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Magnum Shot

From Mabinogi World Wiki

Description

Magnum Shot.png
Carrying an immense punch in a single long-range shot - thus delivering great impact that the enemy can't handle - makes this Magnum Shot skill appealing. The enemy wounded by this attack will collapse before they can even approach you. Not only that, even if it only grazes the enemy, this powerful skill will topple the enemy's morale and make them tremble in fear even before starting the battle. If you have reached a point where you can control the tempo in your concentration and the power of your attack, practice delivering a great impact on your target with this skill. This is easier said than done, however.

Details

Magnum's splash effect. The red effect comes from danning the skill.
  • Requires a Bow or Crossbow and the respective Missile to use.
  • A long-range, single-hit powerful attack.
  • Magnum Shot will always knock the target down upon a successful hit.
    • Will not knock down opponents using Defense with a Shield equipped, given the shot does not kill or place the target into Deadly status.
    • Targets hit by Magnum Shot will be stuck down for a long period of time.
  • Uses up one missile per shot.
  • Aiming speed is slower than that of normal Ranged Attack and does not increase from ranking Ranged Attack.
  • Weapon speed does not affect how quickly a player can fire Magnum Shot. However, it does affect how quickly the player can load Magnum Shot consecutively.
  • When used with a Bow, the user is slowed to a walk.
    • This does not apply to crossbows.
  • Elves can use Magnum Shot while Mounted, but the Mount will be slowed to a walking pace while the skill is active.
    • The slowdown can be avoided by setting a waypoint before loading Magnum Shot.
  • Starting from Rank 5, Magnum Shot can cause Splash Damage.
    • The splash radius can be compared to that of a Mace (at Rank 1, that of a Claymore) which affects all enemies, including sleeping Mimics, in a radial area.
    • Damage and Wounds inflicted by splash damage are calculated individually per enemy.
    • The splash impact area is where the enemy was standing the moment you fired, even if the enemy runs around between the time of firing and the time of impact.
    • Enemies hit by splash will not immediately aggro, even if their AI allows them to. Instead, they will be alert (!). From there, if the enemy can multi-aggro, they will attack.
      • If the type of enemy does not have an alert state (e.g. Skeleton), they will remain unaware of your presence.
      • If a shielded enemy is hit by splash while Defense is loaded, it will retaliate, and may or may not change aggro.
  • The player will temporarily be invincible right after firing Magnum Shot. However, this is an extremely brief moment.
  • As a Ranged ability, the effects are shunted by Natural Shield and the missile can be dodged by Evasion.
  • Giants cannot learn this skill.
  • See Shot of God (SoG), Standard Archery Tactics, Magnum-Counter, Magnum Mill, Magnum+Def+N, Magic Stun Magnum for strategies to use in battle.

Gallery

Summary

Rank F E D C B A 9 8 7 6 5 4 3 2 1 Dan 1 Dan 2 Dan 3
Required AP (Human) 1 4 5 7 9 10 12 20 21 22 23 30 7 10 15
Required AP (Total) (Human) 1 5 10 17 26 36 48 60 72 84 104 125 147 170 200 207 217 232
Required AP (Elf) 0 3 5 7 9 11 13 14 15 16 17 19 21 23 30 7 10 15
Required AP (Total) (Elf) 0 3 8 15 24 35 48 62 77 93 110 129 150 173 203 210 220 235
Additional Dex (Total) - +2 +4 +6 +8 +10 +12 +14 +16 +18
Damage [%] 220 240 250 260 270 280 330 340 350 360 430 450 470 490 530 550 570 590
Splash Damage [%] - 10 20
Splash Distance - 200 230 260 290 350
Stamina Use 4 5 6 8 9 10
Load Time [sec] 0
Cooldown Time [sec] (Human) 2.0 1.5
Cooldown Time [sec] (Elf) 1.0 0.5
Skill CP (Total) 5 10 30 50 70 90 110 130 150 170 200 230 260 290 320 350 380 410
Stat CP (Total) - 0.2 0.4 0.6 0.8 1.0 1.2 1.4 1.6 1.8

Obtaining the Skill

Memory Book

Rewarded to Humans and Elves for clearing Generation 14: Romeo and Juliet and speaking to Blaanid during Clear Storyline Chapter 4 in the Fourth Memoir.

  • The skill will have training requirements up to Rank 9 completed.

Other Methods

Or,

Training Method

Novice Rank

  • AP: -
  • Effects: none
Method Exp. Count Total
Learn from a person or a book. 100.00 1 100.00

Rank F

  • AP: 1 Human / 0 Elf
  • Stat Improvement: none
  • Effects: Damage 220%
Method Exp. Count Total
Use the skill successfully. 100.00 3 300.00
Get a Critical Hit with Magnum Shot. 100.00 1 100.00
Use Magnum Shot as the final blow. 100.00 1 100.00
Get a Critical Hit as the final blow. 100.00 1 100.00

Rank E

  • AP: 4 Human / 3 Elf
  • Stat Improvement: none
  • Effects: Damage 240%
Method Exp. Count Total
Use the skill successfully. 100.00 3 300.00
Get a Critical Hit with Magnum Shot. 100.00 1 100.00
Use Magnum Shot as the final blow. 100.00 1 100.00
Get a Critical Hit as the final blow. 100.00 1 100.00

Rank D

  • AP: 5
  • Stat Improvement: none
  • Effects: Damage 250%
Method Exp. Count Total
Use the skill successfully. 80.00 4 320.00
Get a Critical Hit with Magnum Shot. 100.00 1 100.00
Use Magnum Shot as the final blow. 100.00 1 100.00
Get a Critical Hit as the final blow. 100.00 1 100.00

Rank C

  • AP: 7
  • Stat Improvement: none
  • Effects: Damage 260%
Method Exp. Count Total
Use the skill successfully. 40.00 7 280.00
Get a Critical Hit with Magnum Shot. 100.00 1 100.00
Use Magnum Shot as the final blow. 100.00 1 100.00
Get a Critical Hit as the final blow. 100.00 1 100.00

Rank B

  • AP: 9
  • Stat Improvement: none
  • Effects: Damage 270%
Method Exp. Count Total
Use the skill successfully. 32.00 9 288.00
Get a Critical Hit with Magnum Shot. 100.00 2 200.00
Use Magnum Shot as the final blow. 100.00 1 100.00
Get a Critical Hit as the final blow. 100.00 1 100.00

Rank A

  • AP: 10 Human/ 11 Elf
  • Stat Improvement: none
  • Effects: Damage 280%
Method Exp. Count Total
Use the skill successfully. 24.00 8 192.00
Get a Critical Hit with Magnum Shot. 100.00 4 400.00
Use Magnum Shot as the final blow. 100.00 1 100.00
Get a Critical Hit as the final blow. 100.00 1 100.00

Rank 9

  • AP: 12 Human/13 Elf
  • Stat Improvement: Dex +2
  • Effects: Damage 330%
Method Exp. Count Total
Use the skill successfully. 20.00 10 200.00
Get a Critical Hit with Magnum Shot. 100.00 5 500.00
Use Magnum Shot as the final blow. 100.00 2 200.00
Get a Critical Hit as the final blow. 100.00 2 200.00

Rank 8

  • AP: 12 Human/14 Elf
  • Stat Improvement: Dex +2
  • Effects: Damage 340%
Method Exp. Count Total
Use the skill successfully. 12.00 15 180.00
Get a Critical Hit with Magnum Shot. 80.00 10 800.00
Use Magnum Shot as the final blow. 100.00 3 300.00
Get a Critical Hit as the final blow. 100.00 2 200.00

Rank 7

  • AP: 12 Human/15 Elf
  • Stat Improvement: Dex +2
  • Effects: Damage 350%
Method Exp. Count Total
Use the skill successfully. 8.00 25 200.00
Get a Critical Hit with Magnum Shot. 40.00 15 600.00
Use Magnum Shot as the final blow. 80.00 4 320.00
Get a Critical Hit as the final blow. 80.00 2 160.00

Rank 6

  • AP: 12 Human/16 Elf
  • Stat Improvement: Dex +2
  • Effects: Damage 360%
Method Exp. Count Total
Use the skill successfully. 4.00 25 100.00
Get a Critical Hit with Magnum Shot. 32.00 25 875.00
Use Magnum Shot as the final blow. 60.00 5 300.00
Get a Critical Hit as the final blow. 80.00 2 160.00

Rank 5

  • AP: 20 Human/17 Elf
  • Stat Improvement: Dex +2
  • Effects: Damage 430% Splash damage 10%
Method Exp. Count Total
Use the skill successfully. 3.20 50 160.00
Get a Critical Hit with Magnum Shot. 24.00 50 1200.00
Use Magnum Shot as the final blow. 40.00 15 600.00
Get a Critical Hit as the final blow. 66.00 6 396.00

Rank 4

  • AP: 21 Human/19 Elf
  • Stat Improvement: Dex +2
  • Effects: Damage 450% Splash damage 10%
Method Exp. Count Total
Use the skill successfully. 2.40 58 139.20
Get a Critical Hit with Magnum Shot. 20.00 58 1160.00
Use Magnum Shot as the final blow. 32.00 19 608.00
Get a Critical Hit as the final blow. 66.00 6 396.00

Rank 3

  • AP: 22 Human/21 Elf
  • Stat Improvement: Dex +2
  • Effects: Damage 470% Splash damage 10%
Method Exp. Count Total
Use the skill successfully. 2.00 58 116.00
Get a Critical Hit with Magnum Shot. 12.00 58 696.00
Use Magnum Shot as the final blow. 24.00 43 1032.00
Get a Critical Hit as the final blow. 40.00 8 320.00

Rank 2

  • AP: 23
  • Stat Improvement: Dex +2
  • Effects: Damage 490% Splash damage 10%
Method Exp. Count Total
Use the skill successfully. 1.20 80 96.00
Get a Critical Hit with Magnum Shot. 8.00 80 640.00
Use Magnum Shot as the final blow. 20.00 50 1000.00
Get a Critical Hit as the final blow. 30.00 10 300.00

Rank 1

  • AP: 30
  • Stat Improvement: Dex +2
  • Effects: Damage 530% Splash damage 20%
Method Exp. Count Total
Use the skill successfully. 1.00 75 75.00
Get a Critical Hit with Magnum Shot. 5.00 75 375.00
Use Magnum Shot as the final blow. 5.00 38 190.00
Get a Critical Hit as the final blow. 20.00 8 160.00

Master Title

the Master of Magnum Shot

  • HP +20
  • Dex +20
  • Luck +20
  • Protection -10
  • Str -10
  • Will -10

Related Enchants

Name Type, Rank Enchants Onto Effect(s) Comes On/From
Bowman's Suffix, A Handgear
When Magnum Shot is Rank C or higher Dexterity +3
When Magnum Shot is Rank A or higher Min Damage +2~5
Max HP -5
Ghoul Suffix, 8 Bows, Crossbows
When Magnum Shot is Rank 6 or higher Max Damage +10
When Magnum Shot is Rank 8 or higher Min Damage +4
When Smash is Rank 9 or higher Defense -10
Enchant Scroll (Ciar Advanced Hardmode Reward, Alban Knights Training Grounds Hall of Rangers, Intermediate B, Heroic SS)
Interlocking
Personalize[1]
Prefix, 4 Bows, Crossbows
When Magnum Shot is Rank 1 or higher Critical +8~15%
Dexterity +30
When Ranged Attack is Rank 1 or higher Max Damage +5~10
Defense -4
x4 Repair Cost
Knocking
Personalize[1]
Prefix, 5 Light Armor
When Crash Shot is Rank 1 or higher Critical +10%
Defense +3
When Support Shot is Rank 1 or higher Max Damage +5~7
When Magnum Shot is Rank 1 or higher Max Damage +8
Max Stamina -60
x3 Repair Cost
Last Breath
Personalize[1]
Suffix, 3 Bow of Ruination
When Ranged Attack is Dan 3 or higher Dexterity +15~25
When Magnum Shot is Dan 3 or higher Max Damage +20~36
When Crash Shot is Dan 3 or higher Piercing Level +1
x10 Repair Cost
Exclusive Enchant Scroll (Last Breath Enchant Scroll Coupon)
Marksman
Personalize[1]
Suffix, 6 Bows and Crossbows
When Bow Mastery is Rank 1 or higher Dexterity +30
When Urgent Shot is Rank 1 or higher Max Damage +18~25
When Magnum Shot is Rank 1 or higher Min Damage +10~20
Poison Hunter's Suffix, A All
If Elf or Elf-allied Max Stamina +6~9
When Magnum Shot is Rank 8 or higher Poison Immunity +1~3
Max MP -5
Enchant Scroll (Hot Air Balloon 46-50 Stars Reward)
Poison Sniper's Suffix, C Magical Clothing
When Level is 20 or higher Dexterity +1~6
Poison Immunity +1~4
When Ranged Attack is Rank A or lower Dexterity -3
When Magnum Shot is Rank 6 or lower Will -6
Robin Hood
Personalize[1]
Prefix, 1 Bows, Crossbows
When Magnum Shot is Dan 2 or higher Critical +10%
When Crash Shot is Dan 3 or higher Dexterity +20
When Ranged Attack is Dan 1 or higher Max Damage +10~14
When Defense is Dan 3 or higher Strength +15
Defense -5
x2 Repair Cost
Reward for obtaining Dan 3 in all Combat skills
Shelter Suffix, 6 Bows, Crossbows
When Magnum Shot is Rank 3 or higher Critical +5%
While barrier spikes are installed Max Damage +13
+50% Repair Cost
Tailoring Kit (Water Spirit Box), Enchant Scroll (Fiodh Advanced Reward, Alban Knights Training Grounds (Hall of Rangers))
Snowfall Prefix, 8 Bows, Crossbows
When Level is 30 or higher Critical +10%
When Magnum Shot is Rank 6 or higher Max Damage +4
When Windmill is Rank 6 or higher Min Damage +4
Luck -20
+12% Repair Cost
Target
Personalize[1]
Suffix, 5 Headgear
When Crash Shot is Rank 1 or higher Dexterity +30~40
When Magnum Shot is Rank 1 or higher Luck +25
When Ranged Attack is Rank 2 or lower Will -50
x2 Repair Cost


  1. 1.0 1.1 1.2 1.3 1.4 1.5 Note: Once an item is personalized by an enchant, the personalization is permanent, even if the personalizing enchant is later overwritten by another enchant.