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Bandit (Family)
(Redirected from Bandit)
- For the enchant, see Bandit (Enchant).
- For Kobold Bandits, see Kobold Bandit.
- For their bosses, see Outlaw.
Basic Information
- Bandits are thieves prowling Commerce routes who attempt to steal commodities from players.
- A bandit (before a battle) will appear on the map crouching as either a human, a giant, a goblin, an imp, or an ogre; disguised with either a Rock, a Tree, or a Bush Costume Kit.
- The type of disguised bandit does not affect the spawn type.
- Ambush spots may differ between players.
- Any bandit may drop a costume kit at a low rate.
- Bandits may only be found during Ambushes or Pursuits.
- Any bandit battle or Pursuing an Outlaw is just like any other monster battle.
- All penalties to a monster battle will apply, in case of disconnections and logging-out of the game.
- The pursuit of an outlaw can be cancelled by clicking the invisible button on the top-right corner of the screen.
- Changing channels or relogging will help as well.
- An ambush during a commerce trade is inescapable once triggered.
- Disconnections or logging-off can cause a portion to be taken out of your trade.
- Disconnections will place the lost value on any Outlaw at random, allowing it to be recovered.
- Disconnections or logging-off can cause a portion to be taken out of your trade.
- The length of battle is the roughly same as an ambush which lasts approximately 2 minutes and 40 seconds.
- The battle theme music: 'Commerce Battle' length is 2:28 seconds; about 10 to 12 seconds is left until all the Bandits disappear.
- After the elapsed time, a banjo tune will play; the Bandits will disappear and may not appear at the same point of that map.
- The pursuit of an outlaw can be cancelled by clicking the invisible button on the top-right corner of the screen.
- Getting Knocked-Out and choosing to Revive at Town can lead to the end of the battle.
- When in pursuit, one can still go back to the battle scene if there is enough time left; if one chose to revive back in town.
- A Pet can be used and summoned to combat against Bandits.
- A player using a pet character cannot trigger an Ambush or detect Bandits, as they are unable to obtain Commerce and Pursuit Statuses. They can still participate in the battle, however.
- As a pet, Outlaw's Homestead Passes, Bandit Badges, and the like cannot be picked-up. Only drops like gold and equips can be obtained.
- During a Commerce trade an Ambush is a bit different:
- A player can only deliver 50% damage to the Bandit or towards any other monster involved in an Ambush.
- A pet cannot be summoned.
- Anyone involved in an Ambush or Bandit battle is considered a target, including their pets. During Commerce trade, however, the Cargo is also a target.
- Only two Bandits may target a player at a time. In case the others have not detected, only one may attack instead.
- Be careful not to cause any other monsters to become involved in an Ambush.
- If any battle with a Bandit is too difficult, ask other players to go with you.
- All penalties to a monster battle will apply, in case of disconnections and logging-out of the game.
- Sometimes, Bandits drop Bandit Badges. You can sell these to the Trade Assistant Imp for Ducats.
- Newbie Bandit Imps will never drop Badges.
- Bandit ranks include Newbie, Rookie, Trained, Hardened, Veteran, and Master.
- Newbie rank only consists of an Imp which always spawn alone.
- Bandits who are ranked Hardened, Veteran, and Master tend to spawn in large groups, and should not be taken alone when low level, especially during Commerce.
- Hardened, Veteran, and Master Bandits have a low chance to drop Bandit Clothes and Bandit Boss Clothes.
- At times, Smugglers may appear on the roads. They are often guarded by Ambush Spots which consists of very powerful Bandits.
- Bandits will only be aggressive towards their spawn method, meaning bandits spawned through Ambush will only be aggressive towards such, likewise for Pursuit.
- Though like natural, they will become aggressive if attacked.
- This excludes the use of the Flame Burst skill if said user is not in either Commerce or Pursuit statuses and the bandits were spawned via an Ambush.
- Though like natural, they will become aggressive if attacked.
Specific Information
- For some reason, Bandits tend to cause a massive drop in FPS. Computers with low specifications should be extremely wary when engaging bandits.
- Unlike normal Imps, Bandit Imps tend to circle the player first before attacking.
- Bandit Imps run slightly faster than normal Imps.
- They are 2% faster than Elves, equivalent to an Elephant Commerce Mount or an Elf with a Rank C Wave Sweeper.
- Unlike normal Goblins, Bandit Goblins are extremely aggressive, often using Normal Attacks.
- Unlike normal Goblin Archers, Bandit Goblin Archers do not switch back to their Bow upon switching to Bare Hands.
- Unlike normal Ogres, Bandit Ogres do not possess Stomp.
- Bandit Ogres tend to stay down longer than normal if attacked by Windmill.
- Bandit Humans possess Windmill, and may use it offensively.
- Bandit Giants are armed with Knuckles, resulting a five-hit combo. This, coupled with their high damage, makes them potentially dangerous.
- However, they tend to occasionally pause mid-combo, allowing the player to retaliate.
- The speed at which Defense/Counterattack loads can easily stop their combo.
- However, they tend to occasionally pause mid-combo, allowing the player to retaliate.
- Only Ogres and Humans may receive Boss rank, which are stronger than their fellow goons.
- Ogres are also always Boss ranked.
- All Bandits aggro instantly the moment a player moves within their aggro range.
- In an Ambush, they will only aggro the player if they move even a single step.
- One may stand still and can wipe them out by spamming Windmill, although this will cause one to attack.
- In an Ambush, they will only aggro the player if they move even a single step.
- All Bandits perform Double Aggro regardless of type. In other words, only two Bandits from the group will attack the player while two others will attempt to loot the goods.
- All Bandits have zero Defense, Protection, or Injury, regardless of rank or type.
Imp
- For the Imp enchant, see Imp (Enchant).
- For Pet Imps, see Lava Walker Imp and Jungle Explorer Imp.
- For the Monster variant, see Imp.
- For the Stone variant, see Stone Imp.
- For the Commerce Imp, see Trade Assistant Imp.
Bandit Imp
Edit Link |
Location | |||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Melee Hits | Running Speed | Detection Speed | Detection Range | Aggressive | Aggression | Element | ||||||||||||||||||||||||||
3 | Fast | Instant | Far | Yes100 | Double | Lightning | ||||||||||||||||||||||||||
Skills | 100 100 100 100 | |||||||||||||||||||||||||||||||
Bandit Level | Hit Points | Melee Damage | Ranged Damage | Def. (Prot.) | Experience | Gold | Combat Power | |||||||||||||||||||||||||
Newbie
|
13 | ? | None | 0 (0%) | 240 | 50-200 | 450 | |||||||||||||||||||||||||
Rookie
|
145 | ? | None | 0 (0%) | 580 | 0 | 900 | |||||||||||||||||||||||||
Trained
|
380 | ? | None | 0 (0%) | 1,160 | 0-200 | 1,800 | |||||||||||||||||||||||||
Hardened
|
824 | ? | None | 0 (0%) | 2,030 | 0 | 2,700 | |||||||||||||||||||||||||
Veteran
|
1,812 | ? | None | 0 (0%) | 4,060 | 0 | 3,600 | |||||||||||||||||||||||||
Master
|
4,230 | ? | None | 0 (0%) | 6,960 | 0 | 5,400 | |||||||||||||||||||||||||
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Homestead Digger Imp
Edit Link |
Melee Hits | Running Speed | Detection Speed | Detection Range | Aggressive | Aggression | Element | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
3 | Unknown | Instant | Far | Yes100 | Double | Unknown | ||||||||
Skills | 100 100 | |||||||||||||
Location | Hit Points | Melee Damage | Ranged Damage | Def. (Prot.) | Experience | Gold | Combat Power | |||||||
? | ? | - | ? (?) | ? | ? | ? | ||||||||
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Goblin
- For the Masked Goblin Enchant, see Masked Goblin (Enchant).
- For the Gold Goblin Enchant, see Gold Goblin (Enchant).
- For the Normal variant, see Goblin.
- For the Hobgoblins, see Hobgoblin.
- For the Commerce Goblin, see Goblin Trade Helper.
- For Goblin Bandit the Dunbarton Field Boss, see Goblin Bandit.
Bandit Goblin
Edit Link |
Location | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Melee Hits | Running Speed | Detection Speed | Detection Range | Aggressive | Aggression | Element | |||||||||||||||||||||||
3 | Medium | Instant | Far | Yes100 | Double | Unknown | |||||||||||||||||||||||
Skills | 100 100 100 | ||||||||||||||||||||||||||||
Bandit Level | Hit Points | Melee Damage | Ranged Damage | Def. (Prot.) | Experience | Gold | Combat Power | ||||||||||||||||||||||
Newbie
|
? | ? | None | ? (?) | ? | 0 | ? | ||||||||||||||||||||||
Rookie
|
170 | ? | None | 0 (0%) | 600 | 0 | 900 | ||||||||||||||||||||||
Trained
|
510 | ? | None | 0 (0%) | 1,200 | 120~ | 1,800 | ||||||||||||||||||||||
Hardened
|
1,100 | ? | None | 0 (0%) | 2,100 | 180~ | 2,700 | ||||||||||||||||||||||
Veteran
|
2,450 | ? | None | 0 (0%) | 4,200 | 0 | 3,600 | ||||||||||||||||||||||
Master
|
5,560 | ? | None | 0 (0%) | 7,200 | 0 | 5,400 | ||||||||||||||||||||||
| |||||||||||||||||||||||||||||
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Bandit Goblin Archer
Edit Link |
Location | |||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Melee Hits | Running Speed | Detection Speed | Detection Range | Aggressive | Aggression | Element | ||||||||||||||||||||||||||
3 | Medium | Instant | Far | Yes100 | Double | Unknown | ||||||||||||||||||||||||||
Skills | 100 100 | |||||||||||||||||||||||||||||||
Bandit Level | Hit Points | Melee Damage | Ranged Damage | Def. (Prot.) | Experience | Gold | Combat Power | |||||||||||||||||||||||||
Newbie
|
? | ? | Unknown | ? (?) | ? | 0 | ? | |||||||||||||||||||||||||
Rookie
|
145 | ? | Unknown | 0 (0%) | 570 | 0 | 900 | |||||||||||||||||||||||||
Trained
|
380 | ? | Unknown | 0 (0%) | 1,140 | 0 | 1,800 | |||||||||||||||||||||||||
Hardened
|
824 | ? | Unknown | 0 (0%) | 2,030 | 0 | 2,700 | |||||||||||||||||||||||||
Veteran
|
1,812 | ? | Unknown | 0 (0%) | 3,640 | 0 | 3,600 | |||||||||||||||||||||||||
Master
|
4,230 | ? | Unknown | 0 (0%) | 6,840 | 0 | 5,400 | |||||||||||||||||||||||||
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Homestead Goblin
Edit Link |
Melee Hits | Running Speed | Detection Speed | Detection Range | Aggressive | Aggression | Element | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | Medium | Instant | Far | Yes100 | Double | Unknown | ||||||||
Skills | 100 100 100 | |||||||||||||
Location | Hit Points | Melee Damage | Ranged Damage | Def. (Prot.) | Experience | Gold | Combat Power | |||||||
? | ? | - | ? (?) | ? | ? | ? | ||||||||
| ||||||||||||||
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Housekeeping Goblin Archer
Edit Link |
Melee Hits | Running Speed | Detection Speed | Detection Range | Aggressive | Aggression | Element | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | Medium | Instant | Far | Yes100 | Double | Unknown | ||||||||
Skills | 100 100 | |||||||||||||
Location | Hit Points | Melee Damage | Ranged Damage | Def. (Prot.) | Experience | Gold | Combat Power | |||||||
? | ? | - | ? (?) | ? | ? | ? | ||||||||
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Giant
- For the Giant suffix enchant, see Giant (Rank B Enchant).
- For the Race, see Giant.
- For a Giant growth chart, see Character#Giant.
Bandit Giant
Edit Link |
Location | |||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Melee Hits | Running Speed | Detection Speed | Detection Range | Aggressive | Aggression | Element | ||||||||||||||||||||||||||
5 | Fast | Instant | Far | Yes100 | Double | Unknown | ||||||||||||||||||||||||||
Skills | 100 100 100 100 | |||||||||||||||||||||||||||||||
Bandit Level | Hit Points | Melee Damage | Ranged Damage | Def. (Prot.) | Experience | Gold | Combat Power | |||||||||||||||||||||||||
Newbie
|
? | ? | None | ? (?) | ? | 0 | ? | |||||||||||||||||||||||||
Rookie
|
210 | ? | None | 0 (0%) | 640 | 0 | 900 | |||||||||||||||||||||||||
Trained
|
580 | ? | None | 0 (0%) | 1,280 | 0 | 1,800 | |||||||||||||||||||||||||
Hardened
|
1,252 | ? | None | 0 (0%) | 2,240 | 0 | 2,700 | |||||||||||||||||||||||||
Veteran
|
2,928 | ? | None | 0 (0%) | 4,480 | 0 | 3,600 | |||||||||||||||||||||||||
Master
|
6,690 | ? | None | 0 (0%) | 7,680 | 0 | 5,400 | |||||||||||||||||||||||||
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Chopping Giant
Edit Link |
Melee Hits | Running Speed | Detection Speed | Detection Range | Aggressive | Aggression | Element | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | Fast | Instant | Far | Yes100 | Double | Unknown | ||||||||
Skills | 100 100 | |||||||||||||
Location | Hit Points | Melee Damage | Ranged Damage | Def. (Prot.) | Experience | Gold | Combat Power | |||||||
? | ? | - | ? (?) | ? | ? | ? | ||||||||
| ||||||||||||||
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Human
- For Human growth charts, see Character#Human.
- For the Race, see Human.
Bandit Boss Human
Edit Link |
Location | |||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Melee Hits | Running Speed | Detection Speed | Detection Range | Aggressive | Aggression | Element | ||||||||||||||||||||||||||
3 | Medium | Instant | Far | Yes100 | Double | Unknown | ||||||||||||||||||||||||||
Skills | 100 100 100 100 | |||||||||||||||||||||||||||||||
Bandit Level | Hit Points | Melee Damage | Ranged Damage | Def. (Prot.) | Experience | Gold | Combat Power | |||||||||||||||||||||||||
Newbie
|
? | ? | - | ? (?) | ? | 0 | ? | |||||||||||||||||||||||||
Rookie
|
1,200 | ? | - | 0 (0%) | 3,000 | 500-2,200 | 1,700 | |||||||||||||||||||||||||
Trained
|
2,950 | ? | - | 0 (0%) | 6,000 | 0 | 3,400 | |||||||||||||||||||||||||
Hardened
|
6,900 | ? | - | 0 (0%) | 10,500 | 0 | 5,100 | |||||||||||||||||||||||||
Veteran
|
14,610 | ? | - | 0 (0%) | 21,000 | 0 | 6,800 | |||||||||||||||||||||||||
Master
|
31,200 | ? | - | 0 (0%) | 36,000 | 0 | 10,200 | |||||||||||||||||||||||||
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Bandit Human
Edit Link |
Location | |||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Melee Hits | Running Speed | Detection Speed | Detection Range | Aggressive | Aggression | Element | ||||||||||||||||||||||||||
3 | Medium | Instant | Far | Yes100 | Double | Unknown | ||||||||||||||||||||||||||
Skills | 100 100 100 100 | |||||||||||||||||||||||||||||||
Bandit Level | Hit Points | Melee Damage | Ranged Damage | Def. (Prot.) | Experience | Gold | Combat Power | |||||||||||||||||||||||||
Newbie
|
? | ? | None | ? (?) | ? | 0 | ? | |||||||||||||||||||||||||
Rookie
|
155 | ? | None | 0 (0%) | 560 | 0 | 900 | |||||||||||||||||||||||||
Trained
|
460 | ? | None | 0 (0%) | 11,620 | 140-340 | 1,800 | |||||||||||||||||||||||||
Hardened
|
1,030 | ? | None | 0 (0%) | 1,960 | 0 | 2,700 | |||||||||||||||||||||||||
Veteran
|
2,200 | ? | None | 0 (0%) | 3,920 | 0 | 3,600 | |||||||||||||||||||||||||
Master
|
5,100 | ? | None | 0 (0%) | 6,720 | 0 | 5,400 | |||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||
|
Plowing Human
Edit Link |
Melee Hits | Running Speed | Detection Speed | Detection Range | Aggressive | Aggression | Element | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | Medium | Instant | Far | Yes100 | Double | Unknown | ||||||||
Skills | ||||||||||||||
Location | Hit Points | Melee Damage | Ranged Damage | Def. (Prot.) | Experience | Gold | Combat Power | |||||||
? | ? | - | ? (?) | ? | ? | ? | ||||||||
| ||||||||||||||
|
Ogre
- For the Ogre enchant, see Ogre (Rank C).
- For the Monster variant, see Ogre.
- For the Commerce Ogre, see Ogre Transport Helper.
Bandit Boss (Ogre)
Edit Link |
Shadow Mission | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Melee Hits | Running Speed | Detection Speed | Detection Range | Aggressive | Aggression | Element | ||||||||
3 | Medium | Unknown | Unknown | Yes100 | Multi | Unknown | ||||||||
Skills | ||||||||||||||
Mission Difficulty | Hit Points | Melee Damage | Ranged Damage | Def. (Prot.) | Experience | Gold | Combat Power | |||||||
Basic
|
? | ? | - | ? (?) | ? | ? | ? | |||||||
Intermediate
|
? | ? | - | ? (?) | ? | ? | ? | |||||||
Advanced
|
? | ? | - | ? (?) | ? | ? | ? | |||||||
Hard
|
? | ? | - | ? (?) | ? | ? | ? | |||||||
| ||||||||||||||
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Bandit Boss Ogre
Edit Link |
Location | |||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Melee Hits | Running Speed | Detection Speed | Detection Range | Aggressive | Aggression | Element | ||||||||||||||||||||||||||
2 | Fast | Instant | Far | Yes100 | Double | Unknown | ||||||||||||||||||||||||||
Skills | 100 100 100 | |||||||||||||||||||||||||||||||
Bandit Level | Hit Points | Melee Damage | Ranged Damage | Def. (Prot.) | Experience | Gold | Combat Power | |||||||||||||||||||||||||
Newbie
|
? | ? | - | ? (?) | ? | 0 | ? | |||||||||||||||||||||||||
Rookie
|
1,500 | ? | - | 0 (0%) | 3,400 | 2,000~ | 1,700 | |||||||||||||||||||||||||
Trained
|
3,500 | ? | - | 0 (0%) | 6,800 | 0 | 3,400 | |||||||||||||||||||||||||
Hardened
|
7,600 | ? | - | 0 (0%) | 11,900 | 0 | 5,100 | |||||||||||||||||||||||||
Veteran
|
16,800 | ? | - | 0 (0%) | 23,800 | 0 | 6,800 | |||||||||||||||||||||||||
Master
|
36,000 | ? | - | 0 (0%) | 40,800 | 0 | 10,200 | |||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||
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Trivia
- Previously, the Bandit Boss Ogre had a coal skin color. This was erroneously changed to an alabaster skin color with the 2021 Beauty Update.