Mabinogi World Wiki is brought to you by Coty C., 808idiotz, our other patrons, and contributors like you!!
Keep this wiki going by contributing to our Patreon!
Tri-Assault
Description
Fires 3 arrows in succession, which pierce through all enemies in a straight line. As in many alchemy skills, any combination of elements can be used. At least 2 types of elemental energies must be completely filled to use this skill, and 2 types of Crystals are required. (Crystal Materials: 5 for each selected element)) |
Details
- Requires a Bow or Crossbow and the respective Missile to use.
- The skill uses 5 Alchemy Crystals of the two selected elements.
- Tri-Assault requires at least 2 full Attribute Marbles to be used.
- Golden Time may be used to immediately fill the Attribute Marbles, though the player must still use a Cylinder and a Guard Cylinder.
- The player can freely select two elements of their choice with the number keys:1, 2, 3, or 4; however only the elements with filled Attribute Marbles can be selected.
- Humans are forced to walk with this skill loaded unless they are equipped with a Crossbow; Elves are able to run while equipped with a Bow.
- Loads 3 arrows with any combination of two elements. The first two arrows fire instantly, while the final arrow has a slight wind-up motion and boasts a higher multiplier.
- The selected Attribute Marbles are not consumed until the user fires the first arrow.
- This skill will not lose charges even if the user is knocked down while having Tri-Assault loaded.
- Each arrow will hit all enemies in a straight line in the direction of the target, with the range equal to the weapon's Effective Range.
- The third arrow has a chance to miss if the target moves sideways while the character is doing the wind-up motion, as this skill does not track the enemy and the arrow does not have any notable sideways reach.
- The first two arrows do not miss as they fire immediately.
- When used by a Link 5 Alchemic Sharpshooter, Tri-Assault deals 20% more damage.
- This skill is not compatible with Time Shift.
Summary
Rank | F | E | D | C | B | A | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Required AP | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 70 | 80 | 95 | 120 | ||
Required AP (Total) | 10 | 25 | 45 | 70 | 100 | 135 | 175 | 220 | 270 | 325 | 385 | 455 | 535 | 630 | 750 | ||
Additional Dex | Human | Per Rank | ?? | 1 | |||||||||||||
Total | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ||
Elf | Per Rank | 1 | 2 | 3 | 4 | ||||||||||||
Total | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ||
First & Second Shot Damage [%]* | 500 | 525 | 550 | 575 | 600 | 625 | 650 | 675 | 700 | 750 | 800 | 850 | 900 | 950 | 1000 | ||
Third Shot Damage [%] | 1500 | 1550 | 1600 | 1650 | 1700 | 1750 | 1800 | 1850 | 1900 | 2000 | 2100 | 2200 | 2300 | 2400 | 2500 | ||
Load Time [sec] | ?? | ||||||||||||||||
Cooldown Time [sec] | 50 | ||||||||||||||||
Skill CP (Total) | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ||
Stat CP (Total) | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
Obtaining the Skill
- Reach Alchemic Sharpshooter level 7 and rank F Hermetic Harmony.
Training Method
Novice Rank
Rank F
Method | Exp. | Count | Total |
---|---|---|---|
?? | ?? |
Rank E
Method | Exp. | Count | Total |
---|---|---|---|
?? | ?? |
Rank D
Method | Exp. | Count | Total |
---|---|---|---|
Reach Arcana Level 16 with Alchemic Sharpshooter, raise Hermetic Harmony to Rank C | 100.00 | 1 | 100 |
Rank C
Method | Exp. | Count | Total |
---|---|---|---|
Reach Arcana Level 19 with Alchemic Sharpshooter, raise Hermetic Harmony to Rank B | 100 | 1 | 100 |
Rank B
Method | Exp. | Count | Total |
---|---|---|---|
Reach Arcana Level 22 with Alchemic Sharpshooter, raise Hermetic Harmony to Rank A | 100 | 1 | 100 |
Rank A
Method | Exp. | Count | Total |
---|---|---|---|
Reach Arcana Level 25 with Alchemic Sharpshooter, raise Hermetic Harmony to Rank 9 | 100 | 1 | 100 |
Rank 9
Method | Exp. | Count | Total |
---|---|---|---|
Reach Arcana Level 28 with Alchemic Sharpshooter, raise Hermetic Harmony to Rank 8 | 100 | 1 | 100 |
Rank 8
Method | Exp. | Count | Total |
---|---|---|---|
Reach Arcana Level 31 with Alchemic Sharpshooter, raise Hermetic Harmony to Rank 7 | 100 | 1 | 100 |
Rank 7
Method | Exp. | Count | Total |
---|---|---|---|
Reach Arcana Level 34 with Alchemic Sharpshooter, raise Hermetic Harmony to Rank 6 | 100 | 1 | 100 |
Rank 6
Method | Exp. | Count | Total |
---|---|---|---|
Reach Arcana Level 37 with Alchemic Sharpshooter, raise Hermetic Harmony to Rank 5 | 100 | 1 | 100 |
Rank 5
Method | Exp. | Count | Total |
---|---|---|---|
Reach Arcana Level 40 with Alchemic Sharpshooter, raise Hermetic Harmony to Rank 4 | 100 | 1 | 100 |
Rank 4
Method | Exp. | Count | Total |
---|---|---|---|
Reach Arcana Level 43 with Alchemic Sharpshooter, raise Hermetic Harmony to Rank 3 | 100 | 1 | 100 |
Rank 3
Method | Exp. | Count | Total |
---|---|---|---|
Reach Arcana Level 46 with Alchemic Sharpshooter, raise Hermetic Harmony to Rank 2 | 100 | 1 | 100 |
Rank 2
Method | Exp. | Count | Total |
---|---|---|---|
Reach Arcana Level 49 with Alchemic Sharpshooter, raise Hermetic Harmony to Rank 1 | 100 | 1 | 100 |
Rank 1
Method | Exp. | Count | Total |
---|---|---|---|
Cannot advance further. | 100 | 1 | 100 |
References
|