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Master of Corrib Cabin

From Mabinogi World Wiki

Description

Journal-Lord-CorribCabin.png Defeat all the bandits that stand between you and the Outlaws.
  • Find the Bandits and Outlaws hiding in Corrib Valley, and defeat all Bandits that spawn as you chase down the Outlaws.
    • These Bandits are significantly more powerful than those found while Commercing. They Multi-Aggro anything within range, often all targeting the first person to step within their aggro radius. However, their aggro range is relatively small, and they do not chase players very far.
  • Certain waves must be triggered by approaching an NPC.
    • The Outlaws are also present as NPCs during certain waves, and cannot be attacked.
  • After the 7/8th(Need Confirmation) Wave, a short cutscene will occur in which a Wagon will flee the area, and all players will be teleported to a set point.
    • You do not need to protect this Wagon.
  • The Boss will begin the moment the final wave is defeated.
    • "No-Face" Nelson will load Final Hit and approach from the western path, often from off-screen. Be cautious of his Caladbolg.

Mission Information

  • Quest Board Location: Tara
  • Party Size: 1-2
  • Time Limit: 60 minutes
  • Mission Details: Those bandits along the trade route have built a cabin in Corrib Valley and have been harrying the supply caravans en route to Taillteann. Our own troops are tied up elsewhere at the moment. Would you be willing to lend a hand? - Padan
  • Info: Defeat the bandits in Corrib Valley.
  • Requirements: One Master Talent and a Lord Pass for each member of the party.

Map

Monsters

Waves 1, 4, and 6 activate upon approaching NPCs.
Waves 3 and 4 can be active simultaneously, if the player approaches "Stinky" Berkkus.

Rewards

  • Experience: 196,000
  • Gold: 34,000

Trivia