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Meteor Strike

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For the Dragon skill, see Meteor.

Description

Meteor Strike.png
A powerful magic spell that summons a huge meteor from the sky, turning a vast area into a blazing inferno. The point of impact becomes covered with lava temporarily, inflicting constant fire damage on enemies in it.

Details

The Meteor, moments before colliding the ground.
Fire leftover from impact.
Meteor Strike on start-up.
  • Requires a Staff to use.
  • Summons a large meteor over a designated area, creating an explosion as it crashes into the ground. The meteor leaves flames in its wake, damaging enemies that walk over it.
    • Enemies can run out of the fire to avoid damage so long as they stay out of it.
    • Meteor Strike requires a targetable enemy in order to use.
    • Meteor Strike can be cast over props and physical obstacles.
  • When casting, a magical circle will appear beneath the user. When it is done loading, a red targeting circle will appear on the ground beneath the mouse cursor, allowing the user to designate the location.
    • To target a specific monster directly, simply Left Alt + Left Click or use Ctrl Targeting and target the desired monster.
      • Doing so will aim for the center of its hitbox in its last position.
  • After launching the spell, the sky will temporarily become cloudy until the meteor lands. A white flash will also occur when the meteor lands, affecting every player within the area regardless of their distance from the meteor.
  • The skill will continue to drain the user's mana after loading until the meteor has been launched.
  • Ignores Magic Protection when calculating critical rate.
  • The skill damages enemies through 2 means:
    1. Physical and magical damage through the impact.
      • Both the physical and magical damage through impact are calculated and displayed as one value.
      • Impact damage ignores Heavy Stander and Mana Deflector, but not Invulnerability.
      • Impact damage is affected by Magic Attack.
      • Impact damage is also affected by distance from the center of the impact.
        • Targets near the center will receive 100% damage.
        • Targets halfway between the center and the edge will receive 75% damage.
        • Targets near the edge will receive 50% damage.
    2. Ranged damage through the fire.
      • Residual damage can lower a target's HP past 0 and can kill.
      • Like other damage over time effects, residual damage bypasses Invulnerability.
      • Residual damage is affected by the target's Natural Shield.
      • Residual damage is based on the skill's rank and cannot be increased.
      • Residual damage cannot score criticals.
      • The flames linger around for 10 seconds, dealing damage every 2 seconds for a total of 5 ticks.
  • Can not be used while Rafting or Hot-Air Ballooning.
  • Enabling Mini Effects causes the casting effects, the meteor, the explosion, and the leftover flames to become invisible.

Summary

Rank N F E D C B A 9 8 7 6 5 4 3 2 1
Required AP - 8 10 12 14 16 18 25 30 36 42 48 54 60 68 80
Required AP (Total) - 8 18 30 44 60 78 103 133 169 211 259 313 373 441 521
Additional Int - +1 +2 +3 +5 +8 +12
Additional Int (Total) - +1 +2 +3 +4 +5 +7 +9 +11 +14 +17 +20 +25 +30 +38 +50
Min Magic Damage 600 600 720 840 960 1080 1200 1680 2160 2520 2640 3360 3720 4080 4800 5040
Max Magic Damage 840 1120 1260 1400 1820 2100 2240 2800 3080 3500 3920 4760 5740 6160 6750 8400
Min Physical Damage 390 390 520 650 780 910 1040 1300 1560 1950 2340 2600 3250 3900 4550 5200
Max Physical Damage 520 520 650 1040 1170 1300 1560 2340 2600 2990 3510 3900 4550 5200 5850 7800
Fire Damage [/sec] 50 60 70 90 110 125 140 190 210 240 275 320 380 420 460 600
Fire Damage (Total) 500 600 700 900 1100 1250 1400 1900 2100 2400 2750 3200 3800 4200 4600 6000
Minimum Magic Attack Modifier 8.5
Maximum Magic Attack Modifier 16
Load Time [sec] 4
Mana Use (Loading)* 20 24 30 40 48 56 64 80
Mana Use While Loaded [/sec] 5
Targeting Range 3000
Explosion Radius 400 450 500 600 650 700 750 800 850 900 950 1000
Fire Duration [sec] 10
Cooldown Time [sec] 900
Cooldown Time [min] 15
Skill CP (Total) 100 120 140 160 180 200 220 240 260 280 300 330 360 400 450 500
Stat CP (Total) 0.0 0.2 0.4 0.6 0.8 1.0 1.4 1.8 2.2 2.8 3.4 4.0 5.0 6.0 7.6 10.0

*Mana costs are affected by Mana usage modifiers and casting speed. (Only for the initial cast)

Obtaining the Skill

Or,

  • Complete the [Ultimate Fire] quest.
Ultimate Fire
How to Get Quest

Acquire Rank 1 Fireball and Fire Mastery.

Briefing Those who comprehend the true nature of fire can summon a powerful Fire Crystal from across time and space. According to the Druidic records, you need many Fire Elementals to explore this magic. If you bring me some Fire Elementals, I will tell you what your next step is. - Stewart
Objectives
Rewards
  • 100,000 Experience Points
  • Obtain the [Meteor Strike] skill.
Additional Information

Training Method

  • "Attack a Field Boss" actually means to attack a Raid Boss; normal Field Bosses do not count.
    • The only normal Field Boss that counts towards training is the Neid.
    • The Yeti does not count towards this requirement, despite being considered a Raid Boss.
  • The dragons present in The Saga: Iria do not count towards "Attack a Dragon."

Tips

  • For early ranks, you can easily group monsters with Act 6: Crisis and then cast Meteor Strike, effectively training multiple enemy hits. This is best done in a party with the finish rule set to Anyone.
    • Another player may be required to assist with this method.
  • Having another player use Enthralling Performance will allow multiple monsters group up in a single area, allowing for easier training with multiple hits.
  • Getting a Giant player use Taunt and Wind Guard to group many monsters around them, letting you hit them all with Meteor easily.
  • Areas of interest for large amount of spawns may include:
    • Brown Foxes at northern Tir Chonaill, on the way to Alby Dungeon.
    • The lobby area and the middle rooms of The Sulfur Spider inside Shadow Realm.
      • Summoning area of effect summon pets and/or using Lullaby beforehand will help keep the spiders in place as the player casts Meteor Strike.
    • The Other Alchemist's middle room.
    • Fennec Foxes outside Filia's southwestern Outskirts.
    • Their Method's boss room (Will not work for getting more than 12 mobs hit at once)
      • However, it is possible to create Barrier Spikes in order to fulfill the condition, granted the player has high enough a rank.
    • Raccoons north of the Logging Camp in Dugald Aisle.
    • Shyllien Nature Reserve Outskirts 2 in front of the giant crystal deposit.
    • Hillwen Mine B3 in front of the giant ore deposit.
      • Keep in mind that in both the Hillwen Mine and Shyllien Nature Reserve have extremely powerful mobs and may overwhelm you if precautions are not taken.
    • Polar Hornets in Silva Forest, south of Vales.
      • Flame Burst works well to lock the hornets' aggro and gather a large number into one location.
    • Offering
      • Beware that after the 3rd wave spawns the mission will automatically fail on next spawn.
  • For damage requirements, it may require targeting multiple weaker monsters at once while simultaneously landing a critical hit.
  • The Enslaved Neid encountered during Saga II Episode 1 counts for the 'Attack a field boss-level enemy training requirement.
  • For "Attack a Dragon", a player on the last quest of Generation 8 can attack Crumena and leave. This process can be repeated as long as the player does not kill Crumena.

Novice Rank

  • AP: 0
  • Effects: Physical Damage 390~520

Fire Damage 600~840, 500 Fire Damage applied over 10 seconds

Method Exp. Count Total
Damage enemies with over 10,000 cumulative damage 50 2 100
Attack 4 or more enemies 50 2 100

Rank F

  • AP: 8
  • Effects: Physical Damage 390~520

Fire Damage 720~1120, 600 Fire Damage applied over 10 seconds

Method Exp. Count Total
Damage enemies with over 12,000 cumulative damage 15 4 60
Attack 4 or more enemies 8 10 80

Rank E

  • AP: 10
  • Effects: Physical Damage 520~650

Fire Damage 720~1260, 700 Fire Damage applied over 10 seconds

Method Exp. Count Total
Damage enemies with over 15,000 cumulative damage 15 4 60
Attack 5 or more enemies 8 10 80

Rank D

  • AP: 12
  • Effects: Physical Damage 650~1040

Fire Damage 840~1400, 900 Fire Damage applied over 10 seconds

Method Exp. Count Total
Damage enemies with over 20,000 cumulative damage 15 4 60
Attack 5 or more enemies 4 20 80

Rank C

  • AP: 14
  • Effects: Physical Damage 780~1170

Fire Damage 960~1820, 1100 Fire Damage applied over 10 seconds

Method Exp. Count Total
Damage enemies with over 25,000 cumulative damage 15 4 60
Attack 6 or more enemies 4 20 80

Rank B

  • AP: 16
  • Effects: Physical Damage 910~1300

Fire Damage 1080~2100, 1250 Fire Damage applied over 10 seconds

Method Exp. Count Total
Damage enemies with over 35,000 cumulative damage 10 4 40
Attack 6 or more enemies 2 20 40
Attack a strong enemy 2 30 60

Rank A

  • AP: 18
  • Effects: Physical Damage 1040~1560

Fire Damage 1200~2240, 1400 Fire Damage applied over 10 seconds

Method Exp. Count Total
Damage enemies with over 45,000 cumulative damage 10 4 40
Attack 6 or more enemies 2 20 40
Attack a strong enemy 1 60 60

Rank 9

  • AP: 25
  • Effects: Physical Damage 1300~2340

Fire Damage 1680~2800, 1900 Fire Damage applied over 10 seconds

Method Exp. Count Total
Damage enemies with over 60,000 cumulative damage 8 5 40
Attack 8 or more enemies 2 20 40
Attack a very strong enemy 0.6 100 60

Rank 8

  • AP: 30
  • Effects: Physical Damage 1560~2600

Fire Damage 2160~3080, 2100 Fire Damage applied over 10 seconds

Method Exp. Count Total
Damage enemies with over 75,000 cumulative damage 8 5 40
Attack 8 or more enemies 2 20 40
Attack a very strong enemy 0.4 150 60

Rank 7

  • AP: 36
  • Effects: Physical Damage 1950~2990

Fire Damage 2520~3500, 2400 Fire Damage applied over 10 seconds

Method Exp. Count Total
Damage enemies with over 90,000 cumulative damage 8 5 40
Attack 8 or more enemies 2 20 40
Attack a boss enemy 0.6 100 60

Rank 6

  • AP: 42
  • Effects: Physical Damage 2340~3510

Fire Damage 2640~3920, 2750 Fire Damage applied over 10 seconds

Method Exp. Count Total
Damage enemies with over 110,000 cumulative damage 6 5 30
Attack 8 or more enemies 2 20 40
Attack a boss enemy 0.5 120 60

Rank 5

  • AP: 48
  • Effects: Physical Damage 2600~3900

Fire Damage 3360~4760, 3200 Fire Damage applied over 10 seconds

Method Exp. Count Total
Damage enemies with over 130,000 cumulative damage 6 5 30
Attack 8 or more enemies 2 20 40
Attack a Field Boss 3 20 60

Rank 4

  • AP: 54
  • Effects: Physical Damage 3250~4550

Fire Damage 3720~5740, 3800 Fire Damage applied over 10 seconds

Method Exp. Count Total
Damage enemies with over 160,000 cumulative damage 6 5 30
Attack 10 or more enemies 2 20 40
Attack a Field Boss 3 20 60

Rank 3

  • AP: 60
  • Effects: Physical Damage 3900~5200

Fire Damage 4080~6160, 4200 Fire Damage applied over 10 seconds

Method Exp. Count Total
Damage enemies with over 180,000 cumulative damage 6 5 30
Attack 10 or more enemies 2 20 40
Attack a Field Boss 2 30 60

Rank 2

  • AP: 68
  • Effects: Physical Damage 4550~5850

Fire Damage 4800~6750, 4600 Fire Damage applied over 10 seconds

Method Exp. Count Total
Damage enemies with over 200,000 cumulative damage 3 10 30
Attack 12 or more enemies 1 30 30
Attack a Dragon 2 40 80

Rank 1

  • AP: 80
  • Effects: Physical Damage 5200~7800

Fire Damage 5040~8400, 6000 Fire Damage applied over 10 seconds

Method Exp. Count Total
Damage enemies with over 500,000 cumulative damage 1 50 50
Attack 15 or more enemies 1 300 300
Attack a Dragon 1 300 300

Master Title

Meteor Strike Master

  • Magic ATT +50

Trivia

The result of a player using the Halloween Party prefix Title to cast Meteor Strike.