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Act 9: Invigorating Encore
(Redirected from Invigorating Encore)
Description
Details
- Requires a summoned Pierrot Marionette or Colossus Marionette, a control bar equipped, and a full spirit gauge from the marionette.
- Upon usage, the marionette produces a shockwave that damages and knocks back all enemies in range, and grants it a sparkling white aura. The spirit gauge will be depleted and the marionette will be given temporary life, granting it an AI of its own. In addition, the marionette will receive a damage boost and, starting at rank 9, a skill loading speed boost.
- The shockwave can hit through obstacles and walls.
- The shockwave ignores Defense, Counterattack, Lance Counter, and Combo: Counter Punch. It also does not trigger any form of Passive Defense.
- The shockwave causes all impacted enemies to aggro the marionette.
- The sparkling white aura is invisible if Mini Effects is enabled.
- Although in AI mode, Control Marionette will give the player complete control over the marionette without removing the effects of Invigorating Encore.
- If the marionette is under the influence of both Control Marionette and Invigorating Encore, the damage bonuses of both skills will stack.
- Movement Speed boosts that affect the player will still carry over to the marionette even if in AI mode.
- If the player or marionette is Knocked Unconscious or the marionette is unsummoned, Invigorating Encore will be dispelled.
- Unequipping the control bar will not dispel Invigorating Encore.
- While in AI mode:
- If the player moves out of the marionette's visual range, the marionette will attempt to follow the player.
- The marionette will automatically attempt to attack nearby enemies, using its Normal Attack, Act 1: Inciting Incident, or Act 2: Threshold Cutter.
- Skills used by the marionette will affect the cooldown of the player's when they take control and attempt to use the skills.
- Any attacks dealt by the marionette will affect the Proficiency and Durability of the player's equipped weapon.
Spirit Gauge
- The spirit gauge is a meter that must be filled completely in order to activate Act 9: Invigorating Encore.
- The gauge appears and disappears upon summoning and unsummoning a Pierrot Marionette or Colossus Marionette, respectively. The gauge only appears when Act 9: Invigorating Encore is learned.
- Using Act Skills will fill the meter. The table below shows what is affected.
Skill Name | Gauge Filled |
---|---|
Act 1: Inciting Incident | 3% |
Act 2: Threshold Cutter | 5% |
Act 4: Rising Action | 4% |
Act 6: Crisis | 10% |
Act 7: Climactic Crash | 8% |
- The spirit gauge will not charge while Act 9: Invigorating Encore is active, even if the user is manually controlling the marionette.
- Both marionettes have their own spirit gauges, and is not shared between them.
- The respective spirit gauge will not be reset if the marionette is unsummoned.
- The respective spirit gauge will be reset if the player uses Act 9: Invigorating Encore for the summoned marionette, the marionette is Knocked Unconscious, or the player changes channels, disconnects, or logs off.
Summary
Rank | N | F | E | D | C | B | A | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Required AP | - | 8 | 9 | 10 | 12 | 13 | 14 | 16 | 17 | 18 | 20 | 24 | 28 | 30 | 32 | 35 |
Required AP (Total) | - | 8 | 17 | 27 | 39 | 52 | 66 | 82 | 99 | 117 | 137 | 161 | 189 | 219 | 251 | 286 |
Additional Health | - | +1 | +2 | +1 | +2 | +1 | +2 | +1 | +2 | +1 | +2 | |||||
Additional Health (Total) | - | +1 | +2 | +3 | +5 | +6 | +7 | +9 | +10 | +11 | +12 | +14 | +15 | +17 | +18 | +20 |
Additional Dex | - | +1 | ||||||||||||||
Additional Dex (Total) | - | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | ||||||
Additional Will | - | +1 | - | +1 | - | +1 | - | +1 | - | +1 | - | +1 | - | +2 | ||
Additional Will (Total) | - | +1 | +2 | +3 | +4 | +5 | +6 | +8 | +10 | |||||||
Puppet Minimum Damage Bonus While Active | 5 | 10 | 11 | 13 | 15 | 17 | 19 | 21 | 24 | 26 | 28 | 30 | 32 | 34 | 36 | 40 |
Puppet Maximum Damage Bonus While Active | 20 | 25 | 27 | 28 | 30 | 34 | 37 | 40 | 42 | 45 | 47 | 50 | 52 | 54 | 56 | 60 |
Eruption Damage (%) | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 60 | |||||||
Eruption Radius | 400 | 450 | 500 | 550 | 600 | |||||||||||
Act Skill Loading Speed Increase (%) | 0 | 10 | 20 | 30 | ||||||||||||
Spirit Gauge Used | 100% | |||||||||||||||
Stamina Use | 10 | |||||||||||||||
Mana Use | 10 | |||||||||||||||
Duration [sec] | 40 | 45 | 48 | 51 | 54 | 57 | 60 | 63 | 66 | 69 | 72 | 75 | 78 | 81 | 84 | 90 |
Load Time [sec] | 0 | |||||||||||||||
Cooldown Time [sec] | 120 | |||||||||||||||
Skill CP (Total) | 0 | 5 | 10 | 20 | 40 | 60 | 80 | 100 | 120 | 140 | 160 | 240 | 260 | 280 | 300 | 330 |
Stat CP (Total) | 0.0 | 1.0 | 2.5 | 3.5 | 6.0 | 7.0 | 8.5 | 10.6 | 12.2 | 13.3 | 14.9 | 17.0 | 18.6 | 20.7 | 22.8 | 25.9 |
Obtaining the Skill
Act 9: Invigorating Encore How to Get Quest Reach Control Marionette Rank 6
Briefing You're making a name for yourself with your puppetry! If you keep this up, you may be able to unlock the secret of Act 9. Always remember, your puppet isn't a tool--it's your partner. -Huw- Objectives
- Reach Control Marionette Rank 5
Rewards
- 10000 Experience Points
- Act 9: Invigorating Encore
- Catastrophic Enchant Scroll
Training Method
- The eruption damage does not contribute to "Perform a finishing blow while the skill is being used."
- All "Use
{act skill}
while the skill is being used" only counts while the marionette is controlled. - All "Use
{act skill}
while the skill is being used" only provides one count per hit, regardless of how many enemies are struck.
Novice Rank
- AP: -
- Skill Improvement:
- 15% Damage to enemies within 4m
- 5-20 Bonus Damage for 40 sec
- AI activates when not controlling directly
- Effects: When your Marionette's Spirit Meter is charged, invigorate it with a burst of energy. Temporarily enhances your Marionette and allows it to fight enemies on its own.
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 10 | 10 | 100 |
Rank F
- AP: 8
- Stat Improvement:
- HP +1
- Skill Improvement:
- 15% Damage to enemies within 4m
- 10-25 Bonus Damage for 45 sec
- AI activates when not controlling directly
- Effects: When your Marionette's Spirit Meter is charged, invigorate it with a burst of energy. Temporarily enhances your Marionette and allows it to fight enemies on its own.
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 20 | 3 | 60 |
Perform a finishing blow while the skill is being used. | 30 | 3 | 90 |
Rank E
- AP: 9
- Stat Improvement:
- HP +1
- Will +1
- Skill Improvement:
- 15% Damage to enemies within 4m
- 11-27 Bonus Damage for 48 sec
- AI activates when not controlling directly
- Effects: When your Marionette's Spirit Meter is charged, invigorate it with a burst of energy. Temporarily enhances your Marionette and allows it to fight enemies on its own.
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 40 | 1.5 | 60 |
Perform a finishing blow while the skill is being used. | 60 | 1.5 | 90 |
Rank D
- AP: 10
- Stat Improvement:
- HP +1
- Skill Improvement:
- 20% Damage to enemies within 4m
- 13-28 Bonus Damage for 51 sec
- AI activates when not controlling directly
- Effects: When your Marionette's Spirit Meter is charged, invigorate it with a burst of energy. Temporarily enhances your Marionette and allows it to fight enemies on its own.
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 60 | 1 | 60 |
Perform a finishing blow while the skill is being used. | 90 | 1 | 90 |
Rank C
- AP: 12
- Stat Improvement:
- HP +2
- Will +1
- Skill Improvement:
- 20% Damage to enemies within 4m
- 15-30 Bonus Damage for 54 sec
- AI activates when not controlling directly
- Effects: When your Marionette's Spirit Meter is charged, invigorate it with a burst of energy. Temporarily enhances your Marionette and allows it to fight enemies on its own.
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 80 | 0.75 | 60 |
Perform a finishing blow while the skill is being used. | 120 | 0.7 | 84 |
Rank B
- AP: 13
- Stat Improvement:
- HP +1
- Skill Improvement:
- 25% Damage to enemies within 4m
- 17-34 Bonus Damage for 57 sec
- AI activates when not controlling directly
- Effects: When your Marionette's Spirit Meter is charged, invigorate it with a burst of energy. Temporarily enhances your Marionette and allows it to fight enemies on its own.
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 100 | 0.4 | 40 |
Perform a finishing blow while the skill is being used. | 150 | 0.4 | 60 |
Use Act 2: Threshold Cutter while the skill is being used. | 60 | 0.36 | 21.6 |
Use Act 1: Inciting Incident while the skill is being used. | 80 | 0.3 | 24 |
Use Act 4: Rising Action while the skill is being used. | 60 | 0.36 | 21.6 |
Rank A
- AP: 14
- Stat Improvement:
- HP +1
- Will +1
- Skill Improvement:
- 25% Damage to enemies within 4m
- 19-37 Bonus Damage for 60 sec
- AI activates when not controlling directly
- Effects: When your Marionette's Spirit Meter is charged, invigorate it with a burst of energy. Temporarily enhances your Marionette and allows it to fight enemies on its own.
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 120 | 0.35 | 42 |
Perform a finishing blow while the skill is being used. | 180 | 0.3 | 54 |
Use Act 2: Threshold Cutter while the skill is being used. | 70 | 0.32 | 22.4 |
Use Act 1: Inciting Incident while the skill is being used. | 100 | 0.26 | 26 |
Use Act 4: Rising Action while the skill is being used. | 70 | 0.32 | 22.4 |
Rank 9
- AP: 16
- Stat Improvement:
- HP +2
- Dexterity +1
- Skill Improvement:
- 30% Damage to enemies within 4.5m
- 21-40 Bonus Damage for 63 sec
- AI activates when not controlling directly
- Marionette Act Skill Charging Time -10%
- Effects: When your Marionette's Spirit Meter is charged, invigorate it with a burst of energy. Temporarily enhances your Marionette and allows it to fight enemies on its own.
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 150 | 0.25 | 37.5 |
Perform a finishing blow while the skill is being used. | 230 | 0.2 | 46 |
Use Act 2: Threshold Cutter while the skill is being used. | 90 | 0.26 | 23.4 |
Use Act 1: Inciting Incident while the skill is being used. | 125 | 0.21 | 26.25 |
Use Act 4: Rising Action while the skill is being used. | 90 | 0.26 | 23.4 |
Rank 8
- AP: 17
- Stat Improvement:
- HP +1
- Dexterity +1
- Will +1
- Skill Improvement:
- 30% Damage to enemies within 4.5m
- 24-42 Bonus Damage for 66 sec
- AI activates when not controlling directly
- Marionette Act Skill Charging Time -10%
- Effects: When your Marionette's Spirit Meter is charged, invigorate it with a burst of energy. Temporarily enhances your Marionette and allows it to fight enemies on its own.
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 180 | 0.2 | 36 |
Perform a finishing blow while the skill is being used. | 270 | 0.15 | 40.5 |
Use Act 2: Threshold Cutter while the skill is being used. | 110 | 0.22 | 24.2 |
Use Act 1: Inciting Incident while the skill is being used. | 150 | 0.18 | 27 |
Use Act 4: Rising Action while the skill is being used. | 110 | 0.22 | 24.2 |
Rank 7
- AP: 18
- Stat Improvement:
- HP +1
- Dexterity +1
- Skill Improvement:
- 35% Damage to enemies within 4.5m
- 26-45 Bonus Damage for 69 sec
- AI activates when not controlling directly
- Marionette Act Skill Charging Time -10%
- Effects: When your Marionette's Spirit Meter is charged, invigorate it with a burst of energy. Temporarily enhances your Marionette and allows it to fight enemies on its own.
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 210 | 0.14 | 29.4 |
Perform a finishing blow while the skill is being used. | 320 | 0.12 | 38.4 |
Use Act 2: Threshold Cutter while the skill is being used. | 130 | 0.2 | 26 |
Use Act 1: Inciting Incident while the skill is being used. | 175 | 0.16 | 28 |
Use Act 4: Rising Action while the skill is being used. | 130 | 0.2 | 26 |
Use Act 6: Crisis while the skill is being used. | 25 | 0.24 | 6 |
Use Act 7: Climactic Crash while the skill is being used. | 25 | 0.24 | 6 |
Rank 6
- AP: 20
- Stat Improvement:
- HP +1
- Dexterity +1
- Will +1
- Skill Improvement:
- 40% Damage to enemies within 4.5m
- 28-47 Bonus Damage for 72 sec
- AI activates when not controlling directly
- Marionette Act Skill Charging Time -10%
- Effects: When your Marionette's Spirit Meter is charged, invigorate it with a burst of energy. Temporarily enhances your Marionette and allows it to fight enemies on its own.
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 240 | 0.11 | 26.4 |
Perform a finishing blow while the skill is being used. | 370 | 0.1 | 37 |
Use Act 2: Threshold Cutter while the skill is being used. | 150 | 0.18 | 27 |
Use Act 1: Inciting Incident while the skill is being used. | 200 | 0.14 | 28 |
Use Act 4: Rising Action while the skill is being used. | 150 | 0.18 | 27 |
Use Act 6: Crisis while the skill is being used. | 40 | 0.2 | 8 |
Use Act 7: Climactic Crash while the skill is being used. | 40 | 0.2 | 8 |
Rank 5
- AP: 24
- Stat Improvement:
- HP +2
- Dexterity +1
- Skill Improvement:
- 40% Damage to enemies within 5m
- 30-50 Bonus Damage for 75 sec
- AI activates when not controlling directly
- Marionette Act Skill Charging Time -20%
- Effects: When your Marionette's Spirit Meter is charged, invigorate it with a burst of energy. Temporarily enhances your Marionette and allows it to fight enemies on its own.
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 270 | 0.09 | 24.3 |
Perform a finishing blow while the skill is being used. | 410 | 0.09 | 36.9 |
Use Act 2: Threshold Cutter while the skill is being used. | 160 | 0.16 | 25.6 |
Use Act 1: Inciting Incident while the skill is being used. | 225 | 0.13 | 29.25 |
Use Act 4: Rising Action while the skill is being used. | 160 | 0.16 | 25.6 |
Use Act 6: Crisis while the skill is being used. | 50 | 0.15 | 7.5 |
Use Act 7: Climactic Crash while the skill is being used. | 50 | 0.15 | 7.5 |
Rank 4
- AP: 28
- Stat Improvement:
- HP +1
- Dexterity +1
- Will +1
- Skill Improvement:
- 45% Damage to enemies within 5m
- 32-52 Bonus Damage for 78 sec
- AI activates when not controlling directly
- Marionette Act Skill Charging Time -20%
- Effects: When your Marionette's Spirit Meter is charged, invigorate it with a burst of energy. Temporarily enhances your Marionette and allows it to fight enemies on its own.
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 300 | 0.08 | 24 |
Perform a finishing blow while the skill is being used. | 460 | 0.08 | 36.8 |
Use Act 2: Threshold Cutter while the skill is being used. | 180 | 0.15 | 27 |
Use Act 1: Inciting Incident while the skill is being used. | 250 | 0.12 | 30 |
Use Act 4: Rising Action while the skill is being used. | 180 | 0.15 | 27 |
Use Act 6: Crisis while the skill is being used. | 60 | 0.15 | 9 |
Use Act 7: Climactic Crash while the skill is being used. | 60 | 0.15 | 9 |
Rank 3
- AP: 30
- Stat Improvement:
- HP +2
- Dexterity +1
- Skill Improvement:
- 45% Damage to enemies within 5.5m
- 34-54 Bonus Damage for 81 sec
- AI activates when not controlling directly
- Marionette Act Skill Charging Time -20%
- Effects: When your Marionette's Spirit Meter is charged, invigorate it with a burst of energy. Temporarily enhances your Marionette and allows it to fight enemies on its own.
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 330 | 0.07 | 23.1 |
Perform a finishing blow while the skill is being used. | 500 | 0.07 | 35 |
Use Act 2: Threshold Cutter while the skill is being used. | 200 | 0.13 | 26 |
Use Act 1: Inciting Incident while the skill is being used. | 275 | 0.11 | 30.25 |
Use Act 4: Rising Action while the skill is being used. | 200 | 0.13 | 26 |
Use Act 6: Crisis while the skill is being used. | 65 | 0.15 | 9.75 |
Use Act 7: Climactic Crash while the skill is being used. | 65 | 0.15 | 9.75 |
Rank 2
- AP: 32
- Stat Improvement:
- HP +1
- Dexterity +1
- Will +2
- Skill Improvement:
- 50% Damage to enemies within 5.5m
- 36-56 Bonus Damage for 84 sec
- AI activates when not controlling directly
- Marionette Act Skill Charging Time -20%
- Effects: When your Marionette's Spirit Meter is charged, invigorate it with a burst of energy. Temporarily enhances your Marionette and allows it to fight enemies on its own.
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 360 | 0.06 | 21.6 |
Perform a finishing blow while the skill is being used. | 550 | 0.06 | 33 |
Use Act 2: Threshold Cutter while the skill is being used. | 210 | 0.12 | 25.2 |
Use Act 1: Inciting Incident while the skill is being used. | 300 | 0.1 | 30 |
Use Act 4: Rising Action while the skill is being used. | 210 | 0.12 | 25.2 |
Use Act 6: Crisis while the skill is being used. | 70 | 0.15 | 10.5 |
Use Act 7: Climactic Crash while the skill is being used. | 70 | 0.15 | 10.5 |
Rank 1
- AP: 35
- Stat Improvement:
- HP +2
- Dexterity +1
- Will +2
- Skill Improvement:
- 60% Damage to enemies within 6m
- 40-60 Bonus Damage for 90 sec
- AI activates when not controlling directly
- Marionette Act Skill Charging Time -30%
- Effects: When your Marionette's Spirit Meter is charged, invigorate it with a burst of energy. Temporarily enhances your Marionette and allows it to fight enemies on its own.
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 400 | 0.05 | 20 |
Perform a finishing blow while the skill is being used. | 610 | 0.05 | 30.5 |
Use Act 2: Threshold Cutter while the skill is being used. | 240 | 0.1 | 24 |
Use Act 1: Inciting Incident while the skill is being used. | 330 | 0.09 | 29.7 |
Use Act 4: Rising Action while the skill is being used. | 240 | 0.1 | 24 |
Use Act 6: Crisis while the skill is being used. | 80 | 0.15 | 12 |
Use Act 7: Climactic Crash while the skill is being used. | 80 | 0.15 | 12 |
Master Title
the Master of Invigorating Encore
- Will +15
- Marionette HP +50
- Marionette Magic Defense +5*
- The additional Magic Defense is not defined in the files, therefore it is unknown whether or not it does add the 5 Magic Defense the title is supposed to add until tested in-game.
Related Enchants
Name | Type, Rank | Enchants Onto | Effect(s) | Comes On/From |
---|---|---|---|---|
Aside Personalize[1]
|
Suffix, 4 | Footgear | When Act 2: Threshold Cutter is Rank 1 or higher Marionette Max Damage +7~12 When Act 9: Invigorating Encore is Rank 3 or higher Marionette Max HP +50 When Control Marionette is Rank 1 or higher Max Damage +8~10 Max Stamina +50 +100 Repair Cost
|
Let Them Fight (Hard/Elite)
|
Burlesque Personalize[1]
|
Prefix, 4 | Handgear, Footwear | When Act 6: Crisis is Rank 1 or higher Marionette Max Damage +7~15 When Act 9: Invigorating Encore is Rank 1 or higher Max Damage +10~15 Will -20 x2 Repair Cost
|
Exclusive Enchant Scroll (Alby Advanced Hardmode Reward, Rabbie Phantasm Dungeon, White Dragon Raid)
|
Challenger Personalize[1]
|
Suffix, 4 | Control Bars | When Pierrot Marionette is Rank 1 or higher Luck +25 When Act 1: Inciting Incident is Rank 1 or higher Marionette Critical +5~10% Marionette Max Damage +10 When Act 9: Invigorating Encore is Rank 1 or higher Marionette Max Damage +25 Max Stamina +50 When Colossus Marionette is Rank 1 or higher Strength +25~35 x2 Repair Cost
|
Exclusive Enchant Scroll (Belvast Hostage Rescue, Glenn Bearna Normal / Hardmode)
|
Dramatic | Prefix, 7 | Footwear | When Act 9: Invigorating Encore is Rank 6 or higher Critical +5~10% When Act 9: Invigorating Encore is Rank B or higher Marionette Max HP +20
|
Tailoring Kit (Crazy Rich Milletian Box), Enchant Scroll (Rundal Normal Hardmode / Siren Hardmode / Advanced Hardmode Reward)
|
Trivia
- This skill is also known as Act 9: Life Awakening in oversea servers.