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Erg/One-Handed Axes
< Erg
- Click here for all available One-Handed Axes.
- For more information on the Erg System, return to Erg.
Information
- This page lists Erg information for One-Handed Axes.
- The bonuses available are:
- Weapon Damage increase, available at all Erg Ranks.
- Defense, Protection, Magic Defense, and Magic Protection increase, available at all Erg Ranks.
- Windmill Damage % increase, available at Rank A and Rank S.
- Close Combat Skill Cooldowns % decrease, only available at Rank S.
- The cooldown reduction excludes Final Hit, Stomp, Taunt, Wind Guard, Stampede, and Final Strike.
Tips
- Axes gain the greatest amount of Defensive & Protection stats through Erg, relative to other one-handed close combat weapons - on par with two-handed close combat weapon erg.
- As a trade-off, they cannot be dual-wielded by any race.
- It's recommended to begin One-Handed Axe Erg at Rank A to avoid the expensive sacrifice materials of early Rank S.
- Rank A Level 50 Erg is equivalent in strength to Rank S Level 43. This should be considered when advancing Erg Rank.
- The Windmill Damage % increase also increases the damage of Shattering Windmill.
- The cooldown reduction is more visibly effective on skills with longer cooldowns, but has significant value in bringing shorter cooldowns closer to zero.
- Rage Impact would have it's cooldown reduced by 4.5 seconds at Rank S (down to 25.5 seconds) Level 50 compared to a Human's Windmill, which reduces the cooldown by 0.525 seconds (down to 2.975 seconds).
- The cooldown reduction stacks additively with other cooldown reduction effects, such as Arcana Link Bonuses.
- Rage Impact would have it's cooldown reduced by 4.5 seconds at Rank S (down to 25.5 seconds) Level 50 compared to a Human's Windmill, which reduces the cooldown by 0.525 seconds (down to 2.975 seconds).