Mabinogi World Wiki is brought to you by Coty C., 808idiotz, our other patrons, and contributors like you!!
Want to make the wiki better? Contribute towards getting larger projects done on our Patreon!

Blacksmithing

From Mabinogi World Wiki
(Redirected from Blacksmith)
Jump to: navigation, search
For Blacksmith Repair Rates, see Repairing#Blacksmith Repairs.
For Blacksmith Hammer, see Blacksmith Hammer.

Description

Blacksmithing.png
This skill is required when creating an item by using metal ingots. It involves melting ingots and pouring the ore into a mold, then hammering, heating, and cooling it. Once you thoroughly learn this skill, you can make weapons. But, in order to use this skill, you will need an Anvil to beat the heated metal.

Details

  • Allows the player to forge Armor, Weapons, and Tools. See the Blacksmithing List for a list of all items that can be forged through Blacksmithing.
  • Requires the player to stand near an Anvil and equip both a Blacksmith Hammer and Blacksmith Manual.
  • At Rank 9 and above, items created by the player have the opportunity to bear their signature.
  • Unfinished items dropped on the ground cannot be picked up by other players. However, unfinished items can be traded between players.

Blacksmithing Minigame

To forge an item through Blacksmithing, the player must first complete the item up to 99.9% by repeatedly using the skill and supplying materials for that item. Then they must supply the finishing materials and complete the Blacksmithing Minigame.

Blacksmith Minigame.png
  • Successes will increase the completion percentage, while failures will decrease the completion percentage. Huge Successes or Huge Failures will amplify these effects.
  • Once an item has reached 99.9%, the player is then prompted to finish the Last Stage of the item by using specific finishing materials. This step requires a player to complete the Blacksmithing Minigame.
    • After pressing Start, five red Xs with hammer icons above them will float around for approximately ten seconds. Once they stop, each one must be hit by clicking on them with the cursor.
    • The cursor becomes a small diamond with a hammer icon to its top right.
      • The diamond should be centered on the middle of each X.
      • The size of the diamond is decreased at ranks C and 8, increasing the accuracy of the hit.
    • A gauge will fill up over the course of about 4-7 seconds. For a hit to be considered successful, the click must register while it is in in the green region.
      • One of two different sound effects will play depending on if the hit was performed successfully, or if it was missed/not clicked entirely.
    • After five hits, you will be prompted to click anywhere to finalize the minigame.
    • The text command /logout may be used at anytime to cancel the minigame if the results are unsatisfactory.
      • (Warning) Finishing Materials used will be consumed.
    • The Production Quality resulting from the minigame is solely determined by the distance between the hits and their target.
      • The timing and order of hits does not matter as long as it is was performed somewhere within the green region of the gauge.
    • The actual pixel of each hit is randomly determined at the time of clicking. It's spread is determined by the size of the cursor's diamond.
      • Therefore, the final Production Quality is probabilistic and will vary even with pixel-perfect hits.

Finishing Color

  • The colors of items forged through Blacksmithing are random.
    • The item's final colors are determined at the time of its first completion percentage.
  • The player may alternatively choose to finish with a Copper, Silver, or Gold Ingot to produce items of a Red, Silver, or Gold Color, respectively. This overrides the predetermined color.

The following is used as an example. The actual color may vary from equipment to equipment.


Blacksmithing Equipment Grades

  • Production Quality is based on the results of the Blacksmithing Minigame and Production Quality bonuses.
    • Blacksmithing Minigame Production Quality is calculated as floor(100 - 3 * penalty).
      • penalty is the sum distance of error between all five hits, measured in pixels.
        • For example, a hit that is 2 pixels away from the target on the x axis and 1 pixel away from the target on the y axis would contribute sqrt(2^2 + 1^2) = 2.236068 penalty.
      • Hits that are not performed within the green section of the bar gauge or are too far from their target count as 15 penalty.
    • Production Quality bonuses may come from the Monday production bonus, enchants, and titles.
      • Monday grants Production Quality +3.
      • See Product Quality Modifiers for a list of enchants that increase Production Quality.
      • See Titles for titles that affect Production Quality.
        • Special Luminous Cosmos Milky Way 2nd title adds Production Quality +4.
        • Crazy Crafter 2nd title adds Production Quality +3.
        • Edern 2nd title adds Production Quality +2.
      • Unlike Tailoring, there is no Blacksmithing Production Bonus Reforge.


  • After finishing an item, the game display a message based on the quality of the item (incomplete list), and any applied stat bonuses (incomplete table).
    • ?: "Your item isn't really fit for use. Maybe you could get some decent scrap wood out of it."
    • ?: "Your creation is just as good as anything you can get from a store."
    • ?: "Your creation is far superior to anything you can get from a store."
    • B: "Your efforts created an above-average item!"
    • B+ (81?): "Your hard work produced a very nice item!"
    • 100: "You created a godly item! Excellent work!"
  • A Production Quality of 80 or above is required for the crafter's signature to be placed onto the item.
  • The following table shows how much the stats of the equipment increases at which grade.
Equipment Type Affected Stat Production Quality
30 50 60 70 75 80 85 90 92 95 98
Rank
D D+ C C+ B B+ A A+ S S+ X
Weapons Maximum 1 2
Minimum 0 1 2
Critical 0 1 2 3 4 5
Balance 1 2 3 4 5 6 7 8 9 10
Durability 2 3 4 5
Armor Defense 0 1
Protection 0 1 2 3
Durability 2 3 4 5
Shields Defense 0 1
Durability 0 1 2 3 4 5
Gauntlets Protection 0 1
Greaves Durability 1 2 3 4 5
Helmets Durability 0 1

Other Bonuses

  • Players with Smithing as their active talent will receive a slight stat boost on their blacksmithed equipment.
    • Weapons made through Blacksmithing will have an additional 1 Minimum Damage and 2 Maximum Damage.
    • Shields made through Blacksmithing will have an additional 1 Defense.
    • Armor made through Blacksmithing (and Light Armors from Tailoring) will have an additional 1 Protection.
    • Helmets, gauntlets, and boots made through Blacksmithing will have an additional 1 Durability.
  • Players with the Blacksmithing Grandmaster talent unique effect will receive a slight stat boost on their blacksmithed equipment.
    • Weapons made through Blacksmithing will have an additional 1 Minimum Damage and 1 Maximum Damage.
    • Shields made through Blacksmithing will have an additional 1 Defense.
    • Armor made through Blacksmithing (and Light Armors from Tailoring) will have an additional 1 Protection.
    • Helmets, gauntlets, and boots made through Blacksmithing will have an additional 1 Durability.

Dan Bonuses

  • Players with Dan 1 Blacksmithing will receive:
    • Tools/Weapons: Balance +3, Durability +2, Min Damage +1
    • Helmets/Greaves: Durability +1, Defense +1
    • Gauntlets/Shields/Armor: Durability +1
  • Players with Dan 2 Blacksmithing will receive:
    • Tools/Weapons: Balance +3, Durability +2, Min Damage +1, Max Damage +1
    • Helmets/Greaves: Durability +1, Defense +1
    • Shields: Durability +1, Protection +1
    • Gauntlets/Armor: Durability +1
  • Players with Dan 3 Blacksmithing will receive:
    • Tools/Weapons: Balance +3, Durability +2, Min Damage +1, Max Damage +1, Critical +1
    • Helmets/Greaves: Durability +1, Defense +1
    • Shields/Gauntlets: Durability +1, Protection +1
    • Armor: Durability +1, Defense +1, Protection +1


Summary

Rank F E D C B A 9 8 7 6 5 4 3 2 1 Dan 1 Dan 2 Dan 3
Required AP 2 4 2 6 3 6 4 5 6 10 7 10 15
Required AP (Total) 2 4 8 10 12 18 21 24 27 33 37 41 46 52 62 69 79 94
Additional Dex and Int +1 +2 -
Additional Dex and Int (Total) +1 +2 +3 +4 +5 +6 +7 +8 +9 +11 +13 +15 +17 +19 +21
Additional Stamina - +1 - +2 -
Additional Stamina (Total) - +1 +3
Stamina Use 5 10
Stat* CP (Total) 0.3 0.6 0.9 1.2 1.5 2.3 2.6 2.9 3.5 5.1 5.7 6.3 6.9 7.5 8.1

*Blacksmithing does not add to Skill Combat Power.

Obtaining the Skill

Or,

Training Method

  • "Achieve a good result forging a tool or a weapon." requires the manual's rank to be no more than one rank below the player's Blacksmithing rank.
  • To "Achieve a great result forging a tool or a weapon.", the manual must be at least 2 ranks higher than the player's skill rank.

Tips

  • Part-time Jobs offered by Edern can help ease training as he provides a manual and its materials.
    • If your blacksmithing rank is under Rank 9, Edern will always assign a part-time job that gives you skill experience if you have access to those jobs For example, if you are rank B and have access to his intermediate part-time jobs, you will always be given a job to make boots.
      • If your Part-time Job is not high enough (e.g. less than 51 (Basic) will only get you as far as helmets), you will be given random jobs from the part-time job status you currently hold until you obtain a higher number/percent of successfully completed jobs.
      • After you reach rank 9, Edern will always give you random jobs, no longer providing you with specific jobs that give skill experience regardless of the number of successful part-time jobs you have done as your rank is now higher than that of Advanced.
  • It is recommended to use a Blacksmith Hammer that has a blacksmith exp bonus. This can be acquired with a Reforging Tool and a blacksmith hammer.

Novice Rank

  • AP: -
  • Effects: None
Method Exp. Count Total
Ask Edern, Meles, or Taunes about Skills. 100.00 1 100.00

Rank F

  • AP: 2
  • Stat Improvement: Int +1, Dex +1
  • Effects: Can forge tools, weapons, shields
Method Exp. Count Total
Achieve a great result forging a tool or a weapon. 5.00 10 50.00
Achieve a good result forging a tool or a weapon. 3.00 20 60.00
Achieve a failing result forging a tool or a weapon. 1.00 50 50.00
Achieve a bad result forging a tool or a weapon. 1.00 50 50.00
Successfully forge a tool or a weapon. 0.50 50 25.00

Rank E

  • AP: 2
  • Stat Improvement: Int +1, Dex +1
  • Effects: Can forge tools, weapons, shields
Method Exp. Count Total
Achieve a great result forging a shield. 3.00 20 60.00
Achieve a good result forging a shield. 1.00 50 50.00
Achieve a failing result forging a shield. 1.00 30 30.00
Achieve a bad result forging a shield. 0.50 20 10.00
Successfully forge a shield. 0.50 40 20.00

Rank D

  • AP: 4
  • Stat Improvement: Int +1, Dex +1
  • Effects: Can forge tools, weapons, shields, helmets, gauntlets
Method Exp. Count Total
Achieve a great result forging a helmet. 2.00 40 80.00
Achieve a good result forging a helmet. 0.50 80 40.00
Achieve a failing result forging a helmet. 0.30 30 9.00
Achieve a bad result forging a helmet. 0.50 20 10.00
Successfully forge a helmet. 0.30 40 12.00

Rank C

  • AP: 2
  • Stat Improvement: Int +1, Dex +1
  • Effects: Can forge tools, weapons, shields, helmets, gauntlets
    Finishing cursor becomes smaller, making it easier to get a better result.
    Silver and Gold finishing options show.
Method Exp. Count Total
Achieve a great result forging gauntlets. 1.00 50 50.00
Achieve a good result forging gauntlets. 0.20 200 40.00
Achieve a failing result forging gauntlets. 0.10 100 10.00
Achieve a bad result forging gauntlets. 0.10 200 20.00
Successfully forge gauntlets. 0.20 40 8.00

Rank B

  • AP: 2
  • Stat Improvement: Int +1, Dex +1
  • Effects: Can forge tools, weapons, shields, helmets, gauntlets, greaves
Method Exp. Count Total
Greatly successful in making Metal Boots 0.50 50 25.00
Successful in making Metal Boots 0.20 350 70.00
If unsuccessful in making Metal Boots 0.05 200 10.00
The result of making Metal Boots is very poor. 0.05 100 5.00
Completed making Metal Boots 100%. 1.00 50 50.00

Rank A

  • AP: 6
  • Stat Improvement: Int +1, Dex +1, Stamina +1
  • Effects: Can forge tools, weapons, shields, helmets, gauntlets, greaves, armors
Method Exp. Count Total
Greatly successful in making Armor 0.50 50 25.00
Successful in making Armors 0.20 350 70.00
If unsuccessful in making Armor 0.05 200 10.00
The result of making Armor is very poor. 0.05 100 5.00
Completed making Armor 100%. 1.00 50 50.00

Rank 9

  • AP: 3
  • Stat Improvement: Int +1, Dex +1
  • Effects: Can forge tools, weapons, shields, helmets, gauntlets, greaves, armors.
    A signature bearing rank and name now appears on high-grade finished items.
Method Exp. Count Total
Greatly successful in making Armor. 0.50 40 20.00
Successful in making Armor. 0.08 500 40.00
Completed making Armor 100%. 0.10 50 5.00
Successful in making a tool or a weapon. 0.08 500 40.00
Completed making tool or a weapon 100%. 0.10 50 5.00

Rank 8

  • AP: 3
  • Stat Improvement: Int +1, Dex +1
  • Effects: Can forge tools, weapons, shields, helmets, gauntlets, greaves, armors
    Finishing cursor becomes smaller, making it easier to get a better result.
Method Exp. Count Total
Greatly successful in making Armor 0.50 40 20.00
Successful in making Armor 0.08 500 40.00
Completed making Armor 100% 0.10 50 5.00
Successful in making a Shield 0.08 500 40.00
Completed making a Shield 100% 0.10 50 5.00

Rank 7

  • AP: 3
  • Stat Improvement: Int +1, Dex +1
  • Effects: Can forge tools, weapons, shields, helmets, gauntlets, greaves, armors
Method Exp. Count Total
Achieve a great result forging armor. 0.50 40 20.00
Achieve a good result forging armor. 0.08 500 40.00
Completed making Armor 100%. 0.10 50 5.00
Achieve a good result forging a helmet. 0.08 500 40.00
Completed making a Helmet. 0.10 50 5.00

Rank 6

  • AP: 6
  • Stat Improvement: Int +2, Dex +2, Stamina +2
  • Effects: Can forge tools, weapons, shields, helmets, gauntlets, greaves, armors
Method Exp. Count Total
Achieve a great result forging armor. 0.50 40 20.00
Achieve a good result forging armor. 0.08 500 40.00
Completed making Armor 100%. 0.10 50 5.00
Achieve a good result forging gauntlets. 0.08 500 40.00
Completed making a Gauntlets. 0.10 50 5.00

Rank 5

  • AP: 4
  • Stat Improvement: Int +2, Dex +2
  • Effects: Can forge tools, weapons, shields, helmets, gauntlets, greaves, armors
    Rank Bonus: Balance of tools, weapons +1
Method Exp. Count Total
Achieve a great result forging armor. 0.50 40 20.00
Achieve a good result forging armor. 0.08 500 40.00
Completed making Armor 100%. 0.10 50 5.00
Successful in making a Metal Boots. 0.08 500 40.00
Completed making Metal Boots 100%. 0.10 50 5.00

Rank 4

  • AP: 4
  • Stat Improvement: Int +2, Dex +2
  • Effects: Can forge tools, weapons, shields, helmets, gauntlets, greaves, armors
    Rank Bonus: Balance of tools, weapons +2; Durability of helmets +1
Method Exp. Count Total
Achieve a great result forging armor. 0.40 50 20.00
Achieve a good result forging armor. 0.07 600 42.00
Completed making Armor 100%. 0.08 50 4.00
Achieve a good result forging a tool or a weapon. 0.07 600 42.00
Completed making a tool or a weapon 100%. 0.10 50 5.00

Rank 3

  • AP: 5
  • Stat Improvement: Int +2, Dex +2
  • Effects: Can forge tools, weapons, shields, helmets, gauntlets, greaves, armors
    Rank Bonus: Balance +2/Durability +1 of tools, weapons; Durability of helmets, gauntlets, greaves +1
Method Exp. Count Total
Achieve a great result forging armor. 0.30 60 18.00
Achieve a good result forging armor. 0.05 800 40.00
Completed making Armor 100%. 0.07 50 3.50
Achieve a good result forging a tool or a weapon. 0.05 800 40.00
Completed making a tool or a weapon 100%. 0.07 50 3.50

Rank 2

  • AP: 6
  • Stat Improvement: Int +2, Dex +2
  • Effects: Can forge tools, weapons, shields, helmets, gauntlets, greaves, armors
    Rank Bonus: Balance +3/Durability +1 of tools, weapons; Durability of helmets, gauntlets, greaves +1
Method Exp. Count Total
Achieve a good result forging armor. 0.05 1000 50.00
Completed making Armor 100%. 0.05 1000 50.00
Achieve a good result forging a tool or a weapon. 0.05 800 40.00
Completed making a tool or a weapon 100%. 0.06 200 12.00

Rank 1

  • AP: 10
  • Stat Improvement: Int +2, Dex +2
  • Effects: Can forge tools, weapons, shields, helmets, gauntlets, greaves, armors
    Rank Bonus: Balance +3/Durability +2 of tools, weapons; Durability of helmets, gauntlets, greaves, shields, armor +1
Method Exp. Count Total
Achieve a good result forging armor. 0.04 1200 48.00
Complete Armor crafting. 0.05 400 20.00
Achieve a good result forging a tool or a weapon. 0.04 1200 48.00
Completed tool or weapon crafting. 0.05 400 20.00

Dan 1

  • AP: 7
  • Effects: Can forge tools, weapons, shields, helmets, gauntlets, greaves, armors
    Rank Bonus: Balance +3/Durability +2/Min Damage +1 of tools, weapons; Durability +1/Defense +1 of helmets, greaves; Durability +1 of gauntlets, shields, armor

Dan 2

  • AP: 10
  • Effects: Can forge tools, weapons, shields, helmets, gauntlets, greaves, armors
    Rank Bonus: Balance +3/Durability +2/Min Damage +1/Max Damage +1 of tools, weapons; Durability +1/Defense +1 of helmets, greaves; Durability +1/Protection +1 of shields; Durability +1 of gauntlets, armor

Dan 3

  • AP: 15
  • Effects: Can forge tools, weapons, shields, helmets, gauntlets, greaves, armors
    Rank Bonus: Balance +3/Durability +2/Min Damage +1/Max Damage +1/Critical +1 of tools, weapons; Durability +1/Defense +1 of helmets, greaves; Durability +1/Protection +1 of shields, gauntlets; Durability +1/Defense +1/Protection +1 of armor

Master Title

the Master of Blacksmith

  • Dex +30
  • Luck +10
  • Will +10
  • Health -30
  • Mana -30

Related Enchants

Name Type, Rank Enchants Onto Effect(s) Comes On/From
Charm Suffix, A Footwear
When Blacksmithing is Rank 9 or higher Luck +10
Max Stamina +10
Enchant Scroll (Alby Intermediate End Chest), (Black Wizard)
Daunting
Enchant enabled rank regardless
Personalize[1]
Suffix, 5 Armor, Clothing
Luck +15~25
When Refining is Rank 1 or higher Max Damage +7~15
Max HP +50
When Blacksmithing is Rank 1 or higher Production Quality +2
x2 Repair Cost
Hidden Prefix, A All
When Weaving is Rank B or higher Dexterity +2~4
When Blacksmithing is Rank B or higher Max Stamina +2~4
Strength -5
Rocket Arrow
Enchant enabled rank regardless
Personalize[1]
Prefix, 1 Armor, Clothing
When Potion Making is Dan 2 or higher Luck +15
When Blacksmithing is Dan 3 or higher Production Quality +3
When Hillwen Engineering is Dan 1 or higher Strength +10
x10 Repair Cost
Reward for obtaining Dan 3 in all Life skills
White Spider Suffix, B All
When Blacksmithing is Rank C or higher Dexterity +3
When Tailoring is Rank C or higher Max Stamina +10
When Weaving is Rank E or higher Max Damage -3~8
Torks Merchant Cap (Fiodh Normal Reward), Wizard Hat (Coill Normal Reward), Blacksmith Hammer (Jennifer Garnet gift)
  1. 1.0 1.1 Note: Once an item is personalized by an enchant, the personalization is permanent, even if the personalizing enchant is later overwritten by another enchant.