Mabinogi World Wiki is brought to you by Coty C., 808idiotz, our other patrons, and contributors like you!!
Want to make the wiki better? Contribute towards getting larger projects done on our Patreon!

Flash Launcher

From Mabinogi World Wiki

Description

Flash Launcher.png
This skill explodes the full force of a Mana Bullet into the target. The shockwave does considerable damage.
Consumes [4] Mana Bullets

Details

  • Requires Dual Guns to use.
  • Fires a massive single shot, knocking the target down while recoiling slightly backward; essentially a mixture of Magnum Shot and Heat Buster.
  • Consumes 4 bullets in the chamber.
    • If used without bullets in the magazine, the message "Not enough Mana Bullets." will appear and Reload will execute automatically.
  • Unlike Magnum Shot, it is able to knock down enemies that are using Defense with a shield.
  • You may not load other skills in the middle of Flash Launcher's animation.
  • Can be executed immediately after using Grapple Shot, but unlike Bullet Slide, you must manually click the enemy once more.
    • Having the "Use Skill after Targeting" option enabled alleviates this.
  • Assault Slash may be executed after Flash Launcher, but the player may have to move forward a bit after executing Flash Launcher due to the distance of knockback.
  • The player is still vulnerable to attack during the skill's animation. However, the skill itself cannot be interrupted; it is always guaranteed to hit the opponent.
  • Flash Launcher cannot be used in Rafting.
  • Flash Launcher is considered a ranged attack and will trigger Ranged Auto Defense.

Skill Issues

  • Flash Launcher may cause displacement lag for the user, as well as anyone around the user.
    • In addition, it may seem like the user did not move from their current position at all or suddenly jet backward into their landing position.
    • This bug is similar to the Smash bug.

Summary

Rank N F E D C B A 9 8 7 6 5 4 3 2 1 Dan 1 Dan 2 Dan 3
Required AP - 2 3 4 5 6 8 12 14 16 19 21 23 25 27 30 7 10 15
Required AP (Total) - 2 5 9 14 20 28 40 54 70 89 110 133 158 185 215 222 232 247
Additional HP - +1 +2 +3 -
Additional HP (Total) - +1 +2 +3 +4 +5 +6 +7 +9 +11 +13 +15 +17 +19 +21 +24
Additional Stamina - +1 +2 +3 -
Additional Stamina (Total) - +1 +2 +3 +4 +5 +6 +7 +9 +11 +13 +16 +19 +22 +25 +28
Additional Strength - +1 - +1 - +1 +2 -
Additional Strength (Total) - +1 +2 +3 +5
Additional Int - +1 - +1 -
Additional Int (Total) - +1 +2
Additional Luck - +1 -
Additional Luck (Total) - +1 +2 +3 +4
Damage (%) 330 360 390 420 450 480 510 540 570 600 640 760 700 730 750 800 1120 1210 1300
Stamina Use 3 4 5
Load Time [sec] 0
Cooldown Time [sec] 10 9.5 9 8.5 8 7.5 7 6.5 6
Skill CP (Total) - 10 20 30 40 80 120 160 200 230 260 270 280 290 300 320 340 360 380
Stat CP (Total) - 1.5 3 4.5 6 7.5 9 11.5 14.5 18.5 21.5 25.2 28.8 32.5 37 43.5

Obtaining the Skill

Memory Book

Rewarded for clearing Generation 8: Dragon and speaking to Blaanid during Clear Storyline Chapter 2 in the Fourth Memoir.

  • The skill will have training requirements up to Rank 9 completed.

Other Methods

  • Proceed with the [Dual Gun Basics] quest. You can start the [Dual Gun Basics] quest when you have [Dual Guns] equipped.
  • Intro Gun Training is the actual name of the quest.

Training Method

Novice Rank

  • AP: 0
  • Effects: Damage 330%

Cooldown 10 Seconds

Method Exp. Count Total
Attack an enemy. 80.00 2 160.00
Complete [Intro Gun Training]. 100.00 1 100.00

Rank F

  • AP: 2
  • Effects: Damage 360%

Cooldown 10 Seconds

Method Exp. Count Total
Attack an enemy. 32.00 3 96.00
Perform a finishing blow on an enemy. 100.00 1 100.00

Rank E

  • AP: 3
  • Effects: Damage 390%

Cooldown 10 Seconds

Method Exp. Count Total
Attack an enemy. 0.25 300 75
Perform a finishing blow on an enemy. 1 80 80

Rank D

  • AP: 4
  • Effects: Damage 420%

Cooldown 10 Seconds

Method Exp. Count Total
Attack an enemy. 0.15 500 75
Perform a finishing blow on an enemy. 0.8 100 80

Rank C

  • AP: 5
  • Effects: Damage 450%

Cooldown 10 Seconds

Method Exp. Count Total
Attack an enemy. 0.1 800 80
Perform a finishing blow on an enemy. 0.4 200 80

Rank B

  • AP: 6
  • Effects: Damage 480%

Cooldown 9.5 Seconds

Method Exp. Count Total
Attack an enemy. 0.08 1000 80
Perform a finishing blow on an enemy. 0.2 400 80

Rank A

  • AP: 8
  • Effects: Damage 510%

Cooldown 9.5 Seconds

Method Exp. Count Total
Attack an enemy. 0.035 2000 70
Perform a finishing blow on an enemy. 0.2 400 80
Critical Hit is activated while attacking. 0.2 400 80

Rank 9

  • AP: 12
  • Effects: Damage 540%

Cooldown 9.5 Seconds

Method Exp. Count Total
Attack an enemy. 0.025 2500 62.5
Perform a finishing blow on an enemy. 0.12 500 60
Critical Hit is activated while attacking. 0.12 500 60

Rank 8

  • AP: 14
  • Effects: Damage 570%

Cooldown 9 Seconds

Method Exp. Count Total
Attack an enemy. 0.02 3000 60
Perform a finishing blow on an enemy. 0.11 550 60.5
Critical Hit is activated while attacking. 0.11 550 60.5

Rank 7

  • AP: 16
  • Effects: Damage 600%

Cooldown 9 Seconds

Method Exp. Count Total
Attack an enemy. 0.017 3500 59.5
Perform a finishing blow on an enemy. 0.1 600 60
Critical Hit is activated while attacking. 0.1 600 60

Rank 6

  • AP: 19
  • Effects: Damage 640%

Cooldown 8.5 Seconds

Method Exp. Count Total
Attack an enemy. 0.015 4000 60
Perform a finishing blow on an enemy. 0.08 650 52
Critical Hit is activated while attacking. 0.08 650 52

Rank 5

  • AP: 21
  • Effects: Damage 760%

Cooldown 8 Seconds

Method Exp. Count Total
Attack an enemy. 0.96 53 50.88
Perform a finishing blow on an enemy. 5.60 9 50.4
Critical Hit is activated while attacking. 5.60 9 50.4

Rank 4

  • AP: 23
  • Effects: Damage 700%

Cooldown 7.5 Seconds

Method Exp. Count Total
Attack an enemy. 0.016 4500 72
Perform a finishing blow on an enemy. 0.06 800 48
Critical Hit is activated while attacking. 0.06 800 48

Rank 3

  • AP: 25
  • Effects: Damage 730%

Cooldown 7 Seconds

Method Exp. Count Total
Attack an enemy. 0.014 4800 67.2
Perform a finishing blow on an enemy. 0.055 900 49.5
Critical Hit is activated while attacking. 0.055 900 49.5

Rank 2

  • AP: 27
  • Effects: Damage 750%

Cooldown 6.5 Seconds

Method Exp. Count Total
Attack an enemy. 0.01 5000 50
Perform a finishing blow on an enemy. 0.05 1000 50
Critical Hit is activated while attacking. 0.05 1000 50

Rank 1

  • AP: 30
  • Effects: Damage 800%

Cooldown 6 Seconds

Method Exp. Count Total
Attack an enemy. 0.01 5000 50
Perform a finishing blow on an enemy. 0.05 1000 50
Critical Hit is activated while attacking. 0.05 1000 50

Master Title

the Master of Flash Launcher

  • Flash Launcher Damage +20%

Related Enchants

Name Type, Rank Enchants Onto Effect(s) Comes On/From
Fury
Personalize[1]
Suffix, 4 Dual Guns
Balance +5%
Intelligence +40
When Flash Launcher is Dan 1 or higher Max Damage +20~45
Piercing Level +1~3
x2 Repair Cost
High-Powered
Personalize[1]
Suffix, 5 Dual Guns
When Flash Launcher is Rank 1 or higher Critical +10%
When Bullet Storm is Rank 1 or higher Max Damage +10~22
When Bullet Storm is Rank 3 or higher Min Damage +2~8
x2 Repair Cost
Rapid Fire Maniac
Personalize[1]
Prefix, 1 Dual Guns
When Flash Launcher is Dan 3 or higher Balance +10%
When Shooting Rush is Dan 3 or higher Critical +15%
When Flash Launcher is Dan 1 or higher Max Damage +20~25
When Shooting Rush is Dan 1 or higher Min Damage +12~15
When Bullet Storm is Rank 2 or lower Min Damage -10
When Reload is Rank 2 or lower Strength -10
x2 Repair Cost
Reward for obtaining Dan 3 in all Dual Gun skills
Sniper's Prefix, A Dual Guns
When Reload is Rank 9 or higher Attack Speed +2
When Flash Launcher is Rank 7 or higher Max Damage +5~12
Max HP +100
When Dual Gun Mastery is Rank 5 or higher Min Damage +7


  1. 1.0 1.1 1.2 Note: Once an item is personalized by an enchant, the personalization is permanent, even if the personalizing enchant is later overwritten by another enchant.