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Patches/Chapter 4

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Chapter 4

Generation 13

Generation 13 Hamlet Update

Update Promotion - Hamlet Update - January 18, 2011


Generation 13 Hamlet Small Feature Update

Hamlet Small Feature Update - February 8, 2011


Generation 13 Hamlet Feature Update

Update Promotion - Hamlet Feature Update - February 22, 2011

  • Combo Cards and Gold Combo Cards are now available.
  • "Daily" Shadow Missions, have been added. The "Daily" Shadow Mission provides double EXP when cleared.
    • The difficulty of several Shadow Missions were rebalanced.
  • The Experience and Gold rewards for various Shadow Missions were rebalanced.
    • The following received buffs: Defeat Crag Cow, Battle for Taillteann 1, Battle for Taillteann 2, Defeat Fomor Commander 1, Defeat Fomor Commander 2, Offering, Taillteann Defensive Battle, Protect Corrib Valley, The Smell of Wine, and Mobilizing the Expeditionary Force.
    • The following received nerfs: Rescue the Scout, Defeat the Shadow Wizard, Dorren's Request, and Shadow Cast City.
  • New Skills: Bow Mastery and Crossbow Mastery.
  • New Journal Entries added: Stage Mission, Hamlet Mainstream Storyline, and Elite Shadow Mission Clear.
  • The rewards for Hot Air Ballooning and Rafting have been changed.
  • A "Mana Stone" Enchanted Kite Shield is now offered as a Jousting reward.
  • The Tara Auction House now sells a few new items.
  • The Ghosts summoned by the Demi Lich and the Banshee no longer give Experience or Gold when killed.
  • New Crossbow: Arbalest.
    • The Arbalest is a new reward from Hot Air Ballooning, Rafting, and the Tara Auction House.
  • Arbalest, Crossbow, and Battle Sword can receive Special Upgraded.
  • Enthralling Performance has increased duration at lower ranks, reduced stamina cost, increased enemy CP limit, and can lure 2 additional monsters starting at rank 5.
  • Hail Storm now consumes mana for the duration of the skill.
  • New Characters now receives 13 Nao Soul Stones on their creation instead of 10. Update Promotion.
  • Accounts with Characters under Cumulative Level 100 may Rebirth (real-time) daily.
  • Accounts with Characters under Cumulative Level 100 can get free skill resets by Duncan.
  • Accounts with Characters under Cumulative Level 100 now receive a Thoroughbred Horse Card.
    • Unlike normal Thoroughbreds, their inventories are disabled and will not be usable after 7 days of their creations.
  • The Esc button can now be used to cancel Skills as well as close interface windows.
  • The Spacebar button will now progress dialogue windows with NPCs.

Generation 13 Hamlet Small Feature 2 Update

Hamlet Small Feature 2 Update - March 15, 2011


Generation 14

Generation 14 Romeo and Juliet Update

Update Promotion - Romeo and Juliet Update - April 27, 2011

Main Updates

Minor Updates

  • Special Upgrade limit is raised to 6.
  • New hairstyles and eyes:
    • Two new premium human male hairstyles will be available: Keith Hair and Hans Hair.
    • Two new premium human female hairstyles will be available: Cliona Hair and Lileas Hair.
    • Four new premium human eye styles will be available: Keith, Hans, Lileas, and Ophelia Eyes.
  • New Weapon: Lance. Update Promotion.
  • New Characters may choose a Destiny.
  • Players can now run while using Meditation with a Trinity Staff.
  • New Enchant Scrolls added.

Skills


Generation 14 Romeo and Juliet Small Feature Update

Romeo and Juliet Small Feature Update - May 17, 2011


Generation 14 Romeo and Juliet For Golvan Update

Romeo and Juliet For Golvan Update - June 22, 2011


Generation 14 Romeo and Juliet Ascon Update

Romeo and Juliet Ascon Update - July 19, 2011


Generation 14 Romeo and Juliet Small Feature 2 Update

Romeo and Juliet Small Feature 2 Update - August 17, 2011


Generation 14 Romeo and Juliet Feature Update

Romeo and Juliet Feature Update - October 11, 2011


Generation 15

Generation 15 Merchant of Venice Update

Merchant of Venice Update - October 26, 2011

  • Archery Skills Rebalance:
    • Ranged Attack maximum aiming % was increased.
      • Aiming at a target standing still will reach 100% one second after reaching 99%.
      • Maximum aiming % for walking monsters was increased from 90% to 95%.
      • Maximum aiming % for running monsters was increased from 80% to 90%.
    • Arrow Revolver changes:
  • Commerce: Update Promotion.
    • New trade system that allows players to transport goods between towns in Uladh and Belvast Island.
    • Successful trades earns Ducats. These are used to buy different transportation methods from the Ogre Transport Helper or various items from the Trade Assistant Imp, or repair Fomor Weapons.
    • Fomor Weapons:
      • Sold by the Trade Assistant Imp. They are weapons similar to normal types but with slightly higher stats.
    • Legendary Weapons:
      • Sold by the Trade Assistant Imp. They are special weapons with high stats and possess a special effect.

Generation 15 Merchant of Venice Metal Ware Reforging Update

Merchant of Venice Metal Ware Reforging Update - November 14, 2011

  • Metal Ware Reforging has been added.

Generation 15 Merchant of Venice Erinn Martial Arts Competition Update

Merchant of Venice Erinn Martial Arts Competition Update - December 21, 2011


Generation 15 Merchant of Venice Merchant Destiny Update

Merchant of Venice Merchant Destiny Update - April 4, 2012

  • Smugglers:
    • Every 6:00 PM and 6:00 AM, Byrun appears in a random location all over Uladh.
    • If you Commerce with him, you will be able to sell items for more Ducats, but you will lose merchant rating from the town the goods originated from.
      • However, if you sell the Today's Item to the smuggler, you will not lose merchant rating. This is only possible once per real day.
    • Powerful Bandits appear near Byrun.
  • Pursuit:
    • Wanted Boards have been added next to every Commerce Post.
    • During Commerce, Outlaws may spawn before Bandits, strengthening their rank by one. If they successfully steal from any player and gets away with it, 10% of Ducats stolen of the outlaw will be recorded into the Wanted Board.
    • After clicking the Wanted Board, players are given the options to hunt one of the wanted Outlaws. This allows players to initiate ambush spots, in which the mobs have a chance to drop an Outlaw's Homestead Pass to enter their hideout.
      • Using the Outlaw's Homestead Pass initiates the Shadow Mission, Pursue the Outlaw! The Outlaw themselves have a very low chance of appearing inside, otherwise typical Bandits will appear in this place. If the player does manage to find the outlaw and then defeat them, they will gain the bounty that Outlaw was wanted for and all players who were robbed by that Outlaw will receive 10% of Ducats their stolen goods.
  • Other:
    • Alarm & Weather Forecast added.
    • An Unlearned tab was added to the Skills window which shows skills the player has not learned yet and includes a "Learn Method" button that states how to obtain the skill.
    • Weight of Desert Giant now has lower chance of petrifying.
      • You cannot petrify the monster twice in a row for five minutes after successful petrifying.
    • Two new optional skill bars added.
      • Toggled from the the Options window, under Game, under Etc.
      • You may also lock and unlock the ability to move them.
      • They are by default on the right and left sides of the screen.
      • These skill bars do not correspond with any key on the keyboard, thus they are click-only.
    • Mini Map now marks NPCs (green), neutral-monsters (white), and aggressive-monsters (red).
      • If you put your mouse on the map, you can see the name of NPCs.
      • This only occurs in field areas; Dungeons and Shadow Missions does not have this function.
    • New Enchants and Items.
    • Housing Return Coupons now expire after 3 hours.

Generation 16

Generation 16 Macbeth Update

Macbeth Update - May 30, 2012


Generation 16 Genesis Update

Genesis Update - July 3, 2012

  • The New Advent of the Goddess and Dyanmic Combat have been released.
  • Dynamic Combat System: Video Promotion.
    • The following skills had their loading and cooldown times adjusted along with miscellaneous tweaks:
      • Defense:
        • The 1.5 second load time was removed and loading is now instantaneous.
        • A 7 second cooldown time was added.
      • Counterattack:
        • The 1.5 second load time, 0.3 with knuckles equipped, was removed and loading is now instantaneous.
        • A 7 second cooldown time, 4 with knuckles equipped, was added.
      • Smash:
        • The 2 second load time for humans, the 2.5 second load time for elves, and the 1.6 second load time for giants was removed and loading is now instantaneous for all races.
        • A 3 second cooldown time was added for all races.
        • Damage was increased for giants.
      • Windmill:
        • The 1.1 second load time, 0.8 at ranks 9 to 1, was removed and loading is now instantaneous.
        • A 4 second cooldown time, 3.5 at ranks 9 to 1, was added for humans; a 4.5 second cooldown time, 4 at ranks 9 to 1, was added for elves; and a 3.5 second cooldown time, 3 at ranks 9 to 1, was added for giants.
      • Charge:
        • The 2 second load time was removed and loading is now instantaneous.
        • The cooldown time was unadjusted.
      • Final Hit:
        • The 2 second load time was removed and loading is now instantaneous.
        • The cooldown time was unadjusted.
      • Lance Charge:
        • The 2 second load time was removed and loading is now instantaneous.
        • The cooldown time was unadjusted.
      • Lance Counter:
        • The 0.3 second load time was removed and loading is now instantaneous.
        • The cooldown time was unadjusted.
      • Giant Full Swing:
        • The 1 second load time was removed and loading is now instantaneous.
        • The cooldown time was unadjusted.
      • Ranged Attack:
        • The 0.8 second load time for humans and the 0.3 second load time for elves was removed and loading is now instantaneous for both races.
        • A 0.1 second cooldown time was added for both races.
      • Magnum Shot:
        • The 2 second load time, 1.5 at ranks 9 to 1, for humans and the 1 second load time, 0.8 at ranks 9 to 6 and 0.5 at ranks 5 to 1, for elves was removed and loading is now instantaneous.
        • A 2 second cooldown time, 1.5 at ranks 9 to 1, was added for humans and a 1 second cooldown, 0.5 at ranks 5 to 1, was added for elves.
      • Support Shot:
        • The 0.8 second load time was removed and loading is now instantaneous.
        • A 2 second cooldown time was added.
      • Crash Shot:
        • The 3 second load time, 2.5 at ranks 9 to 6 and 2 at ranks 5 to 1, was removed and loading is now instantaneous.
        • A 7 second cooldown time, 6.5 at ranks 9 to 6 and 5.5 at ranks 5 to 1, was added.
      • Arrow Revolver:
        • The 2 second load time, 1.9 at ranks E and D, 1.8 at ranks C and B, 1.7 at ranks A and 9, 1.6 at rank 8, 1.5 at rank 7, 1.4 at rank 6, 1.3 at ranks 5 and 4, 1.2 at ranks 3 and 2, and 1 at rank 1, was removed and loading is now instantaneous.
        • A 4 second cooldown time, 3 at rank 1, was added.
      • Mirage Missile:
        • The 2 second load time was removed and loading is now instantaneous.
        • A 1.5 second cooldown time was added.
      • Throwing Attack:
        • The 2 second load time was removed and loading is now instantaneous.
        • The cooldown time was unadjusted.
      • Control of Darkness:
        • The 2.5 second load time, 2.45 at rank E, 2.4 at rank D, 2.35 at rank C, 2.3 at rank B, 2.25 at rank A, 2.1 at rank 9, 2.05 at rank 8, 2 at rank 7, 1.95 at rank 6, 1.8 at rank 5, 1.75 at rank 4, 1.7 at rank 3, 1.65 at rank 2, and 1.5 at rank 1 was removed and loading is now instantaneous.
        • A 6 second cooldown time was added.
      • Icebolt:
        • The load time was reduced from 2 seconds to 1.3 at ranks F to A and 1.5 to 1 at ranks 9 to 1.
      • Lightning Bolt:
        • The load time was reduced from 2 seconds to 1.3 at ranks F to 6 and 1.5 to 1 at ranks 5 to 1.
      • Firebolt:
        • The load time was reduced from 2.5 seconds to 1.8 at ranks F to A, 2.25 to 1.7 at ranks 9 to 6, and 2 to 1.5 at ranks 5 to 1.
      • Ice Spear:
        • The load time was increased from 2 seconds to 2.5 at rank novice, 1.75 to 1.8 at ranks C to A, and 1.5 to 1.6 at ranks 9 to 1.
      • Thunder:
        • The load time was reduced from 5.5 seconds to 5 at ranks F to C, 5 to 4.5 at ranks B and A, 4.5 to 4 at ranks 9 to 7, 4 to 3.5 at ranks 6 to 2, and 3.5 to 3 at rank 1.
      • Fireball:
        • The load time was reduced from 5 seconds to 4.
      • Water Cannon:
        • The load time was reduced from 2.5 seconds to 1.8 at ranks novice to A, 2 to 1.5 at ranks 9 to 6, and 1.5 to 1.2 at ranks 5 to 1.
      • Flame Burst:
        • The load time was reduced from 2.25 seconds to 1.5 at ranks novice to A, 2 to 1.4 at ranks 9 to 6, and 1.75 to 1.2 at ranks 5 to 1.
      • Sand Burst:
        • The load time was reduced from 2.5 to 1.8 at ranks novice to A, 2.25 to 1.7 at ranks 9 to 6, and 2 to 1.5 at ranks 5 to 1.
      • Frozen Blast:
        • The load time was reduced from 2.5 seconds to 1 at ranks novice to A and 2 to 0.75 at ranks 9 to 1.
        • The cooldown time was unadjusted.
      • Rain Casting:
        • The load time was reduced from 10 seconds to 9.
        • The cooldown time was unadjusted.
      • Shock:
        • The load time was reduced from 3 seconds to 2.
        • The cooldown time was unadjusted.
      • Summon Golem:
        • Load time was reduced from 5 seconds to 3.
      • These adjustments only apply to players and Role-playing Characters, not monsters, Pets, Partners, nor NPCs.
    • Stun for a player and Role-playing Character was greatly reduced.
    • Melee Auto Defense no longer affects attacking players and Role-playing Characters in any way.
    • Crossbow aim rate was increased.
    • Sharp Mind has been changed into a hidden skill.
      • AP previously allocated to this skill will be returned and HP obtained from this skill will be removed.
      • Success rate of viewing the monster's skill is increased to 100%.
      • Skills the character has not learned will now show the actual skill rather than a question mark if a skill icon for it exists.
    • Auto Charge function: By holding down the a skill with multiple charges for several seconds until the word "Charge" appears above the character's head, the player will continue loading that skill until maxed out.
    • New Option: Cursor Targeting - When enabled, the player's cursor will automatically lock-on to the nearest enemy without pressing Ctrl.
    • New Hotkey Command: - Pressing switches to the next nearest target. Default Button: Tab.
  • Generations 1, 2, and 3 Renewal:
    • Elves and Giants can now perform these Generations.
    • Elves and Giants can now obtain their Falcon and Beast transformations, respectively, from completing Generation 2.
    • Time restrictions were removed and Gold/EXP rewards were adjusted.
    • Generation 1 quests now reward AP for a total of 71.
    • The Paladin Passive Defense Quest was removed.
    • Players made prior to the update can choose which of the three Generations to start at by talking to Lorna.
      • Players still performing these generations prior to the update can still perform their old versions until they talk to Lorna and make a decision.
      • Warning: Choosing a later generation makes the earlier ones unable to be redone (e.g. choosing Generation 3 makes G1 or 2 not redoable). However, choosing an earlier generation makes the next one doable (e.g. choosing Generation 1 makes G2 and 3 redoable).
      • Warning: "C1 Complete" means the player does not want to redo any of the old generations.
    • Role-playing dungeons that required more than 1 people can now be soloed.
    • Players who have already finished these Generations may redo the old ones.

Generation 16 The Maestro of the Battlefield Update

Update Promotion - The Maestro of the Battlefield Update - July 26, 2012


Generation 16 Macbeth Feature Update

Macbeth Feature Update - August 23, 2012

Extra 1:

  • Rafting Renewal:
    • Stars are now a physical item and expire after 3 days real-time.
    • The reward list was re-hauled.
    • Rafting monsters now give exploration experience upon defeat.
  • Banquet Renewal:
    • The EXP given over time was increased.
    • The reward list was re-hauled.
    • New NPC: Banquet Manager
  • Auction Adjustments:
    • The number of items listed was increased to 3.
    • Some minimum bid price values were modified.
  • Wine Making Process Adjustments:
  • The cooldowns of Defense and Counterattack now occurs when the skills successfully activate instead of completely loading them.

Extra 2:


Generation 16 Macbeth Small Feature Update

Macbeth Small Feature Update - September 26, 2012