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Gold Strike

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Description

Gold Strike.png
Money may not be able to buy happiness (though that's debatable), but it most certainly can guarantee safety. When you're threatened, throw a pouch of gold coins at your enemies, and it'll rain down on them like razer sharp knives. You can even charge the skill to deal extra damage! The first charge costs 100 gold, and you can charge up to 10 times, for a total cost of 10,000 gold. If you're lucky, the pouch may explode, dealing damage to nearby enemies as well! But if you're not careful, you just might go broke.

Details

  • Attacks the target by throwing Gold.
  • Depending on the user's Luck, the gold pouch may explode into a larger flurry of gold, causing higher damage and splash.
  • This skill can be charged multiple times, increasing Gold Strike's damage. Maximum charge increases to 6 at Rank C, 7 at Rank 9, 8 at Rank 5, 9 at Rank 3, and 10 at Rank 1.
    • This skill can be Auto Charged.
    • The amount of gold spent depends on the number of charges.
    • Gold will not be spent until the bag is thrown.
    • The size of the bag will grow depending on how many times it is charged.
    • One charge is lost upon being attacked. All charges are lost upon being knocked down.
    • All charges will be used after throwing the bag.
    • Three or more charges causes knockback.
  • Gold Strike's base damage is uninfluenced by stats or the equipped weapon.
    • Will not knock back opponents using Defense with a Shield equipped, given the shot does not kill or place the target into Deadly status.
  • Skill enters cooldown when attacking animation ends.
    • If the player is attacked while in the attacking animation, the skill will not enter cooldown.
  • If attacking an enemy using Defense, the defense animation does not occur and the opponent may immediately retaliate.
    • If a Shielded enemy is hit by the splash while in Defense it will retaliate, and may or may not change aggro.
  • Similar to Rock Throwing, players cannot use other skills until the attacking animation ends.
  • Triggers Mana Deflector and Natural Shield.
  • Gold Strike can be used with any weapon.
  • There is a delay between throwing the gold pouch and the gold pouch actually hitting.
    • It is possible for a player to get hit by an attack, even if Gold Strike was used before the player was attacked (e.g. Gold Strike is used [thrown] on a Charging opponent to try to intercept it, but not until after the player is hit with Charge will Gold Strike hit).
  • Canceling the skill during loading will make the skill bubble disappear, however the skill remains loaded if there were charges left and can be used to attack.
  • Evasion cannot dodge Gold Strike.

Skill Issues

  • Lag may cause the gold pouch to appear on the player's hand after it is thrown, but the character will act as if it is not there.
    • Likewise, Transforming with the skill loaded causes the gold pouch to disappear, but the character will act as if it is there.
  • Gold Strike attacks through Barrier Spikes.

Summary

Rank N F E D C B A 9 8 7 6 5 4 3 2 1
Required AP - 2 3 4 5 6 7 10 13 16 20 30 40 50 60 70
Required AP (Total) - 2 5 9 14 20 27 37 50 66 86 116 156 206 266 336
Additional Luck - +1 +2 +3 +4
Additional Luck (Total) - +1 +2 +3 +4 +5 +6 +8 +10 +12 +14 +17 +20 +23 +26 +30
Minimum Damage 15 16 18 19 21 22 24 25 27 28 30 31 33 34 36 37
Maximum Damage 45 50 54 58 63 67 72 78 81 85 90 94 100 103 108 112
Stamina Use 1 2 3 4
Maximum Charges 5 6 7 8 9 10
Range 1200
Load Time [sec] 1
Cooldown Time [sec] 3
Stat CP (Total) - 0.1 0.2 0.3 0.4 0.5 0.6 0.8 1.0 1.2 1.4 1.7 2.0 2.3 2.6 3.0
Mercantile Talent EXP - 7,000 10,500 14,000 17,500 21,000 24,500 35,000 45,500 56,000 70,000 105,000 140,000 175,000 210,000 245,000
Mercantile Talent EXP (Total) - 7,000 17,500 31,500 49,000 70,000 94,500 129,500 175,000 231,000 301,000 406,000 546,000 721,000 931,000 1,176,000

Cost and Damage Multiplier Per Charge

Charges 1 2 3 4 5 6 7 8 9 10
Gold Cost Increase Per Charge 100g 100g 150g 250g 400g 600g 900g 1,500g 2,500g 3,500g
Total Gold Cost 100g 200g 350g 600g 1,000g 1,600g 2,500g 4,000g 6,500g 10,000g
Damage Multiplier* x1 x2 ~x3.5 ~x6 ~x10 ~x16 ~x25 ~x35 ~x50 ~x70

*Requires further testing and verification. values are approximate.

Obtaining the Skill

Or,

For the Wealthy Only
How to Get Quest

Speak to Austeyn in Dunbarton with Skills Keyword with a cumulative level of 15 or higher.

Briefing The very wealthy do everything differently, including fighting! They don't use weapons when they battle. Intrigued? Then come find me at the Bank in Tara. - Keith
Objectives
Rewards
  • Gold Strike Skill
Additional Information

Note: Talking to Austeyn starts another quest that will grant the skill as well. Unsure if this is a bug or the dev team forgot the RP quest.

Training Method

  • Training bonus is affected by the Mercantile Talent rather than Archery Talent.
  • The table below is the minimal required kill counts and gold for fulfilling the 100 training point requirement for each rank of Gold Strike, under the conditions that:
    • Each kill requires one and only one charge.
    • Each use of Gold Strike hits or kills only one monster.
    • A sufficient amount of hits are Critical.
    • The monster does not enter the Deadly status.
    • The player is not using any forms of Skill Training Bonuses (e.g. Mercantile Talent, Double Rainbow Event, Close Combat Skill 2x EXP Potion, etc.).
Rank N F E D C B A 9 8 7 6 5 4 3 2 1 (Master Title) Total
Minimum Amount of Gold 300g 100g 200g 400g 400g 1,000g 1,500g 1,700g 1,700g 2,100g 2,200g 2,600g 2,500g 3,500g 3,600g 6,300g 30,100g
Number of Attacks 3 1 2 4 4 10 15 17 17 21 22 26 25 35 36 63 301

Tips

  • Due to the risk of an enemy going into deadly status, training the requirements for killing mobs can be reliably accomplished by forming a party, setting the Finish Rule to "Anyone in the Party", defeating the mob with one of your stronger skills, and then provide the finishing blow with gold strike.
  • Brown Foxes will go down with one hit without going into deadly.

Novice Rank

  • AP: -
  • Effects: 15-45 damage
Method Exp. Count Total
Attack an enemy by throwing gold. 40.00 3 120.00

Rank F

  • AP: 2
  • Stat Improvement: Luck + 1
  • Effects: 16-50 damage
Method Exp. Count Total
Attack an enemy by throwing gold. 40.00 5 200.00
Defeat an enemy by throwing gold. 60.00 1 60.00

Rank E

  • AP: 3
  • Stat Improvement: Luck +1
  • Effects: 18-54 damage
Method Exp. Count Total
Attack an enemy by throwing gold. 20.00 5 100.00
Defeat an enemy by throwing gold. 40.00 2 80.00

Rank D

  • AP: 4
  • Stat Improvement: Luck +1
  • Effects: 19-58 damage
Method Exp. Count Total
Attack an enemy by throwing gold. 10.00 10 100.00
Defeat an enemy by throwing gold. 20.00 3 60.00

Rank C

  • AP: 5
  • Stat Improvement: Luck +1
  • Effects: 21-63 damage, Max Charges Increased to 6
Method Exp. Count Total
Attack an enemy by throwing gold. 10.00 13 130.00
Defeat an enemy by throwing gold. 16.00 4 64.00

Rank B

  • AP: 6
  • Stat Improvement: Luck +1
  • Effects: 22-67 damage
Method Exp. Count Total
Attack an enemy by throwing gold. 6.00 25 150.00
Defeat an enemy by throwing gold. 8.00 5 40.00

Rank A

  • AP: 7
  • Stat Improvement: Luck +1
  • Effects: 24-72 damage
Method Exp. Count Total
Attack an enemy by throwing gold. 4.00 25 100.00
Defeat an enemy by throwing gold. 4.00 10 40.00

Rank 9

  • AP: 10
  • Stat Improvement: Luck +2
  • Effects: 25-78 damage, Max Charges Increased to 7
Method Exp. Count Total
Defeat an enemy by throwing gold. 4.00 25 100.00
Land a critical hit by throwing gold. 8.00 4 32.00

Rank 8

  • AP: 13
  • Stat Improvement: Luck +2
  • Effects: 27-81 damage
Method Exp. Count Total
Attack an enemy by throwing gold. 6.00 25 150.00
Defeat an enemy by throwing gold. 8.00 5 40.00

Rank 7

  • AP: 16
  • Stat Improvement: Luck +2
  • Effects: 28-85 damage
Method Exp. Count Total
Defeat an enemy by throwing gold. 3.20 32 102.40
Land a critical hit by throwing gold. 4.80 7 33.60

Rank 6

  • AP: 20
  • Stat Improvement: Luck +2
  • Effects: 30-90 damage
Method Exp. Count Total
Defeat an enemy by throwing gold. 3.20 32 102.40
Land a critical hit by throwing gold. 4.00 8 32.00

Rank 5

  • AP: 30
  • Stat Improvement: Luck +3
  • Effects: 31-94 damage, Max charges increased to 8
Method Exp. Count Total
Defeat an enemy by throwing gold. 2.80 38 106.40
Land a critical hit by throwing gold. 3.20 9 28.80

Rank 4

  • AP: 40
  • Stat Improvement: Luck +3
  • Effects: 33-100 damage
Method Exp. Count Total
Defeat an enemy by throwing gold. 2.80 38 106.40
Land a critical hit by throwing gold. 2.40 13 31.20

Rank 3

  • AP: 50
  • Stat Improvement: Luck +3
  • Effects: 34-103 damage, Max charges increased to 9
Method Exp. Count Total
Defeat an enemy by throwing gold. 2.00 50 100.00
Land a critical hit by throwing gold. 1.60 19 30.40

Rank 2

  • AP: 60
  • Stat Improvement: Luck +3
  • Effects: 36-108 damage
Method Exp. Count Total
Defeat an enemy by throwing gold. 2.00 50 100.00
Land a critical hit by throwing gold. 0.80 38 30.40

Rank 1

  • AP: 70
  • Stat Improvement: Luck +4
  • Effects: 37-112 damage, Max charges increased to 10
Method Exp. Count Total
Defeat an enemy by throwing gold. 1.60 63 100.80
Land a critical hit by throwing gold. 0.80 38 30.40

Master Title

the Master of Gold Strike

  • Luck +25
  • Stamina +10

Related Enchants

Name Type, Rank Enchants Onto Effect(s) Comes On/From
Haggler
Personalize[1]
Prefix, A Accessories
While in Commerce and Gold Strike is Rank C or higher Max Damage +5
When Commerce Mastery is Rank 9 or higher Purchase Discount Rate +1%
Road Suffix, 9 Accessories
When Gold Strike is 5 or higher Purchase Discount Rate +1~3%
Trader
Personalize[1]
Suffix, 7 Accessories
While in Commerce and Commerce Mastery is Rank 6 or higher Max Damage +8~12
When Commerce Mastery is Rank 3 or higher Merchant Rating Increase Rate +2%
When Gold Strike is Rank 8 or higher Purchase Discount Rate +3%
x2 Repair Cost


References

  1. 1.0 1.1 Note: Once an item is personalized by an enchant, the personalization is permanent, even if the personalizing enchant is later overwritten by another enchant.