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Erg

From Mabinogi World Wiki
(Redirected from Erg Enrichment)

Details

The interface used to enhance items with Erg.

Erg is a system for sacrificing other weapons and materials to power up your weapons. Enhanced weapons will gain various bonuses as they level, depending on the type of weapon. A player may have any number of Erg-infused weapons.

  • Erg Infusion can be accessed by speaking to Kaelic in Avalon City Ruins.
  • You may choose to infuse the selected weapon with one of three Erg Ranks:
    • Rank B is the easiest and weakest Erg Rank. It offers very few of the benefits of Erg.
    • Rank A is the middle-ground Erg Rank. It offers most of the benefits of Erg.
    • Rank S is the hardest and strongest Erg Rank. It offers all of the benefits of Erg.
  • Rank B and Rank A can upgrade to the next Erg Rank at their maximum Level of 50.
  • Erg can also be transferred from one weapon to another using a Transference Catalyst.png Transference Catalyst.
  • Erg Infusion does not Personalize the weapon and upgrading Erg Rank Rank B or Rank A does not Personalize either.
  • Erg can be permanently removed from a weapon if the player wishes to start completely over. This is only useful if:
    • The player is dissatisfied with a lower Erg Rank's effects and does not want to complete it up to Erg Level 50.
    • The player finds a higher Erg Rank too difficult to complete in their current state.
    • The player needs to remove partial Erg Levels from a different Erg Rank to use a Transference Catalyst.png Transference Catalyst.

Upgrading and Disallowed Items

  • In order to infuse Erg into a Weapon, you must feed it other Weapons.
  • The following items cannot receive Erg Levels or be used to upgrade Erg.
    • Classic Spirit Weapons
    • Gathering / Life Skill Tools
    • Merlin / Shyllien Mana Knuckles
    • Blaanid's Memory Book Weapons
    • Guard Cylinders
    • Any weapon not belonging to a current Erg category (e.g. Instruments).
    • Any weapon that has been sealed using a Seal Scroll (not to be confused with Personalized Username-only weapons)

Transfer

The interface used when transferring Erg.

Source Weapon Requirements

  • Source Weapon can be Personalized.
  • Source Weapon cannot be sealed, or spirited.
  • Source Weapon will not be destroyed in the process.
  • Source Weapon must have completed the first Erg Break (level 6 or higher.)

Target Weapon Requirements

  • Target Weapon must not be Personalized.
  • Target Weapon cannot be Sealed, or Spirited.
  • Target Weapon must be the same type as Source Weapon.
    • Bows and Crossbows are not considered the same weapon type.
  • Target Weapon must not have a different Erg Rank or higher Erg Level than the Source Weapon.

Erg Transfer Consequences

  • Up to 4 Erg levels may be lost when transferring Erg.
    • Max Erg Level is not lost.
    • If no levels are lost, the Erg experience in that level will not be lost.
  • The Target Weapon will be Personalized.

Infusing

The upgrades and reforge lines on this weapon contribute Erg.
  • Infusing other weapons into the target item raises the Erg EXP in order to gain Erg levels.
  • The "required material" weapon should be the same category (i.e. Shuriken, 1-handed Blunt).
    • Additional material weapons do not need to be of the same weapon category.
  • When the Erg upgrade interface is open, hovering over an item in your inventory will display the Erg EXP value.
  • If combined Erg EXP of infusion items is higher than required for level, only the needed amount will be obtained.

Level EXP


Weapon Infusion Bonuses

  • Crafted items are worth more Erg, as are upgraded, reforged, enchanted items, and such.
    • For example a shop-bought Dagger is worth 10 Erg EXP, while a player-crafted one is worth 150 Erg EXP.
  • The below tables list the bonus Erg granted by various types of modifications. These bonuses are not granted to store-bought items.
    • Each Erg value is the total bonus added.





Expansion and Sacrifice Items

Erg Level Base Rate
Rank B
Base Rate
Rank A
Base Rate
Rank S
Assist Potion Bonus
Success Rate
5 → 6 98% 95% 90% +10%
10 → 11 71% 53% 60% +10%
15 → 16 51% 29% 30% +10%
20 → 21 37% 16% 15% +10%
25 → 26 27% 9% 5% +5%
30 → 31 19% 5% 2% +4%
35 → 36 14% 3% 1% +3%
40 → 41 10% 2% 0.7% +1.3%
45 → 46 7% 1% 0.3% +0.7%
  • When Weapon Ergs reach a certain level, they are capped and items must be sacrificed to increase its level cap.
    • The cap occurs every 5 Erg Levels.
    • If successful, all required sacrifice items will be consumed.
      • Otherwise, only the first three items (marked with an exclamation point in-game) will be consumed for each attempt to increase its level cap.
      • Additionally, when unsuccessful the success rate will increase by +0.01% after a certain number of failures.
        • The number of failures required to increase the success rate depends on the Erg Rank, Erg Level, and the number of previous success rate increases based on failure.
  • An Erg Unlock Assist Potion.png Erg Unlock Assist Potion can be used to increase the success rate by a set additive amount (based on the current Erg Level) for one attempt.
    • During certain Events, this effect may be activated by default.

Lists of Sacrifice Materials

  • For a category of all Materials related to Erg, see here.
  • For the list of Sacrifice Materials for Rank B Erg, see here.
  • For the list of Sacrifice Materials for Rank A Erg, see here.
  • For the list of Sacrifice Materials for Rank S Erg, see here.

Bonuses

  • The types of bonuses that a weapon gets depends on the type of weapon it is.
  • The number and strength of the bonuses depends on Erg Level and Erg Rank.

One-Handed Swords

For detailed Erg information, see Erg/One-Handed Swords.
Maximum Bonus Effects by Rank
Erg Rank Weapon Damage +x Defense, Protection, Magic Defense, and Magic Protection +x Smash Damage +x% Close Combat Skill Cooldowns -x%
(Excludes Race-exclusive Skills)
S 25 25 60 15
A 20 18 35 N/A
B 15 13 N/A N/A



Two-Handed Swords

For detailed Erg information, see Erg/Two-Handed Swords.
Maximum Bonus Effects by Rank
Erg Rank Weapon Damage +x Defense, Protection, Magic Defense, and Magic Protection +x Splash Range +x Centimeters Close Combat Skill Cooldowns -x%
(Excludes Race-exclusive Skills)
S 50 50 300 15
A 40 35 150 N/A
B 30 25 N/A N/A



One-Handed Blunt Weapons

For detailed Erg information, see Erg/One-Handed Blunts.
Maximum Bonus Effects by Rank
Erg Rank Weapon Damage +x Defense, Protection, Magic Defense, and Magic Protection +x Stun Resistance Rate +x% Close Combat Skill Cooldowns -x%
(Excludes Race-exclusive Skills)
S 50 25 8 25
A 40 18 4 N/A
B 30 13 N/A N/A



Two-Handed Blunt Weapons

For detailed Erg information, see Erg/Two-Handed Blunts.
Maximum Bonus Effects by Rank
Erg Rank Weapon Damage +x Defense, Protection, Magic Defense, and Magic Protection +x Stun Resistance Rate +x% Close Combat Skill Cooldowns -x%
(Excludes Race-exclusive Skills)
S 80 50 15 15
A 64 35 9 N/A
B 48 25 N/A N/A



One-Handed Axes

For detailed Erg information, see Erg/One-Handed Axes.
Maximum Bonus Effects by Rank
Erg Rank Weapon Damage +x Defense, Protection, Magic Defense, and Magic Protection +x Windmill Damage +x% Close Combat Skill Cooldowns -x%
(Excludes Race-exclusive Skills)
S 50 50 100 15
A 40 35 60 N/A
B 30 25 N/A N/A



Two-Handed Axes

For detailed Erg information, see Erg/Two-Handed Axes.
Maximum Bonus Effects by Rank
Erg Rank Weapon Damage +x Defense, Protection, Magic Defense, and Magic Protection +x Stun Resistance Rate +x% Close Combat Skill Cooldowns -x%
(Excludes Race-exclusive Skills)
S 80 50 15 15
A 64 35 9 N/A
B 48 25 N/A N/A



Lances

For detailed Erg information, see Erg/Lances.
Maximum Bonus Effects by Rank
Erg Rank Weapon Damage +x Defense, Protection, Magic Defense, and Magic Protection +x Stun Resistance Rate +x% x% Chance for Character and Mounted Pet to become Immune to Knockdown and Stun when using Lance Charge
S 20 50 15 50
A 16 35 9 N/A
B 12 25 N/A N/A



Knuckles

For detailed Erg information, see Erg/Knuckles.
Maximum Bonus Effects by Rank
Erg Rank Weapon Damage +x Enemy Stun Duration +x Seconds Combo Damage +x% Combo Cooldown -x%
S 50 4 100 50
A 40 2.5 50 N/A
B 30 2 N/A N/A



Atlatls

For detailed Erg information, see Erg/Atlatls.
Maximum Bonus Effects by Rank
Erg Rank Weapon Damage +x Defense, Protection, Magic Defense, and Magic Protection +x Throwing Attack Damage +x% x% Chance for an Additional Hit during Throwing Attacks
S 20 50 80 40
A 16 35 48 N/A
B 12 25 N/A N/A



Bows

For detailed Erg information, see Erg/Bows.
Maximum Bonus Effects by Rank
Erg Rank Weapon Damage +x Ranged Aiming Speed +x% Archery Skill Cooldown -x Seconds Crash Shot Cooldown -x Seconds
S 20 200 1 2.5
A 16 170 0.5 N/A
B 12 150 N/A N/A



Crossbows

For detailed Erg information, see Erg/Crossbows.
Maximum Bonus Effects by Rank
Erg Rank Weapon Damage +x Ranged Aiming Speed +x% Archery Skill Cooldown -x Seconds Crash Shot Cooldown -x Seconds
S 20 200 1 2.5
A 16 170 0.5 N/A
B 12 150 N/A N/A



Wands

For detailed Erg information, see Erg/Wands.
Maximum Bonus Effects by Rank
Erg Rank Weapon Magic Attack +x Bolt Magic Casting Time -x% Bolt Magic Range +x Centimeters Fusion Bolt Damage +x%
S 20 20 400 10
A 16 12 280 N/A
B 12 8 N/A N/A



Staves

For detailed Erg information, see Erg/Staves.
Maximum Bonus Effects by Rank
Erg Rank Weapon Magic Attack +x Intermediate Magic Casting Time -x% Advanced Magic Casting Time -x% Intermediate Magic Damage +x%
S 20 30 30 10
A 16 18 18 N/A
B 12 12 N/A N/A



Cylinders

For detailed Erg information, see Erg/Cylinders.
Maximum Bonus Effects by Rank
Erg Rank Fire, Wind, Earth, Water Alchemic Damage +x Heat Buster Effect +x% Flame Burst Damage Cycle -x% Chain Cylinder Cooldown -x Seconds
S 50 300 50 9
A 40 210 30 N/A
B 30 150 N/A N/A



Control Bars

For detailed Erg information, see Erg/Control Bars.
Maximum Bonus Effects by Rank
Erg Rank Marionette Damage +x Marionette Defense, Protection, Magic Defense, and Magic Protection +x Marionette Stun Resistance Rate +x% Marionette Show Skill Cooldowns -x%
S 150 120 50 50
A 120 84 30 N/A
B 90 60 N/A N/A



Dual Guns

For detailed Erg information, see Erg/Dual Guns.
Maximum Bonus Effects by Rank
Erg Rank Weapon Damage +x x% Chance for an Additional Hit during Normal Attacks Shooting Rush Damage +x% Dual Gun Skill Cooldowns -x%
S 20 50 80 20
A 16 35 48 N/A
B 12 25 N/A N/A



Shuriken

For detailed Erg information, see Erg/Shuriken.
Maximum Bonus Effects by Rank
Erg Rank Weapon Damage +x x% Chance for an Additional Hit during Normal Attacks Kunai Storm Damage +x% Ninja Skill Cooldowns -x%
S 50 40 80 30
A 40 28 48 N/A
B 30 20 N/A N/A



Chain Blades

For detailed Erg information, see Erg/Chain Blades.
Maximum Bonus Effects by Rank
Erg Rank Weapon Damage +x x% Chance for an Additional Hit during Normal Attacks Dorcha acquired from Dorcha Snatch +x% x% Chance to refund Dorcha spent by Chain Slash Skills
S 20 30 80 30
A 16 21 40 N/A
B 12 15 N/A N/A



Scythes

For detailed Erg information, see Erg/Scythes.
Maximum Bonus Effects by Rank
Erg Rank Weapon Magic Attack +x Battle Astrology Skill Damage +x% Battle Astrology Skill Cooldowns -x% Celestial Conjunction Shared Effect +x%
S 20 30 10 50
A 15 20 5 N/A
B 12 15 N/A N/A