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Act 1: Inciting Incident
(Redirected from Inciting Incident)
Description
Details
- Requires a summoned Pierrot Marionette or Colossus Marionette and a control bar equipped.
- The marionette must be under the influence of either Control Marionette or Act 9: Invigorating Encore.
- The marionette instantly charges into the targeted enemy and attacks, knocking them back and temporarily stunning them.
- Pierrot Marionettes charge into the enemy, attacking with a mallet and butcher knife.
- Colossus Marionettes do a full body charge into the enemy.
- Unlike Charge and Lance Charge, Inciting Incident contributes to the Knockdown Gauge.
- Both the player and the marionette must be in range of the enemy in order to use the skill.
- When the marionette is under the influence of Act 9: Invigorating Encore, only the marionette must be in range if it is moving on its own.
- Ignores Defense skill and Melee Auto Defense.
- Knockback is ignored by Advanced Heavy Stander.
- Unlike other melee skills, Act 1: Inciting Incident is a distance-based skill and therefore aims for the center of the target's hitbox. As a result, monsters with very large hitboxes, such as the Giant Spider, may be difficult to target properly.
- Each successful use will increase the marionette's Spirit Gauge by 3%.
Summary
Rank | N | F | E | D | C | B | A | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Required AP | - | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 12 | 14 | 16 | 18 | 20 |
Required AP (Total) | - | 1 | 3 | 6 | 10 | 15 | 21 | 28 | 36 | 45 | 55 | 67 | 81 | 97 | 115 | 135 |
Additional Dex | - | +1 | +2 | +3 | ||||||||||||
Additional Dex (Total) | - | +1 | +2 | +3 | +4 | +6 | +8 | +10 | +12 | +15 | ||||||
Damage (%) | 70 | 80 | 90 | 100 | 110 | 120 | 130 | 150 | 170 | 190 | 210 | 230 | 250 | 270 | 290 | 320 |
Stun Time [sec] | 0.5 | 1 | 2 | 3 | ||||||||||||
Range* | 650 | 700 | 750 | 800 | 850 | |||||||||||
Spirit Gauge Increase (%) | 3 | |||||||||||||||
Stamina Use | 3 | |||||||||||||||
Load Time [sec] | 0 | |||||||||||||||
Cooldown Time [sec]** | 8 | 7 | 6 | 5 | ||||||||||||
Skill CP (Total) | 0 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 | 130 | 150 | 170 | 200 |
Stat CP (Total) | - | 0.1 | 0.2 | 0.3 | 0.4 | 0.6 | 0.8 | 1.0 | 1.2 | 1.5 |
*This is the range around both the player and the marionette. The marionette's range alone is used when it is under the influence of Act 9: Invigorating Encore AI mode.
**Cooldown time is affected by your rank of Control Marionette. Reductions are 5% for ranks 9-6, 10% for ranks 5-2, and 15% for rank 1.
Obtaining the Skill
- Complete the quest The Basics of Puppetry.
Or,
- Complete the quest Anonymous Delivery.
Training Method
Novice Rank
- AP: -
- Skill Improvement:
- Damage 70%
- Range 6.5m
- Stun 0.5 sec
- Spirit Meter 3%
- Cooldown 8 sec
- Effects: Make your Marionette body slam an enemy target. On the stage, this is the moment when an unlikely encounter forces the hero to begin her journey.
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 10 | 10 | 100 |
Rank F
- AP: 1
- Skill Improvement:
- Damage 80%
- Range 7m
- Stun 1 sec
- Spirit Meter 3%
- Cooldown 8 sec
- Effects: Make your Marionette body slam an enemy target. On the stage, this is the moment when an unlikely encounter forces the hero to begin her journey.
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 50 | 3 | 150 |
Rank E
- AP: 2
- Skill Improvement:
- Damage 90%
- Range 7m
- Stun 1 sec
- Spirit Meter 3%
- Cooldown 8 sec
- Effects: Make your Marionette body slam an enemy target. On the stage, this is the moment when an unlikely encounter forces the hero to begin her journey.
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 100 | 1.5 | 150 |
Rank D
- AP: 3
- Skill Improvement:
- Damage 100%
- Range 7m
- Stun 1 sec
- Spirit Meter 3%
- Cooldown 8 sec
- Effects: Make your Marionette body slam an enemy target. On the stage, this is the moment when an unlikely encounter forces the hero to begin her journey.
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 100 | 1 | 100 |
Perform a finishing blow with Act 1: Inciting Incident. | 10 | 5 | 50 |
Rank C
- AP: 4
- Skill Improvement:
- Damage 110%
- Range 7m
- Stun 1 sec
- Spirit Meter 3%
- Cooldown 8 sec
- Effects: Make your Marionette body slam an enemy target. On the stage, this is the moment when an unlikely encounter forces the hero to begin her journey.
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 150 | 0.8 | 120 |
Perform a finishing blow with Act 1: Inciting Incident. | 20 | 1.5 | 30 |
Rank B
- AP: 5
- Skill Improvement:
- Damage 120%
- Range 7m
- Stun 1 sec
- Spirit Meter 3%
- Cooldown 8 sec
- Effects: Make your Marionette body slam an enemy target. On the stage, this is the moment when an unlikely encounter forces the hero to begin her journey.
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 150 | 0.6 | 90 |
Perform a finishing blow with Act 1: Inciting Incident. | 30 | 1 | 30 |
Get a Critical Hit with Act 1: Inciting Incident. | 10 | 3 | 30 |
Rank A
- AP: 6
- Skill Improvement:
- Damage 130%
- Range 7m
- Stun 1 sec
- Spirit Meter 3%
- Cooldown 8 sec
- Effects: Make your Marionette body slam an enemy target. On the stage, this is the moment when an unlikely encounter forces the hero to begin her journey.
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 200 | 0.4 | 80 |
Perform a finishing blow with Act 1: Inciting Incident. | 40 | 0.8 | 32 |
Get a Critical Hit with Act 1: Inciting Incident. | 20 | 2 | 40 |
Rank 9
- AP: 7
- Stat Improvement:
- Dexterity +1
- Skill Improvement:
- Damage 150%
- Range 7.5m
- Stun 2 sec
- Spirit Meter 3%
- Cooldown 7 sec
- Effects: Make your Marionette body slam an enemy target. On the stage, this is the moment when an unlikely encounter forces the hero to begin her journey.
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 300 | 0.3 | 90 |
Perform a finishing blow with Act 1: Inciting Incident. | 50 | 0.6 | 30 |
Get a Critical Hit with Act 1: Inciting Incident. | 30 | 1 | 30 |
Rank 8
- AP: 8
- Stat Improvement:
- Dexterity +1
- Skill Improvement:
- Damage 170%
- Range 7.5m
- Stun 2 sec
- Spirit Meter 3%
- Cooldown 7 sec
- Effects: Make your Marionette body slam an enemy target. On the stage, this is the moment when an unlikely encounter forces the hero to begin her journey.
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 400 | 0.2 | 80 |
Perform a finishing blow with Act 1: Inciting Incident. | 70 | 0.5 | 35 |
Get a Critical Hit with Act 1: Inciting Incident. | 50 | 0.7 | 35 |
Rank 7
- AP: 9
- Stat Improvement:
- Dexterity +1
- Skill Improvement:
- Damage 190%
- Range 7.5m
- Stun 2 sec
- Spirit Meter 3%
- Cooldown 7 sec
- Effects: Make your Marionette body slam an enemy target. On the stage, this is the moment when an unlikely encounter forces the hero to begin her journey.
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 500 | 0.15 | 75 |
Perform a finishing blow with Act 1: Inciting Incident. | 100 | 0.4 | 40 |
Get a Critical Hit with Act 1: Inciting Incident. | 70 | 0.5 | 35 |
Rank 6
- AP: 10
- Stat Improvement:
- Dexterity +1
- Skill Improvement:
- Damage 210%
- Range 7.5m
- Stun 2 sec
- Spirit Meter 3%
- Cooldown 7 sec
- Effects: Make your Marionette body slam an enemy target. On the stage, this is the moment when an unlikely encounter forces the hero to begin her journey.
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 700 | 0.12 | 84 |
Perform a finishing blow with Act 1: Inciting Incident. | 140 | 0.25 | 35 |
Get a Critical Hit with Act 1: Inciting Incident. | 100 | 0.3 | 30 |
Rank 5
- AP: 12
- Stat Improvement:
- Dexterity +2
- Skill Improvement:
- Damage 230%
- Range 8m
- Stun 2 sec
- Spirit Meter 3%
- Cooldown 6 sec
- Effects: Make your Marionette body slam an enemy target. On the stage, this is the moment when an unlikely encounter forces the hero to begin her journey.
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 1000 | 0.08 | 80 |
Perform a finishing blow with Act 1: Inciting Incident. | 200 | 0.17 | 34 |
Get a Critical Hit with Act 1: Inciting Incident. | 150 | 0.24 | 36 |
Rank 4
- AP: 14
- Stat Improvement:
- Dexterity +2
- Skill Improvement:
- Damage 250%
- Range 8m
- Stun 2 sec
- Spirit Meter 3%
- Cooldown 6 sec
- Effects: Make your Marionette body slam an enemy target. On the stage, this is the moment when an unlikely encounter forces the hero to begin her journey.
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 1200 | 0.07 | 84 |
Perform a finishing blow with Act 1: Inciting Incident. | 300 | 0.12 | 36 |
Get a Critical Hit with Act 1: Inciting Incident. | 200 | 0.15 | 30 |
Rank 3
- AP: 16
- Stat Improvement:
- Dexterity +2
- Skill Improvement:
- Damage 270%
- Range 8m
- Stun 2 sec
- Spirit Meter 3%
- Cooldown 6 sec
- Effects: Make your Marionette body slam an enemy target. On the stage, this is the moment when an unlikely encounter forces the hero to begin her journey.
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 1500 | 0.05 | 75 |
Perform a finishing blow with Act 1: Inciting Incident. | 500 | 0.08 | 40 |
Get a Critical Hit with Act 1: Inciting Incident. | 300 | 0.12 | 36 |
Rank 2
- AP: 18
- Stat Improvement:
- Dexterity +2
- Skill Improvement:
- Damage 290%
- Range 8m
- Stun 2 sec
- Spirit Meter 3%
- Cooldown 6 sec
- Effects: Make your Marionette body slam an enemy target. On the stage, this is the moment when an unlikely encounter forces the hero to begin her journey.
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 1700 | 0.04 | 68 |
Perform a finishing blow with Act 1: Inciting Incident. | 700 | 0.06 | 42 |
Get a Critical Hit with Act 1: Inciting Incident. | 400 | 0.1 | 40 |
Rank 1
- AP: 20
- Stat Improvement:
- Dexterity +3
- Skill Improvement:
- Damage 320%
- Range 8.5m
- Stun 3 sec
- Spirit Meter 3%
- Cooldown 5 sec
- Effects: Make your Marionette body slam an enemy target. On the stage, this is the moment when an unlikely encounter forces the hero to begin her journey.
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 2000 | 0.03 | 60 |
Perform a finishing blow with Act 1: Inciting Incident. | 1000 | 0.05 | 50 |
Get a Critical Hit with Act 1: Inciting Incident. | 500 | 0.08 | 40 |
Master Title
the Master of Inciting Incident
- Dexterity +15
- Marionette Protection +1
- Act 1: Inciting Incident Stun Time +0.2 sec
Related Enchants
Name | Type, Rank | Enchants Onto | Effect(s) | Comes On/From |
---|---|---|---|---|
Challenger Personalize[1]
|
Suffix, 4 | Control Bars | When Pierrot Marionette is Rank 1 or higher Luck +25 When Act 1: Inciting Incident is Rank 1 or higher Marionette Critical +5~10% When Act 9: Invigorating Encore is Rank 1 or higher Marionette Max Damage +25 Marionette Max Damage +10 Max Stamina +50 When Colossus Marionette is Rank 1 or higher Strength +25~35 x2 Repair Cost
|
Exclusive Enchant Scroll (Belvast Hostage Rescue, Glenn Bearna Normal/Hardmode)
|
Control Personalize[1]
|
Suffix, 3 | Perseus Conflict Control Bar | When Act 1: Inciting Incident is Rank 1 or higher Dexterity +25 When Act 6: Crisis is Rank 3 or higher Marionette Critical +15 When Act 4: Rising Action is Rank 3 or higher Marionette Max Damage +23~38 When Act 7: Climactic Crash is Rank 1 or higher Max Damage +5~10 When Act 2: Threshold Cutter is Rank 1 or higher Strength +25 x10 Repair Cost
|
Exclusive Enchant Scroll (Control Enchant Scroll Coupon)
|
Monologue Personalize[1]
|
Suffix, 4 | Handgear | When Act 1: Inciting Incident is Rank 3 or higher Control Marionette Critical +5~8 When Act 4: Rising Action is Rank 1 or higher Marionette Max Damage +10~15 When Pierrot Marionette is Rank 1 or higher Max Damage +8 Will +20 x2 Repair Cost
|
Exclusive Enchant Scroll (Sniper War Hardmode/Elite)
|
Prop Personalize[1]
|
Suffix, 8 | Footwear | When Act 1: Inciting Incident is Rank 3 or higher Dexterity +10 Marionette Critical +3~7
|
Embattled Boss Event, Exclusive Enchant Scroll (Shadow Cast City Hard, Elite)
|
Repetitive | Prefix, 8 | Handgear | When Act 2: Threshold Cutter is Rank 6 or higher Marionette Critical +8% When Act 1: Inciting Incident is Rank D or higher Max Damage +6
|
Enchant Scroll (Barri Basic Reward, Erinn Martial Arts Competition)
|
Replica Personalize[1]
|
Prefix, 5 | Armor | When Act 1: Inciting Incident is Rank 1 or higher Marionette Critical +5~10% When Pierrot Marionette is Rank 3 or higher Marionette Defense +5 When Act 6: Crisis is Rank 1 or higher Marionette Max Damage +11~15 When Colossus Marionette is Rank 3 or higher Marionette Protection +2
|
Exclusive Enchant Scroll (All-Out War Hardmode/Elite)
|
Reunion Personalize[1]
|
Suffix, 8 | Headgear | Dexterity +10 Marionette Max Damage +40 When Act 1: Inciting Incident is 1 or higher Max Damage +9~16 When Puppet's Snare is 1 or higher Strength +17~25 Intelligence -20
|
Exclusive Enchant Scroll (Rundal Advanced and Rundal Advanced Hardmode Boss Drop; Crom Bás Normal at 30%+ Dark Erg, Glenn Bearna, Seal Merchant (2,800 Adventurer Seals))
|
Trivia
- This skill is also known as Act 1: Accidental Collision in oversea servers.
- This skill is named after the first act of the Three-act Structure.