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Elemental Wave
Description
Details
- Requires a Cylinder and Guard Cylinder equipped as well as all four Attribute Marbles completely filled in order to use.
- Consumes all 4 Attribute Marbles to enhance the effects of the next Shock, Frozen Blast, Summon Golem, Heat Buster, or Life Drain.
- Shock: Increased damage, duration, and radius. Effect is changed to show thunder strikes above enemies.
- Frozen Blast: Increased freezing chance and gains a 360° radius around the player. Animation and effect are changed to display a freezing gust of wind around the player.
- Summon Golem: Summons a Shadow Golem, possessing the Taunt skill. Golem gains additional bonuses on top of base stats and Summon Golem bonuses, and has increased stat and skill bonuses proportional to Elemental Wave's rank.
- Heat Buster: Hits 3 times with increased damage. Ignores the target's Protection when calculating critical rate. Explosion effect occurs thrice.
- The extra hits may miss if the enemy Teleports.
- Life Drain: Increased recovery and drain rate and extra knock-back damage. A lightning-like effect is added to the draining effect.
- Elemental Wave stays active once used until any of the skills listed above is loaded and fired or if the player switches weapons, even to another cylinder.
- If the user takes damage during the animation of an enhanced Heat Buster or an enhanced Frozen Blast, or an enhanced Life Drain's knockback damage does not occur, Elemental Wave will remain active.
- Elemental Wave activation effect and skill enhancement effects are invisible if Mini Effects are enabled.
- Golden Time may be randomly learned when using Elemental Wave at Rank A or higher.
Attribute Marble
- Appears upon equipping a Cylinder and Guard Cylinder. The gauges only appears when Elemental Wave is learned.
- Using Combat Alchemy Skills will fill two out of four meters of the Attribute Marbles. The table below shows what is affected.
- The marbles only fill after the skill animation has completed. Canceling or getting interrupted during the skill's casting animation will not fill any marbles.
Skill Name | Fire | Water | Wind | Earth |
---|---|---|---|---|
Water Cannon | - | 20% | 10% | - |
Frozen Blast | - | 30% | 15% | - |
Rain Casting | - | 30% | 15% | - |
Flame Burst | 20% | - | - | 10% |
Heat Buster | 30% | - | - | 15% |
Wind Blast | - | 12.5% | 25% | - |
Shock | - | 15% | 30% | - |
Life Drain | - | 15% | 30% | - |
Sand Burst | 12.5% | - | - | 25% |
Barrier Spikes | 12.5% | - | - | 25% |
Summon Golem | 15% | - | - | 30% |
Hydra Transmutation | 15% | - | - | 30% |
Golden Time | 100% | 100% | 100% | 100% |
- The Attribute Marbles can still be filled if the Cylinder or Guard Cylinder is broken while equipped along side each other.
- Both can not be broken at the same time.
- Golden Time can be used to fill the Marbles to 100%, but a skill must be used before Golden Time ends, otherwise the meters will be reverted to their previous percentages.
- Filling the Attribute Marbles by 50% will result in bonuses that affect the player.
- These bonuses are applied even at Rank Novice Elemental Wave.
- The Fire Marble grants Health, the Water Marble grants Mana, and the Earth Marble grants Stamina. These stats bonuses are scaled with Fire, Water, and Earth Alchemy Mastery respectively.
- The Wind Marble reduces the cooldown of alchemy skills by a small percentage, which scales with Wind Alchemy Mastery.
Rank | Novice | F | E | D | C | B | A | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bonus Health (Fire Alchemy Mastery) | 0 | 50 | 60 | 70 | 80 | 100 | 150 | |||||||||
Bonus Mana (Water Alchemy Mastery) | 0 | 50 | 60 | 70 | 80 | 100 | 150 | |||||||||
Bonus Stamina (Earth Alchemy Mastery) | 0 | 50 | 60 | 70 | 80 | 100 | 150 | |||||||||
Cooldown Reduction [%] (Wind Alchemy Mastery) | 0 | 0.5 | 1 | 1.5 | 2 | 2.5 | 3 | 4 | 4.5 | 5 | 5.5 | 6.5 | 7 | 7.5 | 8 | 10 |
- Filling all of the Attribute Marbles to 100% will allow the use of Elemental Wave. Doing so will empty the marbles and keep them empty until an applicable skill is used.
- Unequipping either cylinder will not reset the meters.
- Getting Knocked Unconscious, logging off, or changing channels will reset the meters.
- Enabling Lock Attribute Marbles will keep the UI locked in place.
Alchemic Sharpshooter Details
- If the user's active Arcana is Alchemic Sharpshooter, the attribute marbles will always be present regardless of the weapon equipped.
- Allows Alchemic Sharpshooter skills to generate elemental energy on use in a similar fashion to Battle Alchemy skills.
- While the main usage of attribute marbles in the context of Alchemic Sharpshooter is to serve as fuel for Tri-Assault, they can still be used to empower compatible Battle Alchemy skills in the regular fashion when having Cylinders equipped.
- Similarly, if the user wishes to quickly build elemental energy for Tri-Assault, they can do so by repeatedly firing Battle Alchemy skills (as most of them do not have long cooldowns).
Attribute Marbles
- Alchemic Sharpshooter attacks will generate the full amount of elemental energy according to the skill's base element, and the selected secondary element will generate half of that amount.
- For example, Terra Scourge will always fill 40% of the earth gauge, then the user's choice of fire, water, or wind will be filled by 20%.
Alchemic Sharpshooter Skill | Fire | Water | Wind | Earth |
---|---|---|---|---|
Ignis Plume | 14% | * | * | * |
Aqua Volley | * | 20% | * | * |
Ventus Howl | * | * | 30% | * |
Terra Scourge | * | * | * | 40% |
- When at least two of the four marbles are completely filled, they can be consumed to fire Tri-Assault.
- Tri-Assault allows you to pick both of the desired elements, but only elements with filled marbles can be selected.
- In a pinch, Golden Time may be used to immediately fill all four attribute marbles for Tri-Assault, though it still requires both cylinders to be used and cannot be used with a Bow or Crossbow.
- The marbles for the two elements that were not selected will return to their previous value before Golden Time was used.
Summary
Rank | N | F | E | D | C | B | A | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Required AP | - | 2 | 3 | 4 | 5 | 6 | 8 | 12 | 18 | 25 | 31 | 38 | 48 | 52 | 58 | 65 |
Required AP (Total) | - | 2 | 5 | 9 | 14 | 20 | 28 | 40 | 58 | 83 | 114 | 152 | 200 | 252 | 310 | 375 |
Additional Health | - | 1 | 2 | 3 | 4 | |||||||||||
Additional Health (Total) | - | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 10 | 12 | 14 | 16 | 19 | 22 | 26 |
Additional Mana | - | 1 | 2 | 3 | ||||||||||||
Additional Mana (Total) | - | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 12 | 14 | 16 | 18 | 21 |
Additional Heat Buster Damage [%] | - | 2 | 3 | 5 | 8 | 10 | 12 | 14 | 16 | 18 | 25 | |||||
Additional Shock Damage [%] | - | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 10 | ||||||
Additional Shock Duration [sec] | - | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
Additional Shock Range | - | 100 | 200 | 300 | ||||||||||||
Additional Life Drain Knockback Damage [%] | - | 2 | 3 | 5 | 8 | 10 | 11 | 12 | 13 | 14 | 16 | 19 | 20 | 25 | ||
Additional Life Drain Absorption [%] | - | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 10 | ||||||
Stat CP (Total) | 0.0 | 1.5 | 3.0 | 4.5 | 6.0 | 7.5 | 9.0 | 10.5 | 12.0 | 14.5 | 17.0 | 20.0 | 23.0 | 27.0 | 31.0 | 36.5 |
Obtaining the Skill
- Create or rebirth a character and select the Vates Talent to be the active talent.
- Requires an Ace, Hero, or Elite Hero Character Card.
Or,
- Randomly acquired when loading a skill with Chain Cylinder.
- Having either a normal Cylinder or Guard Cylinder equipped or Chain Cylinder's rank has no effect on learning.
Training Method
Novice Rank
- AP: -
- Effects: Enhances some Alchemy skills
Method | Count | Exp | Total |
---|---|---|---|
Use the skill. | 10 | 100.00 | 1000 |
Rank F
- AP: 2
- Stat Improvement: HP +1, MP +1
- Effects: Enhances some Alchemy skills
Heat Buster Additional Damage +2%
Shock Additional Damage +1%
Shock Range +100cm
Life Drain Additional Damage +2%
Life Drain Additional Recovery +1%
Increases Golem stats
Method | Count | Exp | Total |
---|---|---|---|
Use the skill. | 10 | 10.00 | 100 |
Rank E
- AP: 4
- Stat Improvement: HP +1, MP +1
- Effects: Enhances some Alchemy skills
Heat Buster Additional Damage +2%
Shock Additional Damage +2%
Shock Range +100cm
Life Drain Additional Damage +3%
Life Drain Additional Recovery +1%
Increases Golem stats
Method | Count | Exp | Total |
---|---|---|---|
Use the skill. | 20 | 5.00 | 100 |
Rank D
- AP: 4
- Stat Improvement: HP +1, MP +1
- Effects: Enhances some Alchemy skills
Heat Buster Additional Damage +3%
Shock Additional Damage +3%
Shock Range +100cm
Life Drain Additional Damage +5%
Life Drain Additional Recovery +2%
Increases Golem stats
Method | Count | Exp | Total |
---|---|---|---|
Use the skill. | 30 | 3.50 | 105 |
Rank C
- AP: 6
- Stat Improvement: HP +1, MP +1
- Effects: Enhances some Alchemy skills
Heat Buster Additional Damage +3%
Shock Additional Damage +3%
Shock Range +100cm
Life Drain Additional Damage +5%
Life Drain Additional Recovery +2%
Increases Golem stats
Method | Count | Exp | Total |
---|---|---|---|
Use the skill. | 40 | 3.00 | 120 |
Rank B
- AP: 6
- Stat Improvement: HP +1, MP +1
- Effects: Enhances some Alchemy skills
Heat Buster Additional Damage +5%
Shock Additional Damage +4%
Shock Range +100cm
Life Drain Additional Damage +8%
Life Drain Additional Recovery +3%
Increases Golem stats
Method | Count | Exp | Total |
---|---|---|---|
Use the skill. | 50 | 2.50 | 125 |
Rank A
- AP: 8
- Stat Improvement: HP +1, MP +1
- Effects: Enhances some Alchemy skills
Heat Buster Additional Damage +8%
Shock Additional Damage +4%
Shock Range +200cm
Life Drain Additional Damage +8%
Life Drain Additional Recovery +3%
Increases Golem stats
Method | Count | Exp | Total |
---|---|---|---|
Use the skill. | 60 | 2.00 | 120 |
Rank 9
- AP: 11
- Stat Improvement: HP +1, MP +1
- Effects: Enhances some Alchemy skills
Heat Buster Additional Damage +10%
Shock Additional Damage +5%
Shock Range +200cm
Life Drain Additional Damage +10%
Life Drain Additional Recovery +4%
Increases Golem stats
Method | Count | Exp | Total |
---|---|---|---|
Use the skill. | 100 | 1.50 | 150 |
Rank 8
- AP: 13
- Stat Improvement: HP +1, MP +1
- Effects: Enhances some Alchemy skills
Heat Buster Additional Damage +10%
Shock Additional Damage +5%
Shock Range +200cm
Life Drain Additional Damage +11%
Life Drain Additional Recovery +4%
Increases Golem stats
Method | Count | Exp | Total |
---|---|---|---|
Use the skill. | 120 | 1.00 | 120 |
Rank 7
- AP: 17
- Stat Improvement: HP +2, MP +1
- Effects: Enhances some Alchemy skills
Heat Buster Additional Damage +12%
Shock Additional Damage +6%
Shock Range +200cm
Life Drain Additional Damage +12%
Life Drain Additional Recovery +5%
Increases Golem stats
Method | Count | Exp | Total |
---|---|---|---|
Use the skill. | 150 | 0.90 | 135 |
Rank 6
- AP: 21
- Stat Improvement: HP +2, MP +1
- Effects: Enhances some Alchemy skills
Heat Buster Additional Damage +12%
Shock Additional Damage +6%
Shock Range +200cm
Life Drain Additional Damage +13%
Life Drain Additional Recovery +5%
Increases Golem stats
Method | Count | Exp | Total |
---|---|---|---|
Use the skill. | 300 | 0.50 | 150 |
Rank 5
- AP: 26
- Stat Improvement: HP +2, MP +2
- Effects: Enhances some Alchemy skills
Heat Buster Additional Damage +14%
Shock Additional Damage +7%
Shock Range +200cm
Life Drain Additional Damage +14%
Life Drain Additional Recovery +6%
Increases Golem stats
Method | Count | Exp | Total |
---|---|---|---|
Use the skill. | 600 | 0.20 | 120 |
Rank 4
- AP: 32
- Stat Improvement: HP +2, MP +2
- Effects: Enhances some Alchemy skills
Heat Buster Additional Damage +14%
Shock Additional Damage +7%
Shock Range +200cm
Life Drain Additional Damage +16%
Life Drain Additional Recovery +7%
Increases Golem stats
Method | Count | Exp | Total |
---|---|---|---|
Use the skill. | 1200 | 0.10 | 120 |
Rank 3
- AP: 38
- Stat Improvement: HP +3, MP +2
- Effects: Enhances some Alchemy skills
Heat Buster Additional Damage +16%
Shock Additional Damage +8%
Shock Range +200cm
Life Drain Additional Damage +19%
Life Drain Additional Recovery +7%
Increases Golem stats
Method | Count | Exp | Total |
---|---|---|---|
Use the skill. | 1500 | 0.08 | 120 |
Rank 2
- AP: 46
- Stat Improvement: HP +3, MP +2
- Effects: Enhances some Alchemy skills
Heat Buster Additional Damage +18%
Shock Additional Damage +8%
Shock Range +200cm
Life Drain Additional Damage +20%
Life Drain Additional Recovery +8%
Increases Golem stats
Method | Count | Exp | Total |
---|---|---|---|
Use the skill. | 50 | 2.00 | 100 |
Rank 1
- AP: 50
- Stat Improvement: HP +4, MP +3
- Effects: Enhances some Alchemy skills
Heat Buster Additional Damage +25%
Shock Additional Damage +10%
Shock Range +300cm
Life Drain Additional Damage +25%
Life Drain Additional Recovery +10%
Increases Golem stats
Method | Count | Exp | Total |
---|---|---|---|
Use the skill. | 3000 | 0.04 | 120 |
Master Title
the Master of Elemental Wave
- HP +30
- Mana +30
- Stamina +30
- Obtained Attribute Point +20%
Related Enchants
Name | Type, Rank | Enchants Onto | Effect(s) | Comes On/From |
---|---|---|---|---|
Star Cluster | Suffix, 8 | Accessories | When Elemental Wave is Rank 1 or higher Alchemic Damage +10~15 When Alchemy Mastery is Rank 1 or higher Max Damage +6~7 x2 Repair Cost
|
Enchant Scroll (Royal Society Appreciation Box)
|
References