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The skill window UI, large version.
The skill window UI, small version.
A fully Danned skill will have its star icon disappear.
A capped skill cannot be advanced further.
For a comparison of the AP needed for each skill, see Stats and Skills.
For a gallery of skill icons, see Category:Skill Icons.
For monster-only skills, see Category:Monster Skills.
For pet-only skills, see Category:Pet Skills.
For partner-exclusive skills, see Partners.
For skills that aren't implemented yet, see Category:Unreleased Skills.


  • A Skill is the learned capacity to carry out pre-determined results.
  • Skills require Ability Points (AP) to rank them up and become stronger.
    • There are a max of 16 Ranks for each skill. Some skills have fewer ranks implemented in different Licensed versions of the game.
      • The ranks are labeled Novice, F, E, D, C, B, A, 9, 8, 7, 6, 5, 4, 3, 2, and 1, with Novice being the lowest rank and 1 being the highest rank.
        • Some skills can be advanced to Dan 1, Dan 2, and Dan 3 at the Advancement Test Hall, but requires Rank 1 of that skill.
    • In order to rank up a skill, a minimal of 100 points must be earned for that rank's training requirements. Once that has been achieved, an "Advance" button appears next to the skill which opens up a window that displays the next rank, changes in skill effects, additional stats provided, the AP cost to rank up, the AP amount the player has, and another "Advance" and "Cancel" button to confirm the player's decision.
      • There are a few ways to gain skill training proficiency:
        1. Performing tasks listed in the skill's training method.
        2. Using Skill Training Seals.
        3. For most skills that have over 30 points of training proficiency, you may train the skill with AP by clicking the AP Train button.
        4. For most skills that have over 30 points of training proficiency in a specific requirement, you may use the Brionac's AP training to further train that requirement, at the cost of some durability. This is usually best used on skills that have a minimal list of training requirements.
      • Perfectly training a skill increases the EXP rewarded for ranking the skill. If the skill is Rank 1, a Master Title for that skill is given instead.
        • However, it is not recommended to perfect train the skill unless one is aiming for the title, as the EXP gained is by a very small amount.
  • Most skills possess loading times which is how long it takes to load the skill.
  • Most skills possess cooldown times which is the inability to use the skill in rapid succession until a certain time has passed.

Ap Training

Handicraft can be AP trained. Refining cannot because it is Rank 1. Blacksmithing can, but does not have 30 training points yet.
The AP Training interface, allowing selection of a method to train.

AP Training is the ability to complete training requirements for Skills by spending AP instead of training them normally.

  • To AP train a skill, the following requirements must be met:
    • The selected skill has at least 30 points of training.
    • The skill must not be Rank 1.
    • The method to be trained must have at least 11 maximum counts.
    • The method cannot be in an "Unknown Training Method" state.
  • 20% of the total counts will be added to the chosen method.
    • If this would add more than 30 skill xp points, it will instead stop at adding enough counts to add 30 points.
  • AP used for training skills will not be refunded from a skill reset.
  • The AP cost can start as low as 1 AP, but gradually increases the more points are given and/or the higher the skill rank.
  • Can be used on all skills, except for the following:

Main skills

  • Skills are subdivided into different categories based on type.
Type Specialty Color Training Method
Production Mastery.png
Production and living Gold AP
Combat Mastery.png
Close-ranged or archery-based combat Red AP
Magic Mastery.png
AOE, Support, Mana regeneration Blue AP
Alchemy Mastery.png
Life skill assist or magic-like attacks Red-Orange Gradient AP
Knuckle Mastery.png
1:1 Close-ranged combat Gray AP
Playing Instrument.png
song creation, buffs Pink AP
Control Marionette.png
AOE crowd control Teal-Light Blue Gradient AP
Dual Gun Mastery.png
Dual Guns
Middle-range rapid firing attacks Turquoise-Pink Gradient AP
Shuriken Mastery.png
Mix of close and long-ranged combat, traps, aggro control Dark Red AP
Chain Blade Mastery.png
Long-ranged combat, aggro control Purple-Pink Gradient AP
Hybrid Talents. Light gray AP
Spirit of Order.png(Human)Soul of Chaos.png(Human)Fury of Connous.png(Elf)Daemon of Physis.png(Giant)
Race-specific Transformation
Temporary Stat strengthening White/Purple/Teal/Dark Red Leveling up
Awakening of Light.png
Allows the player to embody themselves with the power of a god and use their abilities Black, Gray, White Levels and Rebirth
Shield of Trust.pngCelestial Spike.pngJudgment Blade.pngDivine Link.png
Divine power, utility Sub-Skills Blue with color frame AP
Nascent Divinity.png
Transformation of an otherworldly order Yellow-framed Light blue AP
Palalan Embrace.png
Celestial (Palala)
Random buff Yellow Potential
Shine of Eweca.png
Celestial (Eweca)
Passive stat bonuses Pink Ranks with current level, resets at level 1. Amount relative to cumulative level
Might of Ladeca.png(Giant)Breath of Ladeca.png(Human)Vision of Ladeca.png(Elf)
Celestial (Ladeca)
Race-specific skill. Pale blue Ranks with current level, resets at level 1

Other Skills

  • Unlearned: this tab is for skills that the player has yet to learn. It also tells what category the skill belongs to and how to learn it.
    • When hovering over the skill, important key words, usually pertaining to quests or other skills, are labeled in orange. The coloration does not show when opening the skill's "Learn Method" window.
  • Actions: Technically skills, however, they require no AP and do not rank up. These have a green background and are accessible from the "Action" window.
  • Player skills used by monsters, NPCs, pets, or partners are equal to that of a human, unless the race is an elf or giant.
  • Player skills used by monsters, NPCs, pets, or partners bear different loading/cooldown times than players even if their race is that of a human, elf, or giant.
    • This is due to the Genesis update only applying to player cooldown times.
  • Technique: Usually passive effects that a player can equip on and off, some of them include effects that are activated in the same manner of skills. See here for more information.