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Crisis Escape
- Not to be confused with, Act 6: Crisis.
Description
But danger and exploration go hand in hand. We must know how to escape danger so that we can face it more regularly. It is Crisis Escape that gives us the courage to dive into danger, and the will to get out of it. |
Details
- Allows one to transform into an inanimate object, removing all aggro from the player.
- There are four forms that are randomly used when activating the skill: Viewscope, Telescope, Crystal Ball, and Quest Board. Each one is obtained at Rank Novice, Rank C, Rank 8, and Rank 3, respectively.
- There have been Crisis Escape Appearance Change Cards that replaces these objects.
- There are four forms that are randomly used when activating the skill: Viewscope, Telescope, Crystal Ball, and Quest Board. Each one is obtained at Rank Novice, Rank C, Rank 8, and Rank 3, respectively.
- Aggro is dropped once the player starts the skill, rather than when the player transforms.
- The player can still be hit during the skill's animation, but the skill will not be interrupted unless the user was knocked down. (ie. Windmill, Fireball, etc.)
- If the player is hit at anytime for the duration of Crisis Escape, it will automatically cancel the skill.
- Crisis Escape can be cancelled at any time by clicking on the skill icon, pressing End Transformation, using the Cancel Skill Hotkey, or the Press Esc to cancel skills option in the Options Dialog.
- Monsters will not automatically reengage the player once the skill wears off.
- Certain monsters seem to be an exception to this.
- Crisis Escape cannot be used during Demigod or Transformations and cannot be used while controlling a Marionette.
- While transformed into an object, the player cannot move, use Potions, and/or other Skills.
- When there are five seconds left, the message "Crisis Escape will wear off in 5 sec(s)" will appear.
- The cooldown timer begins as soon as the skill is used.
Skill Issues
- Cancelling the skill too early may cause the character to permanently stay in Crisis Escape, although monsters will still aggro and attack normally. Use End Transformation in the Transformation Diary to cancel the transformation.
Summary
Rank | N | F | E | D | C | B | A | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Required AP | - | 1 | 2 | 3 | 5 | 7 | 8 | 9 | 10 | 12 | 13 | 15 | ||||
Required AP (Total) | - | 1 | 3 | 6 | 11 | 16 | 21 | 28 | 35 | 43 | 52 | 62 | 72 | 84 | 97 | 112 |
Additional Dexterity | - | 1 | ||||||||||||||
Additional Dexterity (Total) | - | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
Additional Will | 1 | 2 | ||||||||||||||
Additional Will (Total) | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 9 | 11 | 13 | 15 | 17 | 19 | 21 | 23 | 25 |
Duration [sec] | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 20 | |||
Stamina Use | 10 | |||||||||||||||
Cooldown Time [sec] | 50 | 49 | 48 | 47 | 46 | 45 | 44 | 43 | 42 | 41 | 40 | 39 | 38 | 37 | 36 | 35 |
Stat CP (Total) | 0.5 | 1.1 | 1.7 | 2.3 | 2.9 | 3.5 | 4.1 | 5.2 | 6.3 | 7.4 | 8.5 | 9.6 | 10.7 | 11.8 | 12.9 | 14.0 |
Obtaining the Skill
Memory Book
Complete the quest Life Basics in the Third Memoir.
- The skill will have training requirements up to Rank 9 completed.
Other Methods
- Has a chance to be obtained if you use the Evasion skill.
- You do not need to evade attacks. Just using the skill will suffice.
Or,
- Create or rebirth a character and select the Treasure Hunter Talent to be the active talent.
- This method is not free, but is sometimes available for free via events.
- Selecting the Treasure Hunter Talent from character creation requires an Ace, Hero, or Elite Hero Character Card for character creation, or 39 Pon for rebirth.
Training Method
- Use the skill while a nearby monster is aggressive {!!}, or has detected ! the user.
Tips
- The skill may be easily trained on enemies who detect the player, but don't aggro (unless attacked). Common examples of enemies with this behavior are:
- White Spiders
- Brown, red, and gray Foxes
- Raccoons
- Bats
- Frail Green Kiwis once baited by Rock Throwing
Novice Rank
- AP: -
- Stat Improvement: Will +1
- Effects: Practice your Crisis Escape skill
Cancels monster aggro
Skill Duration: 7 sec
Cooltime: 50 sec
Method | Count | Exp | Total |
---|---|---|---|
Successfully escape from danger. | 1 | 100.00 | 100 |
Rank F
- AP: 1
- Stat Improvement: Dex +1, Will +1
- Effects: Cancels monster aggro
Skill Duration: 8 sec
Cooltime: 49 sec
Method | Count | Exp | Total |
---|---|---|---|
Successfully use Crisis Escape. | 20 | 5 | 100 |
Rank E
- AP: 2
- Stat Improvement: Dex +1, Will +1
- Effects: Cancels monster aggro
Skill Duration: 9 sec
Cooltime: 48 sec
Method | Count | Exp | Total |
---|---|---|---|
Successfully use Crisis Escape. | 50 | 2 | 100 |
Rank D
- AP: 3
- Stat Improvement: Dex +1, Will +1
- Effects: Cancels monster aggro
Skill Duration: 10 sec
Cooltime: 47 sec
Method | Count | Exp | Total |
---|---|---|---|
Successfully use Crisis Escape. | 100 | 1 | 100 |
Rank C
- AP: 5
- Stat Improvement: Dex +1, Will +1
- Effects: Cancels monster aggro
Skill Duration: 10 sec
Cooltime: 46 sec
Method | Count | Exp | Total |
---|---|---|---|
Successfully escape from danger. | 4 | 32.00 | 128 |
Rank B
- AP: 5
- Stat Improvement: Dex +1, Will +1
- Effects: Cancels monster aggro
Skill Duration: 11 sec
Cooltime: 45 sec
Method | Count | Exp | Total |
---|---|---|---|
Successfully use Crisis Escape. | 200 | 0.5 | 100 |
Rank A
- AP: 5
- Stat Improvement: Dex +1, Will +1
- Effects: Cancels monster aggro
Skill Duration: 12 sec
Cooltime: 44 sec
Method | Count | Exp | Total |
---|---|---|---|
Successfully use Crisis Escape. | 7 | 16 | 112 |
Rank 9
- AP: 7
- Stat Improvement: Dex +1, Will +2
- Effects: Cancels monster aggro
Skill duration: 13 sec
Cooltime: 43 sec
Method | Count | Exp | Total |
---|---|---|---|
Successfully use Crisis Escape. | 8 | 14.00 | 112 |
Rank 8
- AP: 7
- Stat Improvement: Dex +1, Will +2
- Effects: Cancels monster aggro
Skill duration: 14 sec
Cooltime: 42 sec
Method | Count | Exp | Total |
---|---|---|---|
Successfully use Crisis Escape. | 9 | 12.00 | 108 |
Rank 7
- AP: 8
- Stat Improvement: Dex +1, Will +2
- Effects: Cancels monster aggro
Skill duration: 15 sec
Cooltime: 41 sec
Method | Count | Exp | Total |
---|---|---|---|
Successfully use Crisis Escape. | 400 | 0.25 | 100 |
Rank 6
- AP: 9
- Stat Improvement: Dex +1, Will +2
- Effects: Cancels monster aggro
Skill duration: 15 sec
Cooltime: 40 sec
Method | Count | Exp | Total |
---|---|---|---|
Successfully use Crisis Escape. | 500 | 0.2 | 100 |
Rank 5
- AP: 10
- Stat Improvement: Dex +1, Will +2
- Effects: Cancel monster aggro
Skill duration: 16 sec
Cooltime: 39 sec
Method | Count | Exp | Total |
---|---|---|---|
Successfully use Crisis Escape. | 700 | 0.15 | 105 |
Rank 4
- AP: 10
- Stat Improvement: Dex +1, Will +2
- Effects: Cancel monster aggro
Skill duration: 17 sec
Cooltime: 38 sec
Method | Count | Exp | Total |
---|---|---|---|
Successfully use Crisis Escape. | 900 | 0.12 | 108 |
Rank 3
- AP: 12
- Stat Improvement: Dex +1, Will +2
- Effects: Cancels monster aggro
Skill duration: 18 sec
Cooltime: 37 sec
Method | Count | Exp | Total |
---|---|---|---|
Successfully use Crisis Escape. | 1000 | 0.1 | 100 |
Rank 2
- AP: 13
- Stat Improvement: Dex +1, Will +2
- Effects: Cancels monster aggro
Skill duration: 18 sec
Cooltime: 36 sec
Method | Count | Exp | Total |
---|---|---|---|
Successfully use Crisis Escape. | 1500 | 0.07 | 105 |
Rank 1
- AP: 15
- Stat Improvement: Dex +1, Will +2
- Effects: Cancels monster aggro
Skill duration: 20 sec
Cooltime: 35 sec
Method | Count | Exp | Total |
---|---|---|---|
Successfully use Crisis Escape. | 3000 | 0.035 | 105 |
Master Title
the Master of Crisis Escape
- Stamina cost -5
Related Enchants
Name | Type, Rank | Enchants Onto | Effect(s) | Comes On/From |
---|---|---|---|---|
Resistance Personalize[1]
|
Suffix, 5 | Headgear | When Crisis Escape is Rank 1 or higher Critical +5% When Rage Impact is Rank 1 or higher Max Damage +18 x2 Repair Cost
|
Exclusive Enchant Scroll (Rabbie Phantasm Dungeon, Hard Mode Tech Duinn Missions, Glenn Bearna, Seal Merchant (3,200 Adventurer Seals)
|
References
- ↑ Note: Once an item is personalized by an enchant, the personalization is permanent, even if the personalizing enchant is later overwritten by another enchant.