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Bullet Storm
Description
This skill quickly shoots Mana Bullets at multiple enemies. Both the target's defense and protection are applied to the Mana Bullets. although it looks like just one shot, the characteristics of Pragarah can quickly reduce Magic Defense and Protection per actual hit. |
Details
- Requires Dual Guns to use.
- Fires bullets at multiple enemies in front of the user.
- Consumes a fixed 24 bullets, divided among the amount of enemies targeted.
- The division of the bullets may be uneven based on the number of targets; for example, targeting 9 enemies will hit the first 6 enemies 3 times, and the last 3 enemies 2 times.
- When the skill is used, red arrows will mark potential targets who will be affected by the skill.
- These arrows are only guidelines as enemies can move in and out of range during the skill's execution.
- More enemies hit by this skill increases per-bullet damage, calculated as
Skill Rank Damage + (Skill Rank Bonus Damage per Target * (Number of Enemies - 1))
.- Maximum damage is dependent on skill rank, capping out at 400% at Rank 1 and requiring 7 targets to reach.
- During the animation of firing, each enemy will be hit one by one a variable amount of times. Additionally, the user is stationary while firing, leaving them vulnerable.
- The skill cannot be interrupted in the later parts of the animation.
- The skill's cooldown starts upon usage of the skill.
- The multiple hits dealt by gunshots are purely cosmetic.
- The total damage of all the hits is equal to the actual damage dealt.
- However, unlike Pummel, enemies do not take a minimum of 1 damage per shot and therefore creatures with 100% Damage Reduction from Protection, Level 3 Natural Shield, or Invulnerability receive only 1 damage from the skill.
- This means that Proficiency is gained and Durability is lost for only one hit rather than four times, Critical Hit is calculated only once rather than separately for each individual hit, and if a Critical Hit is scored, all four bullets will deal a Critical Hit on all enemies.
- The total damage of all the hits is equal to the actual damage dealt.
- This skill has a special interaction with Seal: Pragarah, where every individual bullet that hits the enemy will decrease their magic defense/magic protection.
- For example, if you use this skill on one enemy, all 24 bullets that hit the enemy will count as 24 hits of Pragarah.
- The user cannot move while Bullet Storm is loaded.
- Bullet Storm causes all impacted enemies to aggro.
- Bullet Storm ignores an enemy's Defense, Counterattack, Lance Counter, or Combo: Counter Punch.
- Bullet Storm cannot target Barrier Spikes nor shoot over them.
- Bullet Storm can be loaded but cannot be used in Rafting.
- Bullet Storm can hit enemies in Flight.
- Bullet Storm ignores Protection when calculating Critical Hit.
- As a Ranged ability, the effects are shunted by Natural Shield.
Skill Issues
- Bullet Storm may not properly target enemies even though they are in range which may prevent execution of the skill.
- This can be remedied by reloading the skill and/or moving a bit before loading, but the error may occur again.
Summary
Rank | N | F | E | D | C | B | A | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Required AP | - | 1 | 4 | 8 | 9 | 17 | 31 | 44 | ||||||||
Required AP (Total) | - | 1 | 5 | 13 | 21 | 30 | 39 | 56 | 73 | 90 | 107 | 138 | 169 | 200 | 231 | 275 |
Additional MP | - | +1 | +2 | +3 | ||||||||||||
Additional MP (Total) | - | +1 | +2 | +3 | +4 | +5 | +6 | +8 | +10 | +12 | +14 | +16 | +18 | +20 | +22 | +25 |
Additional Stamina | - | +5 | - | |||||||||||||
Additional Stamina (Total) | - | +5 | ||||||||||||||
Additional Str | - | +1 | - | +2 | ||||||||||||
Additional Str (Total) | - | +1 | +3 | |||||||||||||
Additional Int | - | +1 | - | +2 | - | +2 | ||||||||||
Additional Int (Total) | - | +1 | +3 | +5 | ||||||||||||
Damage [/Hit] (%) | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 38 | 39 | 40 | 42 | 43 | 45 | 46 | 48 | 50 |
Bonus Per Target (%) | 30 | 31 | 32 | 34 | 36 | 37 | 39 | 41 | 43 | 45 | 47 | 50 | 52 | 55 | 57 | 60 |
Maximum Damage (%) | 150 | 160 | 170 | 182 | 194 | 208 | 222 | 237 | 253 | 270 | 288 | 308 | 328 | 351 | 374 | 400 |
Max Targetable Enemies | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |||||||||
Mana Use | 10 | 12 | 16 | |||||||||||||
Stamina Use | 5 | 7 | 9 | |||||||||||||
Range | 800 | 850 | ||||||||||||||
Radius | 500 | 550 | ||||||||||||||
Cooldown Time [sec] | 17 | 15 | ||||||||||||||
Skill CP (Total) | 0 | 20 | 40 | 60 | 80 | 100 | 120 | 140 | 160 | 180 | 200 | 220 | 240 | 260 | 280 | 330 |
Stat CP (Total) | - | 0.5 | 1 | 1.5 | 2 | 2.5 | 3 | 6.7 | 7.7 | 8.7 | 9.7 | 12.1 | 13.1 | 14.1 | 15.1 | 19 |
Obtaining the Skill
Memory Book
Rewarded for clearing Generation 8: Dragon and speaking to Blaanid during Clear Storyline Chapter 2 in the Fourth Memoir.
- The skill will have training requirements up to Rank 9 completed.
Other Methods
Learn the Grapple Shot or Bullet Slide skill up to rank B.
Training Method
Tips
- Bullet Storm does not require any CP-related tasks in order to be trained, however many of Bullet Storm's requirement is to hit a certain amount of enemies and triggering critical hit, which is difficult to achieve due to the skill's small range and pure luck, respectively. Training also cascades in that if you finish a requirement that attack 6 or more enemies, you will subsequently fulfill other requirements that requires smaller amounts of enemies, such as attack 5 or more enemies and so forth. To utilized as much training as possible, it is best to fulfill the maximum amount of enemies attack criteria.
- The best training spots for Bullet Storm would be Dungeons or Shadow Missions with densely populated enemies. Mimic pits and Skeleton rooms in Rabbie Dungeon are some areas where training might be desirable. Pole rooms are also desirable due to the sheer amount of enemies that can spawn.
- Another training hotspot would be Dorren's Request for early to mid ranks due to the ability to spawn groups of enemies at will but at for ranks A+ where the maximum requirement calls for 5+ enemies, the number of enemies will be insufficient.
- Likewise, Shadow Missions such as Sulfur Spiders of the Shadow Realm provides a good amount of enemies in certain early rooms with constant spawning of enemies. Their Method and Shadow Cast City are also excellent choices for early to mid ranks of Bullet Storm since the enemies tend to spawn very close to each other.
- White Spiders in Tir Chonaill's graveyard are also a good start, though it may be difficult to group them up later on.
- Zombies in Tir Chonaill (Another World)'s graveyard is also an effective place, since their Natural Shield renders Bullet Storm's damage to 1. One can pull them into a corner and Bullet Storm them there.
- However, this method does not count toward the requirement "Perform a finishing blow on an enemy", though this is not required to advance the skill and with enough training through this method one will not need that requirement.
- Skills such as Enthralling Performance can also be used to gather sparse weaker enemies in groups in order to hit them with Bullet Storm.
- Due to the skill's high Mana usage, it is suggested to have Mana Potions, a high rank Meditation or Enduring Melody, and/or a Nimbus for its Restful Wind.
Novice Rank
- AP: 0
- Effects: 44% additional damage per enemy. Max 220% Damage
Hits up to 8 enemies
Cooldown 17 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 80.00 | 2 | 160.00 |
Complete [Intro Gun Training: Ranged Attack Skills]. | 100.00 | 1 | 100.00 |
Rank F
- AP: 1
- Effects: 48% additional damage per enemy. Max 240% Damage
Hits up to 8 enemies
Cooldown 17 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 40.00 | 3 | 120.00 |
Perform a finishing blow on an enemy. | 100.00 | 1 | 100.00 |
Rank E
- AP: 4
- Effects: 52% additional damage per enemy. Max 260% Damage
Hits up to 8 enemies
Cooldown 17 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.25 | 400 | 100 |
Perform a finishing blow on an enemy. | 1 | 25 | 25 |
Critical Hit is activated while attacking. | 5 | 5 | 25 |
Rank D
- AP: 8
- Effects: 33% Damage Per Bullet
34% additional damage per enemy. Max 182% Damage
Hits up to 4 enemies
Cooldown 17 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 8.00 | 7 | 56 |
Perform a finishing blow on an enemy. | 40.00 | 2 | 80 |
Critical Hit is activated while attacking. | 80.00 | 1 | 80 |
Attack 3 or more enemies at once. | 100.00 | 1 | 1 |
Rank C
- AP: 8
- Effects: 60% additional damage per enemy. Max 300% Damage
Hits up to 8 enemies
Cooldown 17 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.05 | 1000 | 50 |
Perform a finishing blow on an enemy. | 0.25 | 200 | 50 |
Critical Hit is activated while attacking. | 0.5 | 50 | 25 |
Attack 4 or more enemies at once. | 5 | 5 | 25 |
Rank B
- AP: 9
- Effects: 64% additional damage per enemy. Max 320% Damage
Hits up to 8 enemies
Cooldown 17 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.05 | 1000 | 50 |
Perform a finishing blow on an enemy. | 0.1 | 600 | 60 |
Critical Hit is activated while attacking. | 0.25 | 100 | 25 |
Attack 4 or more enemies at once. | 1 | 25 | 25 |
Rank A
- AP: 9
- Effects: 68% additional damage per enemy. Max 340% Damage
Hits up to 10 enemies
Cooldown 17 seconds
Attack Range Increases
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.05 | 1500 | 75 |
Perform a finishing blow on an enemy. | 0.05 | 600 | 30 |
Critical Hit is activated while attacking. | 0.1 | 250 | 25 |
Attack 5 or more enemies at once. | 1 | 25 | 25 |
Rank 9
- AP: 17
- Effects: 72% additional damage per enemy. Max 360% Damage
Hits up to 10 enemies
Cooldown 17 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.05 | 2000 | 100 |
Perform a finishing blow on an enemy. | 0.05 | 600 | 30 |
Critical Hit is activated while attacking. | 0.05 | 300 | 15 |
Attack 5 or more enemies at once. | 0.25 | 30 | 7.5 |
Attack 6 or more enemies at once. | 0.5 | 10 | 5 |
Rank 8
- AP: 17
- Effects: 76% additional damage per enemy. Max 380% Damage
Hits up to 10 enemies
Cooldown 17 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.025 | 3000 | 75 |
Perform a finishing blow on an enemy. | 0.025 | 700 | 17.5 |
Critical Hit is activated while attacking. | 0.025 | 350 | 8.75 |
Attack 5 or more enemies at once. | 0.1 | 200 | 20 |
Attack 6 or more enemies at once. | 0.25 | 150 | 37.5 |
Rank 7
- AP: 17
- Effects: 80% additional damage per enemy. Max 400% Damage
Hits up to 10 enemies
Cooldown 17 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.01 | 6000 | 60 |
Perform a finishing blow on an enemy. | 0.025 | 700 | 17.5 |
Critical Hit is activated while attacking. | 0.025 | 350 | 8.75 |
Attack 5 or more enemies at once. | 0.1 | 300 | 30 |
Attack 7 or more enemies at once. | 0.25 | 150 | 37.5 |
Rank 6
- AP: 17
- Effects: 84% additional damage per enemy. Max 420% Damage
Hits up to 10 enemies
Cooldown 17 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.01 | 6000 | 60 |
Perform a finishing blow on an enemy. | 0.02 | 800 | 16 |
Critical Hit is activated while attacking. | 0.02 | 500 | 10 |
Attack 6 or more enemies at once. | 0.1 | 300 | 30 |
Attack 7 or more enemies at once. | 0.25 | 200 | 50 |
Rank 5
- AP: 31
- Effects: 88% additional damage per enemy. Max 440% Damage
Hits up to 12 enemies
Cooldown 15 seconds
Attack Range Increases
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.01 | 6000 | 60 |
Perform a finishing blow on an enemy. | 0.02 | 800 | 16 |
Critical Hit is activated while attacking. | 0.02 | 500 | 10 |
Attack 6 or more enemies at once. | 0.1 | 300 | 30 |
Attack 8 or more enemies at once. | 0.25 | 200 | 50 |
Rank 4
- AP: 31
- Effects: 92% additional damage per enemy. Max 460% Damage
Hits up to 12 enemies
Cooldown 15 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.01 | 8000 | 80 |
Perform a finishing blow on an enemy. | 0.01 | 1200 | 12 |
Critical Hit is activated while attacking. | 0.01 | 500 | 5 |
Attack 6 or more enemies at once. | 0.05 | 400 | 20 |
Attack 8 or more enemies at once. | 0.2 | 250 | 50 |
Rank 3
- AP: 31
- Effects: 96% additional damage per enemy. Max 480% Damage
Hits up to 12 enemies
Cooldown 15 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.01 | 8000 | 80 |
Perform a finishing blow on an enemy. | 0.01 | 1200 | 12 |
Critical Hit is activated while attacking. | 0.01 | 500 | 5 |
Attack 6 or more enemies at once. | 0.05 | 400 | 20 |
Attack 9 or more enemies at once. | 0.2 | 250 | 50 |
Rank 2
- AP: 31
- Effects: 100% additional damage per enemy. Max 500% Damage
Hits up to 12 enemies
Cooldown 15 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.01 | 8000 | 80 |
Perform a finishing blow on an enemy. | 0.01 | 1200 | 12 |
Critical Hit is activated while attacking. | 0.01 | 500 | 5 |
Attack 6 or more enemies at once. | 0.025 | 800 | 20 |
Attack 9 or more enemies at once. | 0.1 | 500 | 50 |
Rank 1
- AP: 44
- Effects: 120% additional damage per enemy. Max 600% Damage
Hits up to 12 enemies
Cooldown 15 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.01 | 8000 | 80 |
Perform a finishing blow on an enemy. | 0.01 | 1200 | 12 |
Critical Hit is activated while attacking. | 0.01 | 500 | 5 |
Attack 6 or more enemies at once. | 0.025 | 1000 | 25 |
Attack 10 or more enemies at once. | 0.05 | 800 | 40 |
Master Title
the Master of Bullet Storm
- Bullet Storm Max Damage +15%
- MP +20
- Stamina +20
Related Enchants
Name | Type, Rank | Enchants Onto | Effect(s) | Comes On/From |
---|---|---|---|---|
High-Powered Personalize[1]
|
Suffix, 5 | Dual Guns | When Flash Launcher is Rank 1 or higher Critical +10% When Bullet Storm is Rank 1 or higher Max Damage +10~22 When Bullet Storm is Rank 3 or higher Min Damage +2~8 x2 Repair Cost
|
Enchant Scroll (Emerald Golem, Poisoned Sasquatch)
|
Rapid Fire Maniac Personalize[1]
|
Prefix, 1 | Dual Guns | When Flash Launcher is Dan 3 or higher Balance +10% When Shooting Rush is Dan 3 or higher Critical +15% When Flash Launcher is Dan 1 or higher Max Damage +20~25 When Shooting Rush is Dan 1 or higher Min Damage +12~15 When Bullet Storm is Rank 2 or lower Min Damage -10 When Reload is Rank 2 or lower Strength -10 x2 Repair Cost
|
Reward for obtaining Dan 3 in all Dual Gun skills
|
Royal Guard's | Prefix, 7 | Clothing, Armor, Footwear, Handgear | When Bullet Storm is Rank 1 or higher Intelligence +8~15 When Way of the Gun is Rank 3 or higher Max HP +20 When Way of the Gun is Rank 1 or higher Max MP +20
|