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Party Healing
From Mabinogi World Wiki
- For the regular Healing Skill, see Healing.
Contents
Description
Healing is a magical spell that enables one to gather HP for those in need. Party Healing works the same way, except that it not only helps just one other person but all the members of the party to which the person belongs. In theory, Party Healing is very similar to Healing, as both skills can be upgraded to the point of mastery where the spell may provide increased defense from outside attacks, or increased magic attack power as more party members are healed. The one caveat is that the spell only recovers HP and does not help for healing injuries. |
Details
- Requires a Healing-type Wand, a Wireless Concert Microphone, Celtic Guardian Staff, or a Standing Concert Microphone equipped in order to use.
- Party Healing is a special form of Healing that allows one to heal his or her teammates and their pets (if any) simultaneously.
- You can move while you have Party Healing charged.
- Party Healing can only be charged once, unlike regular Healing.
- Healing with Spirit Wands will increase the effectiveness of Party Healing.
- Party Healing does not drain the caster's Stamina, unlike regular Healing.
- Having Party Healing charged raises the party's Defense and Magic Defense.
- If a player leaves the range, the Defense and Magic Defense bonus will persist for a short period before vanishing.
- Party Healing also restores 1 additional HP per 5 Magic Attack.
- Party Healing does not recover wounds.
- However, equipping 'the Party Healing Master' title will allow you to remedy wounds by 10% of the amount healed while using both Healing and Party Healing.
- You can charge and use Party Healing on yourself when not in a party.
- It is not possible to heal a Pierrot Marionette or Colossus Marionette.
- Party Healing is required for Humans and Elves to fully train Magic Mastery ranks 5 through 1.
- Rank 9 Party Healing is required to use the Zone of Renewal Technique.
- Party Healing cast by a Link 6 Harmonic Saint will apply the Warmth of Life
status effect to the caster. Each cast will apply 1 stack of this effect, up to 5 stacks total.
- This status effect will empower the user's Hand of Restoration and Echoes of Salvation skills, with each stack of the effect increasing their healing effect by 7% and adding 200 Wound recovery.
- The status effect is not consumed upon using the above skills, and using Party Healing again will refresh its duration.
- This status effect will empower the user's Hand of Restoration and Echoes of Salvation skills, with each stack of the effect increasing their healing effect by 7% and adding 200 Wound recovery.
Summary
Rank | F | E | D | C | B | A | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Required AP | 3 | 5 | 10 | 15 | 30 | |||||||||||
Required AP (Total) | 3 | 6 | 9 | 14 | 19 | 24 | 34 | 44 | 54 | 64 | 79 | 94 | 109 | 124 | 154 | |
Additional Int | +1 | +2 | +3 | +4 | +5 | |||||||||||
Additional Int (Total) | +1 | +2 | +3 | +5 | +7 | +9 | +12 | +15 | +18 | +21 | +25 | +29 | +33 | +37 | +42 | |
Minimum Healing | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 | 120 | 130 | 145 | |
Maximum Healing | 30 | 35 | 40 | 45 | 50 | 60 | 70 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 160 | |
Minimum Magic Attack Modifier | 0.04 | |||||||||||||||
Maximum Magic Attack Modifier | 0.05 | |||||||||||||||
Mana Use* | 35 | 37 | 39 | 42 | 45 | 48 | 51 | 54 | 57 | 60 | 64 | 68 | 72 | 76 | 80 | |
Minimum Efficiency (HP/MP) | 0.6 | 0.7 | 0.8 | 0.8 | 0.9 | 1.0 | 1.2 | 1.3 | 1.4 | 1.5 | 1.6 | 1.6 | 1.7 | 1.7 | 1.8 | |
Maximum Efficiency (HP/MP) | 0.9 | 1.0 | 1.0 | 1.1 | 1.1 | 1.3 | 1.4 | 1.5 | 1.6 | 1.7 | 1.7 | 1.8 | 1.8 | 1.8 | 2.0 | |
Party Defense Bonus | 2 | 3 | 5 | 7 | 8 | 10 | ||||||||||
Party Magic Defense Bonus | ? | 6 | 7 | 8 | ||||||||||||
Range | 1000 | |||||||||||||||
Cast Time [sec] | 3 | 2.7 | 2.4 | 2 | ||||||||||||
Skill CP | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 65 | 70 | 75 | 80 | 85 | 90 | |
Stat CP | 0.2 | 0.4 | 0.6 | 1.0 | 1.4 | 1.8 | 2.4 | 3.0 | 3.6 | 4.2 | 5.0 | 5.8 | 6.6 | 7.4 | 8.4 |
*Mana costs are affected by Mana usage modifiers and casting speed.
Obtaining the Skill
- Equip a Healing Wand.
- Cast Healing and use it on any target.
- It does not matter if your target needs healing or not.
Training Method
- The skill must recover a certain (unknown as of now) amount of HP to receive skill training for 'Critical condition' lines. (More testing is needed.)
Training Tips
- Starting at Rank 9, and Rank 6 through 2, you must have at least 3 people to heal in order to advance the skill.
- They must benefit from Party Healing (i.e. heal with HP lost)
- For Ranks before 9, the skill can also be trained (and possibly even ranked up) just from using the Healing skill, which gives points for the "receive treatment" requirements. You must be the one being healed though; healing others will not count.
Best Method
- One can attack barrier spikes in Shadow Mission Tense Escape in Iria: Episode 7 - Heroic Path: The Choice. These barrier spikes will return damage back.
- Rag Dolls will also take damage, allowing up to 4 rag dolls that can be easily healed by using self-targeted Party Healing. The rag dolls will quickly enter a "state of distress" by damaging themselves on the spikes.
- This method requires you to be in a party by yourself before entering Tense Escape.
- You must manually click on them or yourself, targeting will not work here.
- You can also heal your pet if your pet attacks the spikes, adding one more target.
- Rag Dolls will also take damage, allowing up to 4 rag dolls that can be easily healed by using self-targeted Party Healing. The rag dolls will quickly enter a "state of distress" by damaging themselves on the spikes.
Other Methods
- Like regular Healing, you may go to a Mana Tunnel to perform Party Healing on yourself/others. If possible, you may bring a Dark Knight in the disarm phase and heal them constantly.
- Another possible method is having your party use Respite and then use magic or alchemy to cause self injury.
- Have a friend with Mirage Missile attack a giant-allied human or giant through Elf vs. Giant near your party. The effect will then drain the HP of the people in the party.
- Have three same sided (Elf vs. Giant) people be damaged by an opposing person's Hydra Transmutation. The damage will usually accrue faster than you are able to heal, making this method very effective.
Novice Rank
- AP: -
- Effects: None
Method | Exp. | Count | Total |
---|---|---|---|
Learn from a person or book. | 100.00 | 1 | 100.00 |
Rank F
- AP: 3
- Stat Improvement: Int +1
- Effects: Heal party members for 25 HP.
Method | Exp. | Count | Total |
---|---|---|---|
Use Party Healing on three or more people. | 80.00 | 1 | 80.00 |
Use Party Healing on three or more people in critical condition. | 100.00 | 1 | 100.00 |
Use Party Healing. | 24.00 | 1 | 24.00 |
Use Party Healing on someone in critical condition. | 40.00 | 1 | 40.00 |
Get treated by Party Healing. | 40.00 | 1 | 40.00 |
Receive treatment while in critical condition. | 80.00 | 1 | 80.00 |
Rank E
- AP: 3
- Stat Improvement: Int +1
- Effects: Heal party members for 30 HP.
Method | Exp. | Count | Total |
---|---|---|---|
Use Party Healing on 3 or more people. | 8.00 | 4 | 32.00 |
Use Party Healing on 3 or more people in Critical condition. | 16.00 | 2 | 32.00 |
Use Party Healing. | 2.00 | 10 | 20.00 |
Use Party Healing on a person in Critical condition. | 5.00 | 5 | 25.00 |
Receive Healing. | 10.00 | 10 | 100.00 |
Receive Healing while in Critical condition. | 10.00 | 5 | 50.00 |
Rank D
- AP: 3
- Stat Improvement: Int +1
- Effects: Heal party members for 35 HP.
Method | Exp. | Count | Total |
---|---|---|---|
Use Party Healing on 3 or more people. | 6.00 | 6 | 36.00 |
Use Party Healing on 3 or more people in Critical condition. | 12.00 | 2 | 24.00 |
Use Party Healing. | 2.00 | 15 | 30.00 |
Use Party Healing on a person in Critical condition. | 4.00 | 10 | 40.00 |
Receive Healing. | 4.00 | 15 | 60.00 |
Receive Healing while in Critical condition. | 8.00 | 10 | 80.00 |
Rank C
- AP: 5
- Stat Improvement: Int +2
- Effects: Heal party members for 40 HP.
Method | Exp. | Count | Total |
---|---|---|---|
Use Party Healing on 3 or more people. | 5.00 | 8 | 40.00 |
Use Party Healing on 3 or more people in Critical condition. | 10.00 | 2 | 20.00 |
Use Party Healing. | 1.00 | 20 | 20.00 |
Use Party Healing on a person in Critical condition. | 4.00 | 10 | 40.00 |
Receive Healing. | 3.00 | 20 | 60.00 |
Receive Healing while in Critical condition. | 8.00 | 10 | 80.00 |
Rank B
- AP: 5
- Stat Improvement: Int +2
- Effects: Heal party members for 45 HP.
Method | Exp. | Count | Total |
---|---|---|---|
Use Party Healing on 3 or more people. | 4.00 | 10 | 40.00 |
Use Party Healing on 3 or more people in Critical condition. | 8.00 | 2 | 16.00 |
Use Party Healing. | 1.00 | 20 | 20.00 |
Use Party Healing on a person in Critical condition. | 3.00 | 15 | 45.00 |
Receive Healing. | 3.00 | 20 | 60.00 |
Receive Healing while in Critical condition. | 6.00 | 15 | 90.00 |
Rank A
- AP: 5
- Stat Improvement: Int +2
- Effects: Heal party members for 55 HP.
Method | Exp. | Count | Total |
---|---|---|---|
Use Party Healing on 3 or more people. | 3.00 | 12 | 36.00 |
Use Party Healing on 3 or more people in Critical condition. | 6.00 | 2 | 12.00 |
Use Party Healing. | 1.00 | 25 | 25.00 |
Use Party Healing on a person in Critical condition. | 2.00 | 15 | 30.00 |
Receive Healing. | 2.00 | 25 | 50.00 |
Receive Healing while in Critical condition. | 6.00 | 15 | 90.00 |
Rank 9
- AP: 10
- Stat Improvement: Int +3
- Effects: Heal party members for 65 HP.
Method | Exp. | Count | Total |
---|---|---|---|
Use Party Healing on 3 or more people. | 2.00 | 20 | 40.00 |
Use Party Healing on 3 or more people in Critical condition. | 4.00 | 10 | 40.00 |
Use Party Healing. | 0.80 | 60 | 48.00 |
Use Party Healing on a person in Critical condition. | 1.00 | 30 | 30.00 |
Rank 8
- AP: 10
- Stat Improvement: Int +3
- Effects: Heal party members for 75 HP.
Method | Exp. | Count | Total |
---|---|---|---|
Use Party Healing on 3 or more people. | 1.00 | 40 | 40.00 |
Use Party Healing on 3 or more people in Critical condition. | 2.00 | 20 | 40.00 |
Use Party Healing. | 0.60 | 100 | 60.00 |
Use Party Healing on a person in Critical condition. | 0.80 | 50 | 40.00 |
Rank 7
- AP: 10
- Stat Improvement: Int +3
- Effects: Heal party members for 85 HP.
Method | Exp. | Count | Total |
---|---|---|---|
Use Party Healing on 3 or more people. | 0.80 | 60 | 48.00 |
Use Party Healing on 3 or more people in Critical condition. | 1.60 | 30 | 48.00 |
Use Party Healing. | 0.40 | 150 | 60.00 |
Use Party Healing on a person in Critical condition. | 0.60 | 70 | 42.00 |
Rank 6
- AP: 10
- Stat Improvement: Int +3
- Effects: Heal party members for 95 HP.
Method | Exp. | Count | Total |
---|---|---|---|
Use Party Healing on 3 or more people. | 0.60 | 80 | 48.00 |
Use Party Healing on 3 or more people in Critical condition. | 1.20 | 40 | 48.00 |
Use Party Healing. | 0.20 | 210 | 42.00 |
Use Party Healing on a person in Critical condition. | 0.50 | 90 | 45.00 |
Rank 5
- AP: 15
- Stat Improvement: Int +4
- Effects: Heal party members for 105 HP.
Method | Exp. | Count | Total |
---|---|---|---|
Use Party Healing on 3 or more people. | 0.50 | 100 | 50.00 |
Use Party Healing on 3 or more people in Critical condition. | 1.00 | 50 | 50.00 |
Use Party Healing. | 0.10 | 280 | 28.00 |
Use Party Healing on a person in Critical condition. | 0.40 | 110 | 44.00 |
Rank 4
- AP: 15
- Stat Improvement: Int +4
- Effects: Heal party members for 115 HP.
Method | Exp. | Count | Total |
---|---|---|---|
Use Party Healing on 3 or more people. | 0.40 | 120 | 48.00 |
Use Party Healing on 3 or more people in Critical condition. | 0.80 | 60 | 48.00 |
Use Party Healing. | 0.08 | 360 | 28.80 |
Use Party Healing on a person in Critical condition. | 0.30 | 130 | 39.00 |
Rank 3
- AP: 15
- Stat Improvement: Int +4
- Effects: Heal party members for 125 HP.
Method | Exp. | Count | Total |
---|---|---|---|
Use Party Healing on 3 or more people. | 0.30 | 140 | 42.00 |
Use Party Healing on 3 or more people in Critical condition. | 0.60 | 70 | 42.00 |
Use Party Healing. | 0.06 | 450 | 27.00 |
Use Party Healing on a person in Critical condition. | 0.20 | 150 | 30.00 |
Rank 2
- AP: 15
- Stat Improvement: Int +4
- Effects: Heal party members for 135 HP.
Method | Exp. | Count | Total |
---|---|---|---|
Use Party Healing on 3 or more people. | 0.20 | 160 | 32.00 |
Use Party Healing on 3 or more people in Critical condition. | 0.50 | 80 | 40.00 |
Use Party Healing. | 0.05 | 550 | 27.50 |
Use Party Healing on a person in Critical condition. | 0.10 | 170 | 17.00 |
Rank 1
- AP: 30
- Stat Improvement: Int +5
- Effects: Heal party members for 150 HP.
Method | Exp. | Count | Total |
---|---|---|---|
Use Party Healing on 3 or more people. | 0.10 | 200 | 20.00 |
Use Party Healing on 3 or more people in Critical condition. | 0.40 | 100 | 40.00 |
Use Party Healing. | 0.04 | 700 | 28.00 |
Use Party Healing on a person in Critical condition. | 0.08 | 200 | 16.00 |
Master Title
the Master of Party Healing
- Mana +40
- Healing Effect +20%*
- Wounds Healed Up To 10%*
- Str -10
- Will -10
*Applies to both Healing and Party Healing.
Related Enchants
Name | Type, Rank | Enchants Onto | Effect(s) | Comes On/From |
---|---|---|---|---|
Ample | Prefix, 8 | Handgear | Intelligence +20 Luck +10 When Party Healing is Rank 8 or higher Max MP +15~20 When Party Healing is Rank B or higher Max MP +15~20 Will -15 x2 Repair Cost
|
Enchant Scroll (Guardian of Partholon (Int., Adv., Hard - S Rank))
|
Courteous | Suffix, 7 | Helmets | When Party Healing is Rank C or higher Dexterity +2 When Healing is Rank 8 or higher Dexterity +3 When First Aid is Rank D or lower Luck -10
|
Enchant Scroll (Enchant Collection Vol. 4)
|
Pyromaniac | Prefix, 8 | Fomor Weapons | When Flame Burst is Rank E or higher Critical +3~9% When Heat Buster is Rank E or higher Max Damage +2~5 When Campfire is Rank A or higher Max Damage +4 When Blaze is Rank E or higher Min Damage +3 When Healing is Rank D or higher Defense -3 When Party Healing is Rank 5 or higher Protection -2
|
Trade Assistant Imp's Shop (100,000 Ducats)
|
Restored Personalize[1]
|
Prefix, 7 | Clothing | Critical +8% When Healing is Rank 5 or higher Critical +6~9% Max Damage +5 When Party Healing is Rank 9 or higher Max HP +10~15 Min Damage +5
|
Exclusive Enchant Scroll (Rundal Advanced Hardmode Reward, Lingering Darkness Elite)
|
Welcome Personalize[1]
|
Prefix, 5 | Clothing | When Party Healing is Rank 1 or higher Critical +5% When Hail Storm is Rank 5 or higher Intelligence +15~30 When Enchant is Rank 1 or higher Magic Attack +3~5 x2 Repair Cost
|
Exclusive Enchant Scroll (Alby Advanced Hardmode Reward, Ciar Advanced Hardmode Reward, Belvast Hostage Rescue, Awakened Abyssal Lord Adv., Elite, Crom Bás)
|
References