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Crisis Escape

From Mabinogi World Wiki
Not to be confused with, Act 6: Crisis.

Description

Crisis Escape.png
But danger and exploration go hand in hand. We must know how to escape danger so that we can face it more regularly. It is Crisis Escape that gives us the courage to dive into danger, and the will to get out of it.

Details

  • Allows one to transform into an inanimate object, removing all aggro from the player.
  • Aggro is dropped once the player starts the skill, rather than when the player transforms.
    • The player can still be hit during the skill's animation, but the skill will not be interrupted unless the user was knocked down. (ie. Windmill, Fireball, etc.)
    • If the player is hit at anytime for the duration of Crisis Escape, it will automatically cancel the skill.
  • Crisis Escape can be cancelled at any time by clicking on the skill icon, pressing End Transformation, using the Cancel Skill Hotkey, or the Press Esc to cancel skills option in the Options Dialog.
  • Monsters will not automatically reengage the player once the skill wears off.
    • Certain monsters seem to be an exception to this.
  • Crisis Escape cannot be used during Demigod or Transformations and cannot be used while controlling a Marionette.
  • While transformed into an object, the player cannot move, use Potions, and/or other Skills.
  • When there are five seconds left, the message "Crisis Escape will wear off in 5 sec(s)" will appear.
  • The cooldown timer begins as soon as the skill is used.

Skill Issues

  • Cancelling the skill too early may cause the character to permanently stay in Crisis Escape, although monsters will still aggro and attack normally. Use End Transformation in the Transformation Diary to cancel the transformation.

Summary

Rank N F E D C B A 9 8 7 6 5 4 3 2 1
Required AP - 1 2 3 5 7 8 9 10 12 13 15
Required AP (Total) - 1 3 6 11 16 21 28 35 43 52 62 72 84 97 112
Additional Dexterity - 1
Additional Dexterity (Total) - 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Additional Will 1 2
Additional Will (Total) 1 2 3 4 5 6 7 9 11 13 15 17 19 21 23 25
Duration [sec] 7 8 9 10 11 12 13 14 15 16 17 18 20
Stamina Use 10
Cooldown Time [sec] 50 49 48 47 46 45 44 43 42 41 40 39 38 37 36 35
Stat CP (Total) 0.5 1.1 1.7 2.3 2.9 3.5 4.1 5.2 6.3 7.4 8.5 9.6 10.7 11.8 12.9 14.0

Obtaining the Skill

Memory Book

Complete the quest Life Basics in the Third Memoir.

  • The skill will have training requirements up to Rank 9 completed.

Other Methods

  • Has a chance to be obtained if you use the Evasion skill.
    • You do not need to evade attacks. Just using the skill will suffice.

Or,

  • Create or rebirth a character and select the Treasure Hunter Talent to be the active talent.
    • This method is not free, but is sometimes available for free via events.
    • Selecting the Treasure Hunter Talent from character creation requires an Ace, Hero, or Elite Hero Character Card for character creation, or 39 Pon for rebirth.

Training Method

  • Use the skill while a nearby monster is aggressive {!!}, or has detected ! the user.

Tips

Novice Rank

  • AP: -
  • Stat Improvement: Will +1
  • Effects: Practice your Crisis Escape skill
    Cancels monster aggro
    Skill Duration: 7 sec
    Cooltime: 50 sec
Method Count Exp Total
Successfully escape from danger.1100.00100


Rank F

  • AP: 1
  • Stat Improvement: Dex +1, Will +1
  • Effects: Cancels monster aggro
    Skill Duration: 8 sec
    Cooltime: 49 sec
Method Count Exp Total
Successfully use Crisis Escape.205100


Rank E

  • AP: 2
  • Stat Improvement: Dex +1, Will +1
  • Effects: Cancels monster aggro
    Skill Duration: 9 sec
    Cooltime: 48 sec
Method Count Exp Total
Successfully use Crisis Escape.502100


Rank D

  • AP: 3
  • Stat Improvement: Dex +1, Will +1
  • Effects: Cancels monster aggro
    Skill Duration: 10 sec
    Cooltime: 47 sec
Method Count Exp Total
Successfully use Crisis Escape.1001100


Rank C

  • AP: 5
  • Stat Improvement: Dex +1, Will +1
  • Effects: Cancels monster aggro
    Skill Duration: 10 sec
    Cooltime: 46 sec
Method Count Exp Total
Successfully escape from danger.432.00128


Rank B

  • AP: 5
  • Stat Improvement: Dex +1, Will +1
  • Effects: Cancels monster aggro
    Skill Duration: 11 sec
    Cooltime: 45 sec
Method Count Exp Total
Successfully use Crisis Escape.2000.5100


Rank A

  • AP: 5
  • Stat Improvement: Dex +1, Will +1
  • Effects: Cancels monster aggro
    Skill Duration: 12 sec
    Cooltime: 44 sec
Method Count Exp Total
Successfully use Crisis Escape.716112


Rank 9

  • AP: 7
  • Stat Improvement: Dex +1, Will +2
  • Effects: Cancels monster aggro
    Skill duration: 13 sec
    Cooltime: 43 sec
Method Count Exp Total
Successfully use Crisis Escape.814.00112


Rank 8

  • AP: 7
  • Stat Improvement: Dex +1, Will +2
  • Effects: Cancels monster aggro
    Skill duration: 14 sec
    Cooltime: 42 sec
Method Count Exp Total
Successfully use Crisis Escape.912.00108


Rank 7

  • AP: 8
  • Stat Improvement: Dex +1, Will +2
  • Effects: Cancels monster aggro
    Skill duration: 15 sec
    Cooltime: 41 sec
Method Count Exp Total
Successfully use Crisis Escape.4000.25100


Rank 6

  • AP: 9
  • Stat Improvement: Dex +1, Will +2
  • Effects: Cancels monster aggro
    Skill duration: 15 sec
    Cooltime: 40 sec
Method Count Exp Total
Successfully use Crisis Escape.5000.2100


Rank 5

  • AP: 10
  • Stat Improvement: Dex +1, Will +2
  • Effects: Cancel monster aggro
    Skill duration: 16 sec
    Cooltime: 39 sec
Method Count Exp Total
Successfully use Crisis Escape.7000.15105


Rank 4

  • AP: 10
  • Stat Improvement: Dex +1, Will +2
  • Effects: Cancel monster aggro
    Skill duration: 17 sec
    Cooltime: 38 sec
Method Count Exp Total
Successfully use Crisis Escape.9000.12108


Rank 3

  • AP: 12
  • Stat Improvement: Dex +1, Will +2
  • Effects: Cancels monster aggro
    Skill duration: 18 sec
    Cooltime: 37 sec
Method Count Exp Total
Successfully use Crisis Escape.10000.1100


Rank 2

  • AP: 13
  • Stat Improvement: Dex +1, Will +2
  • Effects: Cancels monster aggro
    Skill duration: 18 sec
    Cooltime: 36 sec
Method Count Exp Total
Successfully use Crisis Escape.15000.07105


Rank 1

  • AP: 15
  • Stat Improvement: Dex +1, Will +2
  • Effects: Cancels monster aggro
    Skill duration: 20 sec
    Cooltime: 35 sec
Method Count Exp Total
Successfully use Crisis Escape.30000.035105


Master Title

the Master of Crisis Escape

  • Stamina cost -5

Related Enchants

Name Type, Rank Enchants Onto Effect(s) Comes On/From
Resistance
Personalize[1]
Suffix, 5 Headgear
When Crisis Escape is Rank 1 or higher Critical +5%
When Rage Impact is Rank 1 or higher Max Damage +18
x2 Repair Cost


References

  1. Note: Once an item is personalized by an enchant, the personalization is permanent, even if the personalizing enchant is later overwritten by another enchant.