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Zeder II
- For the NPC, see Zeder.
Description
Equipped | Sheathed |
---|
Based on ancient blueprints, these are the first prototype dual guns in Erinn. They are named for one of the people responsible for testing the weapon.
Base Stats and Information
2 × 2 Normal 4 Hit Weapon Range: 700 (edit) |
Base Stats | Limitations | Repairs? 100
| ||||||
---|---|---|---|---|---|---|---|---|---|
Damage | 6~12 | Injury | 5%~30% | Human | ✔ | Classic Spirit | ✘ | Engineer
90% = 25 G
92% = 75 G 95% = 237 G 98% = 486 G 100% = 879 G | |
Balance | 10% | Critical | 2% | Elf | ✔ | Enchant | ✔ | ||
Stun | Unknown | Upgrade?100 | 5/1 | Giant | ✔ | Reforge | ✔ | ||
Durability | 10 | NPC Value? 100
|
923 G100 | Dual W.100 | ✘ | Sp. Up.100 | ✔ | ||
S. Radius100 | 0 | S. Angle100 | 0° | ||||||
S. Damage100 | % | SP/Swing100 | 0.9 | ||||||
Enchant Types?100 | / Two-handed Weapon / Dual Gun / | ||||||||
Other Information |
| ||||||||
Hillwen Engineering Details
Name | Skill Rank | Production Exp | Materials Needed |
---|---|---|---|
Zeder II (edit) |
9 | 50,000 | Hillwen Alloy x 6 Hexagonal Bolt x 5 Hexagonal Nut x 5 Energy Converter x 1 Emerald Fuse x 1 |
Dye Details
Items can be dyed using Dye Ampoules. The colors available depend on the palette of the part to be dyed.
Part A | Part B | Part C | |
---|---|---|---|
Dyed Part | Barrel | Handle | Straps around the handle |
Palette Used | Armor Metal | Cloth | Cloth |
Upgrades
Upgrade Name | Proficiency | Upgrade Details | UG # | Cost | NPC |
---|---|---|---|---|---|
Replace Magazine | 60 | Max Ammo Reserve Increase +8 Max Durability -1 |
0~0 | 6,500 | Hector Interim Engineer |
Enlarge Chamber | 80 | Maximum Damage +6, Critical +4 Max Durability -2 |
0~0 | 8,000 | |
Weight Gain 1 | 12 | Balance +2 | 1~2 | 1,000 | |
Weight Gain 2 | 22 | Balance +4 | 2~3 | 2,000 | |
Weight Gain 3 | 35 | Balance +6 | 3~4 | 3,000 | |
Add Rifling 1 | 20 | Maximum Damage +1 | 1~2 | 1,500 | |
Add Rifling 2 | 35 | Maximum Damage +3 Max Durability -1 |
2~3 | 3,000 | |
Add Rifling 3 | 50 | Maximum Damage +6 Max Durability -2 |
3~4 | 6,000 | |
Gun Barrel Extension | 80 | Range +100 Max Durability -1 |
3~4 | 15,000 | |
Equip Sight | 80 | Critical +8 Max Durability -1 |
3~4 | 15,000 | |
Artisan Upgrade | 100 | Minimum Damage +1~2 Maximum Damage +2~6 Critical +2~7[1] |
4~4 | 30,000 | Hector |
- ↑ There is a chance for any of these stat rolls to not be applied, resulting in no additional points for the respective stat.
Gem Upgrades
Upgrade Name | Proficiency | Upgrade Details | UG # | Cost | Gems | NPC |
---|---|---|---|---|---|---|
Gem Repair 1 | 100 | Maximum Durability +2 | 0~0 | 15,000g | Diamond 1.0cm+ Star Sapphire 1.0cm+ Spinel 1.0cm+ |
Hector Interim Engineer |
Gem Upgrade 1 | 100 | Maximum Damage +2 Critical +2 |
0~0 | 30,000g | Diamond 3.0cm+ Spinel 3.0cm+ Jasper 3.0cm+ |
Hector |
Upgrade Sequences
Zeder IIs are balanced guns that can be easily purchased at NPCs. However, in order to utilize its maximum potential, player-made ones may be best.
Type | Upgrade 1 Proficiency / Cost |
Upgrade 2 Proficiency / Cost |
Upgrade 3 Proficiency / Cost |
Upgrade 4 Proficiency / Cost |
Upgrade 5 Proficiency / Cost |
Final Stats & Changes Total Proficiency / Cost |
---|---|---|---|---|---|---|
235 Highest Damage Highest Durability loss |
Enlarge Chamber 80 / 8,000g |
Add Rifling 1 20 / 1,500g |
Add Rifling 2 35 / 3,000g |
Add Rifling 3 50 / 6,000g |
Add Rifling 3 50 / 6,000g |
Maximum Damage +22 Critical +4% Durability -7 235 / 24,500G |
275 Max Utility |
Replace Magazine 60 / 6,500g |
Add Rifling 1 20 / 1,500g |
Add Rifling 2 35 / 3,000g |
Gun Barrel Extension 80 / 15,000g |
Gun Barrel Extension 80 / 15,000g |
Maximum Damage +4 Chamber Count +8 Range +200 Durability -4 275 / 41,000G |
Used In
Erg
- Required as a sacrifice for Dual Gun, Shuriken, Chain Blade, and Control Bar item types. Upgrades a Rank A - Lv45 item to Rank A - Lv46 when successful.
- The engineered item must have the maker's signature in order to qualify for sacrifice.