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Meteor Strike
Description
A powerful magic spell that summons a huge meteor from the sky, turning a vast area into a blazing inferno. The point of impact becomes covered with lava temporarily, inflicting constant fire damage on enemies in it. |
Details
- Requires a Staff to use.
- Summons a large meteor over a designated area, creating an explosion as it crashes into the ground. The meteor leaves flames in its wake, damaging enemies that walk over it.
- Enemies can run out of the fire to avoid damage so long as they stay out of it.
- Meteor Strike requires a targetable enemy in order to use.
- Meteor Strike can be cast over props and physical obstacles.
- An exception is Rabbie Phantasm Dungeon and Crom Bas, which blocks players from casting it through walls and cages.
- When casting, a magical circle will appear beneath the user. When it is done loading, a red targeting circle will appear on the ground beneath the mouse cursor, allowing the user to designate the location.
- To target a specific monster directly, simply Left Alt + Left Click or use Ctrl Targeting and target the desired monster.
- Doing so will aim for the center of its hitbox in its last position.
- To target a specific monster directly, simply Left Alt + Left Click or use Ctrl Targeting and target the desired monster.
- After launching the spell, the sky will temporarily become cloudy until the meteor lands. A white flash will also occur when the meteor lands, affecting every player within the area regardless of their distance from the meteor.
- The skill will continue to drain the user's mana after loading until the meteor has been launched.
- Ignores Magic Protection when calculating critical rate.
- The skill damages enemies through 2 means:
- Physical and magical damage through the impact.
- Both the physical and magical damage through impact are calculated and displayed as one value.
- Impact damage ignores Heavy Stander and Mana Deflector, but not Invulnerability.
- Impact damage is affected by Magic Attack.
- Ranged damage through the fire.
- Residual damage can lower a target's HP past 0 and can kill.
- Like other damage over time effects, residual damage bypasses Invulnerability.
- Residual damage is affected by the target's Natural Shield.
- Residual damage is based on the skill's rank and cannot be increased.
- Residual damage cannot score criticals.
- The flames linger around for 10 seconds, dealing damage every 2 seconds for a total of 5 ticks.
- Physical and magical damage through the impact.
- Base Casting Time is 2 seconds. Meteor Strike will land once cast after 2 seconds.
- Non-player Meteor Strikes have a Casting Time of 4 seconds and Travel Time of 5 seconds instead.
- Can not be used while Rafting or Hot-Air Ballooning.
- Enabling Mini Effects causes the casting effects, the meteor, the explosion, and the leftover flames to become invisible.
- Rank 1 Meteor Strike is required to use the Time Shift Technique.
Summary
Rank | N | F | E | D | C | B | A | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Required AP | - | 8 | 10 | 12 | 14 | 16 | 18 | 25 | 30 | 36 | 42 | 48 | 54 | 60 | 68 | 80 |
Required AP (Total) | - | 8 | 18 | 30 | 44 | 60 | 78 | 103 | 133 | 169 | 211 | 259 | 313 | 373 | 441 | 521 |
Additional Int | - | +1 | +2 | +3 | +5 | +8 | +12 | |||||||||
Additional Int (Total) | - | +1 | +2 | +3 | +4 | +5 | +7 | +9 | +11 | +14 | +17 | +20 | +25 | +30 | +38 | +50 |
Min Magic Damage | 600 | 600 | 720 | 840 | 960 | 1080 | 1200 | 1680 | 2160 | 2520 | 2640 | 3360 | 3720 | 4080 | 4800 | 5040 |
Max Magic Damage | 840 | 1120 | 1260 | 1400 | 1820 | 2100 | 2240 | 2800 | 3080 | 3500 | 3920 | 4760 | 5740 | 6160 | 6750 | 8400 |
Min Physical Damage | 390 | 390 | 520 | 650 | 780 | 910 | 1040 | 1300 | 1560 | 1950 | 2340 | 2600 | 3250 | 3900 | 4550 | 5200 |
Max Physical Damage | 520 | 520 | 650 | 1040 | 1170 | 1300 | 1560 | 2340 | 2600 | 2990 | 3510 | 3900 | 4550 | 5200 | 5850 | 7800 |
Fire Damage [/sec] | 50 | 60 | 70 | 90 | 110 | 125 | 140 | 190 | 210 | 240 | 275 | 320 | 380 | 420 | 460 | 600 |
Fire Damage (Total) | 500 | 600 | 700 | 900 | 1100 | 1250 | 1400 | 1900 | 2100 | 2400 | 2750 | 3200 | 3800 | 4200 | 4600 | 6000 |
Minimum Magic Attack Modifier | 70 | |||||||||||||||
Maximum Magic Attack Modifier | 160 | |||||||||||||||
Load Time [sec] | 2 | |||||||||||||||
Mana Use (Loading)* | 20 | 24 | 30 | 40 | 48 | 56 | 64 | 80 | ||||||||
Mana Use While Loaded [/sec] | 5 | |||||||||||||||
Targeting Range | 3000 | |||||||||||||||
Explosion Radius | 400 | 450 | 500 | 600 | 650 | 700 | 750 | 800 | 850 | 900 | 950 | 1000 | ||||
Fire Duration [sec] | 10 | |||||||||||||||
Cooldown Time [sec] | 900 | |||||||||||||||
Cooldown Time [min] | 15 | |||||||||||||||
Skill CP (Total) | 100 | 120 | 140 | 160 | 180 | 200 | 220 | 240 | 260 | 280 | 300 | 330 | 360 | 400 | 450 | 500 |
Stat CP (Total) | 0.0 | 0.2 | 0.4 | 0.6 | 0.8 | 1.0 | 1.4 | 1.8 | 2.2 | 2.8 | 3.4 | 4.0 | 5.0 | 6.0 | 7.6 | 10.0 |
*Mana costs are affected by Mana usage modifiers and casting speed. (Only for the initial cast)
Obtaining the Skill
- Create or rebirth a character and select the Druid Talent to be the active talent.
- Requires 39 Pon
Or,
- Complete the [Ultimate Fire] quest.
How to Get Quest |
Acquire Rank 1 Fireball and Fire Mastery. |
---|---|
Briefing | Those who comprehend the true nature of fire can summon a powerful Fire Crystal from across time and space. According to the Druidic records, you need many Fire Elementals to explore this magic. If you bring me some Fire Elementals, I will tell you what your next step is. - Stewart |
Objectives |
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Rewards |
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Additional Information |
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Training Method
Tips
- For early ranks, you can easily group monsters with Act 6: Crisis and then cast Meteor Strike, effectively training multiple enemy hits. This is best done in a party with the finish rule set to Anyone.
- Another player may be required to assist with this method.
- Having another player use Enthralling Performance will allow multiple monsters group up in a single area, allowing for easier training with multiple hits.
- Getting a Giant player use Taunt and Wind Guard to group many monsters around them, letting you hit them all with Meteor easily.
- Areas of interest for large amount of spawns may include:
- Brown Foxes at northern Tir Chonaill, on the way to Alby Dungeon.
- The lobby area and the middle rooms of Sulfur Spiders of the Shadow Realm.
- The Other Alchemist's middle room.
- Fennec Foxes outside Filia's southeastern Outskirts.
- Their Method's boss room (Will not work for getting more than 12 mobs hit at once)
- However, it is possible to create Barrier Spikes in order to fulfill the condition, granted the player has high enough a rank.
- Raccoons north of the Logging Camp in Dugald Aisle.
- Shyllien Nature Reserve Outskirts 2 in front of the giant crystal deposit.
- Hillwen Mine B3 in front of the giant ore deposit.
- Keep in mind that in both the Hillwen Mine and Shyllien Nature Reserve have extremely powerful mobs and may overwhelm you if precautions are not taken.
- Polar Hornets in Silva Forest, south of Vales.
- Flame Burst works well to lock the hornets' aggro and gather a large number into one location.
- Offering
- Beware that after the 3rd wave spawns the mission will automatically fail on next spawn.
- For damage requirements, it may require targeting multiple weaker monsters at once while simultaneously landing a critical hit.
Novice Rank
- AP: 0
- Effects: Physical Damage 390~520
Fire Damage 600~840, 500 Fire Damage applied over 10 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Inflict over a total of 10000 damage across multiple enemies. | 100.00 | 1 | 100.00 |
Attack 4 or more enemies. | 100.00 | 1 | 100.00 |
Rank F
- AP: 8
- Effects: Physical Damage 390~520
Fire Damage 720~1120, 600 Fire Damage applied over 10 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Inflict over a total of 12000 damage across multiple enemies. | 100.00 | 1 | 100.00 |
Attack 4 or more enemies | ??.00 | ? | ??.00 |
Rank E
- AP: 10
- Effects: Physical Damage 520~650
Fire Damage 720~1260, 700 Fire Damage applied over 10 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Inflict over a total of 15000 damage across multiple enemies. | 100.00 | 1 | 100.00 |
Attack 5 or more enemies | ??.00 | ? | ??.00 |
Rank D
- AP: 12
- Effects: Physical Damage 650~1040
Fire Damage 840~1400, 900 Fire Damage applied over 10 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Inflict over a total of 20000 damage across multiple enemies. | 100.00 | 1 | 100.00 |
Attack 5 or more enemies | ??.00 | ? | ??.00 |
Rank C
- AP: 14
- Effects: Physical Damage 780~1170
Fire Damage 960~1820, 1100 Fire Damage applied over 10 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Inflict over a total of 25000 damage across multiple enemies. | 100.00 | 1 | 100.00 |
Attack 6 or more enemies | ??.00 | ? | ??.00 |
Rank B
- AP: 16
- Effects: Physical Damage 910~1300
Fire Damage 1080~2100, 1250 Fire Damage applied over 10 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Inflict over a total of 35000 damage across multiple enemies. | 100.00 | 1 | 100.00 |
Attack 6 or more enemies | ??.00 | ? | ??.00 |
Rank A
- AP: 18
- Effects: Physical Damage 1040~1560
Fire Damage 1200~2240, 1400 Fire Damage applied over 10 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Inflict over a total of 45000 damage across multiple enemies. | 80.00 | 1 | 80.00 |
Attack 6 or more enemies | 16.00 | 5 | 80.00 |
Rank 9
- AP: 25
- Effects: Physical Damage 1300~2340
Fire Damage 1680~2800, 1900 Fire Damage applied over 10 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Inflict over a total of 60000 damage across multiple enemies. | 64.00 | 2 | 128.00 |
Attack 8 or more enemies | 16.00 | 5 | 80.00 |
Rank 8
- AP: 30
- Effects: Physical Damage 1560~2600
Fire Damage 2160~3080, 2100 Fire Damage applied over 10 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Inflict over a total of 75000 damage across multiple enemies. | 64.00 | 2 | 128.00 |
Attack 8 or more enemies | 16.00 | 5 | 80.00 |
Rank 7
- AP: 36
- Effects: Physical Damage 1950~2990
Fire Damage 2520~3500, 2400 Fire Damage applied over 10 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Inflict over a total of 90000 damage across multiple enemies. | 64.00 | 2 | 128.00 |
Attack 8 or more enemies | 16.00 | 5 | 80.00 |
Rank 6
- AP: 42
- Effects: Physical Damage 2340~3510
Fire Damage 2640~3920, 2750 Fire Damage applied over 10 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Inflict over a total of 110000 damage across multiple enemies. | 48.00 | 2 | 96.00 |
Attack 8 or more enemies | 16.00 | 5 | 80.00 |
Rank 5
- AP: 48
- Effects: Physical Damage 2600~3900
Fire Damage 3360~4760, 3200 Fire Damage applied over 10 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Inflict over a total of 130000 damage across multiple enemies. | 48.00 | 2 | 96.00 |
Attack 8 or more enemies | 16.00 | 5 | 80.00 |
Rank 4
- AP: 54
- Effects: Physical Damage 3250~4550
Fire Damage 3720~5740, 3800 Fire Damage applied over 10 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Inflict over a total of 160000 damage across multiple enemies. | 48.00 | 2 | 96.00 |
Attack 10 or more enemies | 16.00 | 5 | 80.00 |
Rank 3
- AP: 60
- Effects: Physical Damage 3900~5200
Fire Damage 4080~6160, 4200 Fire Damage applied over 10 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Inflict over a total of 180000 damage across multiple enemies. | 48.00 | 2 | 96.00 |
Attack 10 or more enemies | 16.00 | 5 | 80.00 |
Rank 2
- AP: 68
- Effects: Physical Damage 4550~5850
Fire Damage 4800~6750, 4600 Fire Damage applied over 10 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Inflict over a total of 200000 damage across multiple enemies. | 24.00 | 3 | 72.00 |
Attack 12 or more enemies | 8.00 | 8 | 64.00 |
Rank 1
- AP: 80
- Effects: Physical Damage 5200~7800
Fire Damage 5040~8400, 6000 Fire Damage applied over 10 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Inflict over a total of 500000 damage across multiple enemies. | 8.00 | 7 | 56.00 |
Attack 15 or more enemies | 8.00 | 38 | 304.00 |
Master Title
the Master of Meteor Strike
- Magic ATT +50
Related Enchants
Name | Type, Rank | Enchants Onto | Effect(s) | Comes On/From |
---|---|---|---|---|
Eerie Personalize[1]
|
Prefix, 3 | Accessories | Critical +15% Intelligence +18 When Meteor Strike is Rank 1 or higher Magic Attack +18~28 When Fireball is Rank 1 or higher Max MP +50 x5 Repair Cost
|
Lucky Rabbit Foot (Jack o' Lantern), Exclusive Enchant Scroll (Abaddon Box), Exclusive Enchant Scroll (Eerie Enchant Scroll Coupon)
|
Fantasy Personalize[1]
|
Suffix, 8 | Accessories | When Meteor Strike is Rank 1 or higher Magic Attack +6
|
Exclusive Enchant Scroll (Erinn Merchants' Guild Souvenir Box)
|
Genius Personalize[1]
|
Suffix, 5 | Headgear | When Fireball is Rank 1 or higher Magic Attack +8 When Meteor Strike is Rank 1 or higher Magic Attack +4 x2 Repair Cost
|
Exclusive Enchant Scroll (Rabbie Phantasm Dungeon)
|
Ifrit Personalize[1]
|
Suffix, 5 | Footgear | When Meteor Strike is Rank 1 or higher Fire Magic Damage +1~3% When Fireball is Dan 3 or higher Magic Attack +3~7
|
Enchant Scroll (Ifrit Enchant Scroll Coupon)
|
Illusion Personalize[1]
|
Suffix, 3 | Lord of Ruination Staff | When Meteor Strike is Rank 1 or higher Intelligence +50~70 When Hail Storm is Rank 1 or higher Magic Attack +20~34 When Inspiration is Rank 1 or higher Max MP +60 When Lightning Rod is Dan 3 or higher Piercing Level +1 x10 Repair Cost
|
Exclusive Enchant Scroll (Illusion Enchant Scroll Coupon)
|
Sorcerer Personalize[1]
|
Suffix, 6 | Clothes, Armor | When Blaze is 1 or higher Intelligence +20 When Lightning Rod is 1 or higher Magic Attack +3~7 When Meteor Strike is 3 or higher Max Damage +4~8 When Magic Mastery is 1 or higher Max MP +100
|
Exclusive Enchant Scroll (Alban Knights Training Grounds Hall of Crusaders)
|
Trivia
- Using Meteor Strike with the Halloween Party Prefix Title changes the meteor's appearance into a giant Trick Pumpkin.
- Meteor Strike requires the most AP out of all skills within the game; 31 more than Crash Shot.
- Meteor Strike's base cooldown used to be 30 minutes, until it was shortened to 15 minutes with the Renovation Patch in 2015.
- The Demolition Deepglow and Lord of Ruination Staves' effects further decrease the cooldown of Meteor Strike by 250 seconds and 400 seconds respectively. This makes shortest possible cooldown for Meteor Strike 8 minutes and 20 seconds (500 seconds) if one doesn't count Time Shift and Bachram Boost.
Gallery
A Meteor Strike casted with the Halloween Party or Halloween Trickster 2nd Title.
The Meteor of a player using Halloween Party or Halloween Trickster 2nd Title.
A Meteor Strike casted with the Special version of the Magical Halloween Set.
The Meteor of a player wearing the Special version of the Magical Halloween Set.
References