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Windmill
- For the Partner summoning attack, see Hands of Salvation.
- For the tool for milling flour, see Windmill (Public).
- For the Windmill enchant, see Windmill (Enchant).
Description
Details
- A skill that does a 360 degree spin to attack surrounding enemies, knocking them down in the process.
- Enemies using Defense will not be knocked down.
- The amount of time an enemy will stay downed for depends on the stun time of the weapon used.
- If used with a Sword (excluding Rapiers), Blunt Weapon, or Axe equipped, enemies will be knocked down in place instead of being knocked back.
- If Windmill is used against multiple enemies with no current target selected, a random target will be chosen amongst any surviving targets.
- The target will have a reticule surrounding it.
- Windmill ignores the target's Protection when calculating critical rate.
- Windmill's base radius increases with the hitbox size of the user. For example, a Golem will have a gigantic Windmill radius compared to a Human character. However, Windmill's radius for all Player Races are that of a Human.
- Character age does affect Windmill's radius by a very small factor.
- Despite being a distance-based skill, Windmill can strike the edge of a target's hitbox rather than the center. Therefore, it can strike large enemies, such as the Giant Spider, from long distances.
- Note that the radius is the base size of Windmill while the range is the additional radius based on the size of the user's hitbox.
- If the player loads Windmill while being knocked back and is struck again with a melee attack, Windmill will immediately activate and cause the attack to completely miss. However, since it is impossible to attack while being knocked back, no damage will be dealt, the animation will not play, but the skill will still enter cooldown.
- You can be attacked immediately after this occurs.
- The spinning animation lasts for 2.3 seconds.
- Windmill enters cooldown after attacking with it.
- The cooldown varies by race and by rank.
- Only Bare-Handed damage is calculated when Windmill is used with a Bow, Crossbow, Atlatl, Dual Gun or Shuriken.
- When equipped with a Lance, the minimal distance penalty is ignored.
- When equipped with a Knuckle, the range/radius of Windmill is reduced by approximately half.
- Windmill does not inflict any Wounds.
- Counterattack, Lance Counter, and Combo: Counter Punch does not work against Windmill.
- Windmill cannot normally stop Charge.
- Charge may be stopped with windmill if Windmill executes on a different target while the Charging player is within the radius.
- Windmill cannot counter Doppelganger as its first hit renders the user invulnerable to attack.
- Windmill will always reset a monster's AI, causing them to act as though they have just aggroed the user. For example, Goblins and Kobolds will run away and Flying Swords will cast Lightning Bolt.
- Unlike most area of effect skills, Windmill only causes one enemy to aggro instead of all.
- If that target is killed by Windmill, other enemies will not aggro until the corpse despawns. However, if the killing Windmill hits other enemies, one of them will aggro.
- Because Windmill only causes one target to aggro, players can abuse Windmill against other enemies without retaliation until the corpse disappears.
- If that target is killed by Windmill, other enemies will not aggro until the corpse despawns. However, if the killing Windmill hits other enemies, one of them will aggro.
- Some monsters with Windmill loaded will not immediately execute it when the player comes in range, but will so if the player tries to use a melee attack against it.
- Windmill can be used as a counterattack after being knocked back simply by loading the skill; it will automatically activate upon being attacked with melee. Do not trigger it manually.
- In other circumstances, players may hold down the left mouse button (around their feet) while loading Windmill in order to execute the skill as soon as a target is in range.
- Players with high latency may be unable to do this.
- In other circumstances, players may hold down the left mouse button (around their feet) while loading Windmill in order to execute the skill as soon as a target is in range.
- Players with high Combat Power may find this skill more difficult to train at later ranks due to the large volume of kills required to train it.
- Windmill will always automatically execute if the target is struck by a Chain 1 or Chain 2 fighter skill while it is loaded.
- If the target is in the process of being knocked back, Chain 1 and Chain 2 fighter skills will still cause Windmill to execute and the Chain skill to be negated, however it will have no effect as a target being knocked back cannot attack.
- The following skills can be loaded in the spinning animation phase of Windmill: Defense, Final Hit, Healing, Magic Shield, First Aid, Thunder, Charge, Playing Instrument, Control of Darkness, Rock Throwing, Throwing Attack, Elven Magic Missile, Giant Full Swing, Barrier Spikes, Classic Spirit Weapon Awakening, Blaze, Life Drain, Shock, Wings of Rage, Shadow Spirit, Spear of Light, Fury of Light, Charging Strike, Tumble, Pierrot Marionette, Colossus Marionette, Control Marionette, Reload, Grapple Shot, Bullet Slide, Way of the Gun, Doppelganger, and Anchor Rush.
- Do note that the skill used after Windmill is considered active after the spinning animation, which means you still can be hit while Defense is loaded.
Skill Issues
- Using Windmill may result in nothing happening, although the skill will still be put in cooldown.
- This happens often after using Normal Attacks that knockdown an enemy, clicking out of the animation, and then using Windmill shortly after.
- The skill misfires due to being "stuck" in another animation.
- When attacked immediately after loading Windmill, the skill may "activate" with nothing happening and enter cooldown.
- This is caused by the "counterattack" part of Windmill.
- Using Windmill while transitioning into cutscenes will cause the player to be stuck in place.
- The only way to resolve this is to channel change or relog.
Summary
Rank | F | E | D | C | B | A | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | Dan 1 | Dan 2 | Dan 3 | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Required AP (Human/Giant) | 3 | 4 | 5 | 6 | 7 | 8 | 10 | 12 | 18 | 20 | 22 | 24 | 30 | 7 | 10 | 15 | ||||
Required AP (Human/Giant Total) | 3 | 7 | 11 | 15 | 20 | 26 | 33 | 41 | 51 | 63 | 81 | 101 | 123 | 147 | 177 | 184 | 194 | 209 | ||
Required AP (Elf) | 0 | 1 | 2 | 4 | 7 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 7 | 10 | 15 | ||
Required AP (Elf Total) | 0 | 1 | 3 | 7 | 14 | 25 | 37 | 50 | 64 | 79 | 95 | 112 | 130 | 149 | 169 | 176 | 186 | 201 | ||
Additional Str (Total) | +1 | +2 | +3 | +4 | +5 | +7 | +9 | +11 | +13 | +15 | +18 | +21 | +24 | +27 | +30 | |||||
Additional Will (Total) | +3 | +6 | +9 | +12 | +15 | +18 | +21 | +24 | +27 | +30 | +34 | +38 | +42 | +46 | +50 | |||||
Human/Giant Damage [%] | 170 | 180 | 190 | 200 | 210 | 220 | 240 | 260 | 280 | 300 | 320 | 340 | 360 | 380 | 400 | 430 | 460 | 500 | ||
Elf Damage [%] | 170 | 175 | 180 | 185 | 190 | 195 | 205 | 215 | 225 | 235 | 250 | 265 | 280 | 300 | 320 | 350 | 380 | 420 | ||
Stamina Use | 2 | 3 | 4 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | |||||||||
Load Time [sec] | 0 | |||||||||||||||||||
Cooldown Time [sec] | Human | 4 | 3.5 | |||||||||||||||||
Elf | 4.5 | 4 | ||||||||||||||||||
Giant | 3.5 | 3 | ||||||||||||||||||
Radius | Anything | 360 | 480 | 600 | ||||||||||||||||
Knuckles | ~140 | ~240 | ~360 | |||||||||||||||||
Range | Anything | 120% | 144% | 180% | ||||||||||||||||
Knuckles | ~48% | ~60% | ~72% | |||||||||||||||||
Skill CP (Total) | 0 | 5 | 10 | 15 | 30 | 50 | 70 | 90 | 120 | 150 | 180 | 220 | 250 | 300 | 350 | 400 | 450 | 500 | ||
Stat CP (Total) | 2.5 | 5 | 7.5 | 10 | 12.5 | 16 | 19.5 | 23 | 26.5 | 30 | 35 | 40 | 45 | 50 | 55 |
Obtaining the Skill
Tutorial
Rewarded for completing the Tutorial Quest Battle in Erinn.
Other Methods
- Complete the quest Ranald's Armor Delivery
How to Get Quest |
Talk to Ranald with the Skills Keyword with Rank F(?) Defense. |
---|---|
Briefing | If you deliver this armor to Ferghus, I'll give you help with the Windmill skill. - Ranald - |
Objectives | |
Rewards |
|
Training Method
Tips
- When training multiple hits/kills, the player must hit four or more targets. To fulfill the "kill" condition, the player must finish all four targets simultaneously. At least one must be "Strong" while the rest are either lower or equal in power or else you will not receive the points.
- Making a one person party and setting finish rule to "Anyone in Party," can greatly speed up the process. Pile 4 or more dead monsters near each other and then finish them with Windmill, provided that a monster of the group is a Strong monster.
- Enthralling Performance can also gather up monsters easily.
- "Counterattack with Windmill" does not actually mean to use the Counterattack skill. Instead, the requirement is fulfilled by preparing the skill while being knocked down or back (usually against a wall) by an opponent. As soon as the skill is finished loading, it will automatically execute as long as a target is within range. This is how to fulfill the "Counterattack with windmill" requirement in earlier ranks.
- Players may use the Rock Throwing action to attract and prevent killing weaker monsters. Likewise, Giants with the Taunt Skill can also attract and prevent killing monsters.
- Another method to more easily fulfill the "Counterattack with windmill" requirement is to find an enemy with a high hit count, such as a Zombie or Zombie Soldier, and allow it to hit you while you repeatedly attempt to load the Windmill skill.
- Tir Chonaill (Another World) is an ideal spot for training Windmill, since the Zombies in the graveyard usually appear as Boss for low-leveled players and can fulfill training requirements in higher levels.
- Kitchen Dungeon is another good training area since the monsters have low health, very high CP, and spawn in large numbers, but be aware that their protection must be reduced first.
- Their Method
- The Zombie Solider's slow shamble makes them amenable to herding and their high protection against archery attacks means they can be attacked repeatedly without killing them.
- Baltane Missions
- Nowhere to Run mission is popular choice for endless enemy and minimal movement. UsingBaltane Training Bomb Mobs gain one level combat for limited time.
- Their Method
Rank F
AP | Stat | Effect | |
---|---|---|---|
Human | 3 | Strength +1, Will +3 | 170% damage |
Elf | 0 | Strength +1, Will +3 | 170% damage |
Giant | 3 | Strength +1, Will +3 | 170% damage |
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 40.00 | 2 | 80.00 |
Defeat an enemy. | 40.00 | 2 | 80.00 |
Attack 4 or more enemies. | 100.00 | 1 | 100.00 |
Defeat 4 or more enemies. | 100.00 | 1 | 100.00 |
Rank E
AP | Stat | Effect | |
---|---|---|---|
Human | 4 | Strength +1, Will +3 | 180% damage |
Elf | 1 | Strength +1, Will +3 | 175% damage |
Giant | 4 | Strength +1, Will +3 | 180% damage |
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 20.00 | 3 | 60.00 |
Defeat an enemy. | 20.00 | 3 | 60.00 |
Attack 4 or more enemies. | 100.00 | 1 | 100.00 |
Defeat 4 or more enemies. | 100.00 | 1 | 100.00 |
Rank D
AP | Stat | Effect | |
---|---|---|---|
Human | 4 | Strength +1, Will +3 | 190% damage |
Elf | 2 | Strength +1, Will +3 | 180% damage |
Giant | 4 | Strength +1, Will +3 | 190% damage |
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 16.00 | 4 | 64.00 |
Defeat an enemy. | 16.00 | 4 | 64.00 |
Attack 4 or more enemies. | 100.00 | 1 | 100.00 |
Defeat 4 or more enemies. | 100.00 | 1 | 100.00 |
Rank C
AP | Stat | Effect | |
---|---|---|---|
Human | 4 | Strength +1, Will +3 | 200% damage |
Elf | 4 | Strength +1, Will +3 | 185% damage |
Giant | 4 | Strength +1, Will +3 | 200% damage |
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 10.00 | 5 | 50.00 |
Defeat an enemy. | 10.00 | 5 | 50.00 |
Attack 4 or more enemies. | 80.00 | 1 | 80.00 |
Defeat 4 or more enemies. | 100.00 | 1 | 100.00 |
Rank B
AP | Stat | Effect | |
---|---|---|---|
Human | 5 | Strength +1, Will +3 | 210% damage |
Elf | 7 | Strength +1, Will +3 | 190% damage |
Giant | 5 | Strength +1, Will +3 | 210% damage |
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 8.00 | 7 | 56.00 |
Defeat an enemy. | 8.00 | 7 | 56.00 |
Attack 4 or more enemies. | 64.00 | 1 | 64.00 |
Defeat 4 or more enemies. | 100.00 | 1 | 100.00 |
Rank A
AP | Stat | Effect | |
---|---|---|---|
Human | 6 | Strength +2, Will +3 | 220% damage |
Elf | 11 | Strength +2, Will +3 | 195% damage |
Giant | 6 | Strength +2, Will +3 | 220% damage |
Method | Exp. | Count | Total |
---|---|---|---|
Defeat an enemy. | 13.60 | 8 | 108.80 |
Attack 4 or more enemies. | 40.00 | 1 | 40.00 |
Defeat 4 or more enemies. | 80.00 | 1 | 80.00 |
Rank 9
AP | Stat | Effect | |
---|---|---|---|
Human | 7 | Strength +2, Will +3 | 240%, Cooldown Time Decreases |
Elf | 12 | Strength +2, Will +3 | 205%, Cooldown Time Decreases |
Giant | 7 | Strength +2, Will +3 | 240%, Cooldown Time Decreases |
Method | Exp. | Count | Total |
---|---|---|---|
Defeat an enemy. | 12.00 | 9 | 108.00 |
Attack 4 or more enemies. | 32.00 | 1 | 32.00 |
Defeat 4 or more enemies. | 64.00 | 1 | 64.00 |
Rank 8
AP | Stat | Effect | |
---|---|---|---|
Human | 8 | Strength +2, Will +3 | 260% damage |
Elf | 13 | Strength +2, Will +3 | 215% damage |
Giant | 8 | Strength +2, Will +3 | 260% damage |
Method | Exp. | Count | Total |
---|---|---|---|
Defeat an enemy. | 10.00 | 10 | 100.00 |
Attack 4 or more enemies. | 24.00 | 1 | 24.00 |
Defeat 4 or more enemies. | 48.00 | 1 | 48.00 |
Rank 7
AP | Stat | Effect | |
---|---|---|---|
Human | 10 | Strength +2, Will +3 | 280% damage |
Elf | 14 | Strength +2, Will +3 | 225% damage |
Giant | 10 | Strength +2, Will +3 | 280% damage |
Method | Exp. | Count | Total |
---|---|---|---|
Defeat an enemy. | 8.00 | 13 | 104.00 |
Attack 4 or more enemies. | 20.00 | 1 | 20.00 |
Defeat 4 or more enemies. | 32.00 | 1 | 32.00 |
Rank 6
AP | Stat | Effect | |
---|---|---|---|
Human | 12 | Strength +2, Will +3 | 300% damage |
Elf | 15 | Strength +2, Will +3 | 235% damage |
Giant | 12 | Strength +2, Will +3 | 300% damage |
Method | Exp. | Count | Total |
---|---|---|---|
Defeat an enemy. | 8.00 | 13 | 104.00 |
Attack 4 or more enemies. | 16.00 | 2 | 32.00 |
Defeat 4 or more enemies. | 30.40 | 2 | 60.80 |
Rank 5
AP | Stat | Effect | |
---|---|---|---|
Human | 18 | Strength +3, Will +4 | 320% damage, Increased Range |
Elf | 16 | Strength +3, Will +4 | 250% damage, Increased Range |
Giant | 18 | Strength +3, Will +4 | 320% damage, Increased Range |
Method | Exp. | Count | Total |
---|---|---|---|
Defeat an enemy. | 6.40 | 16 | 102.40 |
Attack 4 or more enemies. | 14.40 | 2 | 28.80 |
Defeat 4 or more enemies. | 28.80 | 2 | 57.60 |
Rank 4
AP | Stat | Effect | |
---|---|---|---|
Human | 20 | Strength +3, Will +4 | 340% damage |
Elf | 17 | Strength +3, Will +4 | 265% damage |
Giant | 20 | Strength +3, Will +4 | 340% damage |
Method | Exp. | Count | Total |
---|---|---|---|
Defeat an enemy. | 5.60 | 19 | 106.40 |
Attack 4 or more enemies. | 12.80 | 2 | 25.60 |
Defeat 4 or more enemies. | 25.60 | 2 | 51.60 |
Rank 3
AP | Stat | Effect | |
---|---|---|---|
Human | 22 | Strength +3, Will +4 | 360% damage |
Elf | 18 | Strength +3, Will +4 | 280% damage |
Giant | 22 | Strength +3, Will +4 | 360% damage |
Method | Exp. | Count | Total |
---|---|---|---|
Defeat an enemy. | 4.00 | 25 | 100.00 |
Attack 4 or more enemies. | 11.20 | 2 | 22.40 |
Defeat 4 or more enemies. | 22.40 | 2 | 44.80 |
Rank 2
AP | Stat | Effect | |
---|---|---|---|
Human | 24 | Strength +3, Will +4 | 380% damage |
Elf | 19 | Strength +3, Will +4 | 300% damage |
Giant | 24 | Strength +3, Will +4 | 380% damage |
Method | Exp. | Count | Total |
---|---|---|---|
Defeat an enemy. | 3.20 | 32 | 102.40 |
Attack 4 or more enemies. | 9.60 | 3 | 28.80 |
Defeat 4 or more enemies. | 19.20 | 2 | 38.40 |
Rank 1
AP | Stat | Effect | |
---|---|---|---|
Human | 30 | Strength +3, Will +4 | 400% damage, Increased Range |
Elf | 20 | Strength +3, Will +4 | 320% damage, Increased Range |
Giant | 30 | Strength +3, Will +4 | 400% damage, Increased Range |
Method | Exp. | Count | Total |
---|---|---|---|
Defeat an enemy. | 1.60 | 63 | 100.80 |
Attack 4 or more enemies. | 4.00 | 5 | 20.00 |
Defeat 4 or more enemies. | 16.00 | 3 | 48.00 |
Master Title
the Master of Windmill
- Protection +3
- Will +10
- Luck +10
- HP -20
- Str -10
Related Enchants
Name | Type, Rank | Enchants Onto | Effect(s) | Comes On/From |
---|---|---|---|---|
48th Floor Personalize[1]
|
Suffix, 3 | One-handed Melee Weapons | Critical +7% When Windmill is Rank 1 or higher Max Damage +28~35 When Critical Hit is Rank 1 or higher Min Damage +25~30 x2 Repair Cost Note: Formerly known as "48th Floor's"
|
Enchant Scroll (SAO Gachapon)
|
Absolute Personalize[1]
|
Suffix, 4 | One-handed Melee Weapons | Balance +10% When Windmill is Rank 1 or higher Max Damage +25~30 Min Damage +15 When Combat Mastery is Rank 1 or higher Strength +13~18 When Smash is Rank 1 or higher Will +12 x2 Repair Cost
|
Exclusive Enchant Scroll (Peaca Abyss Advanced, Rabbie Phantasm Dungeon)
|
Barbarian | Suffix, A | Two-handed Weapons | When Critical Hit is Rank 9 or higher Critical +6% When Windmill is Rank 7 or higher Max Damage +13 Defense -5 +8% Repair Cost
|
Enchant Scroll (Rundal Advanced Hardmode Reward)
|
Bear Hunter | Prefix, A | Weapons | When Windmill is Rank 9 or higher Max Damage +6~9 Max HP +100 When Smash is Rank 9 or higher Min Damage +6~9
|
|
Belligerent | Suffix, B | Weapons | When Windmill is Rank B or higher Max HP +10 When Level is 15 or higher Strength +5 When Level is 20 or lower Max Stamina -5 Note: Formerly known as "Fierce (Rank B)"
|
Longsword for the Amazing Racer (The Amazing Race of Mabinogi (2008)), Battle Short Sword (Lingering Darkness), Mace (Ciar Intermediate Reward, Ciar Advanced Hardmode Reward), Short Sword (Alby Advanced Reward), Wooden Blade (Alby Advanced Reward), Two-handed Sword (Giant Alligator), Music Bottle (Metal Bard Skeleton), Fomor Weapons (Limited tab of Trade Assistant Imp, Iria Trade Association), Enchant Scroll (Alby Intermediate Reward, Ciar Basic Reward, Math Basic, Strange Books, Eweca Orb (Ended 2014-2-18))
|
Clashing Personalize[1]
|
Prefix, 4 | Two-handed Weapons | When Windmill is Rank 1 or higher Max Damage +15~32 When Smash is Rank 1 or higher Min Damage +15 When Evasion is Rank 6 or higher Strength +20~45 x3 Repair Cost
|
Enchant Scroll (Imperial Commander Box), Exclusive Enchant Scroll (Ciar Advanced Hardmode Boss Drop, Revived Illusion, Feth Fiada, Seven Nightmares, Awakened Abyssal Lord, Glenn Bearna), Exclusive Enchant Scroll (Clashing Enchant Scroll Coupon, Tara Auctions), Gathering Knife (Mysterious Thief Box, Marine Basket)
|
Conqueror Personalize[1]
|
Prefix, 4 | Two-handed Weapons | When Windmill is Rank 1 or higher Max Damage +20~25 When Final Hit is Rank 1 or higher Min Damage +10~15 When Evasion is Rank 6 or higher Strength +40 x3 Repair Cost
|
Enchant Scroll (Secret of Scathach Caverns, Coill Abyss)
Exclusive Enchant Scroll (Glenn Bearna Hardmode) |
Deadly Blow Personalize[1]
|
Prefix, 1 | One-handed Melee Weapons | When Charge is Dan 2 or higher Critical +10% When Windmill is Dan 2 or higher Max Damage +18~23 When Assault Slash is Dan 1 or higher Min Damage +10~17 When Combat Mastery is Dan 3 or higher Strength +20 When Smash is Dan 3 or higher Will +12 x2 Repair Cost
|
Reward for obtaining Dan 3 in all Combat skills
|
Dominator Personalize[1]
|
Suffix, 3 | One-handed Melee Weapons | When Windmill is Rank 1 or higher Critical +5~8% When Combat Mastery is Rank 1 or higher Max Damage +8~15 When Smash is Rank 1 or higher Strength +10 x2 Repair Cost
|
Enchant Scroll (Divine Gachapon), Exclusive Enchant Scroll (White Dragon Raid, Fiodh Intermediate Reward, Peaca Intermediate Reward)
|
Golden Personalize[1]
|
Suffix, 8 | Accessories | When Snap Cast is Rank 1 or higher Magic Attack +3 When Light Armor Mastery is Rank 1 or higher Magic Defense +1~2 When Defense is Rank 1 or higher Magic Protection +1~2 When Sword Mastery is Rank 1 or higher Max Damage +5 When Windmill is Rank 1 or higher Max HP +100
|
Exclusive Enchant Scroll (Erinn Merchants' Guild Souvenir Box)
|
Hesitant | Prefix, A | Weapons | When Windmill is Rank C or higher Max Injury Rate +6% Critical -2%
|
Enchant Scroll (Iria Exploration)
|
Lethal | Suffix, 9 | Two-handed Weapons | When Windmill is Rank 9 or higher Critical +15% When Smash is Rank 9 or higher Dexterity +5 When Combat Mastery is Rank B or higher Balance -40% Note: Formerly known as "Deadly (Rank 9 Suffix)".
|
Gargoyle Sword (Heavy Gargoyle), L-Rod (Cave Bat, Yellow/Red Ant Lion), Bastard Sword (Courcle Excavation Journal No.6), Enchant Scroll (Alby Advanced Hardmode Reward, Gold Goblin, Shadow Warrior)
|
Marquis Personalize[1]
|
Prefix, 5 | Gauntlets | Attack Speed +2~4 When Windmill is Rank 1 or higher Max Damage +5 When Windmill is Rank 6 or higher Max Damage +5 When Evasion is Rank 6 or higher Max Stamina +10
|
Spika's Silver Gauntlet (Auction), Exclusive Enchant Scroll (Ciar Advanced Hardmode Reward, Fiodh Advanced, Alban Knights Training Grounds (Reward Tier A))
|
Reckless | Prefix, 9 | Fomor Bows, Fomor Crossbows | When Age is 16 or lower Critical +5% When Evasion is Rank D or higher Max Damage +3~6 When Windmill is Rank 9 or higher Max Damage +3~6 Defense -4 x2 Repair Cost
|
Trade Assistant Imp's Shop (100,000 Ducats)
|
Resolution Personalize[1]
|
Prefix, 4 | Handgear, Footwear | When Critical Hit is Rank 1 or higher Critical +5~10% When Windmill is Rank 1 or higher Max Damage +8~17 x2 Repair Cost
|
Exclusive Enchant Scroll (Abaddon Box), Exclusive Enchant Scroll (Alby Advanced Hardmode Boss Drop, Glenn Bearna), Exclusive Enchant Scroll (Resolution Enchant Scroll Coupon), Special Newbie Shoes Type A (M) (Mysterious Thief Box, Battle Wear Box), Special Newbie Shoes Type A (F) (Mysterious Thief Box, Battle Wear Box)
|
Snowfall | Prefix, 8 | Bows, Crossbows | When Level is 30 or higher Critical +10% When Magnum Shot is Rank 6 or higher Max Damage +4 When Windmill is Rank 6 or higher Min Damage +4 Luck -20 +12% Repair Cost
|
Crossbow (Giant Alligator), Enchant Scroll (Gray/Blue/White Prison Zombie, Exploration Gachapon (2012), Bundle of Enchant Scrolls, Imp's Toy Box (2011)), Ring Bow, Wing Bow (Auction)
|
Spiraling Personalize[1]
|
Prefix, 3 | One-handed Melee Weapons | When Critical Hit is Rank 1 or higher Critical +5~10% When Assault Slash is Rank 1 or higher Max Damage +15~39 When Windmill is Rank 1 or higher Strength +57 x3 Repair Cost
|
Enchant Scroll (Imperial Commander Box), Exclusive Enchant Scroll (Peaca Intermediate Boss Drop, Revived Illusion, Feth Fiada, Seven Nightmares, Awakened Abyssal Lord, Glenn Bearna), Exclusive Enchant Scroll (Spiraling Enchant Scroll Coupon, Tara Auctions), Gathering Knife (Mysterious Thief Box, Marine Basket)
|
Supernova Personalize[1]
|
Suffix, 3 | One-handed Melee Weapons | When Bash is Rank 1 or higher Critical +7% When Windmill is Rank 1 or higher Max Damage +20~39 Max HP +55 When Critical Hit is Rank 1 or higher Min Damage +10~28 x3 Repair Cost
|
Enchant Scroll (Imperial Commander Box), Exclusive Enchant Scroll (Rundal Advanced Hardmode Boss Drop, Revived Illusion, Feth Fiada, Seven Nightmares, Awakened Abyssal Lord, Glenn Bearna), Exclusive Enchant Scroll (Supernova Enchant Scroll Coupon), Gathering Knife (Mysterious Thief Box, Marine Basket), Exclusive Enchant Scroll(The First Battle of Mag Tuireadh)
|
Suspicious | Prefix, B | Weapons | When Windmill is Rank F or higher Max Injury Rate +3% Critical -1%
|
|
Violent | Suffix, A | Two-handed Weapons | Critical +5% When Windmill is Rank 6 or higher Max Damage +20 Luck -20 -3% Repair Cost
|
Two-handed Sword (Prairie Dragon Raid), Claymore (Giant Sandworm Raid), Short Sword (Red Dragon Raid, Mammoth Raid), Dragon Blade (Eweca Orb (2013)), Enchant Scroll (Rabbie Advanced Reward, Peaca Intermediate Reward, Imp's Toy Box (2011), Collecting Sketches (Daily Quests))
|
Weird | Prefix, 9 | Weapons | When Windmill is Rank 9 or higher Max Injury Rate +9% Critical -3% Note: Formerly known as "Strange (Rank 9 Prefix)".
|
Enchant Scroll (Iria Exploration)
|
Windmill | Suffix, 8 | Weapons | When Windmill is Rank A or higher Max Stamina +10 When Windmill is Rank A or higher Strength +3 When Defense is Rank C or higher Protection -5
|
Advanced Weapon (Edern), Hatchet (Ciar Advanced Reward, Barri Advanced Reward), Enchant Scroll (Rundal Siren Treasure Room, Their Method)
|
Gallery