Mabinogi World Wiki is brought to you by Coty C., 808idiotz, our other patrons, and contributors like you!!
Want to make the wiki better? Contribute towards getting larger projects done on our Patreon!
Reforge/Accessories
< Reforge
Available Reforges for Accessories
- This list includes the following equipment categories:
- Accessories
Skill | Effect Description | Change | Level Range | ||||||
---|---|---|---|---|---|---|---|---|---|
Precise | Exquisite | ||||||||
R3 | R2 | R1 | R3 | R2 | R1 | LB | |||
- | Attack Speed (Set Effect Value) |
+1 per level | 1-1 | 1-2 | 1-5 | 1-1 | 1-2 | 2-5 | - |
- | Balance | +1% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
- | Critical Rate | +1% per level | - | - | 1-1 | - | - | 1-1 | 2-2 |
- | Defense | +1 per level | - | - | 1-1 | - | - | 1-1 | 2-2 |
- | Dexterity | +2.50 per level | 1-1 | 1-2 | 1-5 | 1-1 | 1-2 | 2-5 | 6-7 |
- | Dual Gun Max Damage | +5 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
- | Dual Gun Min Damage | +3 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
- | Earth Alchemic Damage | +1 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
- | Fire Alchemic Damage | +1 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
- | Intelligence | +2.50 per level | 1-1 | 1-2 | 1-5 | 1-1 | 1-2 | 2-5 | 6-7 |
- | Luck | +1.50 per level | 1-1 | 1-2 | 1-5 | 1-1 | 1-2 | 2-5 | 6-7 |
- | Magic Attack | +4 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
- | Marionette Defense | +1 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
- | Marionette Magic Defense | +1 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
- | Marionette Max Damage | +1 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
- | Marionette Max HP | +10 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
- | Marionette Min Damage | +0.50 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
- | Marionette Protection | +1 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
- | Max Damage | +2 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
- | Max HP | +2.50 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
- | Max Injury Rate | +1.50% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
- | Max MP | +5 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
- | Max Stamina | +2.50 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
- | Min Damage | +1 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
- | Min Injury Rate | +1% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
- | Protection | +1 per level | - | 1-1 | 1-2 | - | 1-1 | 1-2 | 3-3 |
- | Strength | +1.50 per level | 1-1 | 1-2 | 1-5 | 1-1 | 1-2 | 2-5 | 6-7 |
- | Water Alchemic Damage | +1 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
- | Will | +1.50 per level | 1-1 | 1-2 | 1-5 | 1-1 | 1-2 | 2-5 | 6-7 |
- | Wind Alchemic Damage | +1 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Act 1: Inciting Incident | Damage | +5% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Act 1: Inciting Incident | Stun Duration | +0.10s per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Act 2: Threshold Cutter | Critical Rate | +1% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Act 2: Threshold Cutter | Damage | +3% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Act 4: Rising Action | Attack Radius | +5cm per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Act 4: Rising Action | Damage | +5% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Act 6: Crisis | Attack Radius | +5cm per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Act 6: Crisis | Casting Time | -0.02s per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Act 6: Crisis | Damage | +5% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Act 7: Climactic Crash | Attack Width | +10cm per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Act 7: Climactic Crash | Casting Time | -0.02s per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Act 7: Climactic Crash | Damage | +8% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Act 9: Invigorating Encore | Duration | +1s per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Act 9: Invigorating Encore | Max Damage during Invigorating Encore | +2 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Act 9: Invigorating Encore | Min Damage during Invigorating Encore | +1 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Armor of Connous | Defense while Transformed | +0.25 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Armor of Connous | Protection while Transformed | +0.25 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Armor of Connous | Will while Transformed | +2.50 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Arrow Revolver | Max Damage | +5 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Arrow Revolver | Min Damage | +2.50 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Axe Mastery | Max Damage | +1 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Axe Mastery | Min Damage | +1 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Battlefield Overture | Duration | +5s per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Battlefield Overture | Radius | +100cm per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Blacksmithing | Success Rate | +1% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Blaze | Damage | +5% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Blunt Mastery | Max Damage | +1 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Blunt Mastery | Min Damage | +1 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Body of Chaos | Strength while Transformed | +2 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Bolt Mastery | Damage | +1% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Bow Mastery | Max Damage | +1 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Bow Mastery | Min Damage | +0.50 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Bullet Slide | Damage per Bullet | +1% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Bullet Storm | Attack Spread | +5cm per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Bullet Storm | Damage per Bullet | +1% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Bullet Storm | Range | +10cm per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Carpentry | Wood Cutting Success Rate | +0.75% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Chain Crush | Damage | +20% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Charge | Allows Usage Without Shield | - | - | - | 1-1 | - | - | 1-1 | - |
Charge | Damage | +15% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Combat Mastery | Max Damage | +1 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Combat Mastery | Min Damage | +0.50 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Control Marionette | Balance | +1% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Control Marionette | Critical Rate | +1% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Control Marionette | Max Damage | +1 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Control Marionette | Min Damage | +0.50 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Control of Darkness | Duration | +15s per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Crash Shot | Fragment Damage | +3.50% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Crash Shot | Projectile Damage | +2.50% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Crossbow Mastery | Max Damage | +1 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Crossbow Mastery | Min Damage | +0.50 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Daemon of Physis | Duration | +9s per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Daemon of Physis | Max Damage while Transformed | +2 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Daemon of Physis | Min Damage while Transformed | +1 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Death Mark | Duration | +2s per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Dischord | Attack Radius | +30cm per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Dischord | Damage Over Time | +2% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Dischord | Debuff Duration | +1s per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Dischord | Instant Damage | +10% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Dischord | Movement Speed Reduction | +2% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Dorcha Conversion | Cooldown | -20s per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Dorcha Conversion | Dorcha Gained | +0.50 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Elven Magic Missile | Damage | +1% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Elven Magic Missile | Ranged Attack Damage | +4% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Enduring Melody | Defense | +1 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Enduring Melody | Duration | +5s per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Enduring Melody | MP Recovery Speed | +10% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Enduring Melody | Protection | +1 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Enduring Melody | Radius | +50cm per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Enduring Melody | Stamina Recovery Speed | +10% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Explosive Kunai | Movement Speed Reduction Duration | +1s per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Eye of Order | Dexterity while Transformed | +2 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Final Hit | Max Damage | +10 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Final Hit | Min Damage | +5 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Fire Mastery | Damage | +0.50% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Firebolt | Max Damage | +2.50 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Firebolt | Min Damage | +1.50 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Flame Burst | Max Damage | +1 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Flame Burst | Min Damage | +0.50 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Flash Launcher | Damage | +5% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Fury of Connous | Duration | +9s per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Fury of Connous | Max Damage while Transformed | +2 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Fury of Connous | Max HP while Transformed | +5 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Fury of Connous | Max Injury Rate while Transformed | +1% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Fury of Connous | Max Stamina while Transformed | +7.50 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Fury of Connous | Min Damage while Transformed | +1 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Fury of Connous | Min Injury Rate while Transformed | +0.50% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Fury of Connous | Strength while Transformed | +0.35 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Fusion Bolt | Damage | +1% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Giant Full Swing | Attack Range | +5cm per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Giant Full Swing | Damage | +2.50% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Giant Full Swing | Exclusive Damage | +2.50% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Giant Full Swing | Exclusive Weapon Attack Range | +10cm per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Grapple Shot | Damage | +4% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Hands of Chaos | Dexterity while Transformed | +2 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Hands of Chaos | Injury Rate while Transformed | +1% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Harvest Song | Buff Preparation Time | -1s per level | - | - | 1-1 | - | - | 1-1 | 2-2 |
Harvest Song | Duration | +5s per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Harvest Song | Gathering Speed | +1% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Harvest Song | Radius | +100cm per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Healing | HP Restored | +25 at level 1 +1 per level |
1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Heat Buster | Max Damage | +10 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Heat Buster | Min Damage | +5 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Ice Mastery | Damage | +0.50% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Ice Spear | Explosion Radius | +20cm per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Icebolt | Max Damage | +2.50 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Icebolt | Min Damage | +1.50 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Kunai Storm | Damage | +1% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Lance Charge | Charge Damage | +4% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Lance Mastery | Max Damage | +1 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Lance Mastery | Min Damage | +0.50 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Life of Physis | Max Stamina while Transformed | +10 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Life of Physis | Strength while Transformed | +1 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Life of Physis | Will while Transformed | +2.50 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Lightning Bolt | Max Damage | +2.50 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Lightning Bolt | Min Damage | +1.50 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Lightning Bolt | Wand Effectiveness | +0.75 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Lightning Mastery | Damage | +0.50% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Lullaby | Base Sleep Chance | +2% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Lullaby | Damage to Sleeping Targets | +20 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Lullaby | Duration | +0.50s per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Lullaby | Maximum Sleep Targets | +1 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Magnum Shot | Damage | +10% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
March Song | Duration | +5s per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
March Song | Mount Speed | +1% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
March Song | Radius | +100cm per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
March Song | Walking Speed | +1% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Metallurgy | Success Rate | +1.25% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Mind of Chaos | Critical Rate while Transformed | +1% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Mind of Chaos | Intelligence while Transformed | +3 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Mind of Connous | Intelligence while Transformed | +7.50 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Mind of Connous | Max MP while Transformed | +10 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Mirage Missile | Max Damage | +2 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Mirage Missile | Min Damage | +1.50 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Musical Knowledge | Excellent Performance Effect | +1% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Musical Knowledge | Excellent Performance Rate | +5% at level 1 +2% per level |
1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Musical Knowledge | Inspiring Performance Effect | +1% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Musical Knowledge | Inspiring Performance Rate | +1% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Musical Knowledge | Normal Performance Effect | +1% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Party Healing | Defense | +0.25 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Party Healing | HP Recovery Increased | +2.50 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Power of Order | Strength while Transformed | +0.25 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Power of Order | Will while Transformed | +0.25 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Puppet's Snare | Damage over time after stun | +3 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Puppet's Snare | Range | +10cm per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Puppet's Snare | Stun Duration | +0.10s per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Ranged Attack | Max Damage | +1 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Ranged Attack | Min Damage | +0.50 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Sakura Abyss | Radius per Charge | +2cm per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Sand Burst | Max Damage | +2.50 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Sand Burst | Min Damage | +1.50 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Shadow Bind | Duration | +0.50s per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Shadow Cloak | Hide Duration | +0.50s per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Sharpness of Connous | Critical Rate while Transformed | +0.50% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Sharpness of Connous | Dexterity while Transformed | +2.50 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Shield of Physis | Defense while Transformed | +0.50 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Shield of Physis | Max HP while Transformed | +10 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Shield of Physis | Protection while Transformed | +0.25 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Shock | Max Damage | +15 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Shock | Min Damage | +7.50 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Shooting Rush | Attack Range | +10cm per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Shooting Rush | Attack Spread | +5cm per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Shooting Rush | Damage per Bullet | +1% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Shuriken Mastery | Max Damage | +3 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Shuriken Mastery | Min Damage | +2 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Smash | Damage | +10% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Smokescreen | Defense / Magic Defense Reduction | +1 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Smokescreen | Radius | +10cm per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Soul of Chaos | Duration | +9s per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Soul of Chaos | Max MP while Transformed | +10 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Soul of Chaos | Max Stamina while Transformed | +10 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Soul of Chaos | Strength while Transformed | +3 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Spell of Physis | Critical Rate while Transformed | +0.75% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Spell of Physis | Intelligence while Transformed | +2.50 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Spell of Physis | Max MP while Transformed | +10 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Spirit of Order | Defense while Transformed | +0.50 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Spirit of Order | Duration | +12s per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Spirit of Order | Max HP while Transformed | +10 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Spirit of Order | Max MP while Transformed | +15 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Spirit of Order | Max Stamina while Transformed | +10 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Spirit of Order | Protection while Transformed | +0.25 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Support Shot | Damage | +2% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Sword Mastery | Max Damage | +1 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Sword Mastery | Min Damage | +1 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Sword of Order | Damage while Transformed | +4 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Sword of Order | Injury Rate while Transformed | +1.50% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Tailoring | Quality Bonus | +0.75 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Tailoring | Success Rate | +0.80% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Throwing Attack | Damage | +10% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Vivace | Alchemy Charging Speed | +1% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Vivace | Attack Speed | +1% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Vivace | Duration | +5 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Vivace | Magic Casting Speed | +1% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Water Cannon | Max Damage | +3 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Water Cannon | Min Damage | +2 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Wind Blast | Max Damage | +2 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Wind Blast | Min Damage | +1 per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Windmill | Damage | +3% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Wire Pull | Damage | +5% per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |
Wire Pull | Range | +10cm per level | 1-1 | 1-2 | 1-3 | 1-1 | 1-2 | 1-3 | 4-4 |