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Act 4: Rising Action
(Redirected from Rising Action)
Description
A Marionette skill that deals damage and sends nearby enemies flying. This part of the performance is when the hero has fully accepted her destiny and rises to face all challenges head-on. |
Details
- Requires a summoned Pierrot Marionette or Colossus Marionette and a control bar equipped.
- The marionette must be under the influence of Control Marionette.
- The marionette performs an area of effect attack that knocks down all enemies surrounding the player, not the marionette, similar to Windmill.
- Pierrot Marionettes circle the player, attacking surrounding enemies with a mallet and butcher knife.
- Colossus Marionettes smash both fists into the ground, creating a shockwave which damages enemies.
- The marionette may relocate next to the player depending how far it was.
- It is possible for the marionette to reappear out of bounds when used in narrow areas.
- Like Windmill, Act 4: Rising Action causes only one target to aggro the marionette as opposed to all.
- Unlike Windmill, Act 4: Rising Action does not reset the enemy's AI.
- Ignores the target's protection for calculating critical rate.
- Ignores Counterattack, Lance Counter, Combo: Counter Punch, and Melee Auto Defense.
- Knockdown is ignored by Advanced Heavy Stander.
- Does not target Barrier Spikes.
- Unlike Windmill and other melee skills, Act 4: Rising Action is a distance-based skill and therefore aims for the center of the target's hitbox. As a result, monsters with very large hitboxes, such as the Giant Spider, may be difficult to target properly.
- There is a slight delay before activation, leaving the user vulnerable to attack or the enemy can run out of range. However, it does not stop the attack itself, unless of course the user becomes incapacitated.
- Each successful use will increase the marionette's Spirit Gauge by 4%.
Summary
Rank | N | F | E | D | C | B | A | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | Dan 1 | Dan 2 | Dan 3 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Required AP | - | 3 | 4 | 5 | 7 | 9 | 11 | 13 | 15 | 17 | 19 | 21 | 25 | 7 | 10 | 15 | |||
Required AP (Total) | - | 3 | 6 | 10 | 14 | 19 | 24 | 31 | 40 | 51 | 64 | 79 | 96 | 115 | 136 | 161 | 168 | 178 | 193 |
Additional Dex | - | +1 | - | +1 | - | +1 | - | ||||||||||||
Additional Dex (Total) | - | +1 | +2 | +3 | |||||||||||||||
Additional Will | - | +1 | - | +1 | - | +1 | - | +1 | +2 | - | |||||||||
Additional Will (Total) | - | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +9 | +11 | +13 | +15 | |||||||
Damage (%) | 120 | 140 | 160 | 180 | 200 | 220 | 240 | 270 | 300 | 330 | 360 | 400 | 440 | 480 | 520 | 560 | 600 | 640 | 680 |
Radius* | 400 | 450 | 500 | 550 | 600 | 650 | |||||||||||||
Spirit Gauge Increase (%) | 4 | ||||||||||||||||||
Stamina Use | 4 | 5 | 6 | 7 | 8 | 9 | |||||||||||||
Load Time [sec] | 0 | ||||||||||||||||||
Cooldown Time [sec]** | 10 | 9 | 8 | 7 | |||||||||||||||
Skill CP (Total) | 0 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 | 130 | 150 | 170 | 200 | 230 | 260 | 290 |
Stat CP (Total) | 0.0 | 0.5 | 0.5 | 1.0 | 1.0 | 1.5 | 1.5 | 1.6 | 2.1 | 2.6 | 3.1 | 3.7 | 4.7 | 5.7 | 6.7 | 7.8 |
*This is the radius around the player, not the marionette.
**Cooldown time is affected by your rank of Control Marionette. Reductions are 5% for ranks 9-6, 10% for ranks 5-2, and 15% for rank 1.
Obtaining the Skill
- Complete the quest The Basics of Puppetry.
Or,
- Complete the quest Final Decision.
Training Method
- "Use the skill successfully." and "Perform a finishing blow with Act 4: Rising Action." only counts for one hit, regardless of how many enemies are hit/finished.
Novice Rank
- AP: -
- Skill Improvement:
- Damage 120%
- Radius 4m
- Cooldown 10 sec
- Spirit Meter 4%
- Effects: Make your Marionette blow away all nearby enemies. On the stage, this is the act when the hero rises to the challenge and the adventure really starts to pick up.
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 10 | 10 | 100 |
Rank F
- AP: 3
- Stat Improvement:
- Will +1
- Skill Improvement:
- Damage 140%
- Radius 4.5m
- Cooldown 10 sec
- Spirit Meter 4%
- Effects: Make your Marionette blow away all nearby enemies. On the stage, this is the act when the hero rises to the challenge and the adventure really starts to pick up.
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 50 | 3 | 150 |
Rank E
- AP: 3
- Skill Improvement:
- Damage 160%
- Radius 4.5m
- Cooldown 10 sec
- Spirit Meter 4%
- Effects: Make your Marionette blow away all nearby enemies. On the stage, this is the act when the hero rises to the challenge and the adventure really starts to pick up.
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 100 | 1.5 | 150 |
Rank D
- AP: 4
- Stat Improvement:
- Will +1
- Skill Improvement:
- Damage 180%
- Radius 4.5m
- Cooldown 10 sec
- Spirit Meter 4%
- Effects: Make your Marionette blow away all nearby enemies. On the stage, this is the act when the hero rises to the challenge and the adventure really starts to pick up.
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 100 | 1 | 100 |
Perform a finishing blow with Act 4: Rising Action. | 10 | 5 | 50 |
Rank C
- AP: 4
- Skill Improvement:
- Damage 200%
- Radius 5m
- Cooldown 10 sec
- Spirit Meter 4%
- Effects: Make your Marionette blow away all nearby enemies. On the stage, this is the act when the hero rises to the challenge and the adventure really starts to pick up.
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 150 | 0.8 | 120 |
Perform a finishing blow with Act 4: Rising Action. | 20 | 1.5 | 30 |
Rank B
- AP: 5
- Stat Improvement:
- Will +1
- Skill Improvement:
- Damage 220%
- Radius 5m
- Cooldown 10 sec
- Spirit Meter 4%
- Effects: Make your Marionette blow away all nearby enemies. On the stage, this is the act when the hero rises to the challenge and the adventure really starts to pick up.
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 150 | 0.6 | 90 |
Perform a finishing blow with Act 4: Rising Action. | 30 | 1 | 30 |
Attack four or more enemies at once. | 10 | 3 | 30 |
Rank A
- AP: 5
- Skill Improvement:
- Damage 240%
- Radius 5m
- Cooldown 10 sec
- Spirit Meter 4%
- Effects: Make your Marionette blow away all nearby enemies. On the stage, this is the act when the hero rises to the challenge and the adventure really starts to pick up.
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 200 | 0.4 | 80 |
Use Act 4: Rising Action as the final blow | 40 | 1 | 40 |
Attack more than four enemies at once | 10 | 3 | 30 |
Rank 9
- AP: 7
- Stat Improvement:
- Dexterity +1
- Skill Improvement:
- Damage 270%
- Radius 5.5m
- Cooldown 9 sec
- Spirit Meter 4%
- Effects: Make your Marionette blow away all nearby enemies. On the stage, this is the act when the hero rises to the challenge and the adventure really starts to pick up.
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 300 | 0.3 | 90 |
Perform a finishing blow with Act 4: Rising Action. | 50 | 0.6 | 30 |
Attack four or more enemies at once. | 20 | 1.5 | 30 |
Rank 8
- AP: 9
- Stat Improvement:
- Will +1
- Skill Improvement:
- Damage 300%
- Radius 5.5m
- Cooldown 9 sec
- Spirit Meter 4%
- Effects: Make your Marionette blow away all nearby enemies. On the stage, this is the act when the hero rises to the challenge and the adventure really starts to pick up.
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 400 | 0.2 | 80 |
Perform a finishing blow with Act 4: Rising Action. | 70 | 0.6 | 42 |
Attack four or more enemies at once. | 20 | 1.5 | 30 |
Rank 7
- AP: 11
- Stat Improvement:
- Will +1
- Skill Improvement:
- Damage 330%
- Radius 5.5m
- Cooldown 9 sec
- Spirit Meter 4%
- Effects: Make your Marionette blow away all nearby enemies. On the stage, this is the act when the hero rises to the challenge and the adventure really starts to pick up.
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 500 | 0.15 | 75 |
Perform a finishing blow with Act 4: Rising Action. | 100 | 0.4 | 40 |
Attack four or more enemies at once. | 30 | 0.5 | 15 |
Attack six or more enemies at once. | 10 | 2 | 20 |
Rank 6
- AP: 13
- Stat Improvement:
- Will +1
- Skill Improvement:
- Damage 360%
- Radius 5.5m
- Cooldown 9 sec
- Spirit Meter 4%
- Effects: Make your Marionette blow away all nearby enemies. On the stage, this is the act when the hero rises to the challenge and the adventure really starts to pick up.
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 700 | 0.12 | 84 |
Perform a finishing blow with Act 4: Rising Action. | 140 | 0.25 | 35 |
Attack four or more enemies at once. | 30 | 0.4 | 12 |
Attack six or more enemies at once. | 10 | 2 | 20 |
Rank 5
- AP: 15
- Stat Improvement:
- Dexterity +1
- Will +1
- Skill Improvement:
- Damage 400%
- Radius 6m
- Cooldown 8 sec
- Spirit Meter 4%
- Effects: Make your Marionette blow away all nearby enemies. On the stage, this is the act when the hero rises to the challenge and the adventure really starts to pick up.
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 1000 | 0.08 | 80 |
Perform a finishing blow with Act 4: Rising Action. | 200 | 0.17 | 34 |
Attack four or more enemies at once. | 50 | 0.3 | 15 |
Attack six or more enemies at once. | 20 | 1 | 20 |
Rank 4
- AP: 17
- Stat Improvement:
- Will +2
- Skill Improvement:
- Damage 440%
- Radius 6m
- Cooldown 8 sec
- Spirit Meter 4%
- Effects: Make your Marionette blow away all nearby enemies. On the stage, this is the act when the hero rises to the challenge and the adventure really starts to pick up.
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 1200 | 0.07 | 84 |
Perform a finishing blow with Act 4: Rising Action. | 300 | 0.12 | 36 |
Attack four or more enemies at once. | 50 | 0.2 | 10 |
Attack six or more enemies at once. | 20 | 1 | 20 |
Rank 3
- AP: 19
- Stat Improvement:
- Will +2
- Skill Improvement:
- Damage 480%
- Radius 6m
- Cooldown 8 sec
- Spirit Meter 4%
- Effects: Make your Marionette blow away all nearby enemies. On the stage, this is the act when the hero rises to the challenge and the adventure really starts to pick up.
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 1500 | 0.05 | 75 |
Perform a finishing blow with Act 4: Rising Action. | 500 | 0.08 | 40 |
Attack four or more enemies at once | 70 | 0.1 | 7 |
Attack six or more enemies at once | 30 | 0.6 | 18 |
Finish four or more enemies at once. | 10 | 1 | 10 |
Rank 2
- AP: 21
- Stat Improvement:
- Will +2
- Skill Improvement:
- Damage 520%
- Radius 6m
- Cooldown 8 sec
- Spirit Meter 4%
- Effects: Make your Marionette blow away all nearby enemies. On the stage, this is the act when the hero rises to the challenge and the adventure really starts to pick up.
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 1700 | 0.04 | 68 |
Perform a finishing blow with Act 4: Rising Action. | 700 | 0.06 | 42 |
Attack four or more enemies at once | 70 | 0.1 | 7 |
Attack six or more enemies at once | 30 | 0.6 | 18 |
Finish four or more enemies at once. | 20 | 0.8 | 16 |
Rank 1
- AP: 25
- Stat Improvement:
- Dexterity +1
- Will +2
- Skill Improvement:
- Damage 560%
- Radius 6.5m
- Cooldown 7 sec
- Spirit Meter 4%
- Effects: Make your Marionette blow away all nearby enemies. On the stage, this is the act when the hero rises to the challenge and the adventure really starts to pick up.
Method | Count | Exp | Total |
---|---|---|---|
Use the skill successfully. | 2000 | 0.03 | 60 |
Perform a finishing blow with Act 4: Rising Action. | 1000 | 0.05 | 50 |
Attack four or more enemies at once | 100 | 0.08 | 8 |
Attack six or more enemies at once | 50 | 0.35 | 17.5 |
Finish four or more enemies at once. | 30 | 0.5 | 15 |
Master Title
the Master of Rising Action
- Dexterity +15
- Marionette Balance +2%
- Act 4: Rising Action Damage +10%
- Despite the description, the title adds 2% Marionette Balance, not 5%.
Related Enchants
Name | Type, Rank | Enchants Onto | Effect(s) | Comes On/From |
---|---|---|---|---|
Allegory Personalize[1]
|
Prefix, 5 | Headgear | When Wire Pull is Rank 1 or higher Critical +7% When Act 4: Rising Action is Rank 1 or higher Marionette Max Damage +10~15 When Puppet's Snare is Rank 1 or higher Max Damage +10 Will -10~30 x2 Repair Cost
|
Exclusive Enchant Scroll (Abb Neagh Convoy Escort, Rundal Advanced Hardmode Reward, Peaca Abyss, Rabbie Phantasm Dungeon)
|
Control Personalize[1]
|
Suffix, 3 | Perseus Conflict Control Bar | When Act 1: Inciting Incident is Rank 1 or higher Dexterity +25 When Act 6: Crisis is Rank 3 or higher Marionette Critical +15 When Act 4: Rising Action is Rank 3 or higher Marionette Max Damage +23~38 When Act 7: Climactic Crash is Rank 1 or higher Max Damage +5~10 When Act 2: Threshold Cutter is Rank 1 or higher Strength +25 x10 Repair Cost
|
Exclusive Enchant Scroll (Control Enchant Scroll Coupon)
|
Monologue Personalize[1]
|
Suffix, 4 | Handgear | When Act 1: Inciting Incident is Rank 3 or higher Control Marionette Critical +5~8 When Act 4: Rising Action is Rank 1 or higher Marionette Max Damage +10~15 When Pierrot Marionette is Rank 1 or higher Max Damage +8 Will +20 x2 Repair Cost
|
Exclusive Enchant Scroll (Sniper War Hardmode/Elite)
|
Tragedy | Prefix, 8 | Footwear | When Act 4: Rising Action is Rank 8 or higher Marionette Max Damage +5~10 When Act 7: Climactic Crash is Rank 4 or higher Strength +10
|
Enchant Scroll (Barri Advanced Reward, Provocation Hard/Elite)
|
Will of Doll Personalize[1]
|
Prefix, 1 | Control Bars | When Act 6: Crisis is Dan 1 or higher Dexterity +15 When Act 6: Crisis is Dan 3 or higher Marionette Max Damage +14~18 When Act 4: Rising Action is Dan 1 or higher Marionette Max HP +50 When Act 4: Rising Action is Dan 3 or higher Marionette Min Damage +9~12 Balance -10% x2 Repair Cost
|
Reward for obtaining Dan 3 in all Puppetry skills
|
Trivia
- This skill is also known as Act 4: Jealousy Incarnate in oversea servers.
- When spoken with the Windmill Skill Keyword, Huw claims that the Windmill Skill inspired him to create Rising Action.