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Category:Skills
- For a comparison of the AP needed for each skill, see Stats and Skills.
- For a gallery of skill icons, see Category:Skill Icons.
- For monster-only skills, see Category:Monster Skills.
- For pet-only skills, see Category:Pet Skills.
- For partner-exclusive skills, see Partners.
Description
- A Skill is an active or passive ability of a character or NPC in Mabinogi.
- There are a max of 16~19 Ranks for each skill. Some skills have fewer ranks implemented.
- The ranks are labeled and ordered Novice, F, E, D, C, B, A, 9, 8, 7, 6, 5, 4, 3, 2, 1, Dan 1, Dan 2, Dan 3. Novice is the lowest rank and Dan 3 is the highest rank.
- The Advancement Test Hall allows some skills to be advanced to Dan Ranks.
- Active Skills may have loading times (the time it takes to be able to use the skill) or cooldowns (the time it takes to be able to use the skill again).
- Skills require Ability Points (AP) to rank them up and become stronger.
Ranking Skills
- In order to rank up a Skill, a minimum of 100 Skill Experience Points must be earned for that rank's "Training Requirements".
- When 100 Skill Experience Points or more have been earned, an "Advance" button appears next to the Skill
- If the Skill is Rank 1, a Master Title for that Skill can be obtained by reaching 100 Skill Experience Points instead.
- In order to rank up a Skill into Dan, at least 100 Skill Experience Points is required as well.
Training Skills
- The most straight forward way to earn Skill Experience Points is to complete the Training Requirements in the Count specified by the Skill.
- For example, Cooking Rank 4 requires the player to cook pies 10 times for a total of 5 Skill Experience Points. Cooking Rank 4 has a total of 100 Skill Experience Points and this represents 5/100 Points.
- Perfectly meeting the Training Requirements of a Skill increases the Character EXP rewarded for ranking the skill.
- It is not recommended to perfectly train a Skill, as the Character EXP is very small.
- While it is possible to faithfully follow the Training Requirements of a Skill, players may lessen the burden of training Skills by using two modifiers available to them.
Skill Count EXP
- Skill Count EXP Modifiers multiplies the progress a player makes while completing Training Requirements.
- Using the above Cooking Rank 4 example and a x2 Modifier, the player could cook pies 5 times for the whole total of 5 Skill Experience Points. The player would have all 10/10 Counts of cooking pies and 5/100 of Cooking Rank 4's total Experience Points.
- Note: The maximum for this value is hard capped at x8 Training.
- Being currently Born into a Talent provides a x2 Bonus to Skills in that Talent.
- The Passive of Flying Food Truck Pets provides a x2 Bonus to the Cooking Skill.
- Various items provide this stacking effect; they include the Skill EXP Potions (i.e. Combat Skill 2x EXP Potion), Complete Skill EXP Potions, Royal Complete Skill EXP Potions, Astrology Balloons (i.e. Virgo Balloon (30 days)), and Astrology Potions (i.e. Virgo Starbright Potion).
- Various events and titles provide this stacking effect.
Skill Total Count EXP
- Skill Total Count EXP Modifiers multiplies the total Count of a Training Requirement.
- Using the above Cooking Rank 4 example and a x2 Modifier, the player could cook pies 10 times for a total of 10 Skill Experience Points. The player would have 10/10 Counts of cooking pies but 10/105 of Cooking Rank 4's total Experience Points.
- Reforges can provide this stacking effect.
- Workshop Benches located in Homestead Houses can provide this stacking effect.
- Hero Badges earned by selecting Ace Talents at the first Rebirth can provide this stacking effect.
- The Cooking Training EXP Status Effect from granted through Equipment Combination Effects provides a x5 Bonus to the Cooking Skill.
- The Combination of the Antique Cooking Knife and Table or the Antique Cooking Pot and Ladle can provide this stacking effect.
- The Whisper of Tuan Passive Skill of Spirit of Tuan Pets provides a x2 Bonus to the Music Talent.
- The Blooming Nostalgia Passive Skill of Catsidhe Pets provides a x2 Bonus to a selected Combat or Life Talent.
Avoiding Training
- There are a few ways to avoid completing Training Requirements.
- For most skills that have over 30 points of Skill Experience Points, you may train the skill with AP by clicking the AP Train button (see below).
- This functions similar to a Skill Count EXP Modifier.
- For most skills that have over 30 points of Skill Experience Points in a specific Training Requirement, you may use the empowered Brionac's AP Training to train the skill at the cost of some of the Brionac's durability.
- This functions similar to a Skill Count EXP Modifier.
- Using Skill Training Seals.
- This functions similar to a Skill Total Count EXP Modifier.
- For most skills that have over 30 points of Skill Experience Points, you may train the skill with AP by clicking the AP Train button (see below).
AP Training
AP Training is the ability to complete training requirements for Skills by spending AP instead of training them normally.
- To AP train a skill, the following requirements must be met:
- The selected skill has at least 30 points of training.
- These points could be granted from Skill Training Seals.
- The skill must not be Rank 1.
- The method to be trained must have at least 11 maximum counts.
- The method cannot be in an "Unknown Training Method" state.
- The selected skill has at least 30 points of training.
- 20% of the total counts will be added to the chosen method.
- If this would add more than 30 Skill Experience Points, it will instead stop at adding enough counts to add 30 Points.
- AP used for training skills will not be refunded from a skill reset.
- The AP cost can start as low as 1 AP, but gradually increases the more points are given and/or the higher the skill rank.
- Production Skills use about x10 more AP to train.
- Can be used on all skills, except for the following:
Trivia
- Prior to the NEXT: New Beast Update, being currently Born into a Talent and Current Level 100+ provided a Skill Total Count EXP Modifier Bonus to Skills in that Talent.
Main Skills
- Skills are subdivided into different categories based on type.
Type | Specialty | Color | Training Method |
---|---|---|---|
Life |
Production and living | Gold | AP |
Combat |
Close-ranged or archery-based combat | Red | AP |
Magic |
AOE, Support, Mana regeneration | Blue | AP |
Alchemy |
Life skill assist or magic-like attacks | Red-Orange Gradient | AP |
Fighter |
1:1 Close-ranged combat | Gray | AP |
Music |
song creation, buffs | Pink | AP |
Puppetry |
AOE crowd control | Teal-Light Blue Gradient | AP |
Dual Guns |
Middle-range rapid firing attacks | Turquoise-Pink Gradient | AP |
Ninja |
Mix of close and long-ranged combat, traps, aggro control | Dark Red | AP |
Chain |
Long-ranged combat, aggro control | Purple-Pink Gradient | AP |
Battle Astrology/Fate astrology |
Scythe and Astrology-based combat | Blue-Orange Gradient | AP |
Hidden |
Hybrid Talents. | Light gray | AP |
Arcana |
Mixes two talents and creates new skills. Passive bonus stats. | Mixes the corresponding talents's colors. | Leveling up |
(Human)(Human)(Elf)(Giant) Race-specific Transformation |
Temporary Stat strengthening | White/Purple/Teal/Dark Red | Leveling up |
Demigod |
Allows the player to embody themselves with the power of a god and use their abilities | Black, Gray, White | Levels and Rebirth |
Crusader |
Divine power, utility Sub-Skills | Blue with color frame | AP |
Divinity |
Transformation of an otherworldly order | Yellow-framed Light blue | AP |
Celestial (Palala) |
Random buff | Yellow | Potential |
Celestial (Eweca) |
Passive stat bonuses | Pink | Ranks with current level, resets at level 1. Amount relative to cumulative level |
(Giant)(Human)(Elf) Celestial (Ladeca) |
Race-specific skill. | Pale blue | Ranks with current level, resets at level 1 |
Other Skills
- Unlearned: this tab is for skills that the player has yet to learn. It also tells what category the skill belongs to and how to learn it.
- When hovering over the skill, important key words, usually pertaining to quests or other skills, are labeled in orange. The coloration does not show when opening the skill's "Learn Method" window.
- Certain skills, like Arcana-related Skills and Memorial Link are omitted from the list and will never show up under this tab.
- Actions: Technically skills, however, they require no AP and do not rank up. These have a green background and are accessible from the "Action" window.
- Player skills used by monsters, NPCs, pets, or partners are equal to that of a Human, unless the race is an Elf or Giant.
- Player skills used by monsters, NPCs, pets, or partners bear different loading/cooldown times than players even if their race is that of a human, elf, or giant.
- This is due to the Genesis update only applying to player cooldown times.
- Technique: Usually passive effects that a player can equip on and off, some of them include effects that are activated in the same manner of skills. See here for more information.
Subcategories
This category has the following 33 subcategories, out of 33 total.
Pages in category "Skills"
The following 5 pages are in this category, out of 5 total.