We were able to have three winners of 10k NX this month thanks to your support on our Patreon! If you like the wiki and want a chance next month, please consider pledging at the raffle tier.

Master Titles

From Mabinogi World Wiki
Jump to: navigation, search
Merge.png It has been suggested that this page be merged with Titles.
(Talk:Master Titles)
(Talk:Titles)

Basic Information

  • In order to earn a master title, you must complete all training requirements of the skill at Rank 1.
    • For example, to get "the Master of Combat" title, one must fulfill all training requirements at Rank 1 of Combat Mastery.
  • Upon completion of training, the "level up" effect will be shown.
  • If you use a Skill Reset Capsule on a mastered skill, the title will be disabled until the skill is ranked back to Rank 1.
    • Skill training requirements will be completed when ranking the skill back to 1.
  • Capped skills are skills that cannot be ranked to 1 or cannot be mastered.

Master Titles

Combat

Name Effects
the Master of Combat Max HP +20
Max Stamina +20
Strength +10

Intelligence -10
Luck -20
the Master of Defense Defense +5
Max HP +10
Max Stamina +10

Intelligence -10
Luck -10
the Master of Smash Max Stamina +20
Strength +20
Luck +20

Protection -10
Dexterity -20
the Master of Counter Max Stamina +30
Intelligence +20
Dexterity +20

Max MP -30
Strength -20
the Master of Windmill Protection +3
Will +10
Luck +10

Max HP -20
Strength -10
the Master of Critical Hit Max HP +30
Max Stamina +20
Will +20

Defense -5
Protection -5
the Master of Final Hit Max HP +20
Max Stamina +20
Strength +15
Will +15

Protection -5
Max MP -30
Dexterity -5
the Master of Assault Slash Assault Slash Damage +50%
Strength +10

Intelligence -15
the Master of Axes When equipped with an Axe, Critical +10
Max HP +10

Max MP -15
the Master of Blunt Weapons When equipped with a Blunt Weapon, Max Damage +10
Max HP +10

Max MP -15
the Master of Swords When equipped with a Sword, Balance +10%
Max HP +10

Intelligence -15
the Master of Lances When equipped with a Lance, Max Damage +10
When equipped with a Lance, Defense +2

Max MP -15
Intelligence -10
the Master of Lance Counter Lance Counter Damage +15%
Critical +5
the Master of Lance Charge During Lance Charge, attacks enemies at a wider range to the left and right.
the Master of Stomp Max Stamina +15
Strength +40
Luck -30
the Master of Wind Guard Defense +7
Protection +5
Max HP +10

Strength -20
Dexterity -20
the Master of Taunt Can Taunt a Stronger Enemy
Max Stamina +30

Dex -10
Int -20
the Master of Atlatls Skill Effectiveness +10%
Max HP +20
Max Stamina +20
Strength +20

Dexterity -25
the Master of Range Max HP +20
Max Stamina +30
Dexterity +20

Strength -20
Will -20
the Master of Bows When equipped with a bow, Max damage +10
Max Stamina +10

Strength -15
the Master of Crossbows When equipped with a Crossbow, Critical +10
Max Stamina +10

Strength -15
the Master of Support Shot Support Shot's Bonus Melee Damage +30%
Dexterity +20

Strength -20
Will -10
the Master of Arrow Revolver Max HP +20
Dex +20
Will +20

Defense -5
Strength -10
Luck -10
the Master of Magnum Shot Max HP +20
Dexterity +20
Luck +20

Protection -10
Strength -10
Will -10
the Master of Mirage Missile Max MP +20
Intelligence +15
Dexterity +15

Strength -10
Will -10
the Master of Final Shot Dexterity +30
Will +15

Max HP -15
Strength -10
the Master of Crash Shot Crash Shot Splash Damage +10%
Max Stamina +20
Max MP +20
Dexterity +10

Strength -25
the Master of Gold Strike Max Stamina +10
Luck +25
the Master of Shields Defense +10
Protection +10
the Heavy Armor Master Defense +10
Protection +5
the Light Armor Master Defense +6
Protection +2
the Crisis Escape Master Stamina Consumption -5

Magic

Name Effects
the Master of Magic Magic Attack +20
Max MP +20
the Master of Icebolt Max MP +20
Intelligence +15
Dexterity +15

Strength -20
the Master of Firebolt Max MP +30
Intelligence +10
Dexterity +10

Strength -10
Luck -10
the Master of Lightning Bolt Max MP +30
Strength +10
Intelligence +10

Max HP -10
Luck -10
the Master of Healing Max MP +30
Strength +10
Intelligence +10

Max Stamina -20
Will -10
the Master of Party Healing Healing effects +20%
Would recovery 10% of heal amount
Max MP +40

Strength -10
Will -10
the Master of Enchantment Max MP +20
Intelligence +20
Luck +10

Strength -10
Will -10
the Master of Fireball Max MP +50
Intelligence +20
Will +20

Max Stamina -10
Luck -30
the Master of Thunder Max MP +40
Intelligence +30
Dexterity +20

Max HP -20
Strength -20
the Master of Ice Spear Max MP +30
Intelligence +20
Luck +20

Max HP -20
Max Stamina -20
the Master of Blaze Strength +20
Intelligence +20
the Master of Hail Storm Max MP +20
Intelligence +20
Luck +15
the Master of Bolt Magic Bolt Magic Damage +15%
Max MP +15
the Master of Ice Ice Mastery Damage +10%
Max MP +15
Max Stamina +10
Intelligence +10

Strength -15
the Master of Fire Fire Mastery Damage +10%
Max MP +5
Max Stamina +15

Strength -10
the Master of Lightning Lightning Magic Efficiency +10%
Intelligence +20

Dexterity -15
the Master of Fusion Bolt Fusion Bolt Damage +5%
Max MP +5
Intelligence +10

Max HP -10
the Master of Natural Shield Max MP +20
Will +10
the Master of Ice Shield Max MP +10
Intelligence +10
Will +10
the Master of Fire Shield Max MP +10
Intelligence +20
the Master of Lightning Shield Intelligence +10
Will +20
the Magic Weapon Master Max Damage +8
Magic Attack +25
Dexterity -30
the Meteor Strike Master Magic Attack +50
the Snap Cast Master Snap Cast cooldown slightly shortened upon casting attack magic.
the Spellwalk Master No MP usage penalty while using Spellwalk.

Life

Name Effects
the Master of Production Dexterity +20
Luck +20

Max HP -10
Will -10
the Master of Weaving Max Stamina +20
Strength +10
Dexterity +20

Will -20
Luck -20
the Master of Tailoring Dexterity +30
Will +20

Strength -20
Intelligence -20
the Master of Refining Max Stamina +30
Str +10
Will +20

Dexterity -10
Luck -20
the Master of Blacksmithing Dexterity +30
Will +10
Luck +10

Max HP -30
Max MP -30

the Master of Herbalism Defense +2
Protection +2
Strength +20

Dexterity -10
Luck -10
the Master of Potion Defense +3
Protection +3
Max MP +30

Strength -10
Luck -10
the Master of Fishing Intelligence +10
Dexterity +20
Luck +10

Max HP -20
Max Stamina -20
the Master of Metallurgy Dexterity +10
Luck +25

Max MP -10
Strength -20
the Master of Carpentry Bow Quality Production +5
Strength +30

Max Stamina -10
Intelligence -15
Will -15
the Master of Animal Taming Taming success rate increased
Strength +12
Dexterity +10
the Master Sommelier Protection +5
Intelligence +20
the Master of Commerce Defense +15
Protection +5
[1]
Strength -30
Intelligence -30
Dexterity -30
the Gatherer of Eggs Dexterity + 35
the Harvester Dexterity +20
Will +25
the Master of Hoeing Will +30
Luck +15
the Milking Master Max Stamina +25
the Master of Mining Max Stamina +25
Strength +25
the Mushroom Picker Max Stamina +15
Intelligence +20
the Shearer of Sheep Dexterity +25
Luck +20
the Master of Transformation Grants the ability to transform into Shamala
the Expert Engineer Increases the chance to make a very efficient Engineering item.
the Magic Artisan Increases the chance to make a very efficient Magic item.
the Mineral Expert Gathering Rate +5%
Bonus Gathering Rate +3%
the Ecologist Plant Specimen Gathering Rate +5%
Plant Specimen Bonus Gathering Rate +3%
the Master of Ingredient Hunting Cooking Ingredient Drop Rate +10%
Leather Drop Rate +5%
the Master of Tasting Obtain additional Royal Cuisine Invoices for clearing Kitchen Dungeons
the Master of Catering Creates a shower of fireworks around your character.
the Master of Artifact Investigation Grants a 1% chance to spend no gold when appraising or restoring an artifact
Reduces Artifact Investigation cooldown time by 10 sec
the Master of Exploration Increases the chance to discover a treasure dungeon
ncreases the chance of successfully exploring a treasure dungeon

Alchemy

Name Effects
the Master of Alchemy Crystal Production Rate +3%
Water Alchemy Damage +10
Fire Alchemy Damage +10
Earth Alchemy Mastery Damage +10
Wind Alchemy Damage +10
the Master of Barrier Spikes Protection +12
Will -40
Luck -20
the Master of Golem Defense +10
Max HP +50

Strength -30
Dexterity -30
Intelligence -30
the Master of Mana Crystallization Max MP +60
Max HP -10
Max Stamina -10
the Master of Water Cannon Max Stamina +40
Max HP -10
Max MP -10
the Master of Wind Blast Enemy Knockback Distance +15%
Max Stamina +15
the Master of Flame Burst Max HP +15
Max Stamina +20
Intelligence +20
the Master of Sand Burst Blindness Duration +2 seconds
Max HP +10
Max Stamina +10
the Master of Rain Max Stamina +30
Luck +20

Max HP -20
the Master of Metal Conversion Strength +10
Dexterity +20

Will -20
the Master of Life Drain Max HP +50
Max MP +20
the Master of Frozen Blast Max Stamina +20
Will +20
the Master of Shock Maximum Damage +15
the Master of Heat Buster Heat Buster Damage +10%
Max Stamina +20
Dexterity +20
Will +20

Max MP -20
the Chain Cylinder Master Chain Cylinder Cooldown -1 second
Max Stamina +40

Max MP -10
the Master of Synthesis Synthesis Success Rate +2%
Max Stamina +10

Strength -10
the Master of Fragmentation Fragmentation Success Rate +2%
Max Stamina +15
the Master of Transmutation Crystal Production +2%
the Water Alchemist Water Alchemy Damage +10%
Max MP +10
Max Stamina +10
Dexterity -10
Intelligence -10
the Wind Alchemist Wind Alchemy Damage +10%
Dexterity +10
Will +15

Intelligence -10
the Fire Alchemist Fire Alchemy Damage +10%
Max MP +5
Max Stamina +15

Strength -10
the Clay Alchemist Earth Alchemy Mastery Damage +10%
Max Stamina +15

Dexterity -15
the Guard Cylinder Master Max MP +10
Dexterity +10
Intelligence +10
Will +10
Luck +10
Golden Time Master Golden Time duration +1 minute
Alchemy Damage +10
Critical +3
Elemental Wave Master Obtained Attribute Point +20%
Max HP +30
Max MP +30
Max Stamina +30
Hydra Transmutation Master Hydra summon time +20 seconds
Earth Alchemy Mastery Damage +10
Critical +3

Fighter

Name Effects
the Master of Knuckles When equipped with Knuckles, Max Damage +5
Max HP +10
the Master of Chain Attack Max Stamina +10
Will +30
the Master of Charging Strike Charging Strike Damage +30%
Strength +15
Will +15
the Master of Focused Fist Focused Fist Damage +30%
Strength +15
Will +15
the Master of Somersault Kick Somersault Kick Damage +20%
Strength +15
Will +15
the Master of Spinning Uppercut Spinning Uppercut Damage +20%
Strength +15
Will +15
the Master of Pummel Pummel Damage +10%
Strength +15
Will +15
the Master of Drop Kick Drop Kick Damage +10%
Strength +15
Will +15
the Master of Tumble Protection +2
Max HP +10[2]
Max Stamina +20
the Master of Respite Max HP +20
Max Stamina +20

Music

Name Effects
the Master Instrumentalist Intelligence +20
Dexterity +10
Will +20

Max MP -20
Max Stamina -20
the Master of Enthralling Performance You can lure stronger enemies (5200CP)
Max Stamina +8
Dexterity +12
the Master of Dischord Dischord Effect +7
the Master of Battlefield Overture Battlefield Overture Effect +8
the Master of Enduring Melody Enduring Melody Effect +10
the Master of Harvest Song Harvest Song Effect +10
the Master of Lullaby Lullaby Effect +8
the Master of March Song March Song Effect +8
the Master of Vivace Vivace Effect +10
the Song Master Music Buff Skill Effect +3
the Encore Master Encore Cooldown -30 seconds
the Fantastic Chorus Master Fantastic Chorus duration +5 seconds

Puppetry

Name Effects
the Master of Control Marionette Marionette Max Damage +10
Max Stamina +10
the Master of Pierrot Marionette Critical +2
Critical +2
Max Stamina +15
the Master of Colossus Marionette Protection +2
Protection +2
Max HP +10
the Master of Puppet's Snare Strength +8
Dexterity +13
the Master of Wire Pull Max Stamina +10
Strength +10
Dexterity +8
the Master of Inciting Incident Act 1: Inciting Incident Stun Time +0.2 sec
Marionette Protection +1
Dexterity +15
the Master of Threshold Cutter Act 2: Threshold Cutter Third Hit Damage +15%
Marionette Critical +2
Dexterity +15
the Master of Rising Action Act 4: Rising Action Damage +10%
Marionette Balance +2%[3]
Dexterity +15
the Master of Crisis Act 6: Crisis Range +50 (0.5m)
Marionette Defense +2[4]
Dexterity +2
the Master of Climactic Crash Act 7: Climactic Crash Damage +10%
Marionette Maximum Damage +5
Dexterity +10
the Master of Invigorating Encore Marionette HP +50
Marionette Magic Defense +5[5]
Will +15

Dual Gun

Name Effects
the Dual Gun Master Dual Gun Max Attack +8
Dual Gun Min Attack +4
Max HP +15
the Master of Bullet Slide Bullet Slide Damage +15%
Movement Speed +1%
the Master of Bullet Storm Bullet Storm Max Damage +15%
Max MP +20
Max Stamina +20
the Master of Flash Launcher Flash Launcher Damage +20%
the Master of Grapple Shot Grapple Shot Damage +15%
Defense +10
the Master of Reload Dual Gun Max Attack +6
Dual Gun Min Attack +3
Max Stamina +30
the Master of Shooting Rush Shooting Rush Damage +12%
Max MP +10
Max Stamina +10
the Way of the Gun Master Way of the Gun Duration +5 seconds
Dual Gun Max Attack +3
Dual Gun Min Attack +2

Hidden

Name Effects
the Master Berserker Critical +10
Strength +25

Max HP -50
Luck -20
the Master of Counter Punch Max Stamina +30
Strength +20
Will +20
the Master Doppleganger Doppelganger Damage +15%
Max HP +10
Max Stamina +30

Will -20
the Master of Shockwave Max HP +20
Max MP +20
Intelligence +15

Strength -15
Dexterity -10
the Master of Spider Trap Critical +10
Dexterity +15

Luck -10
the Toxicologist Max HP +20
Max MP +20
Max Stamina +20

Not Implemented

Future content.png This section includes content that is unreleased in North America.
This content may or may not come in the future. This section is likely based on overseas version(s) of Mabinogi.
  1. In-game error: Despite the description, the title adds 15 Defense and 5 Protection, not 5 Defense and 15 Protection.
  2. In-game error: Despite the description, the title adds 10 HP, not MP.
  3. In-game error: Despite the description, the title adds 2% Marionette Balance, not 5%.
  4. In-game error: Despite the description, the title adds 2 Marionette Defense, not 3.
  5. The additional Magic Defense is not defined in the files, therefore it is unknown whether or not it does add the 5 Magic Defense the title is supposed to add until tested in-game.