Description
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Stage 1 chain skill. Focuses your strength into your fist and releases it to hit the enemy. A longer charge time will increase the damage and range. Be careful not to miss your target.
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Details
A player with fully charged Focused Fist.
The
visual range of Focused Fist's "Strike Zone," which is 700.
- Requires Knuckles to use.
- Stage 1 Chain that attacks with a charged fist.
- The longer the charge, the more damage it deals and the more distance it gains.
- When fully charged, Focused Fist deals 1.75x its base damage and gains 150 additional distance.
- The distance is traveled nearly instantly.
- Visually, the strike distance does not change according to the rank of Focused Fist, and the user will only hit the target according to their current rank's reach.
- If the distance bypasses the target, the attack will still stop in front of the enemy and strike.
- The player can cancel the charging phase of the attack by manually canceling the skill or by loading another skill.
- Can be used without the presence of an enemy.
- Unlike other skills, Focused Fist aims for the center of the target's hitbox. As a result, monsters with very large hitboxes (such as the Giant Spider) may be difficult to target properly.
- Can only be chained if the attack hits the opponent.
- Stamina usage occurs upon usage of the skill rather than the charging phase.
- Skill enters cooldown upon activation, whether it manages to hit or not.
- Charging requires the player to hold down the skill key, then release to attack. Moving the mouse aims the skill.
- The slope and height of the terrain affects the skill's aim, but will not affect the range.
- Focused Fist only hits one target. If there are a group of enemies, this attack will hit the one closest to the user.
- Can attack closed Mimics and resting Sulfur Golems.
- Ignores Protection for calculating Critical Hit Chance.
- Can be Defended and Counterattacked, as well as Windmill-Countered.
- If the attack is blocked by one of the above skills, Stage 2 chains will not be activated.
- Will always successfully intercept the enemy's Normal Attack or Smash, provided the user has little or no latency.
- The stun caused by this skill is much longer than that caused by basic attacks.
- Does not attack Barrier Spikes.
- Can be used to bypass Assault Slash if timed correctly.
- Focused Fist may cause displacement lag for the user, as well as anyone around the user.
- In addition, it may seem like the user pierced through many enemies or they do not move at all from their current position.
- Focused Fist may hit a target from afar while barely moving forward.
- Focused Fist may abruptly stop right in front of the target without hitting it, even if within reach.
- Focused Fist may randomly cause the player's skills to lock-up. Load Focused Fist again to break free.
- If the character leaves combat mode naturally while the skill is charging, it may cause the skill to not execute.
Summary
Rank
|
N |
F |
E |
D |
C |
B |
A |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1
|
Required AP
|
-
|
1 |
2
|
3
|
5 |
6 |
7 |
8 |
9 |
10 |
15 |
20 |
30
|
Required AP (Total)
|
-
|
1 |
3 |
6 |
9 |
12 |
17 |
23 |
30 |
38 |
47 |
57 |
72 |
92 |
122
|
Additional Will
|
-
|
+1
|
Additional Will (Total)
|
-
|
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |
+7 |
+8 |
+9
|
Damage (%)
|
150 |
160 |
170 |
180 |
190 |
200 |
220 |
240 |
260 |
280 |
300 |
320 |
340 |
360 |
380 |
400
|
Maximum Charge Distance
|
500
|
600
|
700
|
Stamina Use
|
2
|
3
|
4
|
5
|
6
|
Load Time [sec]
|
0
|
Max Charge Time [sec]
|
3
|
Cooldown Time [sec]
|
20
|
Skill CP (Total)
|
-
|
- |
1 |
2 |
5 |
10 |
20 |
30 |
40 |
50 |
60 |
70 |
90 |
100
|
Stat CP (Total)
|
-
|
0.5 |
1.0 |
1.5 |
2.0 |
2.5 |
3.0 |
3.5 |
4.0 |
4.5
|
Obtaining the Skill
Rewarded for clearing Generation 12: Return of the Hero and speaking to Blaanid during Clear Storyline Chapter 3 in the Fourth Memoir.
- The skill will have training requirements up to Rank 9 completed.
Other Methods
Training Method
- "Use a full charge to knock down a bear." actually means that a fully charged Focused Fist must kill the Bear.
Novice
- Effects: 150% Damage; 500 Range
Method
|
Exp.
|
Count
|
Total
|
Use the skill successfully
|
50.00 |
3 |
150
|
Rank F
- AP: 0
- Stat Improvement: None
- Effects: 160% Damage; 500 Range
Method
|
Exp.
|
Count
|
Total
|
Use the skill successfully.
|
- |
- |
-
|
Successfully land a fully charged attack.
|
- |
- |
-
|
Rank E
- AP: 1
- Stat Improvement: None
- Effects: 170% Damage; 500 Range
Method
|
Exp.
|
Count
|
Total
|
Use the skill successfully
|
- |
- |
-
|
Successfully land a fully charged attack
|
- |
- |
-
|
Rank D
- AP: 2
- Stat Improvement: None
- Effects: 180% Damage; 500 Range
Method
|
Exp.
|
Count
|
Total
|
Use the skill successfully.
|
2.00 |
25 |
50
|
Successfully land a fully charged attack.
|
5.00 |
20 |
100
|
Rank C
- AP: 3
- Stat Improvement: None
- Effects: 190% Damage; 500 Range
Method
|
Exp.
|
Count
|
Total
|
Use the skill successfully.
|
1.00 |
50 |
50
|
Successfully land a fully charged attack.
|
4.00 |
20 |
80
|
Rank B
- AP: 3
- Stat Improvement: None
- Effects: 200% Damage; 500 Range
Method
|
Exp.
|
Count
|
Total
|
Use the skill successfully.
|
0.80 |
60 |
48
|
Successfully land a fully charged attack.
|
3.50 |
20 |
70
|
Rank A
- AP: 3
- Stat Improvement: None
- Effects: 220% Damage; 500 Range
Method
|
Exp.
|
Count
|
Total
|
Use the skill successfully
|
0.60 |
80 |
48
|
Successfully land a fully charged attack
|
3.00 |
25 |
75
|
Rank 9
- AP: 5
- Stat Improvement: Will +1
- Effects: 240% Damage; 600 Range
Method
|
Exp.
|
Count
|
Total
|
Use the skill successfully
|
0.50 |
100 |
50
|
Successfully land a fully charged attack
|
2.50 |
30 |
75
|
Rank 8
- AP: 6
- Stat Improvement: Will +1
- Effects: 260% Damage; 600 Range
Method
|
Exp.
|
Count
|
Total
|
Use the skill successfully
|
0.45 |
110 |
49.5
|
Successfully land a fully charged attack
|
2.00 |
35 |
70
|
Rank 7
- AP: 7
- Stat Improvement: Will +1
- Effects: 280% Damage; 600 Range
Method
|
Exp.
|
Count
|
Total
|
Use the skill successfully
|
0.40 |
120 |
48
|
Successfully land a fully charged attack
|
1.50 |
50 |
75
|
Rank 6
- AP: 8
- Stat Improvement: Will +1
- Effects: 300% Damage; 600 Range
Method
|
Exp.
|
Count
|
Total
|
Use the skill successfully
|
0.20 |
240 |
48
|
Successfully land a fully charged attack
|
0.75 |
100 |
75
|
Rank 5
- AP: 9
- Stat Improvement: Will +1
- Effects: 320% Damage; 600 Range
Method
|
Exp.
|
Count
|
Total
|
Use the skill successfully
|
0.10 |
480 |
48
|
Successfully land a fully charged attack
|
0.40 |
200 |
80
|
Rank 4
- AP: 10
- Stat Improvement: Will +1
- Effects: 340% Damage; 600 Range
Method
|
Exp.
|
Count
|
Total
|
Use the skill successfully
|
0.05 |
960 |
48
|
Successfully land a fully charged attack
|
0.20 |
400 |
80
|
Rank 3
- AP: 15
- Stat Improvement: Will +1
- Effects: 360% Damage; 600 Range
Method
|
Exp.
|
Count
|
Total
|
Use the skill successfully
|
0.025 |
1920 |
48
|
Successfully land a fully charged attack
|
0.10 |
800 |
80
|
Rank 2
- AP: 20
- Stat Improvement: Will +1
- Effects: 380% Damage; 600 Range
Method
|
Exp.
|
Count
|
Total
|
Use a full charge to knock down a bear.
|
24.00 |
5 |
120.00
|
Rank 1
- AP: 30
- Stat Improvement: Will +1
- Effects: 400% Damage; 700 Range
Method
|
Exp.
|
Count
|
Total
|
Use the skill successfully
|
0.4 |
120 |
48
|
Successfully land a fully charged attack
|
1.6 |
50 |
80
|
Master Title
the Master of Focused Fist
- Strength +15
- Will +15
- Focused Fist Damage +30%
- Note: Increases Focus Fist's Base Damage multiplier to 520%.
Related Enchants
Note: no enchants were found for this query.
Trivia
- This skill is also known as Combo: Charging Fist in oversea servers.