Mabinogi World Wiki is brought to you by Coty C., 808idiotz, our other patrons, and contributors like you!!
Want to make the wiki better? Contribute towards getting larger projects done on our Patreon!
Flash Launcher
Description
This skill explodes the full force of a Mana Bullet into the target. The shockwave does considerable damage. Consumes [4] Mana Bullets |
Details
- Requires Dual Guns to use.
- Fires a massive single shot, knocking the target down while recoiling slightly backward; essentially a mixture of Magnum Shot and Heat Buster.
- Consumes 4 bullets in the chamber.
- If used without bullets in the magazine, the message "Not enough Mana Bullets." will appear and Reload will execute automatically.
- Unlike Magnum Shot, it is able to knock down enemies that are using Defense with a shield.
- You may not load other skills in the middle of Flash Launcher's animation.
- Can be executed immediately after using Grapple Shot, but unlike Bullet Slide, you must manually click the enemy once more.
- Having the "Use Skill after Targeting" option enabled alleviates this.
- Assault Slash may be executed after Flash Launcher, but the player may have to move forward a bit after executing Flash Launcher due to the distance of knockback.
- The player is still vulnerable to attack during the skill's animation. However, the skill itself cannot be interrupted; it is always guaranteed to hit the opponent.
- Flash Launcher cannot be used in Rafting.
- Flash Launcher is considered a ranged attack and will trigger Ranged Auto Defense.
Skill Issues
- Flash Launcher may cause displacement lag for the user, as well as anyone around the user.
- In addition, it may seem like the user did not move from their current position at all or suddenly jet backward into their landing position.
- This bug is similar to the Smash bug.
Summary
Rank | N | F | E | D | C | B | A | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | Dan 1 | Dan 2 | Dan 3 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Required AP | - | 2 | 3 | 4 | 5 | 6 | 8 | 12 | 14 | 16 | 19 | 21 | 23 | 25 | 27 | 30 | 7 | 10 | 15 |
Required AP (Total) | - | 2 | 5 | 9 | 14 | 20 | 28 | 40 | 54 | 70 | 89 | 110 | 133 | 158 | 185 | 215 | 222 | 232 | 247 |
Additional HP | - | +1 | +2 | +3 | - | ||||||||||||||
Additional HP (Total) | - | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +9 | +11 | +13 | +15 | +17 | +19 | +21 | +24 | |||
Additional Stamina | - | +1 | +2 | +3 | - | ||||||||||||||
Additional Stamina (Total) | - | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +9 | +11 | +13 | +16 | +19 | +22 | +25 | +28 | |||
Additional Strength | - | +1 | - | +1 | - | +1 | +2 | - | |||||||||||
Additional Strength (Total) | - | +1 | +2 | +3 | +5 | ||||||||||||||
Additional Int | - | +1 | - | +1 | - | ||||||||||||||
Additional Int (Total) | - | +1 | +2 | ||||||||||||||||
Additional Luck | - | +1 | - | ||||||||||||||||
Additional Luck (Total) | - | +1 | +2 | +3 | +4 | ||||||||||||||
Damage (%) | 330 | 360 | 390 | 420 | 450 | 480 | 510 | 540 | 570 | 600 | 640 | 760 | 700 | 730 | 750 | 800 | 1120 | 1210 | 1300 |
Stamina Use | 3 | 4 | 5 | ||||||||||||||||
Load Time [sec] | 0 | ||||||||||||||||||
Cooldown Time [sec] | 10 | 9.5 | 9 | 8.5 | 8 | 7.5 | 7 | 6.5 | 6 | ||||||||||
Skill CP (Total) | - | 10 | 20 | 30 | 40 | 80 | 120 | 160 | 200 | 230 | 260 | 270 | 280 | 290 | 300 | 320 | 340 | 360 | 380 |
Stat CP (Total) | - | 1.5 | 3 | 4.5 | 6 | 7.5 | 9 | 11.5 | 14.5 | 18.5 | 21.5 | 25.2 | 28.8 | 32.5 | 37 | 43.5 |
Obtaining the Skill
Memory Book
Rewarded for clearing Generation 8: Dragon and speaking to Blaanid during Clear Storyline Chapter 2 in the Fourth Memoir.
- The skill will have training requirements up to Rank 9 completed.
Other Methods
- Proceed with the [Dual Gun Basics] quest. You can start the [Dual Gun Basics] quest when you have [Dual Guns] equipped.
- Intro Gun Training is the actual name of the quest.
Training Method
Novice Rank
- AP: 0
- Effects: Damage 330%
Cooldown 10 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 80.00 | 2 | 160.00 |
Complete [Intro Gun Training]. | 100.00 | 1 | 100.00 |
Rank F
- AP: 2
- Effects: Damage 360%
Cooldown 10 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 32.00 | 3 | 96.00 |
Perform a finishing blow on an enemy. | 100.00 | 1 | 100.00 |
Rank E
- AP: 3
- Effects: Damage 390%
Cooldown 10 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.25 | 300 | 75 |
Perform a finishing blow on an enemy. | 1 | 80 | 80 |
Rank D
- AP: 4
- Effects: Damage 420%
Cooldown 10 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.15 | 500 | 75 |
Perform a finishing blow on an enemy. | 0.8 | 100 | 80 |
Rank C
- AP: 5
- Effects: Damage 450%
Cooldown 10 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.1 | 800 | 80 |
Perform a finishing blow on an enemy. | 0.4 | 200 | 80 |
Rank B
- AP: 6
- Effects: Damage 480%
Cooldown 9.5 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.08 | 1000 | 80 |
Perform a finishing blow on an enemy. | 0.2 | 400 | 80 |
Rank A
- AP: 8
- Effects: Damage 510%
Cooldown 9.5 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.035 | 2000 | 70 |
Perform a finishing blow on an enemy. | 0.2 | 400 | 80 |
Critical Hit is activated while attacking. | 0.2 | 400 | 80 |
Rank 9
- AP: 12
- Effects: Damage 540%
Cooldown 9.5 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.025 | 2500 | 62.5 |
Perform a finishing blow on an enemy. | 0.12 | 500 | 60 |
Critical Hit is activated while attacking. | 0.12 | 500 | 60 |
Rank 8
- AP: 14
- Effects: Damage 570%
Cooldown 9 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.02 | 3000 | 60 |
Perform a finishing blow on an enemy. | 0.11 | 550 | 60.5 |
Critical Hit is activated while attacking. | 0.11 | 550 | 60.5 |
Rank 7
- AP: 16
- Effects: Damage 600%
Cooldown 9 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.017 | 3500 | 59.5 |
Perform a finishing blow on an enemy. | 0.1 | 600 | 60 |
Critical Hit is activated while attacking. | 0.1 | 600 | 60 |
Rank 6
- AP: 19
- Effects: Damage 640%
Cooldown 8.5 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.015 | 4000 | 60 |
Perform a finishing blow on an enemy. | 0.08 | 650 | 52 |
Critical Hit is activated while attacking. | 0.08 | 650 | 52 |
Rank 5
- AP: 21
- Effects: Damage 760%
Cooldown 8 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.96 | 53 | 50.88 |
Perform a finishing blow on an enemy. | 5.60 | 9 | 50.4 |
Critical Hit is activated while attacking. | 5.60 | 9 | 50.4 |
Rank 4
- AP: 23
- Effects: Damage 700%
Cooldown 7.5 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.016 | 4500 | 72 |
Perform a finishing blow on an enemy. | 0.06 | 800 | 48 |
Critical Hit is activated while attacking. | 0.06 | 800 | 48 |
Rank 3
- AP: 25
- Effects: Damage 730%
Cooldown 7 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.014 | 4800 | 67.2 |
Perform a finishing blow on an enemy. | 0.055 | 900 | 49.5 |
Critical Hit is activated while attacking. | 0.055 | 900 | 49.5 |
Rank 2
- AP: 27
- Effects: Damage 750%
Cooldown 6.5 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.01 | 5000 | 50 |
Perform a finishing blow on an enemy. | 0.05 | 1000 | 50 |
Critical Hit is activated while attacking. | 0.05 | 1000 | 50 |
Rank 1
- AP: 30
- Effects: Damage 800%
Cooldown 6 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 0.01 | 5000 | 50 |
Perform a finishing blow on an enemy. | 0.05 | 1000 | 50 |
Critical Hit is activated while attacking. | 0.05 | 1000 | 50 |
Master Title
the Master of Flash Launcher
- Flash Launcher Damage +20%
Related Enchants
Name | Type, Rank | Enchants Onto | Effect(s) | Comes On/From |
---|---|---|---|---|
Fury Personalize[1]
|
Suffix, 4 | Dual Guns | Balance +5% Intelligence +40 When Flash Launcher is Dan 1 or higher Max Damage +20~45 Piercing Level +1~3 x2 Repair Cost
|
Tech Duinn (Hard), Glenn Bearna
|
High-Powered Personalize[1]
|
Suffix, 5 | Dual Guns | When Flash Launcher is Rank 1 or higher Critical +10% When Bullet Storm is Rank 1 or higher Max Damage +10~22 When Bullet Storm is Rank 3 or higher Min Damage +2~8 x2 Repair Cost
|
Enchant Scroll (Emerald Golem, Poisoned Sasquatch)
|
Rapid Fire Maniac Personalize[1]
|
Prefix, 1 | Dual Guns | When Flash Launcher is Dan 3 or higher Balance +10% When Shooting Rush is Dan 3 or higher Critical +15% When Flash Launcher is Dan 1 or higher Max Damage +20~25 When Shooting Rush is Dan 1 or higher Min Damage +12~15 When Bullet Storm is Rank 2 or lower Min Damage -10 When Reload is Rank 2 or lower Strength -10 x2 Repair Cost
|
Reward for obtaining Dan 3 in all Dual Gun skills
|
Sniper's | Prefix, A | Dual Guns | When Reload is Rank 9 or higher Attack Speed +2 When Flash Launcher is Rank 7 or higher Max Damage +5~12 Max HP +100 When Dual Gun Mastery is Rank 5 or higher Min Damage +7
|