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Taunt

From Mabinogi World Wiki
For the Giant-only Gesture, see Gesture#Premium Gestures.

Description

Taunt.png
A skill that allows you to draw the attention of enemies. You can use this skill to distract monsters actively attacking your party members. The drawn enemy becomes Peeved, and it will attack you with increased speed and decreased ATT and Magic Attack. Higher Rank in this skill allows you to draw more enemies from further away and with greater intensity. Enemies that are too strong can't be provoked, so be careful.

Details

  • Giant-only skill.
  • Performs a gesture that provokes nearby monsters into attacking aggressively, violating all aggro principles.
  • Successful taunts will cause small puffs of steam to appear above the enemy, reducing their damage and increasing their movement speed.
    • This is shown by a debuff (Peeved) which also causes enemies to receive no aggro from any player other than the Giant.
  • Enemy Barrier Spikes can be taunted.

Summary

Rank N F E D C B A 9 8 7 6 5 4 3 2 1
Required AP - 3 4 5 6 7 8 10 12 14 16 18 20 25
Required AP (Total) - 3 7 12 18 25 33 43 53 63 75 89 105 123 143 168
Additional Str (Total) - +1 +2 +3 +4 +5 +6 +8 +9 +10 +12 +15 +17 +19 +21 +24
Additional Stamina (Total) - +1 +2 +3 +4 +5 +6 +8 +9 +10 +12 +15 +17 +19 +21 +24
Stamina Use 5 7 9 11
Cooldown (sec) 10
Duration [sec] 6.0 6.3 6.7 7.0 7.4 7.8 9.0 9.3 9.7 10 11 12 13 15
Range 400 500 550 600 650 700 800 900 1000
Minimum Monsters Lured 1 3 4 6 8
Maximum Monsters Lured 1 4 6 8 10
Target Debuff? 20 25 30 40 50
Target Debuff? 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Target Debuff? 1 2 3 4 5 6 7 8 9 10
Skill CP (Total) - 20 40 60 80 100 120 140 160 180 200 230 260 290 320 350
Stat CP (Total) - 1.33 2.66 3.99 5.32 6.65 7.98 10.64 11.97 13.33 16.96 19.95 22.61 25.27 27.96 33.92

Obtaining the Skill

Abstaining from Emotion
How to Get Quest

Talk to Taunes with the Skills Keyword with a current level 20 or more

Briefing If you know how to control your emotions, you can become a great warrior. Try to master your fears, show compassion toward others, and conceal your violent energy. Then you will be able to lure your enemies and learn the Taunt skill. - Taunes
Objectives
Rewards
  • 500 Experience Points
  • Obtain the Taunt Skill
Additional Information

Training Method

Tips

  • Taunting 3 or more mobs will count towards training "Successfully attract multiple enemies."
    • Combat Power does not matter for this requirement so it is best to go to places with low leveled mobs such as Foxes in Tir Chonail.
    • You can also attempt it on Zombies in Another World due to their slow speed and abundance.
    • Make a party with the Finish Rule as "Anyone in the Party" and in a Mimic room, Kill 1 Mimic and do not finish it. Instead, use Taunt and it will count towards attracting multiple enemies if there are at least 3 mimics dormant nearby.
  • Since Taunt's duration is longer than its cooldown at high ranks, and an enemy cannot have Taunt refreshed, you may need to wait for the effects to wear off before re-applying.

Novice Rank

  • AP: -
  • Effects: Monsters can be lured
Method Exp. Count Total
See Obtaining the Skill. 100.00 1 100.00

Rank F

  • AP: 3
  • Stat Improvement: Str and Stamina +1 (+1 Total)
  • Effects: Stronger monsters can be lured for a longer duration.
Method Exp. Count Total
Try to use the skill. 5.00 30 150.00
Successfully attract an enemy. 5.00 30 150.00

Rank E

  • AP: 4
  • Stat Improvement: Str and Stamina +1 (+2 Total)
  • Effects: Stronger monsters can be lured for a longer duration.
Method Exp. Count Total
Try to use the skill. 2.00 200 400.00
Successfully attract an enemy. 3.00 50 150.00

Rank D

  • AP: 5
  • Stat Improvement: Str and Stamina +1 (+3 Total)
  • Effects: Stronger monsters can be lured for a longer duration.
Method Exp. Count Total
Try to use the skill. 1.00 150 150.00
Successfully attract an enemy. 2.00 150 300.00
Successfully attract a Strong-level enemy. 5.00 15 75.00

Rank C

  • AP: 6
  • Stat Improvement: Str and Stamina +1 (+4 Total)
  • Effects: Stronger monsters can be lured for a longer duration.
Method Exp. Count Total
Try to use the skill. 0.50 300 150.00
Successfully attract an enemy. 1.00 150 150.00
Successfully attract a Strong-level enemy. 3.00 20 60.00

Rank B

  • AP: 7
  • Stat Improvement: Str and Stamina +1 (+5 Total)
  • Effects: Stronger monsters can be lured for a longer duration.
Method Exp. Count Total
Try to use the skill. 0.50 200 100.00
Successfully attract an enemy. 0.50 500 250.00
Successfully attract a Strong-level enemy. 2.00 40 80.00

Rank A

  • AP: 8
  • Stat Improvement: Str and Stamina +1 (+6 Total)
  • Effects: Stronger monsters can be lured for a longer duration.
Method Exp. Count Total
Try to use the skill. 0.25 300 75.00
Successfully attract an enemy. 0.25 200 50.00
Successfully attract a Strong-level enemy. 1.00 50 50.00
Successfully attract multiple enemies. 4.00 15 60.00

Rank 9

  • AP: 10
  • Stat Improvement: Str and Stamina +2 (+8 Total)
  • Effects: Stronger monsters can be lured for a longer duration.
Method Exp. Count Total
Try to use the skill. 0.20 500 100.00
Successfully attract an enemy. 0.20 300 60.00
Successfully attract a Strong-level enemy. 0.50 150 75.00
Successfully attract multiple enemies. 2.00 50 100.00

Rank 8

  • AP: 10
  • Stat Improvement: Str and Stamina +1 (+9 Total)
  • Effects: Stronger monsters can be lured for a longer duration.
Method Exp. Count Total
Try to use the skill. 0.10 500 50.00
Successfully attract an enemy. 0.10 300 30.00
Successfully attract a Strong-level enemy. 0.25 150 37.50
Successfully attract an Awful-level enemy. 4.00 10 40.00
Successfully attract multiple enemies. 1.00 50 50.00

Rank 7

  • AP: 10
  • Stat Improvement: Str and Stamina +1 (+10 Total)
  • Effects: Stronger monsters can be lured for a longer duration.
Method Exp. Count Total
Try to use the skill. 0.10 500 50.00
Successfully attract an enemy. 0.10 300 30.00
Successfully attract a Strong-level enemy. 0.20 200 40.00
Successfully attract an Awful-level enemy. 2.00 15 30.00
Successfully attract multiple enemies. 0.50 100 50.00

Rank 6

  • AP: 12
  • Stat Improvement: Str and Stamina +2 (+12 Total)
  • Effects: Stronger monsters can be lured for a longer duration.
Method Exp. Count Total
Try to use the skill. 0.05 800 40.00
Successfully attract an enemy. 0.05 300 15.00
Successfully attract a Strong-level enemy. 0.10 100 10.00
Successfully attract an Awful-level enemy. 1.00 50 50.00
Successfully attract multiple enemies. 0.25 100 25.00

Rank 5

  • AP: 14
  • Stat Improvement: Str and Stamina +3 (+15 Total)
  • Effects: Stronger monsters can be lured for a longer duration, Increased Range.
Method Exp. Count Total
Try to use the skill. 0.025 1000 25.00
Successfully attract an enemy. 0.025 500 12.50
Successfully attract a Strong-level enemy. 0.05 200 10.00
Successfully attract an Awful-level enemy. 0.50 60 30.00
Successfully attract a Boss-level enemy. 4.00 15 60.00
Successfully attract multiple enemies. 0.25 200 50.00

Rank 4

  • AP: 16
  • Stat Improvement: Str and Stamina +2 (+17 Total)
  • Effects: Stronger monsters can be lured for a longer duration.
Method Exp. Count Total
Try to use the skill. 0.025 1500 37.50
Successfully attract an enemy. 0.025 400 10.00
Successfully attract a Strong-level enemy. 0.05 200 10.00
Successfully attract an Awful-level enemy. 0.40 40 16.00
Successfully attract a Boss-level enemy. 3.00 20 60.00
Successfully attract multiple enemies. 0.25 200 50.00

Rank 3

  • AP: 18
  • Stat Improvement: Str and Stamina +2 (+19 Total)
  • Effects: Stronger monsters can be lured for a longer duration.
Method Exp. Count Total
Try to use the skill. 0.02 2000 40.00
Successfully attract an enemy. 0.02 600 12.00
Successfully attract a Strong-level enemy. 0.05 400 20.00
Successfully attract an Awful-level enemy. 0.30 50 15.00
Successfully attract a Boss-level enemy. 2.00 25 50.00
Successfully attract multiple enemies. 0.20 200 40.00

Rank 2

  • AP: 20
  • Stat Improvement: Str and Stamina +2 (+21 Total)
  • Effects: Stronger monsters can be lured for a longer duration.
Method Exp. Count Total
Try to use the skill. 0.02 2000 40.00
Successfully attract an enemy. 0.02 500 10.00
Successfully attract a Strong-level enemy. 0.04 300 12.00
Successfully attract an Awful-level enemy. 0.25 100 25.00
Successfully attract a Boss-level enemy. 1.00 40 40.00
Successfully attract multiple enemies. 0.15 200 30.00

Rank 1

  • AP: 25
  • Stat Improvement: Str and Stamina +3 (+24 Total)
  • Effects: Stronger monsters can be lured for a longer duration, Increased Range.
Method Exp. Count Total
Try to use the skill. 0.02 2000 40.00
Successfully attract an enemy. 0.015 1000 15.00
Successfully attract a Strong-level enemy. 0.03 400 12.00
Successfully attract an Awful-level enemy. 0.20 200 40.00
Successfully attract a Boss-level enemy. 1.00 30 30.00
Successfully attract multiple enemies. 0.12 400 48.00

Master Title

the Master of Taunt

  • Stamina +30
  • Taunt a Stronger Enemy
  • Dex -10
  • Int -20

Trivia

Related Enchants

Name Type, Rank Enchants Onto Effect(s) Comes On/From
Duke
Personalize[1]
Prefix, 4 Weapons
When Blunt Mastery is Rank 6 or higher Attack Speed +1~3
When Taunt is Rank 6 or higher Luck +15
When Axe Mastery is Rank 6 or higher Max HP +15
When Sword Mastery is Rank 6 or higher Strength +20~30
Broadsword (Auction), Exclusive Enchant Scroll (Alban Knights Training Grounds C Rank)
Titanic Prefix, 8 Two-handed Axes
When Taunt is Rank 9 or higher Strength +25
When Wind Guard is Rank 5 or higher Strength +30
Intelligence -50
Enchant Scroll (Ciar Advanced Hardmode Reward), Lute (Alby Advanced Hardmode Reward)


  1. Note: Once an item is personalized by an enchant, the personalization is permanent, even if the personalizing enchant is later overwritten by another enchant.