Mabinogi World Wiki is brought to you by Charlie C., Coty C., our other patrons, and contributors like you!!
Want to make the wiki better? Contribute towards getting larger projects done on our Patreon!

Erg

From Mabinogi World Wiki
Jump to: navigation, search

Overview

The interface used to enhance items with Erg.
  • Erg is a system for sacrificing other weapons and materials to power up your weapons.
  • It is possible to have multiple Erg-infused weapons.
  • Weapons will gain various bonuses as they level, depending on the type of weapon.
  • Erg infusion is performed by talking to Kaelic
  • Erg can be transferred from one weapon to another using a Transference Catalyst.

Upgrading

  • In order to infuse Erg into a weapon, you feed it other weapons and resources.
    • Infusing levels up the Erg for higher bonuses.
    • Expanding ranks up the weapon to increase the Erg infusion level cap.

Disallowed Items

  • The below items cannot receive Erg enhancement.
    • Ego/Spirit weapons
    • Gathering or Life skill tools
    • Merlin / Shyllien Mana Knuckles
    • Guard Cylinders
    • Any weapon not belonging to an Erg category (i.e. Scythes).
    • Any weapon that has been sealed to you

Infusing

The upgrades and reforge lines on this weapon contribute Erg.
  • Infusing other weapons into the target item raises the Erg EXP in order to gain Erg levels.
  • The "required material" weapon should be the same category (i.e. Shuriken, 1-handed Blunt).
    • Additional material weapons do not need to be of the same weapon category.
  • When the Erg upgrade interface is open, hovering over an item in your inventory will display the Erg EXP value.
  • If combined Erg EXP of infusion items is higher than required for level, only the needed amount will be obtained.

Level EXP

Weapon Bonuses

  • Crafted items are worth more Erg, as are upgraded, reforged, enchanted items, and such.
    • For example a shop-bought Dagger is worth 10 Erg EXP, while a player-crafted one is worth 150 Erg EXP.
  • The below tables list the bonus Erg granted by various types of modifications.
    • Each Erg value is the total bonus added.

Expanding

  • Weapon Erg levels are capped according to the below charts.
    • The weapon's Erg rank determines what the level cap is.
  • When you expand, there's a chance to go up in rank, increasing the item's level cap.
    • If successful, all required sacrifice items will be consumed.
      • If unsuccessful, only the first three items (marked with an exclamation point in-game) will be consumed.

Rank Chart

Rank Max Erg Level Rank Up Chance
1 5 90%
2 10 60%
3 15 30%
4 20 15%
5 25 5%
6 30 2%
7 35 1%
8 40 0.7%
9 45 0.3%
10 50 -

Sacrifice Items

  • The items in bold will be consumed even if the rank up fails!




Bonuses

  • The type of bonuses that a weapon gets depends on the type of weapon it is.

Dual Guns

Shuriken

Chainblades

Control Bars

Bows & Crossbows

Knuckles

Wands

Staves

Cylinders

2H Swords

1H Swords

1H Axes

1H Blunts

2H Axes

2H Blunts

Lances

Atlatls