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Ignis Plume

From Mabinogi World Wiki

Description

Ignis Plume.png
Releases a blast of concentrated heat into the air to burn all enemies within range. While the process of attaching a Fire Crystal to an arrow may not seem difficult, without a mastery over alchemy, one could easily lose control. This skill uses the exploding arrowhead mechanism of a Crash Shot, so it is affected by Crash Shot's fragment damage. To use, you will need Fire Crystals and crystals of one other element. (Crystals needed: 5 Fire Crystals, 5 Crystals of a selected element)

Details

  • Requires a Bow or Crossbow and the respective Missile to use.
  • This skill uses 5 Fire Crystals Fire Crystal.png and 5 crystals of the selected element.
  • Fills the Fire attribute marble by 14% and the secondary element by 7%.
  • Due to Hermetic Harmony's effect, the player must first select a secondary element with the number keys:2, 3 or 4 keys before using Ignis Plume. The skill is 1 (Fire), by default.
  • Humans are forced to walk with this skill loaded unless they are equipped with a Crossbow; Elves are able to run while equipped with a Bow.
  • Fires a Crash Shot laced with Fire Crystals at a target, causing an explosion that hits 3 times in rapid succession centered around the target.
    • Each hit occurs independently of the others; effects such as Critical Hit, Stardust effects and Redoubled Offensive apply to each individual hit and not the entire skill.
      • Due to this, one usage of Ignis Plume is capable of clearing multiple waves of enemies in areas such as dungeon rooms and Shadow Missions if each hit manages to kill an entire wave.
  • The user's Crash Shot fragment damage is added to this skill's multiplier per hit.
  • When used by a Link 4 Alchemic Sharpshooter, 30% of the user's Crash Shot fragment range will be added to the attack radius of Ignis Plume.

Summary

Rank N F E D C B A 9 8 7 6 5 4 3 2 1
Required AP - ?? 14 18 22 26 30 35 40 45 50 55 60 70 80 95
Required AP (Total) - ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??
Additional Dex - ?? 0 0 0 1 1 2 2 2 2 3 1 1 1 1
Additional Dex (Total) - ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??
Base Damage [%] - ?? 260 270 280 290 300 310 320 330 340 350 360 370 380 400
Explosion Radius [m] - 5
Load Time [sec] ??
Cooldown Time [sec] 10
Skill CP (Total) - ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
Stat CP (Total) - ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?

Obtaining the Skill

TBA

Training Method

Rank F

Method Exp. Count Total
Reach Arcana Level 5 with Alchemic Sharpshooter, raise Hermetic Harmony to Rank E 100 1 100

Rank E

Method Exp. Count Total
?? ??

Rank D

Method Exp. Count Total
?? ??

Rank C

Method Exp. Count Total
?? ??

Rank B

Method Exp. Count Total
Reach Arcana Level 17 with Alchemic Sharpshooter, raise Hermetic Harmony to Rank A 100 1 100

Rank A

Method Exp. Count Total
Reach Arcana Level 20 with Alchemic Sharpshooter, raise Hermetic Harmony to Rank 9 100 1 100

Rank 9

Method Exp. Count Total
Reach Arcana Level 23 with Alchemic Sharpshooter, raise Hermetic Harmony to Rank 8 100 1 100

Rank 8

Method Exp. Count Total
Reach Arcana Level 26 with Alchemic Sharpshooter, raise Hermetic Harmony to Rank 7 100 1 100

Rank 7

Method Exp. Count Total
Reach Arcana Level 29 with Alchemic Sharpshooter, raise Hermetic Harmony to Rank 6 100 1 100

Rank 6

Method Exp. Count Total
Reach Arcana Level 32 with Alchemic Sharpshooter, raise Hermetic Harmony to Rank 5 100 1 100

Rank 5

Method Exp. Count Total
Reach Arcana Level 35 with Alchemic Sharpshooter, raise Hermetic Harmony to Rank 4 100 1 100

Rank 4

Method Exp. Count Total
Reach Arcana Level 38 with Alchemic Sharpshooter, raise Hermetic Harmony to Rank 3 100 1 100

Rank 3

Method Exp. Count Total
Reach Arcana Level 41 with Alchemic Sharpshooter, raise Hermetic Harmony to Rank 2 100 1 100

Rank 2

Method Exp. Count Total
Reach Arcana Level 44 with Alchemic Sharpshooter, raise Hermetic Harmony to Rank 1 100 1 100

Rank 1

Method Exp. Count Total
Cannot advance further. 100 1 100

References