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Glenn Bearna
- For the quests to gain access to this page's contents, see Dark Dreams of a Winter Wind.
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Description
- Glenn Bearna is an incredibly difficult frozen field near Sliab Mis that offers high-level rewards to those who can clear its challenges.
Requirements
- Requires a Total Arcana Level of 50+, any Arcana to be at Link Stage 1 or higher, and for Dark Dreams of a Winter Wind to be cleared[2].
Limitations
- You and your party can only rejoin Glenn Bearna after logging out, crashing, or closing the game 3 times for each??? party member.
- You will be afflicted with Potion Indigestion; all Potions will have a 30-second cooldown after use.
- Glenn Bearna can only be cleared 3 times a week.
- A failed attempt will not count towards the limit.
- Clear count is reset at 7:00am PST100 on Saturday.
- Having a Glenn Bearna Reward Key Coupon will ignore the above limitations once per Coupon.
Lifeline System
- In Glenn Bearna, each player is paired with another player from their Party.
- Players in the Day Timeline will be randomly Partnered with players in the Night Timeline.
- If an odd-number of players enter Glenn Bearna, one player will not fully benefit from the Lifeline System.
- Their Lifeline Health Bar will only consist of their own Health Points multiplied and they will be helpless against certain Partner-based mechanics.
- Lifeline Partners will share a Lifeline Health Bar.
- The Lifeline Health Bar appears in the upper left and comprises of a combination of both players' Health Points.
- On Normal Difficulty, the Lifeline Health Bar is the sum of both players' Health Points multiplied by three.
- On Hard Difficulty, the Lifeline Health Bar is the sum of both players' Health Points multiplied by two.
- Using a Glenn Bearna Bonus Lifeline Health Coupon before entering Glenn Bearna increases your Lifeline Health by 20%, stacking to 40% if your Lifeline Partner has also used a coupon.
- Party Members can view the Lifeline Health of other Lifeline Partners by examining the Hearts on the left side of the screen.
- The Lifeline Health Bar appears in the upper left and comprises of a combination of both players' Health Points.
- The Lifeline Health Bar will decrease only under certain circumstances.
- If either Lifeline Partner becomes Knocked Unconscious, their Lifeline Health will decrease by their Maximum HP.
- The Gwyllgi Monster is capable of locking down players in a bite that does damage to Lifeline Health.
- A player must press the Left and Right arrow keys 10 times to break free.
- If a Blizzard moves through Glenn Bearna, Lifeline Health will decrease unless both Partners stand next to each other's Day/Night Symbol.
- Damage taken every half second?? is 10 on Normal Difficulty and 30 on Hard Difficulty.
- Additionally, the protection? of all players is decreased by 5? on Normal Difficulty and 150? on Hard Difficulty during this time.
- Additionally?, the damage? of all Monsters is increased during this time.
- Players who fail to survive Glenn Bearna Primeval Winter's Hitcount Mechanic (80% HP) will have their Lifeline Health immediately reduced to 0.
- The Lifeline Health Bar can only be recovered under certain circumstances.
- Lifeline can be recovered in the Hidden Room accessible by obtaining Keys from using Counterattack on Fianna Geimhridh.
- Each time a Party burns Firewood and Embers in Room 3, all Paired Lifelines will recover by a flat +10%.
- Resurrection is only possible in Glenn Bearna as long as Lifeline Health does not reach 0.
- Players who are alive but who do not have Lifeline Health can only continue if they do not die or if the Party does not fail.
- If all Party Members are Knocked Unconscious and no one has available Lifeline Health, the Party will fail.
- If all Party Members from one Timeline leave the party, the Party will fail.
- Players with the Harmonic Saint Arcana at Link 10 have access to Steadfast Soul and can revive despite 0 Lifeline Health.
- A Harmonic Saint cannot revive with this method if they die while Steadfast Soul is on cooldown.
Day and Night Timelines
- Glenn Bearna takes place in two Paradoxical Timelines: Day and Night.
- Players can choose either Timeline immediately after entering Glenn Bearna.
- Overall, the Day and Night Timelines do not have unique mechanics but will rather accomplish similar feats in different orders.
- However, players should consider who to send to which Timeline as each Timeline will have to be able to complete large portions of Glenn Bearna without the other.
- Players in the Day Timeline will have Lifeline Partners in the Night Timeline.
- During Rooms 1 through 3, neither Timeline will be able to view the other.
- Lifeline Partners will only know where their partner is by a Day/Night Symbol on the ground and the Mini-Map.
- During Rooms 1 through 3, neither Timeline will be able to view the other.
- Some Monsters in Glenn Bearna can teleport between the two Timelines at will.
- Monsters include: Fianna Geimhridh, Frostwork Souls, Folach Catts, and Enkindled Wraiths???.
- Folach Catts become stronger??? when in the opposite Timeline.
- Monsters include: Fianna Geimhridh, Frostwork Souls, Folach Catts, and Enkindled Wraiths???.
Talent Resistance
- Some Monsters in Glenn Bearna have Talent Resistance, where it will gain resistances to all Skills belonging to Talents previously used on it.
- Damage is reduced by 50%? per stack, up to a maximum of ? stacks.
- Monsters include: Carnivorous Snowtraps.
Unknown Reality
- In the already mystical Glenn Bearna there exists a colorless warped area known as the Unknown Reality Beyond the Border.
- Players in the Unknown Reality are affected by the Temporal Rewind status and will rapidly lose 3%? Health, Mana, and Stamina every second in a method similar to the aftereffect of being hit by the Grim Reaper.
- Players in the Unknown Reality cannot consume food or potions.
Map
?
Room Types
- After clearing any Phase of a Room 1~3, the Party will have 10 seconds to prepare for the next Phase.
- After completely clearing any Room 1~3, the Party will have 60 seconds to prepare and move into the next room before all Party members are forcibly moved.
Frozen Lake Entrance
- Players will be asked to stand on either of the Glyphs of the Day or Night Timelines.
- The Glyph players stand on will decide the version of Glenn Bearna they encounter for this attempt.
- If there is an odd-number of players, the final player can join either Timeline.
- After players select their Timelines and become Partnered, Cailleach will rush the Party.
- Cailleach's attacks inflict Chill Status.
- (Normal Only) Chill does 100 damage per second for 30 seconds.
- (Hard Only)Chill does 150 damage per second for 30 seconds.
- When Cailleach is reduced to 95% HP, Cailleach will sweep all players into their selected Timelines.
- Cailleach's attacks inflict Chill Status.
Room 1
- Phase 1:
- The Party's two Timelines will be separated.
- (Normal Only) A lone Fianna Geimhridh will spawn in both Timelines.
- (Normal Only) The first wave of Monsters will not spawn until the first Fianna Geimhridh is defeated or the Paradox Correction Bar is at 20%.
- Killing a Fianna Geimhridh in any of Rooms 1~3 will reward whoever killed it a special Firewood (Day Timeline) or Ember (Night Timeline).
- Successfully using Counterattack against the Fianna Geimhridh in any of the rooms can cause a Key to drop that unlocks a Hidden Room.
- These Fianna Geimhridh will only aggressively attack those with a Firewood or Ember.
- Fianna Geimhridh that successfully Charge at a Player will steal some of that Player's Firewood/Embers or Hidden Room Keys.
- To clear this Phase, the Party must fill the single Paradox Correction Bar to 100%.
- In this Phase, the Paradox Correction Bar will fill when either Timeline successfully defeats Monsters marked with the Glyph of their Timeline.
- (Hard Only) Phase 2:
- To clear this Phase, the Party must fill each of the two Paradox Correction Bars to 100%.
- In this Phase, a Timeline's Paradox Correction Bar will fill when that Timeline successfully defeats Monsters marked with the Glyph of their Timeline.
- Man-Eating Snowtraps and Carnivorous Snowtraps spawn in this room; see Room 2 - Phase 1 below for an explanation.
- Ice Spike Traps spawn in this room; see Room 2 - Phase 1 below for an explanation.
- To clear this Phase, the Party must fill each of the two Paradox Correction Bars to 100%.
Room 2
- Every 45 seconds an Enkindled Wraith will attempt to spawn in.
- The timer starts when the Phase properly starts and only 1 Wraith can be present at a time
- The timer continues to count down even while the Wraith is alive.
- Ice Spike Traps will occasionally form as smallish circles with a reticle on the ground.
- When the inner red circle reaches the outer circle, if a pair of Lifeline Partners are both in the circle the Trap will send out an icicle and deal fixed? damage.
- Otherwise, it does nothing.
- When the inner red circle reaches the outer circle, if a pair of Lifeline Partners are both in the circle the Trap will send out an icicle and deal fixed? damage.
- Normal Difficulty:
- (Normal Only) A lone Man-Eating Snowtrap will spawn in both Timelines.
- (Normal Only) The first wave of Monsters will not spawn until the first Man-Eating Snowtrap is defeated.
- Man-Eating Snowtraps exist in both Timelines simultaneously, share Health, and will die in both Timelines at the same time.
- When one Timeline attacks a Man-Eating Snowtrap it becomes immune to damage in that Timeline until the other Timeline attacks it.
- (Normal Only) The Man-Eating Snowtrap takes full damage to the next attack from the other Timeline.
- (Hard Only) The Man-Eating Snowtrap needs to be hit 3 times in the other Timeline in order for it to take full damage from the next attack in the first Timeline.
- Do not mistake the larger and darker-colored Man-Eating Snowtraps for the similar but smaller and lighter-colored Carnivorous Snowtraps.
- Carnivorous Snowtraps has Talent Resistance, where it will gain resistances to all Skills belonging to Talents previously used on it.
- (Normal Only) A lone Man-Eating Snowtrap will spawn in both Timelines.
- Icicle Sprites will occasionally spawn in and will summon Ember Sprites in the opposite Timeline.
- Icicle Sprites can launch an attack at players that inflicts the Severe Frostbite status.
- Severe Frostbite reduces Movement Speed, Attack Speed, Defense, Protection, Magic Defense, and Magic Protection. Avoid being affected by it.
- Ember Sprites will eventually detonate, forming a large circle on the ground.
- When the inner light-red circle reaches the outer circle, the Ember Sprite will Self-Destruct. ???
- To clear this Phase, the Party must fill each of the two Paradox Correction Bars to 100%.
- In this Phase, a Timeline's Paradox Correction Bar will fill when that Timeline successfully defeats Monsters marked with the Glyph of their Timeline.
- Icicle Sprites can launch an attack at players that inflicts the Severe Frostbite status.
- Hard Difficulty:
- On Hard Difficulty the Party must complete two of four random types of challenges this room can offer.
- (Hard Only) Blizzards spawn in this room; see Lifeline System above for an explanation.
- Type 1 (Gwyllgi)
- To clear this Phase, the Party must fill each of the two Paradox Correction Bars to 100%.
- In this Phase, a Timeline's Paradox Correction Bar will fill when that Timeline successfully defeats Monsters marked with the Glyph of their Timeline.
- In this Phase, a Timeline's Paradox Correction Bar will decrease when that Timeline defeats Monsters marked with the Glyph of the opposing Timeline.
- The first wave of Monsters will only consist of Gwyllions until one of the Paradox Correction Bars is at 26%.
- After 26%, four circles will spawn in each Timeline that feature the Glyph of the opposing Timeline.
- Gwyllgi will begin to spawn marked with the Glyph of the opposite Timeline.
- Gwyllgi need to pushed into the Glyphs to send them to their correct Timeline, where they can be defeated to fill 20% Paradox Correction per Gwyllgi.
- Be careful to not accidentally send Gwyllgi back through to the incorrect Timeline.
- Other Monsters will not contribute Paradox Correction and they will not be sent through the Glyphs.
- To clear this Phase, the Party must fill each of the two Paradox Correction Bars to 100%.
- Type 2 (Folach Catt)
- To clear this Phase, the Party must fill each of the two Paradox Correction Bars to 100%.
- In this Phase, a Timeline's Paradox Correction Bar will fill when that Timeline successfully defeats Monsters marked with the Glyph of their Timeline.
- In this Phase, a Timeline's Paradox Correction Bar will decrease when that Timeline defeats Monsters marked with the Glyph of the opposing Timeline.
- Folach Catts will begin to spawn marked with the Glyph of the their Timeline.
- Folach Catts need to be defeated to fill 5% Paradox Correction per Folach Catt.
- Folach Catts will occasionally teleport between Timelines if left to their own devices.
- To clear this Phase, the Party must fill each of the two Paradox Correction Bars to 100%.
- Type 3 (Snowtrap)
- To clear this Phase, the Party must fill the single Paradox Correction Bar to 100%.
- In this Phase, the Paradox Correction Bar will fill when either Timeline successfully defeats Monsters marked with the Glyph of their Timeline.
- Snowtraps will spawn in large numbers similar to Room 1 - Phase 2.
- To clear this Phase, the Party must fill the single Paradox Correction Bar to 100%.
- Type 4 (Abominable Rabbit of Equilibrium)
- To clear this Phase, the Party must fill each of the two Paradox Correction Bars to 100%.
- In this Phase, a Timeline's Paradox Correction Bar will fill when that Timeline successfully defeats Monsters marked with the Glyph of their Timeline.
- A very powerful Abominable Rabbit of Equilibrium will be asleep in the room.
- If the two Paradox Correction Bars have a difference of 20% or greater, the Abominable Rabbit will cast a powerful Roar in the Timeline with the greater value of Paradox Correction and will awaken.
- While awake, the Abominable Rabbit is untargetable and will chase down players ruthlessly; see Room 3 - Phase 2 below for a more detailed explanation of Abominable Rabbits.
- The Abominable Rabbit will go back to sleep if the two Paradox Correction Bars have a difference of 10% or less.
- To clear this Phase, the Party must fill each of the two Paradox Correction Bars to 100%.
- On Hard Difficulty the Party must complete two of four random types of challenges this room can offer.
Room 3
- Every 45 seconds an Enkindled Wraith will attempt to spawn in.
- The timer starts when the Phase properly starts and only 1 Wraith can be present at a time
- The timer continues to count down even while the Wraith is alive.
- Ice Spike Traps will occasionally form as smallish circles with a reticle on the ground.
- Blizzards spawn in this room; see Lifeline System above for an explanation.
- (Hard Only) Phase 1:
- Four Braziers will spawn in the corners of the room and Monsters will spawn.
- One of the Braziers will target one of the players after 10 seconds.
- If the Brazier is not activated in 5 seconds it will set up a line of explosions that detonate after 3 seconds.
- The line will aim towards the Brazier's target.
- One of the Braziers will target one of the players after 10 seconds.
- To clear this Phase, the Party must fill the single Paradox Correction Bar to 100%.
- In this Phase, the Paradox Correction Bar will fill when either Timeline successfully defeats Monsters marked with the Glyph of their Timeline.
- Four Braziers will spawn in the corners of the room and Monsters will spawn.
- Phase 2:
- (Normal Only) A powerful Abominable Rabbit will spawn. Each Timeline must defeat 4 to fill the Paradox Correction Bar.
- (Hard Only) A powerful Abominable Rabbit that is immune to all damage will spawn. Each Timeline must defeat 2 to fill the Paradox Correction Bar.
- In order to damage the Abominable Rabbit, the Party must activate the explosive Braziers from Phase 1.
- All four Braziers will be ready for activation every time 5 Monsters are defeated.
- Braziers will damage the Abominable Rabbit, the Party, and the other regular Monsters indiscriminately.
- Braziers deal 400,000 fixed damage to the Abominable Rabbit and other Monsters; the Braziers deal less(?) damage to players.
- Each Abominable Rabbit will take 4 Brazier explosions to be defeated.
- Braziers will damage the Abominable Rabbit, the Party, and the other regular Monsters indiscriminately.
- The Abominable Rabbit has high damage and Piercing, so take extreme caution.
- The Abominable Rabbit can launch an attack at players that inflicts the Severe Frostbite status.
- Severe Frostbite reduces Movement Speed, Attack Speed, Defense, Protection, Magic Defense, and Magic Protection. Avoid being affected by it.
- The Abominable Rabbit's Roar will empower itself and nearby Monsters, enhancing their defenses(?).
- It is recommended to use Campfiress to block the Abominable Rabbit's movement.
- Phase 3:
- A Brazier will appear in the Room. Any one player can decide how to progress through Glenn Bearna by activating it.
- To participate in Phase 3 the player should choose to the option to burn their Firewood and Embers individually.
- To skip Phase 3 the player may choose to burn none of their Firewood and Embers.
- If the Party has none or if the only players who possess Firewood and Embers are Knocked Unconscious this option will automatically occur.
- To enter the Primeval Winter Difficulty Boss Room, the Party must have 2 Firewood and Embers and choose to burn them all at once.
- This will also skip Phase 3.
- During Phase 3 a player with an Ember in the Night Timeline should activate their Brazier to allow a player with Firewood in the Day Timeline to activate their Brazier.
- Both Night and Day players must stay nearby the Brazier for 10 seconds together after the Braziers are activated.
- Each time a Party burns Firewood and Embers in Room 3:
- Cailleach's Barrier is weakened(?).
- All Paired Lifelines will recover by a flat +10%.
- If the Party takes too long in this Phase, Soul-Searing Fires will begin to spawn.
- If both members of any Lifeline Pair touch the expanding red portion of the circle, both will instantly die.
- A Brazier will appear in the Room. Any one player can decide how to progress through Glenn Bearna by activating it.
- Phase 4:
- Both Timelines will randomly be given complimentary tasks to take down Callieach's Barrier (Level 1).
- One Timeline will be tasked with defeating 4 Soulfire Braizers within 30 seconds.
- Doing so will spawn a red circle in the middle of the room.
- Every player that stands in the red circle will weaken the Barrier for the other Timeline.
- The other Timeline will randomly be tasked with defeating Callieach's Barrier as the other Timeline is weakening it.
- One Timeline will be tasked with defeating 4 Soulfire Braizers within 30 seconds.
- The tasks of each Timeline will then be reversed in order to take down Callieach's Barrier (Level 2).
- Afterwards, both Timelines will tasked with defeating Callieach's Barrier (Full Power).
- The Barrier does not need to be weakened at this point.
- Both Timelines will randomly be given complimentary tasks to take down Callieach's Barrier (Level 1).
Hidden Room
- When the Party clears a room and has obtained a Key of the Fissure after successfully using Counterattack against a Fianna Geimhridh they will be able to enter a Hidden Room.
- Inside the Hidden Room the Party must defeat all of the Snuggly Sneachta (Staff), (Sword), and (Bow) that spawn within a time limit.
- Successfully completing the task will recover Lifeline Health, will grant Firewood and Embers, or will reassign Lifeline Partners.
- Failing to do so will reduce Lifeline Health.
Frozen Lake Boss Room
- Phase 1:
- The Party's two Timelines will be reunited, but will continue to be separated by a thin wall.
- To activate the Boss, Players will have to stand on the Glyphs of their Timelines.
- Cailleach will spawn in the Night Timeline and will summon Cnoc Oighir for the Day Timeline.
- The Health Bar of both Monsters share damage.
- When the Bosses are reduced to 90% HP and 50% HP Cailleach will summon 10 Monsters shared between both Timelines.
- Every Monster defeated will have their Soul absorbed into a Soulfire Braizer.
- When the number of Souls reach 30 Cailleach will instantly kill all players.
- Summoned Monsters will die 30 seconds after they are spawned and a new wave will spawn immediately afterwards.
- A Fianna Geimhridh will appear randomly on either Timeline.
- Defeating the Fianna Geimhridh will create a Warp Portal to the Unknown Reality.
- The Fianna Geimhridh and the Ice Golems do not contribute Souls to the Soulfire Brazier.
- Inside the Unknown Reality there will be a Pallid Soul spawned for every Soul in the Soulfire Braizer.
- Defeating Pallid Souls will remove them from the Soulfire Braizer.
- The Warp Portal can only be used by one player at a time.
- When the Bosses are reduced to 65% HP and 25% HP Cailleach and Cnoc Oighir will begin Resonating.
- Cailleach and Cnoc Oighir will both target one player in their Timeline with a red light.
- The player Cailleach selects will emit a shockwave that damages all Night Timeline Party Members after 5 seconds.
- Cnoc Oighir will release a powerful Stomp that damages players and that kills all Soul-granting Monsters after 5 seconds.
- Cailleach will be briefly stunned if Cnoc Oighir Stomps the selected Day player and if Cailleach is hit by the selected Night player's shockwave.
- If Cailleach is not stunned she will release a series of explosions that damage Day players.
- After Resonance, Cailleach will begin to absorb the Souls in the Soulfire Braizer.
- Cailleach is empowered(?) by every(?) Soul she absorbs.
- If a player is still inside the Unknown Reality when Cailleach absorbs the Souls, they will immediately die and be cast out of the Unknown Reality.
- Defeating the Fianna Geimhridh will create a Warp Portal to the Unknown Reality.
- Every Monster defeated will have their Soul absorbed into a Soulfire Braizer.
- When the Bosses are reduced to 10% HP Cailleach will send the nearest living player into the Unknown Reality and Phase 2 will begin.
- Phase 2:
- The Party's two Timelines will be fully reunited.
- Cailleach will be set at 20% HP and will release a series of explosions across the Lake.
- Every time Cailleach is reduced to 10% HP she will send the nearest living player into the Unknown Reality, will be reset to 20% HP, and will rerelease the series of explosions.
- Players sent into the Unknown Reality will find the Unfinished Reverie surrounded by Fianna Geimhridh.
- Every time a new player is sent into the Unknown Reality all players have their HP, MP, and SP fully restored and any defeated Fianna Geimhridh will be revived.
- Players will not be revived, however.
- Every time a new player is sent into the Unknown Reality all players have their HP, MP, and SP fully restored and any defeated Fianna Geimhridh will be revived.
- Cailleach will be set at 20% HP and will release a series of explosions across the Lake.
- The goal is to defeat the Unfinished Reverie.
- The Party's two Timelines will be fully reunited.
- (Hard Only) Phase 3:
- Cailleach will transform into her Reverie Form.
- Reverie Form Cailleach is incredibly tanky and debuffs are required to reliably damage her.
- At 95% HP Cailleach will warp time at the disadvantage of Night Timeline players:
- All Night players will receive Doom.
- After a randomly determined amount of time, any player with Doom will be Knocked Unconscious.
- Wings of Eclipse can prevent death by Doom Status.
- Each player's remaining time can be seen in the upper right part of the screen.
- Remaining time will increase by double the time a player with Doom spends inside of the Unknown Reality.
- Doom Status will only expire after Cailleach fails to carry out Judgment.
- Doom will remain if Cailleach succeeds.
- After a randomly determined amount of time, any player with Doom will be Knocked Unconscious.
- Night Players will receive "Temporal Dilation: Night" Status.
- All Night players will receive stacking Chill Status when hit by attacks from Cailleach.
- Stacking Chill deals 75 Damage per second per stack (up to 750 Damage) for 30 seconds, refreshing upon receiving a new stack.
- All Night players will receive stacking Chill Status when hit by attacks from Cailleach.
- Day Players will receive "Temporal Dilation: Day" Status.
- All Day players will be wreathed in light and can see shining glyphs.
- If all Day players walk on all glimmering glyphs, a Fianna Geimhridh will spawn.
- Defeating the Fianna Geimhridh will spawn a Warp Portal to the Unknown Reality underneath it.
- If all Day players walk on all glimmering glyphs, a Fianna Geimhridh will spawn.
- All Day players will be vulnerable to Judgment.
- All Day players will be wreathed in light and can see shining glyphs.
- All Night players will receive Doom.
- Inside the Unknown Reality Icicle Sprites will spawn around the Unfinished Reverie.
- Icicle Sprites will summon Ember Sprites in the main reality that will vanish every 1(?) minute.
- Every Ember Sprite that successfully vanishes will create a floor debuff that grants stacks of Chill.
- Defeating Icicle Sprites will defeat their associated Ember Sprites which will drop a glowing orb that removes all stacks of Chill.
- Icicle Sprites will summon Ember Sprites in the main reality that will vanish every 1(?) minute.
- At 75% and 35% HP Cailleach will attempt to mete out her Judgment.
- Cailleach will become immune to damage and will prepare a powerful attack.
- The Unfinished Reverie in the Unknown Reality must be quickly hit 15 times in order to disrupt Judgment.
- The player who intends to do this mechanic should enter before Judgment begins.
- When Cailleach fails or succeeds, the player will be instantly kicked out of the Unknown Reality.
- If Judgment fails, Cailleach will be stunned for 5 seconds.
- If Judgment succeeds, all players with "Temporal Dilation: Day" will be Knocked Unconscious and Cailleach will recover 10% HP.
- Players have to cause Cailleach to fail Judgment to progress. She will cast Judgment until the Party can clear the mechanic.
- At 65% and 25% HP Cailleach will hover her Wintersbrand Swords above half(?) the Party; any player who is hit by a falling Sword will instantly die.
- Cailleach will generally target players with "Temporal Dilation: Night" Status.
- Cailleach is capable of targeting players with "Temporal Dilation: Day" if there are not enough players left.
- Afterwards, Cailleach will prepare to skewer every player with a Wintersbite Spear; any player who is hit by a Spear will instantly die.
- Swords will leave behind a lingering chill effect.
- Stepping on the chill will freeze that player into a crystalline formation that protects the player and one additional player behind them from the Spears.
- Cailleach will generally target players with "Temporal Dilation: Night" Status.
- At 55% HP Cailleach will warp time at the disadvantage of Day Timeline players.
- All Day players will receive Doom.
- Day Players will receive "Temporal Dilation: Night" Status.
- All Day players will receive stacking Chill Status when hit by attacks from Cailleach.
- Night Players will receive "Temporal Dilation: Day" Status.
- At approximately 15% HP Cailleach will begin to assail Gleann Bearna with the force of everlasting winter.
- During this everlasting winter, players will gain a stack of Chill every second.
- One player will gain the strength to endure the bitter cold, spawning a pulsing circle underneath them.
- The circle prevents Chill and removes all existing stacks for all players inside of it.
- The strength to endure will randomly move to different Party Members.
- The circle will start out large but will gradually lose some of its size as time progresses.
- Cailleach will transform into her Reverie Form.
Primeval Winter Difficulty Frozen Lake Boss Room
Monsters
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Primeval Winter
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Tips
Tips for Surviving
Tips for Surviving
Rewards
x2 Shards on Friday to Sunday | |||
---|---|---|---|
Normal Difficulty | |||
Frostwork Crystal Shards Reward |
Frostflame Threads |
Gold (Check) | |
1~3 | 1~5 | 300,000~400,000 | |
Hard Difficulty | |||
Frostwork Crystal Shards Reward |
Frostflame Threads |
Gold (Check) | |
3~7 | 3~7 | 1,000,000~1,100,000 | |
Primeval Winter Difficulty | |||
Frostwork Crystal Shards Reward |
Frostflame Threads |
Gold (Check) | |
8~9? | ?~? | ? |
- Players will obtain a Journal entry on their first Normal Difficulty clear.
- Players will obtain "the Flame of the Icebound Reverie" Title and a Journal entry on their first Hard Difficulty clear.
- Players will obtain a Journal entry on their first Primeval Winter Difficulty clear.
- Players will obtain "the Uniter of Dawn and Dusk" Title if the Party clears Primeval Winter Difficulty without anyone being Knocked Unconscious against The Winter Tyrant.
- Players will obtain "the Herald of Spring" Title and a Journal entry after delivering 100 Winterglow Firewood to Loiscneach.
Clear Rewards
- Experience:
- Normal: 120,000 EXP
- Hard: 120,000 EXP
- Primeval Winter: 180,000 EXP
- Frostwork Crystal Shards: (See Table)
General Rewards
- Gold: (See Table) Gold in 1 Check
- Frostflame Threads: (See Table)
Normal Difficulty
Hard Difficulty
Primeval Winter Difficulty
Music
Track | Title |
---|---|
An Old Story from Grandma (Winter Ver.) Login Theme for Glenn Bearna Update | |
A Dream that Took Root Within the Fissure Glenn Bearna Dungeon Theme | |
An Old Bell Tolls O'er the Frozen Land Battling Cailleach and Cnoc Oighir | |
The Splendor of the Winter Queen Battling Cailleach (Reverie) |
Trivia
- Glenn Bearna are Irish words for glen or valley and gap or breach, respectively.
- Loiscneach recognizes this as the "old tongue" and agrees that it would possibly mean "valley of the breach".
- Adniel's Horn Bugle can be used throughout Glenn Bearna.