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Wire Pull

From Mabinogi World Wiki

Description

Wire Pull.png Uses the threads of your Control Bar to pull an enemy to you. It's useful for separating an enemy from the herd or pulling it away from an ally.

Details

  • Requires a Control Bars to use.
  • Attempting to use Wire Pull while controlling a marionette will disconnect the marionette first.
  • Attaches strings onto the enemy and pulls them toward the player.
    • Wire Pull will pull the target in at half the range of the skill's rank, making it possible to pull the target behind the player at close ranges.
  • The enemy is not hindered in any way as the strings encompass them, leaving the user vulnerable to attack. It also takes about a full second for the pull to trigger.
  • If the enemy moves out of range or hides behind an obstacle while attempting to snare them, the enemy will not be affected and the cooldown will take effect.
  • Ignores Defense, Counterattack, Lance Counter, and Combo: Counter Punch.
  • Does not inflict wounds.
  • In addition to loading the skill, the pull uses miniscule stamina.
  • You cannot interact with props while the skill is loaded.

Summary

Rank N F E D C B A 9 8 7 6 5 4 3 2 1
Required AP - 1 2 3 4 5 6 9 10 11 12 15 16 17 18 25
Required AP (Total) - 1 3 6 10 15 21 30 40 51 63 78 94 111 129 154
Additional Stamina - +1 - +1 - +1 - +1
Additional Stamina (Total) - +1 +2 +3 +4 +5 +6 +7 8 +9 +10 +11 +12
Additional Dex - +1 - +1 - +1 - +1
Additional Dex (Total) - +1 +2 +3 +4
Damage (%) 60 70 80 90 100 110 120 140 150 160 170 190 200 210 220 250
Range 800 1000 1100 1200 1300
Load Time [sec] 0
Cooldown [sec] 5
Stamina Use 3
Skill CP (Total) 0 5 10 15 20 25 30 40 50 60 70 90 110 130 150 180
Stat CP (Total) 0.0 0.5 1.0 1.5 1.6 2.1 2.6 2.7 3.2 3.7 4.2 4.3 4.8 5.3 5.8 6.4

Obtaining the Skill

Memory Book

Rewarded for clearing The Saga: Iria II and speaking to Blaanid during Clear Storyline Chapter 5 in the Fourth Memoir.

  • The skill will have training requirements up to Rank 9 completed.

Other Methods

Or,

Training Method

Novice Rank

  • AP: -
  • Skill Improvement:
    • Damage 60%
    • Range 8m
  • Effects: Wraps the enemy in puppet wires and pulls it towards you. The thread gives the target deep cuts.
Method Count Exp Total
Use the skill successfully.1010100


Rank F

  • AP: 1
  • Stat Improvement: Stamina +1
  • Skill Improvement:
    • Damage 70%
    • Range 10m
  • Effects: Wraps the enemy in puppet wires and pulls it towards you. The thread gives the target deep cuts.
Method Count Exp Total
Use the skill successfully.503150


Rank E

  • AP: 2
  • Stat Improvement: Stamina +1
  • Skill Improvement:
    • Damage 80%
    • Range 10m
  • Effects: Wraps the enemy in puppet wires and pulls it towards you. The thread gives the target deep cuts.
Method Count Exp Total
Use the skill successfully.1001.5150


Rank D

  • AP: 3
  • Stat Improvement: Stamina +1
  • Skill Improvement:
    • Damage 90%
    • Range 10m
  • Effects: Wraps the enemy in puppet wires and pulls it towards you. The thread gives the target deep cuts.
Method Count Exp Total
Use the skill successfully.1001100
Perform a finishing blow with Wire Pull.10550


Rank C

  • AP: 4
  • Stat Improvement: Dexterity +1
  • Skill Improvement:
    • Damage 100%
    • Range 10m
  • Effects: Wraps the enemy in puppet wires and pulls it towards you. The thread gives the target deep cuts.
Method Count Exp Total
Use the skill successfully.1500.8120
Perform a finishing blow with Wire Pull.201.530


Rank B

  • AP: 5
  • Stat Improvement: Stamina +1
  • Skill Improvement:
    • Damage 110%
    • Range 10m
  • Effects: Wraps the enemy in puppet wires and pulls it towards you. The thread gives the target deep cuts.
Method Count Exp Total
Use the skill successfully.1500.690
Perform a finishing blow with Wire Pull.30130
Get a Critical Hit with Wire Pull.10330


Rank A

  • AP: 6
  • Stat Improvement: Stamina +1
  • Skill Improvement:
    • Damage 120%
    • Range 10m
  • Effects: Wraps the enemy in puppet wires and pulls it towards you. The thread gives the target deep cuts.
Method Count Exp Total
Use the skill successfully.2000.480
Perform a finishing blow with Wire Pull.400.832
Get a Critical Hit with Wire Pull.20240


Rank 9

  • AP: 9
  • Stat Improvement: Dexterity +1
  • Skill Improvement:
    • Damage 140%
    • Range 11m
  • Effects: Wraps the enemy in puppet wires and pulls it towards you. The thread gives the target deep cuts.
Method Count Exp Total
Use the skill successfully.3000.390
Perform a finishing blow with Wire Pull.500.630
Get a Critical Hit with Wire Pull.30130


Rank 8

  • AP: 10
  • Stat Improvement: Stamina +1
  • Skill Improvement:
    • Damage 150%
    • Range 11m
  • Effects: Wraps the enemy in puppet wires and pulls it towards you. The thread gives the target deep cuts.
Method Count Exp Total
Use the skill successfully.4000.280
Perform a finishing blow with Wire Pull.700.535
Get a Critical Hit with Wire Pull.500.735


Rank 7

  • AP: 11
  • Stat Improvement: Stamina +1
  • Skill Improvement:
    • Damage 160%
    • Range 11m
  • Effects: Wraps the enemy in puppet wires and pulls it towards you. The thread gives the target deep cuts.
Method Count Exp Total
Use the skill successfully.5000.1575
Perform a finishing blow with Wire Pull.1000.440
Get a Critical Hit with Wire Pull.700.535


Rank 6

  • AP: 12
  • Stat Improvement: Stamina +1
  • Skill Improvement:
    • Damage 170%
    • Range 11m
  • Effects: Wraps the enemy in puppet wires and pulls it towards you. The thread gives the target deep cuts.
Method Count Exp Total
Use the skill successfully.7000.1284
Perform a finishing blow with Wire Pull.1400.2535
Get a Critical Hit with Wire Pull.1000.330


Rank 5

  • AP: 15
  • Stat Improvement: Dexterity +1
  • Skill Improvement:
    • Damage 190%
    • Range 12m
  • Effects: Wraps the enemy in puppet wires and pulls it towards you. The thread gives the target deep cuts.
Method Count Exp Total
Use the skill successfully.10000.0880
Perform a finishing blow with Wire Pull.2000.1734
Get a Critical Hit with Wire Pull.1500.2436


Rank 4

  • AP: 16
  • Stat Improvement: Stamina +1
  • Skill Improvement:
    • Damage 200%
    • Range 12m
  • Effects: Wraps the enemy in puppet wires and pulls it towards you. The thread gives the target deep cuts.
Method Count Exp Total
Use the skill successfully.12000.0784
Perform a finishing blow with Wire Pull.3000.1236
Get a Critical Hit with Wire Pull.2000.1530


Rank 3

  • AP: 17
  • Stat Improvement: Stamina +1
  • Skill Improvement:
    • Damage 210%
    • Range 12m
  • Effects: Wraps the enemy in puppet wires and pulls it towards you. The thread gives the target deep cuts.
Method Count Exp Total
Use the skill successfully.15000.0575
Perform a finishing blow with Wire Pull.5000.0840
Get a Critical Hit with Wire Pull.3000.1236


Rank 2

  • AP: 18
  • Stat Improvement: Stamina +1
  • Skill Improvement:
    • Damage 220%
    • Range 12m
  • Effects: Wraps the enemy in puppet wires and pulls it towards you. The thread gives the target deep cuts.
Method Count Exp Total
Use the skill successfully.17000.0468
Perform a finishing blow with Wire Pull.7000.0642
Get a Critical Hit with Wire Pull.4000.140


Rank 1

  • AP: 25
  • Stat Improvement: Dexterity +1
  • Skill Improvement:
    • Damage 250%
    • Range 13m
  • Effects: Wraps the enemy in puppet wires and pulls it towards you. The thread gives the target deep cuts.
Method Count Exp Total
Use the skill successfully.20000.0360
Perform a finishing blow with Wire Pull.10000.0550
Get a Critical Hit with Wire Pull.5000.0840


Master Title

the Master of Wire Pull

  • Stamina +10
  • Strength +10
  • Dexterity +8

Related Enchants

Name Type, Rank Enchants Onto Effect(s) Comes On/From
Allegory
Personalize[1]
Prefix, 5 Headgear
When Wire Pull is Rank 1 or higher Critical +7%
When Act 4: Rising Action is Rank 1 or higher Marionette Max Damage +10~15
When Puppet's Snare is Rank 1 or higher Max Damage +10
Will -10~30
x2 Repair Cost
Curtain Call Prefix, 8 Control Bars
When Puppet's Snare is Rank 3 or higher Marionette Critical +7%
When Act 7: Climactic Crash is Rank 1 or higher Marionette Max Damage +20~30
When Wire Pull is Rank 3 or higher Marionette Max HP +100
When Control Marionette is Rank 1 or higher Marionette Min Damage +15~30
Shadow Realm Champion (Hardmode/Elite)


  1. Note: Once an item is personalized by an enchant, the personalization is permanent, even if the personalizing enchant is later overwritten by another enchant.