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Patches/Chapter 5
- To return to the overview on Patches to Mabinogi, see here.
Chapter 5
Generation 17
The Classic Update
Update Promotion - The Classic Update - October 26, 2012
- Mabinogi Grandmaster and Bound in Destiny: Puppeteer have been released.
- Talent:
- Essentially a replacement of Destiny.
- Talents are divided into 16 categories: Adventure, Close Combat, Magic, Archery, Mercantile, Battle Alchemy, Martial Arts, Music, Lance Combat, Holy Arts, Transmutation, Cooking, Smithing, Tailoring, Medicine, and Carpentry.
- New characters and characters during rebirth can select a talent. Existing characters before the implementation of talents can choose a talent upon log-in.
- In addition to 2x training and base, leveling, and aging bonuses, talents contribute to a permanent stat boost when ranked regardless of chosen talent.
- Skill ranks related to that talent will also contribute to the level of the talent, which affects the stats provided, talent icon, and prefix title. There are a total of 16 talent levels.
- You can access the Talent Window from the bottom Talent Button (the Celtic Knot symbol) in the User Interface.
- You can change the Talent Title once per day.
- There are special hidden talent titles that can be unlocked when you reach a certain level in multiple talents.
- New Skills:
- Other:
- Decreased Will from Rest was removed.
- Maximum Strength, Intelligence, Dexterity, Will, and Luck were increased from 999 to 1500.
- Shadow Mission/Theatre Mission(?) Monster HP was re-adjusted.
- Potato, Wheat, Barley, Cobweb, Wool, and Corn stack limit was increased from 5 to 10.
- Ore stack limit was increased from 10 to 50.
- One Ore Pile now produces 7 Ores.
- Puppeteer Storyline added
- Puppeteer Talent:
- Puppetry Skills: Control Marionette, Colossus Marionette, Pierrot Marionette, Puppet's Snare, Wire Pull, Inciting Incident, Threshold Cutter, Rising Action, Crisis, Climactic Crash, Invigorating Encore
- New Weapon: Control Bars.
- Marionettes are aesthetic items used to alter the appearance of a marionette. They also provide 1 Defense and 1 Protection to the player.
- Colossus and Pierrot Marionettes have their own HP instead of Durability, which can be restored with a Marionette Potion, sold by all healer NPCs and Huw. Broken Marionettes must be fixed with a Marionette Repair Set, similar to Phoenix Feathers, which are also sold by all healer NPCs and Huw.
- Emain Macha
- A new section of Emain Macha was added which includes Alchemy Ovens (Dry and Steam) and Carpentry Workbenches, as well as various new NPCs.
- There is a new Part-Time Job for Carpentry and Metal Conversion here. There are also several new Daily Quests that require Handicrafting which supply Tin Ore Fragments.
- Other:
- New Puppeteer-related Enchants.
- New Potion Making recipes for Marionette Potions.
- New Handicraft recipes for Marionette Repair Sets.
- North America Exclusive:
- The gender restrictions on Marriage have been lifted and you may now change gender during Rebirth even if married.
- Bone Dragon Pets have been added. Update Promotion. Video Promotion.
Generation 17 Shamala Update
Update Promotion - Shamala Update - December 20, 2012
Shamala Storyline added. Video Promotion.
- Adventure Talent:
- New Skill: Transformation Mastery.
- New Collection Journals: Hunting and Transformation.
- New Hybrid Talent Titles:
- Researcher: Requires level 6 Magic, Transmutation, and Medicine Talents.
- Trapper: Requires level 6 Archery, Tailoring, and Carpentry Talents.
- Shadow Mission Adjustments:
- New Shadow Missions: Abb Neagh Convoy Escort, Belvast Hostage Rescue, and The Secret of Scathach Caverns.
- New Difficulty: Lord.
- Exceedingly more difficult than Elite.
- All party members must have a Lord Pass in order to enter it.
- All party members must have at least one level 15 talent.
- Lord Difficulty missions can only be done three times per day.
- Non-Mainstream Quest total level restrictions were replaced with a count of Talent levels.
- Basic: No limit.
- Intermediate: One level 5 talent.
- Advanced: One level 8 talent.
- Hard: One level 11 talent.
- Elite: No limit, requires an elite pass.
- This also applies to Theatre Missions.
- Other:
- New Enchants.
- Obtained from Lord Missions.
- New Equipment: Demonic Equipment.
- The manuals and materials are obtained from Lord Missions.
- Experience needed for level-ups was lowered.
- Daily Quests that provides AP was added.
- New Cor NPC: Shamala
- Guild Battle Renewal.
- New Enchants.
- Cheetah Pets have been added. Update Promotion.
Generation 17 Feature Update
Feature Update - April 23, 2013
- Mainstream Quest Adjustment: Update Promotion.
- Several mainstream quests now receive additional rewards upon completion.
- Generations 9 through 16's have been renewed.
- Shadow Mission and Theatre Mission difficulties are fixed at either Basic, Intermediate, or Advanced.
- Experience rewards from these Missions have been drastically lowered.
- You may choose to start some mainstream quests further in a Chapter than one before. For example, you can start Generation 10 before Generation 9.
- However, you cannot start every mainstream first, such as Generation 12 before 10.
- There is also a certain total level requirement when selecting certain generations.
- Hidden Talent Skills: Update Promotion.
- Premium Service Adjustments:
- Players can access the Fashion Slots with the use of VIP Service or Fashion Slot Key. Update Promotion.
- Other:
- The Music Buff Duration stat was changed from a percentage to a whole number.
- Production UI Updated.
- Can now make up to 20 items at a time.
- Auto-add materials function added.
Generation 17 Small Feature Update
Update Promotion - Small Feature Update - May 1, 2013
- Permanently made Inventory Plus service free for all.
Generation 17 Nightmare Update
Update Promotion - Nightmare Update - May 22, 2013
- Nightmare Storyline added.
- Stormy Nimbus Pet has been added. Update Promotion.
Generation 17 The Saga Iria Update
Update Promotion - The Saga Iria Update - June 26, 2013
- Iria Update:
- Temple Ruins added. to western, southern, and central Muyu Desert in Rano.
- Dragon Bone Tomb added. to northern Muyu Desert in Rano.
- Connous Oasis added. to central Longa Desert in Connous.
- Shyllien Nature Reserve added. near Lizard Mark in Connous.
- Silva Forest may now be accessed in Physis.
- Hillwen Mine added. northwest of Physis.
- Unfrozen Lake added. near Whirlpool Mark in Physis.
- Terrain around Whirlpool Mark and Babra Basin in Physis has been modified.
- Wandering Prison Ghosts added. just outside Metus in Connous.
- Rano's, Connous's, and Physis's minimaps have been redesigned to accommodate these changes.
- Iria Raid:
- New quest system that provides experience, gold, and items based on player's contribution.
- Giant Alligator, Giant Lion, Giant Sandworm, Mammoth, Yeti, Ifrit, Prairie Dragon, Desert Dragon, and Red Dragon have been converted to Iria Raids.
- Gold and item rewards are now directly sent to your inventory instead of dropped at your feet upon the boss's death.
- Spawn times have been readjusted.
- Fomor Command Scrolls for these bosses have been removed.
- Announcement of appearance and defeat for these bosses has been removed.
- Normal Experience for these bosses is now equally shared amongst contributing players.
- Pets and Partners can no longer be summoned in the vicinity of an Iria Raid. They will also be forcibly desummoned when approaching one.
- These bosses' HP has been drastically increased.
- Giant Alligator: 120,000 -> 500,000
- Giant Lion: 150,000 -> 500,000
- Giant Lioness: 5,000 -> 120,000
- Giant Sandworm: 100,000 -> 300,000
- Mammoth: 50,000 -> 120,000
- Yeti: 20,000 -> ?
- Ifrit: 150,000 -> 500,000
- Prairie Dragon: 150,000 -> 500,000
- Desert Dragon: 300,000 -> 1,000,000
- Red Dragon: 300,000 -> 1,000,000
- Ifrit now has complete stun immunity.
- Giant Alligator and Desert Dragon will no longer attempt to run away.
- Desert Dragon's spawn location has been changed from Kaypi Canyon to Sheep Mark.
- Giant Lioness' spawn count has decreased from 6 to 2.
- Giant Sandworm's spawn count has decreased from 2 to 1.
- These bosses summoned through the Monster Summoning Urn do not receive any changes to rewards, EXP, and HP, nor are they affected by the raid quest system.
- New Field Boss and Raid: Black Dragon. Update Promotion.
- Other:
- Exploration Level has been uncapped from 25 to 30.
- Exploration Cap Quests are no longer required to exceed levels 5, 10, 15, or 20 for the first time.
- New Option: Mini Effects - Disables most, if not all, visual effects.
- Rath Royal Castle's Courtyard is now on a separate map from Tara.
- The garden portion of Rath Royal Castle is no longer a flight zone.
- Many shrubbery and tree props around Rath Royal Castle and north of Tara have been removed.
- Range of vision for players, monsters, and NPCs in Tara has decreased.
- Assault Slash can no longer jump over Barrier Spikes; the player will land in front of it.
- Finishes with Marionettes now contribute to Doppelganger soul count.
- The Hunting Diary has received a new entry: Korsek Raptor
- The Transformation Diary has received new entries: Korsek Raptor, Black Dragon Knight, Monkey Mask Akule, Eagle Mask Akule, Millia.
Generation 17 Episode 1 Update
Episode 1 Update - June 28, 2013
Generation 17 Episode 2 Update
Episode 2 Update - July 5, 2013
Generation 17 Episode 3 Update
Episode 3 Update - July 12, 2013
White Dragon Raid Update
White Dragon Raid Update - July 17, 2013
- New Iria Raid: White Dragon Raid
- The Transformation Diary has received new entries: Blade Wyvern, Snowfield Slayer, White Dragon, Lelach, Dowra, Maike
Generation 17 Episode 4 Update
Episode 4 Update - July 19, 2013
Generation 17 Episode 5 Update
Episode 5 Update - July 26, 2013
Generation 17 Episode 6 Update
Episode 6 Update - August 2, 2013
Gunslinger Update
Update Promotion - Gunslinger Update - August 7, 2013
- New Life Skills: Hillwen Engineering, Magic Craft, Rare Mineralogy, Shyllien Ecology
- These skills are not affiliated with any Talent.
- Dual Gun Update
- New Talent: Gunslinger
- New Skills: Dual Gun Mastery, Flash Launcher, Grapple Shot, Bullet Slide, Shooting Rush, Bullet Storm, Reload, Way of the Gun
- New Weapon: Dual Guns
- Required to use Dual Gun Skills.
- Consumes Mana Bullets that is replenished through the Reload skill.
- Damage is influenced by Strength and Intelligence.
- New Equipment:
- Magical Accessories:
- Weapons:
- Missiles:
- Tools:
- All are obtainable through either Hillwen Engineering or Magic Craft. All Tools except for the Engineering Hammer are sold by NPCs.
- Other:
- All Ore Fragments and Herbs now stack to 20.
- Filia and Vales have been redesigned.
- Shyllien Nature Reserve and the lower levels of Hillwen Mine are now accessible.
- The Transformation Diary has received new entries: Cessair's Heart, Unmasked Black Dragon Knight, Vagabond Ruairi, Awakened Tarlach, Young Tarlach, Macha
Generation 17 Episode 7 Update
Episode 7 Update - August 9, 2013
Generation 17 Episode 8 Update
Episode 8 Update - August 16, 2013
Generation 17 Episode 9 Update
Episode 9 Update - August 23, 2013
Generation 17 Episode 10 Update
Episode 10 Update - August 30, 2013
The Enlightenment
The Enlightenment Update
Update Promotion - The Enlightenment Update - September 18, 2013
- Stat Rebalance:
- Every 10 Strength now adds 1 Defense.
- Every 5 Intelligence now adds 1 Magic Attack rather than every 20 Intelligence adding 1 Magic Attack.
- Every 20 Intelligence adds 1 Magic Protection and no longer contributes to Magic Defense.
- Every 10 Will now adds 1 Magic Defense.
- The Balance formula from Dexterity was changed, and you may gain only a maximum of 50% from Dexterity.
- The Deadly formula from Will has been changed.
- Luck now increases the chance for Archery Skills to miss passively without the use of Evasion.
- Magic Damage's formula has been revised.
- Magic Skills spell coefficients have been revised.
- Protection was split into physical and magical damage, where "Protection" only effects physical damage.
- The formula for Protection Stat to Effective Protection (the actual damage, injury, and critical reductions) has been revised.
- New Stat: Armor Pierce - ignores the enemy's Defense stat by the specified amount. Every 15 Dexterity contributes to 1 Armor Pierce. Crossbow Mastery and Axe Mastery also contribute to Armor Pierce for the respective weapons. This is not to be confused with Piercing Level.
- Several monster's Defense, Protection, Magic Defense, and Magic Protection has been altered.
- The soft cap of Health, Stamina, and Mana has been increased from 999 to 1,500. They also now influence the effects of certain Alchemy Skills, which is based on user's remaining Health/Stamina/Mana rather than total.
- Alchemy Skills Revamp:
- Clay, Fire, Water, and Wind Crystals stack limit has been increased from 500 to 1,000. They no longer have a resale value.
- Alchemy Bag added, which can store all types of cylinders and alchemy crystals.
- All Skill-specific Alchemy Crystals are no longer obtainable and their corresponding skills now use combinations of basic elemental crystals with the exception of Mana Crystallization.
- Existing skill-specific alchemy crystals can be exchanged to Eabha for gold.
- Skill-specific alchemy crystals can still be used by right-clicking them and selecting "Use".
- Mana Crystallization now requires all five charges of Thunder and Ice Spear to be casted in order to create the respective crystal. The crystals no longer have a rank; their damage is now based on the player's rank of Mana Crystallization.
- Water Cannon's loading time has been reduced to 1 second for all ranks. 30% of the user's remaining Mana is now added to the skill's damage.
- Wind Blast's damage is increased, and one usage triggers a cooldown of 7 seconds rather than utilizing an overuse system. 25% of the user's remaining Stamina is now added to the skill's damage.
- Sand Burst's loading time has been reduced to 0 seconds, charging count has been reduced to 1 and therefore is no longer affected by Chain Cylinder, and using it triggers a cooldown of 3 seconds rather than utilizing an overuse system. Blinding a target now causes it to drop aggro. Skill success rate is 100% and is no longer based on Combat Power. 10% of the user's remaining Stamina is now added to the skill's damage.
- Flame Burst's damage is now increased by 8% of the user's remaining Health.
- Barrier Spikes now only requires 5 Earth Crystals to use. 15% of the user's remaining Health is now added to the Barrier Spikes' reflective damage.
- Summon Golem now only requires 5 Clay, Fire, Water, and Wind Crystals to use. The type of Golem summoned is now dependent on Summon Golem rank. Magic Golems still may only be summoned if you possess their respective crystals. Golem's skills have had their loading times decreased to 0 seconds, but their stats remain the same.
- Frozen Blast now only requires 2 Water and 1 Wind Crystals to use. Loading time has been decreased to 1~3 seconds, but cooldown has been increased to 30 seconds. Frozen Blast now deals damage to the selected target, which is based off of 6% of the user's remaining Stamina.
- Rain Casting now only requires 3 Water and 1 Clay and Wind Crystals to use.
- Life Drain now only requires 2 Wind and 1 Fire, Clay, and Water Crystals to use. Loading time has been decreased to 1~1.5 seconds, but now has a cooldown of 16~20 seconds. 35% of the user's lost Health is now added to the skill's draining damage.
- Shock now only requires 1 Fire and 2 Wind Crystals to use. Loading time has been decreased to 1 second. 35% of the user's remaining Mana is now added to the skill's damage.
- Heat Buster damage is now increased by 45% of the user's remaining Stamina.
- Chain Cylinder now activates 100% of the time with a full charge with the amount dependent on rank, but has a cooldown of 10~15 seconds. The Master Title's +10% Activation Rate has been changed to -1 second cooldown. Sand Burst is no longer affected by Chain Cylinder.
- Skill training requirements for most alchemy skills have been adjusted due to the removal of crystal-making.
- Shadow Mission Alchemy Crystal Rewards now only provide Clay, Fire, Water, Wind, Ice Spear, Fireball, and Thunder Crystals.
- The Shadow Mission Rescue the Scout's beginning chests now provide Earth Crystals rather than Barrier Spike Crystals.
- New Combat Skills: Heavy Armor Mastery, Light Armor Mastery, and Shield Mastery.
- These are affected by the Close Combat talent.
- Other Skill Changes:
- The effects of the Defense skill and Wind Guard are now greatly increased while wearing a shield.
- Defense skill's Defense and Protection values were increased.
- Wind Guard's, Pierrot Marionette's, and Colossus Marionette's Defense and Protection values were increased and now increases Magic Defense and Magic Protection.
- Healing and Party Healing now restores health by a range rather than a fixed amount and healing values have been modified.
- Casting Party Healing now increases Magic Defense.
- Taunt success rate is no longer based on Combat Power.
- Berserk has been modified to reduce the user's Magic Protection.
- Spirit of Order and Enduring Melody now increases Magic Defense and Magic Protection.
- Mana Shield efficiency formula has been revised and now no longer takes the player's Defense, Magic Defense, Protection, and Magic Protection into account during damage calculation.
- Transformation Mastery Defense values was increased, now increases Magic Defense, and creature Protection has been changed to Magic Defense.
- All Staves may now use Fusion Bolt, and all forms of fusion can be cast regardless of wand's type or chain casting upgrades.
- All(?) forms of Melee Auto Defense (Equipments, Heavy Stander, Paladin Heavy Stander, Dark Heavy Stander, Connous Heavy Stander, and Physis Heavy Stander) now reduces damage by half when it triggers, after calculating defensive stats and Heavy Stander's passive damage reduction.
- New Equipment:
- Dunbarton Changes:
- The Dunbarton Square size has been increased, allowing more room for Personal Shops.
- The Bell Tower has been moved to right next to the Unicorn Statue and now rings at 5:30 AM in-game time similar to Tara's Bell Tower.
- The Upgrade Anvil has been moved to the houses in the southern area inside Dunbarton.
- The Dunbarton Town Messenger has been moved to northwest of the square, near the statue of Morrighan (between the Grocery and General Stores).
- Various trees within Dunbarton have been relocated or removed.
- Various houses within the southern area inside Dunbarton have been removed.
- Signposts pointing to other locations from Dunbarton have been remodeled and have their height increased.
- Pathways connecting from Dunbarton to Rabbie and Math Dungeons have been added.
- Other:
- Recovering health by any method now displays how much health was recovered in green.
- Titles and prefix titles that contained Magic Attack were given four times the amount they had prior to this update. Enchants were unaltered.
- Upgrades that added Magic Damage have been changed to Magic Attack.
- The effects of S-Type Special Upgrades for Wands and Staves, which previously gave Magic Damage, now gives Magic Attack of four times the amount.
- Auto Defense when equipped with a shield now has a different sound effect.
- Piercing Level effects have been greatly increased.
- B+ Bombs now stack to 1,000.
- Beginner benefits' maximum total level has been raised from 100 to 300.
- World Maps and Uladh's town's Mini Maps have been redesigned.
- Uladh's town's Mini Maps now have a zoom function.
- North America Exclusive:
- The Saga: Iria Daily Bonuses were added.
- Depending on the day of the week, certain episodes are highlighted which provides bonus rewards.
- The Saga: Iria Daily Bonuses were added.
Daily Quest Update
Update Promotion - Daily Quest Update - October 23, 2013
- Daily Quests were updated to reward Adventurer Seals that can be used to purchase various goods from Seal Merchants.
Aces
Merlin
Patch Notes - Merlin Update - November 14, 2013
- New: Hero Talents
- These are talents that provide training in three skill-sets with the addition of three skills that only achieve double training from them.
- Hero talents have their own base stats, aging stat growth, and leveling stat growth.
- Hero talents may only be obtained with the use of a Ace, Hero, or Elite Hero character card.
- You may rebirth freely or without a card and keep the talent so long as you do not change it.
- New Character Cards: Ace, Hero, and Elite Hero.
- Ace character cards allow you to rebirth an existing character or create a new character under a Ace or classic talent. In addition, as you gain your first 50 AP through leveling up your character or exploration, you may give 1 AP up to 50 times to a designated support character on your account not including the character who is being reborn. Each time you use a Ace character card, the limit is raised by an additional 50(?). Using this card to select a Ace talent will give you its three corresponding skills at novice rank.
- You do not require a character card to obtain the talent's three corresponding skills; using a character card just lets you skip that step.
- Hero character cards are identical to Ace cards, but may only be used to create new characters. Characters created with this card will come with some skills pre-ranked in addition, will have 400 unallocated AP, and 1,000 cumulative level.
- You must have a character cumulative level 1,000 in order to create a character with a Hero card.
- Elite Heros character cards are identical to Hero cards, but with higher ranks, 800 unallocated AP, and 1,200 cumulative level.
- You must have a character cumulative level 2,000 in order to create a character with an Elite Hero card.
- Ace character cards allow you to rebirth an existing character or create a new character under a Ace or classic talent. In addition, as you gain your first 50 AP through leveling up your character or exploration, you may give 1 AP up to 50 times to a designated support character on your account not including the character who is being reborn. Each time you use a Ace character card, the limit is raised by an additional 50(?). Using this card to select a Ace talent will give you its three corresponding skills at novice rank.
- New Hero Talent: Druid
- Provides double skill training in Mage, Cleric, and Apothecary talents' skills in addition to Spellwalk, Snap Cast, and Meteor Strike.
- Achieving Master in the Mage, Cleric, and Apothecary talents will award you the Druid hidden talent title.
- New Magic Skills: Magic Weapon Mastery, Spellwalk, Snap Cast, and Meteor Strike.
- These are affected by the Mage and Druid talents.
- New Equipment:
- Other:
- All Staves may now use Blaze.
- An aesthetic druid circle now appears under the caster when using Hail Storm.
- The Beauty Shop has been replaced by the Dressing Room. Update Promotion.
- Retains Coco's function of customizing one's character. However, both Coco and Ropa have been removed.
- Ropa's wares are no longer sold.
- Can be used from anywhere and does not have its own instanced location.
- Cannot be used within a Dungeon, Shadow Mission, or Theatre Mission.
- Dressing Room allows you to alter the camera angle in areas where camera angle is normally fixed.
- Dressing Room allows you to store equipment in it.
- Can store Hats, Gloves, Clothing/Armor, Shoes, and Robes/Wings.
- You may not store Right Hand Items, Left Hand Items, Accessories, or Falias Artifacts.
- Quests associated to the Dressing Room have been added.
- Retains Coco's function of customizing one's character. However, both Coco and Ropa have been removed.
- To buy the Style slots, you no longer need to use a Fashion Slot Key. Upon clicking on an inactive style slot tab, it will prompt you if you want pay 12 pons directly to extend its duration.
Starlet
Patch Notes - Starlet Update - December 18, 2013
- New Hero Talent: Starlet
- Provides double skill training to Music, Healing, and Puppetry talents' skills in addition to Song, Encore, and Fantastic Chorus.
- Achieving Master in the Bard, Cleric, and Puppeteer talents will award the Starlet hidden talent title.
- New Music Skills: Song, Encore, and Fantastic Chorus.
- These are affected by the Bard and Starlet talents.
- New Action: Chorus
- New Equipment/Items:
- Microphones
- New type of weapon that is used for the Song skill.
- Instruments
- Equipment
- Miscellaneous Items
- Microphones
- Moon Gate/Mana Tunnel Changes: Update Promotion.
- Moon Gates have been added to the following locations:
- Uladh
- Sidhe Sneachta
- Northern side (Next to Druid's Altar)
- Tir Chonaill
- Outside of Alby Dungeon
- Outside of Ciar Dungeon
- Dugald Aisle
- North of Logging Camp
- Spiral Hill
- Port Cobh
- Next to Lighthouse
- Dunbarton
- Outside Math Dungeon
- Outside Rabbie Dungeon
- Gairech Hill
- Outside Fiodh Dungeon
- Northeast of Dragon Ruins
- Northeast of Reighinalt
- Morva Aisle
- Central area
- The Port Ceann Moon Gate was relocated from the west beach to the front of the docks.
- Sen Mag
- Eastern side
- Outside Peaca Dungeon
- Emain Macha
- Northeast side
- Southwest side
- Outside Coill Dungeon
- Abb Neagh
- Outside of Abb Neagh Residential Town
- Next to Bard Camp
- Sliab Cuilin
- Outside of Sliab Cuilin Residential Town
- Next to Stone Quarry
- Taillteann
- Graveyard
- Near Druid's House
- Near Trading Post
- Southern side
- Southwest side
- Far western side
- Blago Prairie
- Easternmost side
- Eluned's Winery
- Lezzaro's Winery
- Tara
- Outside of Jousting Arena
- Rath Royal Castle
- Southernmost side
- Sidhe Sneachta
- Belvast
- Commonwealth of Belvast
- Mykeeness Cliffs
- Northwest of Garden
- Beach of Scathach
- Outside of Base Camp
- West of southernmost Fishing Area
- Black Beach
- Springs
- Outside of Scathach Caverns
- Commonwealth of Belvast
- Uladh
- Mana Tunnels have been added to the following locations:
- Rano
- Port Qilla Beach
- Kaypi Canyon
- Maiz Prairie (Next to Human Landmark)
- Muyu Desert (Next to Lutra River)
- Muyu Desert (Next to Sun Landmark)
- Muyu Desert (Next to Dragon Bone Tomb)
- Muyu Desert (Next to Bird Landmark)
- Karu Forest (Next to Bridges to Connous)
- Karu Forest (Next to Snake Landmark)
- Karu Forest (Next to Fishing Boat)
- Nubes Mountains (Outside of Solea)
- Connous
- Neres Plateau (Next to Bridges to Rano)
- Longa Desert (Near Fish Landmark)
- Longa Desert (Connous Oasis)
- Longa Desert (Easternmost Metallurgy Site)
- Longa Desert (Next to Sandworm Landmark)
- Longa Desert (Southwest of Lizard Landmark)
- West Errans Canyon
- North Rupes Desert
- Rupes Desert (Outside of Metus)
- Physis
- North of Sella Beach
- Sella Beach (Outside of Solea)
- Next to Whirlpool Landmark
- Southwest of Hillwen Mine
- Outside of Par Ruins
- South Silva Forest
- Lunae Valley (Next to Winged Horse Landmark)
- Southeast of Lunae Valley (Next to River to Courcle)
- West Barba
- East Barba (North of Unflyable Bird Landmark)
- Courcle
- Cenae Meadows
- East of Cenae Meadows (Next to Bridges to Connous)
- North of Cor
- South of Cor (Next to Rafting Dock End)
- North Herba Jungle
- Herba Jungle (Next to Jungle Tree Crest Landmark)
- Suytu River (Northern Rafting Dock Rest)
- Sutyu River (Southern Rafting Dock Rest)
- Marshes of Pantay (Next to Dragonfly Landmark and Rafting Dock Rest)
- South Marshes of Pantay
- Northwest of Marshes of Pantay
- La Terra Highlands
- North of La Terra Highlands (Next to Bridges to Physis)
- The west La Terra Highlands Mana Tunnel was moved closer to the Rafting Dock Start
- East of Lappa (Next to Rafting Dock Rest)
- South of Lappa (Next to Dragon Landmark)
- Zardine
- Calida Lake
- West of Calida Exploration Camp
- East of Hot Springs
- Sulfur Pits
- Pathway between Raspa Volcano and Pera Volcano
- East of Pera Volcano
- A second tunnel next to the North of Pera Volcano
- Beach to the east of Pera Volcano
- Rano
- All Moon Gates and Mana Tunnels except the Blasted/Collapsed ones now have two to four pillars with orbs near them that seem to have no non-aesthetic purpose.
- All Moon Gates and Mana Tunnels including the Blasted/Collapsed ones are now permanently open regardless of the time of day.
- Moon Gates in Belvast and Uladh may be used to cross the continents without the use of Continent Warp.
- Blasted/Collapsed Mana Tunnels (Central Lappa and Erkey Falls) remain untaggable.
- Minimaps of the affected areas have been modified to accommodate these changes.
- Existing players do not lose any records of tagged Moon Gates/Mana Tunnels, but new ones are not automatically recorded.
- Moon Gates have been added to the following locations:
- Other:
- Playing Instrument's "very good result" now causes the player to perform a unique animation as if they performed an "inspiring performance" with Music Buff Skills.
- Compose has been modified to include song notes for the Song and Fantastic Chorus skills.
- Performance Options has been added in the Options Dialog, which filters out music sounds from other players.
Professor J
Professor J Update - January 23, 2014
- New Hero Talent: Vates
- Provides double skill training in Battle Alchemy, Construction Alchemy, and Close Combat talents' skills in addition to Elemental Wave, Golden Time, and Hydra Transmutation.
- Achieving Master in the Battle Alchemist, Construction Alchemist, and Close Combat talents awards the Vates hidden talent title.
- New Alchemy Skills: Guard Cylinder Mastery, Elemental Wave, Golden Time, and Hydra Transmutation.
- All of these are affected by the Battle Alchemy and Vates talents, Guard Cylinder Mastery is also affected by Construct Alchemy.
- New Dungeons: Coill Abyss, Peaca Abyss
- New Equipment:
- Equipment
- Weapon
- Guard Cylinder
- New type of equipment that functions as both a shield and cylinder and has many unique features when equipped alongside a normal cylinder.
Culinary Artist
Patch Notes - Culinary Artist Update - April 30, 2014
- New Hero Talent: Culinary Artist
- Provides double skill training in Chef, Close Combat, and Apothecary talents' skills in addition to Tasting, Ingredient Hunting, and Catering.
- New Life Skills: Tasting, Ingredient Hunting, Catering
- These are affected by Culinary Artist talent.
- New Equipment:
- Cooking Changes:
- Cooking has been uncapped from 6 to 5.
- New cooking ingredients and recipes have been added.
- Several dishes have had their cooking method changed.
- Many ingredients and dishes were renamed and their descriptions reworded.
- Most cooking ingredients and some previously stackable foods can now be stacked up to 20.
- Grocery stores have been modified to sell stacking-changed items in stacks of 1, 5, 10, and 20, as well as new cooking ingredients.
- Cooked food now displays its given effects.
- Cooking interface now lists recipes and includes the needed ingredients and their ratios.
- Successful cooking now provides Production EXP.
New Beginnings
New Beginnings Update - June 24, 2014
- Rebirth Changes:
- Players can now rebirth six days after a prior rebirth rather than requiring to reach age 20.
- Rebirth location and gender are now free.
- Character Cards are no longer used for rebirthing, and certain cards can be disenchanted for Pons and a gift box.
- New character features have been added.
- Many previously NPC-only eyes and mouth styles are now selectable.
- New face styles.
- Elves can now have black-colored hair.
- Humans and Giants can now have ice blue-colored hair.
- Appearance icons are now 3D models based on one's avatar rather than 2D.
- A "Restore" button has been added to undo customized changes in one area.
- A "Restore All" button has been added to undo all changes done to the character.
- A "Randomize" button has been added to generate a random appearance for the character.
- New appearances are marked with "N" on the bottom right.
- Premium appearances are marked with "P" on the top left.
- Coupon appearances are marked with "C"on the top left.
- Premium and Coupon appearances cost Pons to change.
- Dressing Room has also received these features.
- Talent selection UI have been categorized into Beginner, Combat, Life, and Aces and now displays their difficulty.
- Ace Talents can now be purchased for 39 Pons.
Beginner's Benefits:
- Benefits level has been raised from a cumulative level of 300 to 1,000.
- Beginner Quests have received changes.
- Three Nao's Soul Stones and two Beginner Shadow Crystals are now given daily.
- All Iria Raid bosses will now spawn two times every day of the week.
Other:
- Quest Tracker - Displays a UI for quests and objectives.
- Knocked Unconscious - Reviving on Spot now has a three minute cool-down, and being knocked unconscious no longer has a chance to drop unblessed items.
From the Shadows
Patch Notes - From the Shadows Update - July 23, 2014
- Ninja Storyline added
- Ninja Talent:
- Ninja Skills: Shuriken Mastery, Shuriken Charge, Shadow Cloak, Explosive Kunai, Kunai Storm, Shadow Bind, Smokescreen, Sakura Abyss
- New Weapon: Shuriken.
- New Ninja-related Enchants and Reforges have been added.
Aces (Continued)
Treasure Hunter
Patch Notes - Treasure Hunter Update - September 11, 2014
- New Hero Talent: Treasure Hunter. Update Promotion.
- Provides double skill training in Adventurer, Gunslinger, and Merchant talents' skills in addition to Exploration Mastery, Artifact Investigation, and Crisis Escape.
- New Skills: Exploration Mastery, Artifact Investigation, and Crisis Escape.
- All three skills are affected by both Adventurer and Treasure Hunter talents.
- Iria Dungeon Changes:
- The end chests of Maiz Prairie Ruins, Karu Forest Ruins, Longa Desert Ruins, and Par Ruins drop artifact boxes of varying qualities. Opening these boxes rewards a random Artifact.
- Treasure Dungeon:
- L-Rod Exploration has a chance to unearth a special dungeon. This requires the Treasure Hunter talent as the active talent.
- The dungeon consists of only two puzzles and the boss.
- The end chest produces artifact boxes containing artifacts worth a large amount of Exploration EXP.
- Exploration Quest Changes:
- Combat and Exploration EXP rewards and quest purchase costs were increased.
- The tabs are now divided into Collection, Hunting, Investigation, and Sketch instead of levels.
- All Quest Boards now provide exploration quests for all other regions.
- Exploration Cap Quests have been converted into regular exploration quests and are no longer mandatory to complete.
- The exploration level requirement was removed.
- New exploration quests were added.
- New Equipment:
- Other:
- Exploration Level has been uncapped from 30 to 50, and the experience needed to level up has been revised to require more EXP to level up at lower levels but less at higher levels.
- Courcle Artifacts can now be sold to NPCs for their Gold and Exploration EXP values, on top of turning them in to Voight.
Generation 18
Generation 18 The Saga Iria II Update
Update Promotion - The Saga Iria II Update - October 6, 2014
- Fixed Color Metal Dye Ampoules can no longer be "Set Price for All" in a shop.
- Adventurer Seals no longer expire. Existing Adventurer Seals will retain their expiry timer.
- Fixed Color Dye Ampoules from the Glittering Dye Bottle no longer expire.
- Combo Cards can now contain Puppetry and Dual Gun skills.
Generation 18 Prologue
Prologue Update - October 10, 2014
- Iria II: Prologue - Aces storyline added.
Generation 18 Episode 1
Episode 1 Update - October 10, 2014
- Iria II: Episode 1 - Merlin storyline added.
Generation 18 Episode 2
Episode 2 Update - October 17, 2014
- Iria II: Episode 2 - The Missing storyline added.
Generation 18 Episode 3
Episode 3 Update - October 24, 2014
- Iria II: Episode 3 - Pursuit storyline added.
Generation 18 Episode 4
Episode 4 Update - October 31, 2014
- Iria II: Episode 4 - The Black Book storyline added.
Generation 18 Episode 5
Episode 5 Update - November 7, 2014
- Iria II: Episode 5 - Dian Cecht storyline added.
Generation 18 Episode 6
Episode 6 Update - November 14, 2014
- Iria II: Episode 6 - Ritual and Sacrifice storyline added.