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Wind Guard
Description
A skill that allows you to successfully defend against enemies attacks by summoning strong winds to surround your body. DEF and M. DEF increases significantly, and you cannot be knocked down. While Wind Guard is active, weapon speed for the Close Combat talent increases, and you can use Close Combat skills and Giant Full Swing, the ultimate skill of a Giant Warrior. The strong wind summoned by Wind Guard allows you to use Charge and Giant Full Swing quickly and consecutively without a cooldown. Equipping a shield grants an additional DEF bonus. |
Details
- Giant-only skill.
- Uses the power of wind to temporarily increase the user's Defense, Protection, Magic Defense, and Magic Protection and grants immunity to knockdown and stun hits, even if sent into Deadly.
- The stat bonuses are not shown in the character stat menu.
- While active is loaded you are free to move and use any Close Combat skills, and some skills get additional benefits.
- Giant Full Swing can be used without transforming into a Beast, and its cooldown is reduced to 0.
- Giant Full Swing will affect the equipped weapon's durability and proficiency if used without transforming into a Beast.
- The cooldown of Charge is reduced to 0, and your movement speed during Charge is greatly increased.
- Status Effect skills, such as Mana Shield and Daemon of Physis, will still take effect if activated before Wind Guard.
- Any Auto-Defenses the user has while under the effects of Wind Guard still has a chance to activate.
- Increases weapon speed by one tier when using a Sword (excluding Rapiers), Blunt Weapon, or Axe. For example, a "Very Slow" weapon will have its speed increased to "Slow".
- This effect will stack with Might of Ladeca, making it possible to raise the speed of close combat weapons by two tiers when both skills are active.
- Giant Full Swing can be used without transforming into a Beast, and its cooldown is reduced to 0.
- Ice Spear's freezing effect will still affect Wind Guard, however the knock back of Ice Spear is still negated.
- Frozen Blast, if successful, will completely cancel Wind Guard.
- While this skill is active, you will not be able to use Elemental Knight skills.
- Wind Guard cannot be maintained if the user's Stamina hits 0 at any point.
Summary
Rank | N | F | E | D | C | B | A | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Required AP | - | 4 | 6 | 8 | 10 | 13 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 |
Required AP (Total) | - | 4 | 10 | 18 | 28 | 41 | 56 | 76 | 101 | 131 | 166 | 206 | 251 | 301 | 356 | 416 |
Additional HP (Total) | - | 3 | 6 | 9 | 12 | 15 | 18 | 23 | 26 | 29 | 32 | 37 | 40 | 43 | 46 | 56 |
Additional Will (Total) | - | 1 | 2 | 3 | 4 | 5 | 6 | 8 | 10 | 12 | 14 | 17 | 19 | 21 | 23 | 28 |
Additional Defense Upon Activation | 15 | 20 | 30 | 40 | 45 | 50 | 55 | 60 | 65 | 70 | 80 | 100 | ||||
Additional Protection Upon Activation | 15 | 20 | 30 | 40 | 45 | 50 | 55 | 60 | 65 | 70 | 80 | 100 | ||||
Additional Magic Defense Upon Activation | 8 | 10 | 12 | 14 | 16 | 18 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | |
Additional Magic Protection Upon Activation | 8 | 10 | 12 | 14 | 16 | 18 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | |
Stamina Use (Activation) | 2 | |||||||||||||||
Stamina Use [/sec] | .8 | 1 | 1.2 | |||||||||||||
Duration [sec] | 30 | 35 | 40 | 45 | 50 | |||||||||||
Load Time [sec] | 0 | |||||||||||||||
Cooldown Time [sec] | 160 | |||||||||||||||
Skill CP | 0 | 30 | 60 | 90 | 120 | 150 | 180 | 210 | 240 | 270 | 300 | 330 | 360 | 390 | 420 | 450 |
Stat CP | - | 2 | 4 | 6 | 8 | 10 | 12 | 15.5 | 18 | 20.5 | 23 | 27 | 29.5 | 32 | 34.5 | 42 |
Obtaining the Skill
How to Get Quest |
Talk to Krug with the Skills Keyword after learning Charge |
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Briefing | If I stand still and concentrate everything on the opponent's attack, wouldn't I be able to defend the attack more completely? Maybe if I study the monsters that gravitate toward melee attack, I'll be able to figure something out. - Krug |
Objectives |
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Rewards |
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Additional Information |
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Training Method
Tips
- An effective method is to use Taunt in tandem with Wind Guard while in Outskirts District 1 in the Shyllien Nature Reserve. Mutant Rabbit have weak melee attacks and will suffice for Melee attacks.
- Using Bare Hands while in Wind Guard stance will allow a very weak splash damage and range due the close proximity the Mutant Rabbits may be while getting aggroed by many due to the nature of Taunt. This effectively trains the attack requirement for Wind Guard.
- In the same district, Mutant Carnivorous Plants, found usually in the back of District 1, may suffice for for Magic Attacks, provided lightning enchanted items helps reduce the already low damage of the plant's Lightning Bolts.
Novice Rank
- AP: -
- Effects: none
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 100.00 | 1 | 100.00 |
Rank F
- AP: 4
- Stat Improvement: HP +3, Will +1
- Effects: When skill is active, defense +5 and protection +20%
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 5.00 | 20 | 100.00 |
Use Wind Guard to defend against a melee attack | 2.00 | 100 | 200.00 |
Rank E
- AP: 6
- Stat Improvement: HP +3, Will +1
- Effects: When skill is active, defense +5 and protection +22%
Method | Exp. | Count | Total |
---|---|---|---|
Use Wind Guard to defend against a melee attack. | 1.50 | 180 | 270.00 |
Rank D
- AP: 8
- Stat Improvement: HP +3, Will +1
- Effects: When skill is active, defense +5 and protection +24%
Method | Exp. | Count | Total |
---|---|---|---|
Use Wind Guard to defend against a melee attack. | 1.00 | 200 | 200.00 |
Rank C
- AP: 10
- Stat Improvement: HP +3, Will +1
- Effects: When skill is active, Defense +30, Protection +30, Magic Defense +14, and Magic Protection +14
Method | Exp. | Count | Total |
---|---|---|---|
Use Wind Guard to defend against a melee attack. | 0.50 | 300 | 150.00 |
Rank B
- AP: 13
- Stat Improvement: HP +3, Will +1
- Effects: When skill is active, Defense +30, Protection +30, Magic Defense +16, and Magic Protection +16
Method | Exp. | Count | Total |
---|---|---|---|
Get hit by an enemy while in the wind breaker stance. | 0.25 | 400 | 100.00 |
Attack an enemy while skill is active. | 2.00 | 100 | 200.00 |
Rank A
- AP: 15
- Stat Improvement: HP +3, Will +1
- Effects: When skill is active, Defense +30, Protection +30, Magic Defense +18, and Magic Protection +18
Method | Exp. | Count | Total |
---|---|---|---|
Get hit by an enemy while in the wind breaker stance. | 0.20 | 400 | 80.00 |
Attack an enemy while skill is active. | 1.00 | 150 | 150.00 |
Rank 9
- AP: 20
- Stat Improvement: HP +5, Will +2
- Effects: When skill is active, defense +7 and protection +32%
Method | Exp. | Count | Total |
---|---|---|---|
Get hit by an enemy while in the wind breaker stance. | 0.10 | 500 | 50.00 |
Attack an enemy while skill is active. | 0.40 | 300 | 120.00 |
Rank 8
- AP: 25
- Stat Improvement: HP +3, Will +2
- Effects: When skill is active, defense +7 and protection +34%
Method | Exp. | Count | Total |
---|---|---|---|
Get hit by an enemy while in the wind breaker stance. | 0.10 | 600 | 60.00 |
Get arrow attack by an enemy while in the wind breaker stance. | 2.00 | 30 | 60.00 |
Attack an enemy while skill is active. | 0.40 | 300 | 120.00 |
Rank 7
- AP: 30
- Stat Improvement: HP +3, Will +2
- Effects: When skill is active, defense +7 and protection +36%
Method | Exp. | Count | Total |
---|---|---|---|
Get hit by an enemy while in the wind breaker stance. | 0.05 | 1000 | 50.00 |
Get arrow attack by an enemy while in the wind breaker stance. | 1.00 | 60 | 50.00 |
Attack an enemy while skill is active. | 0.30 | 400 | 120.00 |
Rank 6
- AP: 35
- Stat Improvement: HP +3, Will +2
- Effects: When skill is active, defense +7 and protection +38%
Method | Exp. | Count | Total |
---|---|---|---|
Get hit by an enemy while in the wind breaker stance. | 0.05 | 1000 | 50.00 |
Get arrow attack by an enemy while in the wind breaker stance. | 0.60 | 200 | 120.00 |
Attack an enemy while skill is active. | 0.20 | 400 | 80.00 |
Rank 5
- AP: 40
- Stat Improvement: HP +5, Will +3
- Effects: When skill is active, defense +15 and protection +40%
Method | Exp. | Count | Total |
---|---|---|---|
Get hit by an enemy while in the wind breaker stance. | 0.025 | 1000 | 25.00 |
Get arrow attack by an enemy while in the wind breaker stance. | 0.60 | 120 | 72.00 |
Get magic attack by an enemy while in the wind breaker stance. | 2.00 | 30 | 60.00 |
Attack an enemy while skill is active. | 0.10 | 1000 | 100.00 |
Rank 4
- AP: 45
- Stat Improvement: HP +3, Will +2
- Effects: When skill is active, defense +15 and protection +42%
Method | Exp. | Count | Total |
---|---|---|---|
Get hit by an enemy while in the wind breaker stance. | 0.025 | 1000 | 25.00 |
Get arrow attack by an enemy while in the wind breaker stance. | 0.40 | 300 | 120.00 |
Get magic attack by an enemy while in the wind breaker stance. | 1.00 | 60 | 60.00 |
Attack an enemy while skill is active. | 0.05 | 1200 | 60.00 |
Rank 3
- AP: 50
- Stat Improvement: HP +3, Will +2
- Effects: When skill is active, defense +15 and protection +44%
Method | Exp. | Count | Total |
---|---|---|---|
Get hit by an enemy while in the wind breaker stance. | 0.002 | 1500 | 3.00 |
Get arrow attack by an enemy while in the wind breaker stance. | 0.20 | 500 | 100.00 |
Get magic attack by an enemy while in the wind breaker stance. | 0.50 | 150 | 75.00 |
Attack an enemy while skill is active. | 0.04 | 1200 | 48.00 |
Rank 2
- AP: 55
- Stat Improvement: HP +3, Will +2
- Effects: When skill is active, defense +15 and protection +46%
Method | Exp. | Count | Total |
---|---|---|---|
Get hit by an enemy while in the wind breaker stance. | 0.001 | 2000 | 2.00 |
Get arrow attack by an enemy while in the wind breaker stance. | 0.10 | 1000 | 100.00 |
Get magic attack by an enemy while in the wind breaker stance. | 0.20 | 500 | 100.00 |
Attack an enemy while skill is active. | 0.03 | 2000 | 60.00 |
Rank 1
- AP: 60
- Stat Improvement: HP +10, Will +5
- Effects: When skill is active, defense +15 and protection +50%
Method | Exp. | Count | Total |
---|---|---|---|
Get hit by an enemy while in the wind breaker stance. | 0.001 | 4000 | 4.00 |
Get arrow attack by an enemy while in the wind breaker stance. | 0.05 | 2000 | 100.00 |
Get magic attack by an enemy while in the wind breaker stance. | 0.10 | 800 | 80.00 |
Attack an enemy while skill is active. | 0.02 | 4000 | 80.00 |
Master Title
the Master of Wind Guard
- HP +10
- Str -20
Dex -20 - Protection +5
Def + 7
Related Enchants
Name | Type, Rank | Enchants Onto | Effect(s) | Comes On/From |
---|---|---|---|---|
Necromancer Personalize[1]
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Prefix, 6 | Two-handed Weapons | When Combat Mastery is Rank 1 or higher Strength +35~42 When Wind Guard is Rank 5 or higher Strength +20 When Final Hit is Rank 5 or higher Strength +18~22 Dexterity -15 x2 Repair Cost
|
Enchant Scroll (Math Advanced, Alby Hardmode, Alban Knights Training Grounds Hall of Warriors), Exclusive Enchant Scroll (Alby Advanced Hardmode Reward, Rundal Advanced Hardmode Reward)
|
Titanic | Prefix, 8 | Two-handed Axes | When Wind Guard is Rank 5 or higher Strength +30 When Taunt is Rank 9 or higher Strength +25 Intelligence -50
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- ↑ Note: Once an item is personalized by an enchant, the personalization is permanent, even if the personalizing enchant is later overwritten by another enchant.