Mabinogi World Wiki is brought to you by Coty C., 808idiotz, our other patrons, and contributors like you!!
Want to make the wiki better? Contribute towards getting larger projects done on our Patreon!

Erg

From Mabinogi World Wiki
(Redirected from Erg Enrichment)

Details

The interface used to enhance items with Erg.

Erg is a system for sacrificing other weapons and materials to power up your weapons. Enhanced weapons will gain various bonuses as they level, depending on the type of weapon. A player may have any number of Erg-infused weapons.

  • Erg Infusion can be accessed by speaking to Kaelic in Avalon City Ruins.
  • You may choose to infuse the selected weapon with one of three Erg Ranks:
    • Rank B is the easiest and weakest Erg Rank. It offers very few of the benefits of Erg.
    • Rank A is the middle-ground Erg Rank. It offers most of the benefits of Erg.
    • Rank S is the hardest and strongest Erg Rank. It offers all of the benefits of Erg.
  • Rank B and Rank A can upgrade to the next Erg Rank at their maximum Level of 50.
  • Erg can also be transferred from one weapon to another using a Transference Catalyst.png Transference Catalyst.
  • Erg Infusion does not Personalize the weapon and upgrading Erg Rank Rank B or Rank A does not Personalize either.
  • Erg can be permanently removed from a weapon if the player wishes to start completely over. This is only useful if:
    • The player is dissatisfied with a lower Erg Rank's effects and does not want to complete it up to Erg Level 50.
    • The player finds a higher Erg Rank too difficult to complete in their current state.
    • The player needs to remove partial Erg Levels from a different Erg Rank to use a Transference Catalyst.png Transference Catalyst.

Upgrading and Disallowed Items

  • In order to infuse Erg into a Weapon, you must feed it other Weapons.
  • The following items cannot receive Erg Levels or be used to upgrade Erg.
    • Classic Spirit Weapons
    • Gathering / Life Skill Tools
    • Merlin / Shyllien Mana Knuckles
    • Blaanid's Memory Book Weapons
    • Guard Cylinders
    • Any weapon not belonging to a current Erg category (i.e. Scythes).
    • Any weapon that has been sealed using a Seal Scroll (not to be confused with Personalized Username-only weapons)

Transfer

The interface used when transferring Erg.

Source Weapon Requirements

  • Source Weapon can be Personalized.
  • Source Weapon cannot be sealed, or spirited.
  • Source Weapon will not be destroyed in the process.

Target Weapon Requirements

  • Target Weapon must not be Personalized.
  • Target Weapon cannot be Sealed, or Spirited.
  • Target Weapon must be the same type as Source Weapon.
    • Bows and Crossbows are not considered the same weapon type.
  • Target Weapon must not have a different Erg Rank or higher Erg Level than the Source Weapon.

Erg Transfer Consequences

  • Up to 4 Erg levels may be lost when transferring Erg.
    • Max Erg Level is not lost.
    • If no levels are lost, the Erg experience in that level will not be lost.
  • The Target Weapon will be Personalized.

Infusing

The upgrades and reforge lines on this weapon contribute Erg.
  • Infusing other weapons into the target item raises the Erg EXP in order to gain Erg levels.
  • The "required material" weapon should be the same category (i.e. Shuriken, 1-handed Blunt).
    • Additional material weapons do not need to be of the same weapon category.
  • When the Erg upgrade interface is open, hovering over an item in your inventory will display the Erg EXP value.
  • If combined Erg EXP of infusion items is higher than required for level, only the needed amount will be obtained.

Level EXP


Weapon Infusion Bonuses

  • Crafted items are worth more Erg, as are upgraded, reforged, enchanted items, and such.
    • For example a shop-bought Dagger is worth 10 Erg EXP, while a player-crafted one is worth 150 Erg EXP.
  • The below tables list the bonus Erg granted by various types of modifications. These bonuses are not granted to store-bought items.
    • Each Erg value is the total bonus added.





Expansion and Sacrifice Items

Erg Level Base Rate
Rank B
Base Rate
Rank A
Base Rate
Rank S
Assist Potion Bonus
Success Rate
5 → 6 98% 95% 90% +10%
10 → 11 71% 53% 60% +10%
15 → 16 51% 29% 30% +10%
20 → 21 37% 16% 15% +10%
25 → 26 27% 9% 5% +5%
30 → 31 19% 5% 2% +4%
35 → 36 14% 3% 1% +3%
40 → 41 10% 2% 0.7% +1.3%
45 → 46 7% 1% 0.3% +0.7%
  • When Weapon Ergs reach a certain level, they are capped and items must be sacrificed to increase its level cap.
    • The cap occurs every 5 Erg Levels.
    • If successful, all required sacrifice items will be consumed.
      • Otherwise, only the first three items (marked with an exclamation point in-game) will be consumed for each attempt to increase its level cap.
      • Additionally, when unsuccessful the success rate will increase by +0.01% after a certain number of failures.
        • The number of failures required to increase the success rate depends on the Erg Rank, Erg Level, and the number of previous success rate increases based on failure.
  • An Erg Unlock Assist Potion.png Erg Unlock Assist Potion can be used to increase the success rate by a set additive amount (based on the current Erg Level) for one attempt.
    • During certain Events, this effect may be activated by default.

Lists of Sacrifice Materials

  • For a category of all Materials related to Erg, see here.
  • For the list of Sacrifice Materials for Rank B Erg, see here.
  • For the list of Sacrifice Materials for Rank A Erg, see here.
  • For the list of Sacrifice Materials for Rank S Erg, see here.

Bonuses

  • The types of bonuses that a weapon gets depends on the type of weapon it is.
  • The number and strength of the bonuses depends on Erg Level and Erg Rank.

One-Handed Swords

For detailed Erg information, see Erg/One-Handed Swords.
Maximum Bonus Effects by Rank
Erg Rank Weapon Damage +x Defense, Protection, Magic Defense, and Magic Protection +x Smash Damage +x% Close Combat Skill Cooldowns -x%
(Excludes Race-exclusive Skills)
S 25 25 60 15
A 20 18 35 N/A
B 15 13 N/A N/A



Two-Handed Swords

For detailed Erg information, see Erg/Two-Handed Swords.
Maximum Bonus Effects by Rank
Erg Rank Weapon Damage +x Defense, Protection, Magic Defense, and Magic Protection +x Splash Range +x Centimeters Close Combat Skill Cooldowns -x%
(Excludes Race-exclusive Skills)
S 50 50 300 15
A 40 35 150 N/A
B 30 25 N/A N/A



One-Handed Blunt Weapons

For detailed Erg information, see Erg/One-Handed Blunts.
Maximum Bonus Effects by Rank
Erg Rank Weapon Damage +x Defense, Protection, Magic Defense, and Magic Protection +x Stun Resistance Rate +x% Close Combat Skill Cooldowns -x%
(Excludes Race-exclusive Skills)
S 50 25 8 25
A 40 18 4 N/A
B 30 13 N/A N/A



Two-Handed Blunt Weapons

For detailed Erg information, see Erg/Two-Handed Blunts.
Maximum Bonus Effects by Rank
Erg Rank Weapon Damage +x Defense, Protection, Magic Defense, and Magic Protection +x Stun Resistance Rate +x% Close Combat Skill Cooldowns -x%
(Excludes Race-exclusive Skills)
S 80 50 15 15
A 64 35 9 N/A
B 48 25 N/A N/A



One-Handed Axes

For detailed Erg information, see Erg/One-Handed Axes.
Maximum Bonus Effects by Rank
Erg Rank Weapon Damage +x Defense, Protection, Magic Defense, and Magic Protection +x Windmill Damage +x% Close Combat Skill Cooldowns -x%
(Excludes Race-exclusive Skills)
S 50 50 100 15
A 40 35 60 N/A
B 30 25 N/A N/A



Two-Handed Axes

For detailed Erg information, see Erg/Two-Handed Axes.
Maximum Bonus Effects by Rank
Erg Rank Weapon Damage +x Defense, Protection, Magic Defense, and Magic Protection +x Stun Resistance Rate +x% Close Combat Skill Cooldowns -x%
(Excludes Race-exclusive Skills)
S 80 50 15 15
A 64 35 9 N/A
B 48 25 N/A N/A



Lances

For detailed Erg information, see Erg/Lances.
Maximum Bonus Effects by Rank
Erg Rank Weapon Damage +x Defense, Protection, Magic Defense, and Magic Protection +x Stun Resistance Rate +x% x% Chance for Character and Mounted Pet to become Immune to Knockdown and Stun when using Lance Charge
S 20 50 15 50
A 16 35 9 N/A
B 12 25 N/A N/A



Knuckles

For detailed Erg information, see Erg/Knuckles.
Maximum Bonus Effects by Rank
Erg Rank Weapon Damage +x Enemy Stun Duration +x Seconds Combo Damage +x% Combo Cooldown -x%
S 50 4 100 50
A 40 2.5 50 N/A
B 30 2 N/A N/A



Atlatls

For detailed Erg information, see Erg/Atlatls.
Maximum Bonus Effects by Rank
Erg Rank Weapon Damage +x Defense, Protection, Magic Defense, and Magic Protection +x Throwing Attack Damage +x% x% Chance for an Additional Hit during Throwing Attacks
S 20 50 80 40
A 16 35 48 N/A
B 12 25 N/A N/A



Bows

For detailed Erg information, see Erg/Bows.
Maximum Bonus Effects by Rank
Erg Rank Weapon Damage +x Ranged Aiming Speed +x% Archery Skill Cooldown -x Seconds Crash Shot Cooldown -x Seconds
S 20 200 1 2.5
A 16 170 0.5 N/A
B 12 150 N/A N/A



Crossbows

For detailed Erg information, see Erg/Crossbows.
Maximum Bonus Effects by Rank
Erg Rank Weapon Damage +x Ranged Aiming Speed +x% Archery Skill Cooldown -x Seconds Crash Shot Cooldown -x Seconds
S 20 200 1 2.5
A 16 170 0.5 N/A
B 12 150 N/A N/A



Wands

For detailed Erg information, see Erg/Wands.
Maximum Bonus Effects by Rank
Erg Rank Weapon Magic Attack +x Bolt Magic Casting Time -x% Bolt Magic Range +x Centimeters Fusion Bolt Damage +x%
S 20 20 400 10
A 16 12 280 N/A
B 12 8 N/A N/A



Staves

For detailed Erg information, see Erg/Staves.
Maximum Bonus Effects by Rank
Erg Rank Weapon Magic Attack +x Intermediate Magic Casting Time -x% Advanced Magic Casting Time -x% Intermediate Magic Damage +x%
S 20 30 30 10
A 16 18 18 N/A
B 12 12 N/A N/A



Cylinders

For detailed Erg information, see Erg/Cylinders.
Maximum Bonus Effects by Rank
Erg Rank Fire, Wind, Earth, Water Alchemic Damage +x Heat Buster Effect +x% Flame Burst Damage Cycle -x% Chain Cylinder Cooldown -x Seconds
S 50 300 50 9
A 40 210 30 N/A
B 30 150 N/A N/A



Control Bars

For detailed Erg information, see Erg/Control Bars.
Maximum Bonus Effects by Rank
Erg Rank Marionette Damage +x Marionette Defense, Protection, Magic Defense, and Magic Protection +x Marionette Stun Resistance Rate +x% Marionette Show Skill Cooldowns -x%
S 150 120 50 50
A 120 84 30 N/A
B 90 60 N/A N/A



Dual Guns

For detailed Erg information, see Erg/Dual Guns.
Maximum Bonus Effects by Rank
Erg Rank Weapon Damage +x x% Chance for an Additional Hit during Normal Attacks Shooting Rush Damage +x% Dual Gun Skill Cooldowns -x%
S 20 50 80 20
A 16 35 48 N/A
B 12 25 N/A N/A



Shuriken

For detailed Erg information, see Erg/Shuriken.
Maximum Bonus Effects by Rank
Erg Rank Weapon Damage +x x% Chance for an Additional Hit during Normal Attacks Kunai Storm Damage +x% Ninja Skill Cooldowns -x%
S 50 40 80 30
A 40 28 48 N/A
B 30 20 N/A N/A



Chain Blades

For detailed Erg information, see Erg/Chain Blades.
Maximum Bonus Effects by Rank
Erg Rank Weapon Damage +x x% Chance for an Additional Hit during Normal Attacks Dorcha acquired from Dorcha Snatch +x% x% Chance to refund Dorcha spent by Chain Slash Skills
S 20 30 80 30
A 16 21 40 N/A
B 12 15 N/A N/A