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Enchant
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- For enchants by enchant ranks, see Category:Enchants.
Description
Enchant refers to imbuing magic effects on an item. It is a tragedy to see an expensive scroll turn to dust after a failed attempt at enchanting an item. You can learn this Enchant skill and use the Magic Powder as a catalyst in place of scrolls. Use this skill while holding the Magic Powder in the right hand and the Enchant Scroll in the left. Even if your attempt fails, you will not lose the scroll. |
Details
- The Enchant skill allows you to imbue items with magical effects, and can only be used by placing a Magic Powder in the right hand and an Enchant Scroll in the left.
- Magic Powder can be bought from NPCs or obtained through a number of different methods. See the Magic Powders List.
- Most equipment and weapons can be enchanted with Prefix and Suffix enchantments, but only one of each. For example, enchanting a Prefix onto an item that already has a Prefix will replace it.
- An Enchant Scroll will vanish upon success, with its effects transferred to the item. Upon failure, the scroll will lose Durability. An Enchant Scroll used without Magic Powder will vanish even if enchantment fails.
- Lost durability on Enchant Scrolls cannot be restored. Once it reaches 0%, the scroll becomes useless. A higher Enchant skill rank will reduce a scroll's durability by a smaller amount upon failure.
- If enchantment fails, there is also a chance that the target item may lose durability at Scroll Ranks F-A, and will lose durability at Ranks 9-7. Failure at Rank 6 and above will cause the target item to enter the (Unable to enchant) state, where it can no longer be enchanted.
- This state can be repaired at Stewart.
- This requires one Enchant Recovery Essence, obtaining one of these is a very time-consuming and expensive process.
- Using an Enchant Scroll of Rank 5 or higher requires an Enchant Skill Rank of 5 or higher.
- An Elemental enchantment can also be added along with a Prefix and Suffix enchantment. However, an Elemental enchantment does not use the Enchant skill, and can only be applied by using an elemental.
Enchant Burning
- It is possible to extract the enchantments from an item by Enchant Burning it in a Campfire. In order to do this, you must have a Mana Herb and a Holy Water of Lymilark in your inventory. Pick up the item you wish to burn, hover it in the campfire until you see the burn symbol. Click the burn symbol and select "Enchanter's Burn." The item will be destroyed, resulting in experience points. You will have a chance to receive a Magic Powder, and a chance to receive one or two equivalent Enchant Scrolls.
- Enchant Burning success rate is dependent only upon:
- Enchant Rank,
- The rank of the Campfire in which the target item is being burnt,
- The grade of the wood (with Finest providing the highest success rate) used in the Campfire.
- The success rate is applied independently to Prefix and Suffix Enchants on items. Therefore, if a burned item has both a Prefix and a Suffix Enchant, it is possible to receive only one Enchant Scroll, instead of both the Prefix and Suffix.
- Please keep in mind that the Thursday (Lughnasadh) bonus to Enchant success rates does not apply to Enchant burning; it only applies to the enchanting of items.
Entrusting Enchants
- You can use Entrust to request another player in the same party to do the Enchanting instead.
- Entrusting requires at least Blessed Magic Powder. See Magic Powders List.
- The Magic Powder must be inside the entrustor's inventory, or equipped to the right-hand (weapon) slot. The Magic Powder cannot be inside a bag. The Enchant Scroll, however, can be inside a bag, and entrusting will still be possible.
- Unlike the process for entrusting burns, the trustee can have a lower rank of Enchant than the entrustor.
- The process for entrusting Enchants is as follows:
- The player with the Enchant Scroll must right-click the Enchant Scroll and select "Entrust Enchant."
- A list of party members will appear. Select the desired trustee and click OK.
- The Enchant entrusting interface will appear. Click and drop the Enchant Scroll and the desired target item into the designated slots near the top of the window, and select "Request."
- If the trustee is unable to accept the Enchant request at this point, try taking the Enchant Scroll and target item out of the window, and placing them back in the opposite order they were inserted the first time.
- If the trustee has 0 mana, the trade will be cancelled without further remark when the trustee clicks 'Enchant.'
- Once the trustee clicks "Enchant," simply wait for the Enchanting process to end.
Entrusting Burns
- A player can entrust the burning of an enchanted item to another player (trustee) with a higher Enchant skill rank.
- In order to do this, the following is required:
- Both players must be in the same party.
- Both players must be near a Campfire.
- The player with the item to be burned must also have a Sunlight Herb and a Holy Water of Lymilark in their inventory. These items are not given (traded) to the trustee.
- Please note that a Sunlight Herb is used for entrusting burns. Mana Herbs are used for performing one's own burns (not entrusting).
- The process for entrusting burns is as follows:
- The item to be burned is dragged onto the Campfire like normal.
- "Entrust Burn" is selected in the dialog window that appears. A list of party members will appear from which the trustee (the player who will be doing the burning) is chosen.
- After the trustee accepts the request to burn the item, a new dialog window will appear. The item to be burned, the Sunlight Herb and the Holy Water of Lymilark are placed into the appropriate slots. Do not place the items in the inventory slots below the designated slots for the Herb and Holy Water. This will not count towards the requirement.
- When OK is clicked, the item will be burned, and the Sunlight Herb and the Holy Water of Lymilark will be consumed.
- Note that even if a trustee has Rank 1 Enchant, this will not guarantee that any Enchant Scroll will be received, but does indicate that he/she have the highest chance of successfully obtaining any. However, Magic Powder will always be extracted from the item at Rank 1.
Summary
Rank | F | E | D | C | B | A | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Required AP | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 12 | 14 | 16 | 18 | 20 |
Required AP (Total) | 1 | 3 | 6 | 10 | 15 | 21 | 28 | 36 | 45 | 55 | 67 | 81 | 97 | 115 | 135 |
Additional Int | +1 | ||||||||||||||
Additional Int (Total) | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | +14 | +15 |
Additional Dex | +1 | ||||||||||||||
Additional Dex (Total) | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | +14 | +15 |
Burning Success Rate (%) | 25 | 27 | 29 | 31 | 33 | 35 | 40 | 43 | 46 | 50 | 55 | 60 | 65 | 70 | 75 |
Chance of Magic Powder | 50 | 53 | 56 | 60 | 63 | 66 | 70 | 73 | 76 | 80 | 83 | 86 | 90 | 95 | 100 |
Enchanting Mana Use | 6 | ||||||||||||||
Enchant Scroll Durability Reduction Upon Failure (%)[1] |
70 | 60 | 50 | 40 | 35 | 30 | 22 | 20 | 18 | 15 | 12 | 10 | 8 | 7 | 5 |
Added Stat CP[2] | 0.3 | 0.6 | 0.9 | 1.2 | 1.5 | 1.8 | 2.1 | 2.4 | 2.7 | 3.0 | 3.3 | 3.6 | 3.9 | 4.2 | 4.5 |
- ↑ Refers to the decrease in an enchant scroll's durability when use of the Enchant skill fails.
- ↑ Enchant does not add to Skill Combat Power.
Enchanting
- Enchanting uses 6 Mana per use.
- In order to enchant an item, it must have at least 1 Durability.
- Enchant rank has no effect on the success rate. Intelligence stops affecting success at 200.
- Success rate is capped at 90%
- Blessed Magic Powder gives the same success rate as Magic Powder, but allows the ability to entrust.
- Elite Magic Powder, Elven Magic Powder, Ancient Magic Powder, Notorious Magic Powder, Divine Magic Powder, and the Lughnasadh daily effect (Thursday) add a bonus to the enchanter's base success rate.
- Durability Loss is the decrease in the durability of the target item when the enchantment fails, which can only be restored with a Golden Hammer of Durability or Platinum Hammer of Durability. Be aware that these items are hard to obtain and expensive, use of these to reduce the Durability Loss of a failed enchant is not recommended.
- Loss of Durability or destruction of an item due to a failed enchantment can be stopped using an Enchant Protection Potion, which can be bought for 7,900 NX in the Item Shop.
Success Rate
The formula for success rate is ((Intelligence - 25) / 350 + 1 + (Powder Bonus) + (Thursday Bonus) + (Event Bonus)) * (Base Success Rate)
- The maximum Intelligence used for the formula is 200.
- Powder Bonuses are as follows:
- 0.00 for Magic Powder and Blessed Magic Powder
- 0.05 for Elite Magic Powder
- 0.10 for Elven Magic Powder
- 0.50 for Ancient Magic Powder
- 0.60 for Notorious Magic Powder and Divine Magic Powder
- Thursday Bonus is 0.1 on Thursdays and 0 otherwise.
- Event Bonus is the bonus percentage converted to a decimal (e.g. 20% is 0.2), otherwise 0 if no enchant event is running.
- The Base Success Rate of an enchant is a constant determined by the rank of the scroll.
F | E | D | C | B | A | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
75 | 70 | 65 | 60 | 55 | 50 | 35 | 33 | 30 | 27 | 22 | 16 | 11 | 7 | 5 |
- If using the Enchant Helper event NPC for an entrust, the following changes occur:
- Intelligence is always calculated as the max (200).
- Thursday's bonus is ignored.
- The final success rate has a flat +10% added to it.
- The displayed success rate in-game is subject to rounding error. It is unknown whether or not the server suffers equivalent rounding error.
enchantSuccess:min(90, floor(((int - 25) / 350 + 1 + (powder / 100) + thursday) * scrollRank)) enchantHelperSuccess:min(90, (floor((0.5 + 1 + (powder / 100)) * scrollRank))+10)
Success rate Calculator | |||||
---|---|---|---|---|---|
Int | Powder | Scroll Rank | Success Rate | Thursday Success Rate | Enchant Helper (NPC) Success Rate |
name=int;default=200;min=0;max=200 | name=powder;list=Normal:0,Blessed:0,Elite:5,Elven:10,Ancient:50,Notorious:60,Divine:60;default=5 | name=scrollRank;list=F:75,E:70,D:65,C:60,B:55,A:50,9:35,8:33,7:30,6:27,5:22,4:16,3:11,2:7,1:5;default= | formula=enchantSuccess;thursday:0 | formula=enchantSuccess;thursday:0.1 | formula=enchantHelperSuccess; |
Success Rate (200+ Int) | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Scroll Rank | F | E | D | C | B | A | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
Magic Powder/Blessed Magic Powder | 90% | 90% | 90% | 90% | 82% | 75% | 52% | 49% | 45% | 40% | 33% | 24% | 16% | 10% | 7% |
Elite Magic Powder | 90% | 90% | 90% | 90% | 85% | 77% | 54% | 51% | 46% | 41% | 34% | 24% | 17% | 10% | 7% |
Elven Magic Powder | 90% | 90% | 90% | 90% | 88% | 80% | 56% | 52% | 48% | 43% | 35% | 25% | 17% | 11% | 8% |
Ancient Magic Powder | 90% | 90% | 90% | 90% | 90% | 90% | 70% | 66% | 60% | 54% | 44% | 32% | 22% | 14% | 10% |
Notorious Magic Powder/Divine Magic Powder | 90% | 90% | 90% | 90% | 90% | 90% | 73% | 69% | 62% | 56% | 46% | 33% | 23% | 14% | 10% |
THURSDAY Success Rate (200+ Int) | |||||||||||||||
Scroll Rank | F | E | D | C | B | A | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
Magic Powder/Blessed Magic Powder | 90% | 90% | 90% | 90% | 88% | 80% | 56% | 52% | 48% | 43% | 35% | 25% | 17% | 10% | 8% |
Elite Magic Powder | 90% | 90% | 90% | 90% | 90% | 82% | 57% | 54% | 49% | 44% | 36% | 26% | 18% | 11% | 8% |
Elven Magic Powder | 90% | 90% | 90% | 90% | 90% | 85% | 59% | 56% | 51% | 45% | 37% | 27% | 18% | 11% | 8% |
Ancient Magic Powder | 90% | 90% | 90% | 90% | 90% | 90% | 73% | 69% | 62% | 56% | 46% | 33% | 23% | 14% | 10% |
Notorious Magic Powder/Divine Magic Powder | 90% | 90% | 90% | 90% | 90% | 90% | 76% | 72% | 65% | 59% | 48% | 35% | 24% | 15% | 10% |
Item Durability Loss | |||||||||||||||
Scroll Rank | F | E | D | C | B | A | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
Durability Loss on Fail | 0~1 | 0~2 | 0~2 | 0~3 | 0~3 | 0~4 | 1~6 | 2~7 | 2~8 | Item becomes unable to be enchanted | |||||
Durability Loss on Huge Fail | 0~2 | 0~4 | 0~4 | 0~6 | 0~7 | 0~8 | 1~10 | 2~12 | 2~14 |
Burning
- Intelligence has no effect on success rate.
- Players can influence the success rate of enchant extraction by burning enchants on Campfires built by players with at least Rank B Campfire.
- The quality of wood used to build the fire has an additional effect on the enchant extraction rate.
- Higher grade firewood can be created using the Carpentry skill.
Rank | F | E | D | C | B | A | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base Success Rate (%) | 25 | 27 | 29 | 31 | 33 | 35 | 40 | 43 | 46 | 50 | 55 | 60 | 65 | 70 | 75 |
Firewood (Rank 8 Campfire) | 38 | 39 | 40 | 41 | 42 | 47 | 49 | 50 | 53 | 57 | 61 | 66 | 71 | 76 | |
Average Grade Firewood (Rank 8 Campfire) | ? | 46 | 51 | 53 | 56 | 60 | 63 | 68 | 73 | 78 | |||||
Fine Grade Firewood (Rank 8 Campfire) | ? | 49 | 50 | 54 | 55 | 56 | 59 | 62 | 66 | 70 | 75 | 79 | |||
Finest Grade Firewood (Rank 8 Campfire) | ? | 53 | 54 | 58 | 58 | 61 | 62 | 65 | 68 | 72 | 76 | 81 | |||
Special Firewood (Rank 1 Campfire) | ? | 88 |
Obtaining the Skill
- Learned automatically upon equipping a magic powder.
Training Method
Tips
- Passive enchantment (without activating the Enchant skill and using a Magic Powder) will not fulfill any of the Enchant skill's training methods.
- Generating a "great success" is completely random. A player's Enchant skill rank and an Enchant Scroll's rank have no bearing on this.
- Enchanting pages into the collection books for Fireball, Arrow Revolver, and Shock count towards training the skill. Since it is not possible to fail using these pages, the only result generated will be a "success."
- As with an Enchant Scroll, to generate an Enchant skill training "success," a page must be equipped on the left hand, with a Magic Powder on the right. Passive enchantment can be used to add pages to their respective collection books, but this will not generate a "success."
- An easy way to train the skill is to run Alby or Ciar Beginner dungeons, and use the Enchant Scrolls obtained as rewards from the end room chests. Fishing on the Fishing Boat will also get you low rank enchants fairly easily, although this process is quite time consuming.
- Pets with area-of-effect damage skills that trigger upon summoning can be used to clear Alby extremely quickly, and facilitate Enchant Scroll farming. Examples of such pets are: Flame Horses, Pegasi, Dragons, and Scooters.
- Another good method is the shadow mission Enemy Behind on basic level. It can be completed in a short amount of time and beginner enchant scrolls do count towards training if used with Magic Powder. Furthermore, An additional enchant scroll (Either Rank B Delicate or Rank 9 Difficult) can also be obtained from the end chest, thus it is possible to get two scrolls per run making training that much quicker.
- In addition, since all players will receive a beginner enchant scroll upon clearing a basic level mission, having multiple people assist you in the missions can both speed up the clear time of the mission, and yield more enchants per run.
- Another method is to use Enchant Burning on items with low value enchants (such as a Gathering Knife with a Hamster Hunter's Prefix, which is a monster drop from Goblins), use the Enchant Scroll received on a cheap item (such as another Gathering Knife), and repeat until the Enchant Burning of an item fails.
- However, this method is inefficient due to the costs of a Mana Herb and a Holy Water of Lymilark per attempt, so it is best to only use this method when you need to successfully use Enchant Burning (such as in the training methods for the Enchant skill ranks F to 8).
- The player also can use Adventurer Seals to buy Skill Training Seals from the Seal Merchant in order to train Enchant. It costs 470 Adventurer Seals per rank (assuming that no training has been done in that rank), so it is advised to gather all the Adventurer Seals each day on every character and transfer them to the Enchant character through the Bank in order to train that rank faster, and to only use the Seals on hard to train ranks.
Novice Rank
- AP: -
- Effects: None
Method | Exp. | Count | Total |
---|---|---|---|
Equip a Magic Powder. | 100.00 | 1 | 100.00 |
Rank F
- AP: 1
- Stat Improvement: Int +1, Dex +1
- Effects: Enchant Burn success rate 25%; Scrolls reduced 70% upon failure.
Method | Exp. | Count | Total |
---|---|---|---|
Use the Skill Successfully. | 100.00 | 1 | 100.00 |
Get a very good result. | 100.00 | 1 | 100.00 |
Fail at using the skill. | 80.00 | 1 | 80.00 |
Get a very bad result. | 40.00 | 1 | 40.00 |
Extract an Enchant Scroll from an item. | 100.00 | 1 | 100.00 |
Extract Magic Powder from an item. | 100.00 | 1 | 100.00 |
Rank E
- AP: 2
- Stat Improvement: Int +1, Dex +1
- Effects: Enchant Burn success rate 27%; Scrolls reduced 60% upon failure.
Method | Exp. | Count | Total |
---|---|---|---|
Use the Skill Successfully. | 80.00 | 1 | 80.00 |
Get a very good result. | 100.00 | 1 | 100.00 |
Fail at using the skill. | 40.00 | 1 | 40.00 |
Get a very bad result. | 40.00 | 1 | 40.00 |
Extract an Enchant Scroll from an item. | 100.00 | 1 | 100.00 |
Extract Magic Powder from an item. | 100.00 | 1 | 100.00 |
Rank D
- AP: 3
- Stat Improvement: Int +1, Dex +1
- Effects: Enchant Burn success rate 29%; Scrolls reduced 50% upon failure.
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill. | 64.00 | 2 | 128.00 |
Get a very good result. | 100.00 | 1 | 100.00 |
Fail at using the skill. | 40.00 | 1 | 40.00 |
Extract an Enchant Scroll from an item. | 80.00 | 1 | 80.00 |
Extract Magic Powder from an item. | 80.00 | 1 | 80.00 |
Rank C
- AP: 4
- Stat Improvement: Int +1, Dex +1
- Effects: Enchant Burn success rate 31%; Scrolls reduced 40% upon failure.
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill. | 40.00 | 3 | 120.00 |
Get a very good result. | 80.00 | 1 | 80.00 |
Fail at using the skill. | 16.00 | 1 | 16.00 |
Extract an Enchant Scroll from an item. | 40.00 | 1 | 40.00 |
Extract Magic Powder from an item. | 40.00 | 1 | 40.00 |
Rank B
- AP: 5
- Stat Improvement: Int +1, Dex +1
- Effects: Enchant Burn success rate 33%; Scrolls reduced 35% upon failure.
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill. | 16.00 | 6 | 96.00 |
Get a very good result. | 24.00 | 1 | 24.00 |
Fail at using the skill. | 8.00 | 1 | 8.00 |
Extract an Enchant Scroll from an item. | 40.00 | 1 | 40.00 |
Extract Magic Powder from an item. | 40.00 | 1 | 40.00 |
Rank A
- AP: 6
- Stat Improvement: Int +1, Dex +1
- Effects: Enchant Burn success rate 35%; Scrolls reduced 30% upon failure.
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill. | 8.00 | 13 | 104.00 |
Get a very good result. | 16.00 | 2 | 32.00 |
Fail at using the skill. | 8.00 | 2 | 16.00 |
Extract an Enchant Scroll from an item. | 40.00 | 1 | 40.00 |
Extract Magic Powder from an item. | 40.00 | 1 | 40.00 |
Rank 9
- AP: 7
- Stat Improvement: Int +1, Dex +1
- Effects: Enchant Burn success rate 40%; Scrolls reduced 22% upon failure.
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill. | 20.00 | 13 | 260.00 |
Get a very good result. | 40.00 | 5 | 200.00 |
Fail at using the skill. | 8.00 | 3 | 24.00 |
Extract an Enchant Scroll from an item. | 24.00 | 1 | 24.00 |
Extract Magic Powder from an item. | 24.00 | 1 | 24.00 |
Rank 8
- AP: 8
- Stat Improvement: Int +1, Dex +1
- Effects: Enchant Burn success rate 43%; Scrolls reduced 20% upon failure.
Method | Exp. | Count | Total |
---|---|---|---|
Extract an Enchant Scroll from an item. | 8.00 | 13 | 104.00 |
Extract Magic Powder from an item. | 4.00 | 10 | 40.00 |
Rank 7
- AP: 9
- Stat Improvement: Int +1, Dex +1
- Effects: Enchant Burn success rate 46%; Scrolls reduced 18% upon failure.
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 12.00 | 25 | 300.00 |
Get a very good result. | 28.00 | 8 | 224.00 |
Fail at using the skill. | 8.00 | 3 | 24.00 |
Rank 6
- AP: 10
- Stat Improvement: Int +1, Dex +1
- Effects: Enchant Burn success rate 50%; Scrolls reduced 15% upon failure.
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 12.00 | 25 | 300.00 |
Get a very good result. | 20.00 | 8 | 160.00 |
Fail at using the skill. | 8.00 | 3 | 24.00 |
Rank 5
- AP: 12
- Stat Improvement: Int +1, Dex +1
- Effects: Enchant Burn success rate 55%; Scrolls reduced 12% upon failure. Enchanting with scrolls of rank 5+ enabled.
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 5.60 | 38 | 212.80 |
Get a very good result. | 12.00 | 12 | 144.00 |
Rank 4
- AP: 14
- Stat Improvement: Int +1, Dex +1
- Effects: Enchant Burn success rate 60%; Scrolls reduced 10% upon failure.
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 5.60 | 38 | 212.80 |
Get a very good result. | 12.00 | 19 | 228.00 |
Rank 3
- AP: 16
- Stat Improvement: Int +1, Dex +1
- Effects: Enchant Burn success rate 65%; Scrolls reduced 8% upon failure.
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 2.40 | 75 | 180.00 |
Get a very good result. | 12.00 | 19 | 228.00 |
Rank 2
- AP: 18
- Stat Improvement: Int +1, Dex +1
- Effects: Enchant Burn success rate 70%; Scrolls reduced 7% upon failure.
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 2.40 | 100 | 240.00 |
Get a very good result. | 4.00 | 25 | 100.00 |
Rank 1
- AP: 20
- Stat Improvement: Int +1, Dex +1
- Effects: Enchant Burn success rate 75%; Scrolls reduced 5% upon failure.
Method | Exp. | Count | Total |
---|---|---|---|
Use the skill successfully. | 1.60 | 100 | 160.00 |
Get a very good result. | 2.40 | 25 | 60.00 |
Master Title
the Master of Enchantment
- Mana +20
- Int +20
- Luck +10
- Stamina -10
- Will -10
Related Enchants
Name | Type, Rank | Enchants Onto | Effect(s) | Comes On/From |
---|---|---|---|---|
Flow Personalize[1]
|
Suffix, 8 | Shoes | When Combat Mastery is Rank 9 or higher Max HP +10 When Meditation is Rank 7 or higher Max MP +10 When Enchant is Rank A or higher Max MP +10 When Production Mastery is Rank 9 or higher Max Stamina +10
|
Exclusive Enchant Scroll (Gold Forest Lizard)
|
Healer | Suffix, A | All | When Healing is Rank B or higher Max HP +15 When Healing is Rank B or higher Will +5 When Enchant is Rank C or higher Max Stamina -20
|
Wooden Stick (Young Poison Goblin, Poison Goblin, Shadow Shire Int.), Fluted Short Sword (Barri Basic Reward), Mongo's Wizard Hat (Flying Sword), Counter Gauntlet (Rafting Reward), Solleret Shoes (Giant Lion), Cores' Healer Suit (Desert Dragon, Giant Sandworm), Cores' Healer Dress (Desert Dragon, Giant Sandworm), Ceremonial Dress (Jungle Bear), Wave-patterned Long Boots (No Gloss) (Rabbie Basic Reward), Enchant Scroll (Alby Advanced Hardmode Reward), Tork's Hunter Gloves (Battle for Taillteann I Adv., Defeat the Shadow Wizard Adv., Hard))
|
Prophetic | Suffix, 8 | Weapons | When Enchant is Rank A or higher Intelligence +11 Max MP +8 When Level is 15 or higher Max Stamina -15
|
Advanced Weapon (Edern, Secret Magic/Combat Part-Time Job), Wizard Hat (Fiodh Intermediate Reward), Enchant Scroll (Bundle of Enchant Scrolls)
|
Welcome Personalize[1]
|
Prefix, 5 | Clothing | When Party Healing is Rank 1 or higher Critical +5% When Hail Storm is Rank 5 or higher Intelligence +15~30 When Enchant is Rank 1 or higher Magic Attack +3~5 x2 Repair Cost
|
Exclusive Enchant Scroll (Alby Advanced Hardmode Reward, Ciar Advanced Hardmode Reward, Belvast Hostage Rescue, Awakened Abyssal Lord Adv., Elite, Crom Bás)
|
Trivia
- Before the NEXT: New Beast Update, Enchants above Rank 9 or higher required an Enchant at least one Rank lower on the target item to use the scroll. For more information, see Enchanting Sequences.
- Some Enchants were special and were entirely exempt from this rule.