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Erg/Two-Handed Swords
< Erg
- Click here for all available Two-Handed Swords.
- For more information on the Erg System, return to Erg.
Information
- This page lists Erg information for Two-Handed Swords.
- The bonuses available are:
- Weapon Damage increase, available at all Erg Ranks.
- Defense, Protection, Magic Defense, and Magic Protection increase, available at all Erg Ranks.
- Splash Range (cm) increase, available at Rank A and Rank S.
- Close Combat Skill Cooldowns % decrease, only available at Rank S.
- The cooldown reduction excludes Final Hit, Stomp, Taunt, Wind Guard, Stampede, and Final Strike.
Tips
- It's recommended to begin Two-Handed Sword Erg at Rank A due to it's accessibility and adequate power, unless one already has the means to achieve Rank S Level 40.
- Rank B is also a viable starting point for players who are new to the game, as the increase in Defenses and Protections is very powerful early on.
- Rank S for Two-Handed Swords are among the cheapest weapons of their Rank to advance, but their Rank S bonus effect has much less value due to the Two-Handed Sword Spirit Weapon Amplitude upgrade.
- The temporary loss of Defenses & Protections and Splash Range after advancement is quite substancial, so its recommended to remain at Rank A Level 50 until one has to means to advance to at least Rank S Level 40.
- The cooldown reduction is more visibly effective on skills with longer cooldowns, but has significant value in bringing shorter cooldowns closer to zero.
- However, the Two-Handed Sword Spirit Weapon Amplitude upgrade, which has a chance to reset the cooldown of Rage Impact upon achieving a Critical Hit, reduces the value of this bonus effect.
- Rage Impact would have it's cooldown reduced by 4.5 seconds at Rank S Level 50 (down to 25.5 seconds) compared to a Human's Windmill, which reduces the cooldown by 0.525 seconds (down to 2.975 seconds).
- The cooldown reduction stacks additively with other cooldown reduction effects, such as Arcana Link Bonuses.
- Rage Impact would have it's cooldown reduced by 4.5 seconds at Rank S Level 50 (down to 25.5 seconds) compared to a Human's Windmill, which reduces the cooldown by 0.525 seconds (down to 2.975 seconds).