40 | 60 |
Rank 9
- AP: 12
- Effects: Stage 1 Chain Skill
Damage: 200% Critical Damage 8%.
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 1.00 | 70 | 70 |
Get a Critical Hit with Counter Punch. | 1.00 | 50 | 50 |
Rank 8
- AP: 14
- Effects: Stage 1 Chain Skill
Damage: 210% Critical Damage 9%.
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 0.90 | 80 | 72 |
Get a Critical Hit with Counter Punch. | 0.90 | 60 | 54 |
Rank 7
- AP: 16
- Effects: Stage 1 Chain Skill
Damage: 220% Critical Damage 10%.
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 0.80 | 90 | 72 |
Get a Critical Hit with Counter Punch. | 0.80 | 70 | 56 |
Rank 6
- AP: 20
- Effects: Stage 1 Chain Skill
Damage: 230% Critical Damage 11%.
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 0.40 | 150 | 60 |
Get a Critical Hit with Counter Punch. | 0.40 | 120 | 48 |
Rank 5
- AP: 22
- Effects: Stage 1 Chain Skill
Damage: 240% Critical Damage 12%.
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 0.20 | 350 | 70 |
Get a Critical Hit with Counter Punch. | 0.30 | 200 | 60 |
Rank 4
- AP: 25
- Effects: Stage 1 Chain Skill
Damage: 250% Critical Damage 13%.
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 0.10 | 650 | 65 |
Get a Critical Hit with Counter Punch. | 0.10 | 500 | 50 |
Rank 3
- AP: 27
- Effects: Stage 1 Chain Skill
Damage: 260% Critical Damage 14%.
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 0.08 | 900 | 72 |
Get a Critical Hit with Counter Punch. | 0.08 | 800 | 64 |
Rank 2
- AP: 30
- Effects: Stage 1 Chain Skill
Damage: 280% Critical Damage 15%.
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 0.05 | 1300 | 65 |
Get a Critical Hit with Counter Punch. | 0.05 | 1000 | 50 |
Rank 1
- AP: 35
- Effects: Stage 1 Chain Skill
Damage: 300% Critical Damage 20%.
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 0.04 | 1500 | 60 |
Get a Critical Hit with Counter Punch. | 0.04 | 1200 | 48 |
Master Title
the Master of Counter Punch
- Str +20
- Will +20
- Stamina +30
Related Enchants
Note: no enchants were found for this query.
References