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Fireball

From Mabinogi World Wiki
For other terms FB may stand for, see FB (disambiguation).
For the Dragon Fireball, see Dragon Fireball.

Description

Fireball.png
If a Firebolt [sic]like a flaming arrow, then a Fireball is like an explosive cannonball. Create an orb of fire by rapidly rotating elemental energies around a focal core. The spell arcs like a heavy cannonball due to the forces of gravity and inertia.

Details

  • Requires a Wand or Staff to use.
  • An intermediate magic spell that focuses massive amounts of Fire Magic into a magic weapon to be released as a large flaming sphere which creates a giant explosion upon impact.
    • This impact will cease all forms of Auto Charge.
  • Fireball can be charged up to 5 times, each charge increasing damage up to a maximum of 6.5 charges worth of damage at 5 charges.
    • At 4 or less charges, Fireball will do its base damage times the number of charges.
  • This skill can be Auto Charged.
  • The user cannot move with Fireball charged unless under the influence of Spellwalk.
    • The user will lose one charge when knocked back.
  • Fireball will not follow the designated target. It will strike the position of the target at the time the Fireball was launched; this means that it is possible for the target to evade the attack.
    • The time from launch-to-impact is one second. The user is free to move and attack once Fireball has been launched.
      • Non-player Fireballs have a two second launch-to-impact duration.
  • Fireball will knock down all monsters within range, even if they have Mana Deflector.
  • Fireball is capable of hitting enemies over Barrier Spikes, regardless of who created them.
  • Similar to Thunder and Ice Spear, Fireball ignores Magic Protection when calculating Critical chance.
  • Between Thunder and Ice Spear, Fireball does the most amount of minimum damage and matches Thunder for maximum damage, but requires a large amount of Mana to charge and has the slowest charge time.
  • The Wand/Staff will lose its Durability at Fireball's initial launching rather than its impact.
  • Every 100 Intelligence decreases Mana Consumption and Casting Time of Fireball by 2%.
    • The Casting Time is calculated as: (Base Casting Time) / [(1 + Int / 5000) * (1 + (Wand Speed Boost)) * (1 + (Vivace Boost)) * (1 + (Magic Weapon Mastery Boost)]
  • Obtaining this skill allows one to make Fireball Crystals via Mana Crystallization.
  • Enabling Mini Effects causes the Fireball and the explosion to become invisible.
  • Prerequisite for learning Meteor Strike (at rank 1).

Summary

Rank N F E D C B A 9 8 7 6 5 4 3 2 1 Dan 1 Dan 2 Dan 3
Required AP - 7 8 9 10 12 15 17 20 25 30 35 40 45 50 60 7 10 15
Required AP (Total) - 7 15 24 34 46 61 78 98 123 153 188 228 273 323 383 390 400 415
Additional Str - +2 -
Additional Str (Total) - +2 +4 +6 +8
Additional Int - +3 +4 +5 -
Additional Int (Total) - +3 +6 +9 +12 +16 +20 +24 +29 +34 +39 +44 +49 +54 +59 +64
Minimum Damage 80 160 240 320 400 560 720 1040 1120 1200 1240 1440 1440 1440 1440 1600
Maximum Damage 240 400 640 800 960 1040 1200 1600 1680 1760 1840 2000 2080 2160 2240 2400 2520 2640 2760
Minimum Magic Attack Modifier 14
Maximum Magic Attack Modifier 21
Mana Use (Human/Elf)* 100 (20 for each charge)**
Mana Use (Giant) 120 (24 for each charge)***
Range 2000
Explosion Radius 800
Base Cast Time [sec] 5 4 3.5 3 2.5 2
Standby Time [sec] 1
Skill CP (Total) 100 120 140 160 180 200 220 240 260 280 300 330 360 400 450 500 550 600 650
Stat CP (Total) - 0.6 1.2 1.8 2.4 3.2 4.0 4.8 5.8 6.8 7.8 8.8 11.8 14.8 17.8 20.8

*Mana costs are affected by Mana usage modifiers and casting speed.
**Requires 25 MP to start casting, but only uses 20 MP per charge.
***Requires 30 MP to start casting, but only uses 24 MP per charge.

Obtaining the Skill

Memory Book

Rewarded for clearing Generation 3: Dark Knight and speaking to Blaanid during Clear Storyline Chapter 1 in the Fourth Memoir.

  • The skill will have training requirements up to Rank 9 completed.

Other Methods

Learn Fireball
How to Get Quest

Talk to Stewart with the Skills Keyword with the Elemental Apprentice title equipped while wielding a Fire Wand.

Briefing In order to learn the Fireball, you'll need to complete the 'Book of Fireball'. Collect pages 1~10 of the 'Book of Fireball' and enchant each page in order. -Stewart-
Objectives
  • Collect all 10 pages of the Book of Fireball and give them to Stewart.
Rewards
  • Obtained Fireball
Additional Information
  • Stewart will provide a 1x2 book, Book on Fireball, to place pages into the book. Be sure to have enough inventory space.
    • Collect pages 1-10 and enchant them into the book. The enchant success rate is 100%.
      • Pages are dropped by monsters at a relatively low rate.
      • Right-clicking a page and using allows adding higher-ranked pages into the book without needing an enchanter.
      • The pages must be enchanted in order. If a previous page is mistakenly enchanted, progress will revert back to that page.
        • For example, a player's book has up to page 5 enchanted, but they mistakenly re-add page 1; the player would then be required to re-add pages 2 and above.
      • Despite being an enchantment item, Fireball pages do not have an expiry timer.
    • The book cannot be traded or stored on pets but can be put in bank.
    • If the player drops the book, a new page-less one can be acquired by giving up the quest and then re-accepting it.
    • The completed book is not a "book" in the sense that it cannot be opened and read.
  • Forfeiting the quest will not remove the book from the player's inventory.
  • Players that have learned the Bolt Mastery skill but do not have the Fusion Bolt skill yet will be unable to obtain this quest, as speaking to Stewart using the Skill keyword will prompt players to start the Fusion Bolt quest, regardless of the title or wand the player has equipped.

List of Pages


Training Method

Novice Rank

  • AP: -
  • Effects: Fireball Damage: 80 - 240
Method Exp. Count Total
Fully charge Fireball. 100.00 1 100.00

Rank F

  • AP: 7
  • Stat Improvement: Int +3
  • Effects: Fireball Damage: 160 - 400
Method Exp. Count Total
Attack an enemy. 24.00 3 72.00
Defeat an enemy. 80.00 1 80.00

Rank E

  • AP: 8
  • Stat Improvement: Int +3
  • Effects: Fireball Damage: 240 - 640
Method Exp. Count Total
Attack an enemy. 24.00 3 72.00
Knock down an enemy. 24.00 3 72.00
Defeat an enemy. 40.00 1 40.00

Rank D

  • AP: 9
  • Stat Improvement: Int +3
  • Effects: Fireball Damage: 320 - 800
Method Exp. Count Total
Attack an enemy. 16.00 4 64
Knock down an enemy. 16.00 4 64
Defeat an enemy. 24.00 3 72
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Rank C

  • AP: 10
  • Stat Improvement: Int +3
  • Effects: Fireball Damage: 400 - 960
Method Exp. Count Total
Attack an enemy. 12.00 5 60.00
Knock down an enemy. 12.00 5 60.00
Defeat an enemy. 16.00 4 64.00

Rank B

  • AP: 12
  • Stat Improvement: Int +4
  • Effects: Fireball Damage: 560 - 1040
Method Exp. Count Total
Attack an enemy. 9.60 7 67.20
Knock down an enemy. 9.60 7 67.20
Defeat an enemy. 16.00 4 64.00

Rank A

  • AP: 15
  • Stat Improvement: Int +4
  • Effects: Fireball Damage: 720 - 1200
Method Exp. Count Total
Knock down an enemy. 4.80 13 62.40
Defeat an enemy. 9.60 7 67.20

Rank 9

  • AP: 17
  • Stat Improvement: Int +4
  • Effects: Fireball Damage: 1040 - 1600
Method Exp. Count Total
Knock down an enemy. 4.80 13 62.40
Defeat an enemy. 9.60 7 67.20

Rank 8

  • AP: 20
  • Stat Improvement: Int +5
  • Effects: Fireball Damage: 1120 - 1680
Method Exp. Count Total
Knock down an enemy. 3.20 19 61.80
Defeat an enemy. 4.80 13 62.40

Rank 7

  • AP: 25
  • Stat Improvement: Int +5
  • Effects: Fireball Damage: 1200 - 1760
Method Exp. Count Total
Knock down an enemy. 3.20 19 60.80
Defeat an enemy. 4.80 13 62.40

Rank 6

  • AP: 30
  • Stat Improvement: Int +5
  • Effects: Fireball Damage: 1240 - 1840
Method Exp. Count Total
Knock down an enemy. 2.40 25 60.00
Defeat an enemy. 3.20 19 60.80

Rank 5

  • AP: 35
  • Stat Improvement: Int +5
  • Effects: Fireball Damage: 1440 - 2000
Method Exp. Count Total
Knock down an enemy. 1.60 38 60.80
Defeat an enemy. 2.40 25 60.00

Rank 4

  • AP: 40
  • Stat Improvement: Int +5, Str +2
  • Effects: Fireball Damage: 1440 - 2080
Method Exp. Count Total
Knock down an enemy. 1.60 38 60.80
Defeat an enemy. 2.40 25 60.00

Rank 3

  • AP: 45
  • Stat Improvement: Int +5, Str +2
  • Effects: Fireball Damage: 1440 - 2160
Method Exp. Count Total
Knock down an enemy. 1.60 38 60.80
Defeat an enemy. 2.40 25 60.00

Rank 2

  • AP: 50
  • Stat Improvement: Int +5, Str +2
  • Effects: Fireball Damage: 1440 - 2240
Method Exp. Count Total
Knock down an enemy. 0.8 63 50.40
Defeat an enemy. 2.00 25 50.00

Rank 1

  • AP: 60
  • Stat Improvement: Int +5, Str +2
  • Effects: Fireball Damage: 1600 - 2400
Method Exp. Count Total
Knock down an enemy. 0.8 63 50.40
Defeat an enemy. 2.00 25 50.00

Master Title

the Master of Fireball

  • Mana +50
  • Int +20
  • Will +20
  • Stamina -10
  • Luck -30

Related Enchants

Name Type, Rank Enchants Onto Effect(s) Comes On/From
Clever
Personalize[1]
Suffix, 5 Hats
When Fireball is Rank 7 or higher Critical +8%
Dexterity +10
Intelligence +15
Will +10
Exclusive Enchant Scroll (Ancient-titled monsters)
Eerie
Personalize[1]
Prefix, 3 Accessories
Critical +15%
Intelligence +18
When Meteor Strike is Rank 1 or higher Magic Attack +18~28
When Fireball is Rank 1 or higher Max MP +50
x5 Repair Cost
Lucky Rabbit Foot (Jack o' Lantern), Exclusive Enchant Scroll (Abaddon Box), Exclusive Enchant Scroll (Eerie Enchant Scroll Coupon)
Encyclopedic
Personalize[1]
Prefix, 1 Staves
When Fireball is Dan 3 or higher Critical +10%
When Lightning Rod is Dan 3 or higher Intelligence +20
When Firebolt is Dan 3 or higher Magic Attack +12~20
When Thunder is Dan 3 or higher Mana Usage Reduction +3
When Lightning Bolt is Dan 1 or higher Max HP +20
When Icebolt is Dan 2 or higher Max MP +15
Dexterity -10
Strength -15
x2 Repair Cost
Reward for obtaining Dan 3 in all Magic skills
Flame
Personalize[1]
Suffix, A Headgear
When Firebolt is Rank A or higher Critical +4%
When Fire Shield is Rank B or higher Critical +2~5%
When Flame Burst is Rank A or higher Fire Alchemy Damage +6
When Fireball is Rank D or higher Max MP +10~20
x2 Repair Cost
Enchant Scroll (Rundal Advanced Hardmode Reward, Peaca Basic / Intermediate Reward, Imp's Toy Box (2011))
Genius
Personalize[1]
Suffix, 5 Headgear
When Fireball is Rank 1 or higher Magic Attack +8
When Meteor Strike is Rank 1 or higher Magic Attack +4
x2 Repair Cost
Exclusive Enchant Scroll (Rabbie Phantasm Dungeon)
Ifrit
Personalize[1]
Suffix, 5 Footgear
When Meteor Strike is Rank 1 or higher Fire Magic Damage +1~3%
When Fireball is Dan 3 or higher Magic Attack +3~7
Mana Wizard Suffix, 7 All
When Fireball is Rank 8 or higher Mana Usage Reduction +1~3
When Level is 20 or higher Max MP +6~12
When Level is 24 or lower Will -5
Enchant Scroll (Red Dragon Raid)
Scholarly
Personalize[1]
Prefix, 7 Wands, Staves
When Thunder is Rank 7 or higher Magic Attack +4~8
When Fireball is Rank 7 or higher Mana Usage Reduction +1~2
When Ice Spear is Rank 7 or higher Max MP +20
Strength -15
-20% Repair Cost
Enchant Scroll (Ciar Advanced Hardmode Reward), Exclusive Enchant Scroll (Barri Advanced Reward)
Spiritual
Personalize[1]
Prefix, 7 Wands, Staves
When Fireball is Rank 7 or higher Critical +10%
When Thunder is Rank 7 or higher Magic Attack +4~8
When Ice Spear is Rank 7 or higher Mana Usage Reduction +2~4
When Mana Shield is Rank 7 or higher Max HP +50
Strength -15
Support
Personalize[1]
Prefix, 6 Handgear
When Ice Spear is 1 or higher Intelligence +20~45
When Fireball is 1 or higher MP Usage Reduction +2
When Thunder is 1 or higher Magic Attack +4~7
Exclusive Enchant Scroll (Alban Knights Training Grounds Hall of Crusaders)
Used
Personalize[1]
Suffix, 4 Staves
When Fusion Bolt is Rank 1 or higher Critical +5~10%
When Fireball is Rank 1 or higher Intelligence +40~70
When Hail Storm is Rank 1 or higher Magic Attack +5
When Meditation is Rank 8 or higher Max MP +50
x3 Repair Cost
Enchant Scroll (Alban Knights Training Grounds Hall of Mages Advanced S Rank), Exclusive Enchant Scroll (White Dragon Raid, Giant Sandworm Raid, Fiodh Intermediate Reward, Peaca Intermediate Reward)


  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Note: Once an item is personalized by an enchant, the personalization is permanent, even if the personalizing enchant is later overwritten by another enchant.

Trivia

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