Mabinogi World Wiki is brought to you by Coty C., 808idiotz, our other patrons, and contributors like you!!
Want to make the wiki better? Contribute towards getting larger projects done on our Patreon!
Taunes MK3
- For the NPC, see Taunes.
Description
Equipped | Sheathed |
---|
A next-generation dual-gun set, complete with an Energy Amplifier. Although it fires slower than most, its damage is second to none. It was meant to be dedicated to Taunes, but legend has it that Taunes ignored the gesture entirely due to his distaste for Engineering.
Base Stats and Information
2 × 2 Slow 3 Hit Weapon Range: 700 (edit) |
Base Stats | Limitations | Repairs? 100
| ||||||
---|---|---|---|---|---|---|---|---|---|
Damage | 1~30 | Injury | 5%~80% | Human | ✔ | Classic Spirit | ✘ | Engineer
90% = 86 G
92% = 230 G 95% = 678 G 98% = 1,645 G 100% = 3,204 G | |
Balance | 3% | Critical | 2% | Elf | ✔ | Enchant | ✔ | ||
Stun | 1.6 sec | Upgrade?100 | 5/1 | Giant | ✔ | Reforge | ✔ | ||
Durability | 12 | NPC Value? 100
|
4,000 G100 | Dual W.100 | ✘ | Sp. Up.100 | ✔ | ||
S. Radius100 | 0 | S. Angle100 | 0° | ||||||
S. Damage100 | % | SP/Swing100 | 0.9 | ||||||
Enchant Types?100 | / Two-handed Weapon / Dual Gun / | ||||||||
Other Information |
| ||||||||
Hillwen Engineering Details
Name | Skill Rank | Production Exp | Materials Needed |
---|---|---|---|
Taunes MK3 (edit) |
5 | 100,000 | Hillwen Alloy x 15 Hexagonal Bolt x 8 Hexagonal Nut x 8 Energy Converter x 2 Emerald Fuse x 1 Energy Amplifier x 1 |
Dye Details
Items can be dyed using Dye Ampoules. The colors available depend on the palette of the part to be dyed.
Part A | Part B | Part C | |
---|---|---|---|
Dyed Part | Body | Over layer and handle | String |
Palette Used | Armor Metal | Cloth | Cloth |
Upgrades
Upgrade Name | Proficiency | Upgrade Details | UG # | Cost | NPC |
---|---|---|---|---|---|
Replace Magazine | 60 | Max Ammo Reserve Increase +8 Max Durability -1 |
0~0 | 6,500 | Hector Interim Engineer |
Enlarge Chamber | 80 | Maximum Damage +6, Critical +4 Max Durability -2 |
0~0 | 8,000 | |
Weight Gain 1 | 12 | Balance +2 | 1~2 | 1,000 | |
Weight Gain 2 | 22 | Balance +4 | 2~3 | 2,000 | |
Weight Gain 3 | 35 | Balance +6 | 3~4 | 3,000 | |
Add Rifling 1 | 20 | Maximum Damage +1 | 1~2 | 1,500 | |
Add Rifling 2 | 35 | Maximum Damage +3 Max Durability -1 |
2~3 | 3,000 | |
Add Rifling 3 | 50 | Maximum Damage +6 Max Durability -2 |
3~4 | 6,000 | |
Gun Barrel Extension | 80 | Range +100 Max Durability -1 |
3~4 | 15,000 | |
Equip Sight | 80 | Critical +8 Max Durability -1 |
3~4 | 15,000 | |
Artisan Upgrade | 100 | Maximum Damage +18~38 Luck +10~70[1] |
4~4 | 40,000 | Hector |
- ↑ There is a chance for any of these stat rolls to not be applied, resulting in no additional points for the respective stat.
Gem Upgrades
Upgrade Name | Proficiency | Upgrade Details | UG # | Cost | Gems | NPC |
---|---|---|---|---|---|---|
Gem Repair 1 | 100 | Maximum Durability +2 | 0~0 | 15,000g | Diamond 1.0cm+ Star Sapphire 1.0cm+ Spinel 1.0cm+ |
Hector Interim Engineer |
Gem Upgrade 1 | 100 | Maximum Damage +2 Critical +2 |
0~0 | 30,000g | Diamond 3.0cm+ Spinel 3.0cm+ Jasper 3.0cm+ |
Hector |
Upgrade Sequences
While the Taunes MK3 boasts in power, its lack of speed and low chamber count often leads to reloading. Taunes MK3 can deal massive damage quickly, so long as the player is wary their remaining bullets.
Type | Upgrade 1 Proficiency / Cost |
Upgrade 2 Proficiency / Cost |
Upgrade 3 Proficiency / Cost |
Upgrade 4 Proficiency / Cost |
Upgrade 5 Proficiency / Cost |
Final Stats & Changes Total Proficiency / Cost |
---|---|---|---|---|---|---|
235 High Damage Highest Durability loss |
Enlarge Chamber 80 / 8,000g |
Add Rifling 1 20 / 1,500g |
Add Rifling 2 35 / 3,000g |
Add Rifling 3 50 / 6,000g |
Add Rifling 3 50 / 6,000g |
Maximum Damage +22 Critical +4% Durability -7 235 / 24,500G |
275 Highest Bullet Count Longest Range |
Replace Magazine 60 / 6,500G |
Add Rifling 1 20 / 1,500G |
Add Rifling 2 35 / 3,000G |
Gun Barrel Extension 80 / 15,000G |
Gun Barrel Extension 80 / 15,000G |
Chamber Count +8 +200 Range +4 Maximum Damage -4 Durability 275 / 41,000G |
285 Highest Damage Artisan Upgrade |
Enlarge Chamber 80 / 8,000G |
Add Rifling 1 20 / 1,500G |
Add Rifling 2 35 / 3,000G |
Add Rifling 3 50 / 6,000G |
Artisan Upgrade (Max Damage Roll) 100 / 40,000G |
+16 (+38) Maximum Damage +4 (+2~14 from luck) Critical -5 Durability 285 / 58,500G |
295 Highest Bullet Count Longer Range |
Replace Magazine 60 / 6,500G |
Add Rifling 1 20 / 1,500G |
Add Rifling 2 35 / 3,000G |
Gun Barrel Extension 80 / 15,000G |
Artisan Upgrade (Max Damage Roll) 100 / 40,000G |
Chamber Count +8 +100 Range +18~38 Maximum Damage -3 Durability 295 / 66,000G |
315 Highest Critical Higher Damage |
Enlarge Chamber 80 / 8,000G |
Add Rifling 1 20 / 1,500G |
Add Rifling 2 35 / 3,000G |
Equip Sight 80 / 15,000G |
Artisan Upgrade (Max Luck Roll) 100 / 40,000G |
+10 (+18~38) Maximum Damage +12 (+14 from Luck) Critical -4 Durability 315 / 67,500G |