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Flash Launcher
Description
This skill explodes the full force of a Mana Bullet into the target. The shockwave does considerable damage. Consumes [4] Mana Bullets |
Details
- Requires Dual Guns to use.
- Fires a massive single shot, knocking the target down while recoiling slightly backward; essentially a mixture of Magnum Shot and Heat Buster.
- Consumes 4 bullets in the chamber.
- If used without bullets in the magazine, the message "Not enough Mana Bullets." will appear and Reload will execute automatically.
- Unlike Magnum Shot, it is able to knock down enemies that are using Defense with a shield.
- You may not load other skills in the middle of Flash Launcher's animation.
- Can be executed immediately after using Grapple Shot, but unlike Bullet Slide, you must manually click the enemy once more.
- Having the "Use Skill after Targeting" option enabled alleviates this.
- Assault Slash may be executed after Flash Launcher, but the player may have to move forward a bit after executing Flash Launcher due to the distance of knockback.
- The player is still vulnerable to attack during the skill's animation. However, the skill itself cannot be interrupted; it is always guaranteed to hit the opponent.
- Flash Launcher cannot be used in Rafting.
- Flash Launcher is considered a ranged attack and will trigger Ranged Auto Defense.
Skill Issues
- Flash Launcher may cause displacement lag for the user, as well as anyone around the user.
- In addition, it may seem like the user did not move from their current position at all or suddenly jet backward into their landing position.
- This bug is similar to the Smash bug.
Summary
Rank | N | F | E | D | C | B | A | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | Dan 1 | Dan 2 | Dan 3 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Required AP | - | 2 | 3 | 4 | 5 | 6 | 8 | 12 | 14 | 16 | 19 | 21 | 23 | 25 | 27 | 30 | 7 | 10 | 15 |
Required AP (Total) | - | 2 | 5 | 9 | 14 | 20 | 28 | 40 | 54 | 70 | 89 | 110 | 133 | 158 | 185 | 215 | 222 | 232 | 247 |
Additional HP | - | +1 | +2 | +3 | - | ||||||||||||||
Additional HP (Total) | - | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +9 | +11 | +13 | +15 | +17 | +19 | +21 | +24 | |||
Additional Stamina | - | +1 | +2 | +3 | - | ||||||||||||||
Additional Stamina (Total) | - | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +9 | +11 | +13 | +16 | +19 | +22 | +25 | +28 | |||
Additional Strength | - | +1 | - | +1 | - | +1 | +2 | - | |||||||||||
Additional Strength (Total) | - | +1 | +2 | +3 | +5 | ||||||||||||||
Additional Int | - | +1 | - | +1 | - | ||||||||||||||
Additional Int (Total) | - | +1 | +2 | ||||||||||||||||
Additional Luck | - | +1 | - | ||||||||||||||||
Additional Luck (Total) | - | +1 | +2 | +3 | +4 | ||||||||||||||
Damage (%) | 330 | 360 | 390 | 420 | 450 | 480 | 510 | 540 | 570 | 600 | 640 | 760 | 700 | 730 | 750 | 800 | 1120 | 1210 | 1300 |
Stamina Use | 3 | 4 | 5 | ||||||||||||||||
Load Time [sec] | 0 | ||||||||||||||||||
Cooldown Time [sec] | 10 | 9.5 | 9 | 8.5 | 8 | 7.5 | 7 | 6.5 | 6 | ||||||||||
Skill CP (Total) | - | 10 | 20 | 30 | 40 | 80 | 120 | 160 | 200 | 230 | 260 | 270 | 280 | 290 | 300 | 320 | 340 | 360 | 380 |
Stat CP (Total) | - | 1.5 | 3 | 4.5 | 6 | 7.5 | 9 | 11.5 | 14.5 | 18.5 | 21.5 | 25.2 | 28.8 | 32.5 | 37 | 43.5 |
Obtaining the Skill
Memory Book
Rewarded for clearing Generation 8: Dragon and speaking to Blaanid during Clear Storyline Chapter 2 in the Fourth Memoir.
- The skill will have training requirements up to Rank 9 completed.
Other Methods
- Proceed with the [Dual Gun Basics] quest. You can start the [Dual Gun Basics] quest when you have [Dual Guns] equipped.
- Intro Gun Training is the actual name of the quest.
Training Method
Novice Rank
- AP: 0
- Effects: Damage 330%
Cooldown 10 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 80.00 | 2 | 160.00 |
Complete [Intro Gun Training]. | 100.00 | 1 | 100.00 |
Rank F
- AP: 2
- Effects: Damage 360%
Cooldown 10 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 32.00 | 3 | 96.00 |
Perform a finishing blow on an enemy. | 100.00 | 1 | 100.00 |
Rank E
- AP: 3
- Effects: Damage 390%
Cooldown 10 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.25 | 300 | 75 |
Perform a finishing blow on an enemy. | 1 | 80 | 80 |
Rank D
- AP: 4
- Effects: Damage 420%
Cooldown 10 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.15 | 500 | 75 |
Perform a finishing blow on an enemy. | 0.8 | 100 | 80 |
Rank C
- AP: 5
- Effects: Damage 450%
Cooldown 10 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.1 | 800 | 80 |
Perform a finishing blow on an enemy. | 0.4 | 200 | 80 |
Rank B
- AP: 6
- Effects: Damage 480%
Cooldown 9.5 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.08 | 1000 | 80 |
Perform a finishing blow on an enemy. | 0.2 | 400 | 80 |
Rank A
- AP: 8
- Effects: Damage 510%
Cooldown 9.5 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.035 | 2000 | 70 |
Perform a finishing blow on an enemy. | 0.2 | 400 | 80 |
Critical Hit is activated while attacking. | 0.2 | 400 | 80 |
Rank 9
- AP: 12
- Effects: Damage 540%
Cooldown 9.5 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.025 | 2500 | 62.5 |
Perform a finishing blow on an enemy. | 0.12 | 500 | 60 |
Critical Hit is activated while attacking. | 0.12 | 500 | 60 |
Rank 8
- AP: 14
- Effects: Damage 570%
Cooldown 9 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.02 | 3000 | 60 |
Perform a finishing blow on an enemy. | 0.11 | 550 | 60.5 |
Critical Hit is activated while attacking. | 0.11 | 550 | 60.5 |
Rank 7
- AP: 16
- Effects: Damage 600%
Cooldown 9 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.017 | 3500 | 59.5 |
Perform a finishing blow on an enemy. | 0.1 | 600 | 60 |
Critical Hit is activated while attacking. | 0.1 | 600 | 60 |
Rank 6
- AP: 19
- Effects: Damage 640%
Cooldown 8.5 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.015 | 4000 | 60 |
Perform a finishing blow on an enemy. | 0.08 | 650 | 52 |
Critical Hit is activated while attacking. | 0.08 | 650 | 52 |
Rank 5
- AP: 21
- Effects: Damage 760%
Cooldown 8 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.96 | 53 | 50.88 |
Perform a finishing blow on an enemy. | 5.60 | 9 | 50.4 |
Critical Hit is activated while attacking. | 5.60 | 9 | 50.4 |
Rank 4
- AP: 23
- Effects: Damage 700%
Cooldown 7.5 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.016 | 4500 | 72 |
Perform a finishing blow on an enemy. | 0.06 | 800 | 48 |
Critical Hit is activated while attacking. | 0.06 | 800 | 48 |
Rank 3
- AP: 25
- Effects: Damage 730%
Cooldown 7 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.014 | 4800 | 67.2 |
Perform a finishing blow on an enemy. | 0.055 | 900 | 49.5 |
Critical Hit is activated while attacking. | 0.055 | 900 | 49.5 |
Rank 2
- AP: 27
- Effects: Damage 750%
Cooldown 6.5 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.01 | 5000 | 50 |
Perform a finishing blow on an enemy. | 0.05 | 1000 | 50 |
Critical Hit is activated while attacking. | 0.05 | 1000 | 50 |
Rank 1
- AP: 30
- Effects: Damage 800%
Cooldown 6 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.01 | 5000 | 50 |
Perform a finishing blow on an enemy. | 0.05 | 1000 | 50 |
Critical Hit is activated while attacking. | 0.05 | 1000 | 50 |
Master Title
the Master of Flash Launcher
- Flash Launcher Damage +20%
Related Enchants
Name | Type, Rank | Enchants Onto | Effect(s) | Comes On/From |
---|---|---|---|---|
Fury Personalize[1]
|
Suffix, 4 | Dual Guns | Balance +5% Intelligence +40 When Flash Launcher is Dan 1 or higher Max Damage +20~45 Piercing Level +1~3 x2 Repair Cost
|
Tech Duinn (Hard), Glenn Bearna
|
High-Powered Personalize[1]
|
Suffix, 5 | Dual Guns | When Flash Launcher is Rank 1 or higher Critical +10% When Bullet Storm is Rank 1 or higher Max Damage +10~22 When Bullet Storm is Rank 3 or higher Min Damage +2~8 x2 Repair Cost
|
Enchant Scroll (Emerald Golem, Poisoned Sasquatch)
|
Rapid Fire Maniac Personalize[1]
|
Prefix, 1 | Dual Guns | When Flash Launcher is Dan 3 or higher Balance +10% When Shooting Rush is Dan 3 or higher Critical +15% When Flash Launcher is Dan 1 or higher Max Damage +20~25 When Shooting Rush is Dan 1 or higher Min Damage +12~15 When Bullet Storm is Rank 2 or lower Min Damage -10 When Reload is Rank 2 or lower Strength -10 x2 Repair Cost
|
Reward for obtaining Dan 3 in all Dual Gun skills
|
Sniper's | Prefix, A | Dual Guns | When Reload is Rank 9 or higher Attack Speed +2 When Flash Launcher is Rank 7 or higher Max Damage +5~12 Max HP +100 When Dual Gun Mastery is Rank 5 or higher Min Damage +7
|