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User:Info/Sandbox

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Patches

Renovation - Part 2


Renovation - Part 3


Renovation Extra


Korean Ninja


Generation 20: Gate of Sanctuary


Renovation

Magic

Icebolt

  • Icebolt attacks will restore the user's Mana.
  • Enemies hit by Icebolt will receive a Movement Speed decrease. The inflicted target will be colored blue.
    • This does not carry over to Fusion Bolt.
Rank N F E D C B A 9 8 7 6 5 4 3 2 1
Mana Recovery 2 3 4
Movement Speed Decrease (%) 20 25 30 35 40
Movement Speed Decrease Chance (%) 100
Movement Speed Decrease Duration [sec] 5

Lightning Bolt

  • Up to 5 charges can be stacked at a time.
    • The skill will deal additional damage when used with 5 charges.
      • This does not carry over to Fusion Bolt.
  • After obtaining at least one charge, players must either attack with the skill or cast another charge within 15 seconds or all stacked charges will disappear.
Rank N F E D C B A 9 8 7 6 5 4 3 2 1 Dan 1 Dan 2 Dan 3
Max Charge Damage Bonus (%) 10 12 14 16 18 20 22 24 26 28 30

Meditation

  • Read [The First Steps of Meditation], which is sold by [Stewart] at his Secret Shop in Dunbarton.
  • Read [Effective Meditation], which is sold by [Aeira] at her Secret Shop in Dunbarton.
    • "Effective Meditation" is available in Aeira's special shop for 6,190 gold after receiving a shop ticket from Fleta through the quest Fleta's Chore. It cannot be traded or mailed.

Fusion Bolt

  • Icebolt allows the fused bolt be fired multiple times.
  • Lightning Bolt causes the bolt to strike multiple enemies.
    • Lightning Bolt's max charge damage bonus is not carried over to Fusion Bolt.
Rank N F E D C B A 9 8 7 6 5 4 3 2 1
Additional Damage (%) - 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30

Fireball

  • The time from launch to impact is about 5 seconds.
  • Talk to Stewart with the Skills Keyword with the Elemental Apprentice title equipped while not wielding a Wand. and while not doing another Skill Quest (Arrow Revolver, Final Hit, Final Shot, Thunder, Ice Spear, Fusion Bolt, Hail Storm, Shock, Campfire Rank C - > B, Composing Rank 8 -> 7, and Musical Knowledge Rank 9 -> 8, 7 -> 6, and 4 -> 1).
  • Despite being an enchantment item, Fireball pages do not have an expiry timer.
  • The pages have a time limit of eight hours, and must be enchanted into the book before it expires.
    • Using an Enchant Expiration Removal Scroll on the pages removes its expiration time.
Rank N F E D C B A 9 8 7 6 5 4 3 2 1
Mana Necessary (Human/Elf) 25
Mana Use /Charge (Human/Elf) 20
Total Mana Use (Human/Elf) 100
Mana Necessary (Giant) 30
Mana Use /Charge (Giant) 24
Total Mana Use (Giant) 120
Load Time [sec] 5 4 3.5 3 2.5 2
Impact Time [sec] 5 4 3.5 3 2.5 2
Standby Time [secs]

*Requires 25 MP to start casting, but only uses 20 MP per charge.
**Requires 30 MP to start casting, but only requires 24 MP per charge.

Thunder

  • Talk to Stewart with the Skills Keyword with a Lightning-type Wand equipped and at least rank F Lightning Bolt. and while not doing another Skill Quest (Arrow Revolver, Final Hit, Final Shot, Fireball, Ice Spear, Fusion Bolt, Hail Storm, Shock, Campfire Rank C - > B, Composing Rank 8 -> 7, and Musical Knowledge Rank 9 -> 8, 7 -> 6, and 4 -> 1).
  • Unlike Fireball, Arrow Revolver, or Shock, the book is a collection book rather than pages being enchanted into it. The pages also do not need to be placed in order. and they do not expire.
  • All pages may be found in Strange Books from the Shadow Missions Ghost of Partholon or Buchanan's Secret.
Rank N F E D C B A 9 8 7 6 5 4 3 2 1
Load Time [sec] 5 4 3.5 3 2.5 2
Standby Time [sec] 1 2 2.5 3

**Mana use per charge and total is consistent for all ranks.

Ice Spear

  • Frozen enemies will be immobilized, will not be able to load any skills, and can be attacked for 50% less damage.
    • Mana Crystallization's version causes frozen enemies to take full damage from other sources.
    • However, attacking the enemy with a skill that causes the enemy to have invulnerability frames (e.g. Smash) will prevent the enemy from being further attacked until the freezing effect ends.
    • Mana Crystallization's version ignores the inability to attack frozen enemies.
    • Enemies frozen by Ice Spear can still be harmed by Flame Burst. However, this will allow other players/monsters to attack the frozen target with other skills as well.
  • Talk to Stewart with the Skills Keyword with "the Elemental Apprentice" title and an Ice Wand, Crown Ice Wand, Fomor Crown Ice Wand, Ladeca Ice Wand, or Par Ice Wand equipped. and while not doing another Skill Quest (Arrow Revolver, Final Hit, Final Shot, Fireball, Thunder, Fusion Bolt, Hail Storm, Shock, Campfire Rank C - > B, Composing Rank 8 -> 7, and Musical Knowledge Rank 9 -> 8, 7 -> 6, and 4 -> 1).
  • Unlike Fireball, Arrow Revolver, or Shock, the book is a collection book rather than pages being enchanted into it. The pages also do not need to be placed in order. and they do not expire.
  • All Ice Spear pages may be found in Strange Books from the Shadow Missions Ghost of Partholon or Buchanan's Secret.
Rank N F E D C B A 9 8 7 6 5 4 3 2 1
Frozen Enemy Damage Reduction (%) 50
Page

Exploration Journal Page.png

Monster Area
1 Seal Merchant (Tuesday) 5 Adventurer Seals
2 Seal Merchant (Tuesday) 5 Adventurer Seals
3 Seal Merchant (Tuesday) 30 Adventurer Seals
4 Seal Merchant (Tuesday) 30 Adventurer Seals
5 Seal Merchant (Tuesday) 5 Adventurer Seals

Natural/Ice/Fire/Lightning Shield

Rank N F E D C B A 9 8 7 6 5 4 3 2 1
Load Time [sec] 0

Hail Storm

  • The skill will end 40 seconds after it has finished loading.
  • A blue bar appears under the user's health, indicating the duration of Hail Storm.
Rank N F E D C B A 9 8 7 6 5 4 3 2 1
Mana Use [/sec] 4 (160 Maximum Total)
Load Time [sec] 3
Duration [sec] 40

Shockwave

Rank N F E D C B A 9 8 7 6 5 4 3 2 1
Cooldown Time [sec] 40 35 30 25

Snap Cast

Rank N F E D C B A 9 8 7 6 5 4 3 2 1
Cooldown Time [sec] 180 150 120 90 60
Cooldown Time [min] 3 2.5 2 1.5 1

Meteor Strike

Rank N F E D C B A 9 8 7 6 5 4 3 2 1
Mana Necessary 40 48 60 80 96 112 128 160
Load Time [sec] 4
Cooldown Time [sec] 900
Cooldown Time [min] 15

Archery

Category:Archery Skills

  • Most archery skills utilize aiming.
  • The Luck stat passively increases the user's evasiveness against all archer skills except for Elven Magic Missile, Spirit Bow Awakening, Spider Shot, and Urgent Shot.
    • This does not apply if the aiming meter is at 100%.

Human Ranged Attack

  • The aiming meter goes up to 100%.
    • Aiming at 70% or higher has an increased chance to hit, despite what is listed. How much is increased is currently unknown.

Elf Ranged Attack

  • The aiming meter goes up to 100%.
    • Aiming at 70% or higher has an increased chance to hit, despite what is listed. How much is increased is currently unknown.

Magnum Shot

  • Having a bow equipped will force the user to walk while the skill is loaded.
    • This does not apply to crossbows.
  • When used with a Bow, the user is slowed to a walk.
    • This also applies to Elves.
  • When used with a Crossbow, the user is stationary until either the skill is used or canceled.

Support Shot

Rank N F E D C B A 9 8 7 6 5 4 3 2 1
Damage (%) 80
Stun Duration [sec] ?
Effect Duration [sec] 10
Cooldown Time (Human) [sec] 1.5 1 0.5
Cooldown Time (Elf) [sec] 2 1.5 1

Arrow Revolver

  • Talk to Aranwen with the Skills Keyword with the Fire Arrow title equipped. and while not doing another Skill Quest (Final Hit, Final Shot, Fireball, Thunder, Ice Spear, Fusion Bolt, Hail Storm, Shock, Campfire Rank C - > B, Composing Rank 8 -> 7, and Musical Knowledge Rank 9 -> 8, 7 -> 6, and 4 -> 1).
  • Despite being an enchantment item, Arrow Revolver pages do not have an expiry timer.
  • The pages have a time limit of eight hours, and must be enchanted into the book before it expires.
    • Using an Enchant Expiration Removal Scroll on the pages removes its expiration time.

Crash Shot

  • Having a bow equipped will force the user to walk while the skill is loaded.
    • This does not apply to crossbows.
  • Movement is restricted based on the weapon equipped.
    • If equipped with a crossbow, loading crash shot will render the user immobile until the skill is used/cancelled.

Mirage Missile

  • Fires an arrow/bolt that afflicts the target with the mirage status effect, steadily draining their HP over time while decreasing their Movement Speed. The mirage can spread to other nearby enemies.
    • Mirage damage can be increased with higher Intelligence and Dexterity, calculated as Base Damage + [(Int / 5) + (Dex / 3)].
    • Health reduction effect stacks with other damage over time effects such as Poison Attack, ignores Invulnerability, Mana Shield, and Commerce status damage reduction during damage calculation, and can lower a target's HP past 0 and can kill monsters while also ignoring Deadly status.
    • Debuff does not stack from multiple Mirages; the last debuff will overwrite the first one.
    • Mirage damage cannot lower a target's HP below 1.
    • Mirage damage does not stack, regardless of how many people use it on the same target.
    • Mirage damage bypasses Mana Shield and Invulnerability.
    • Mirage damage is not reduced by Commerce status.
Rank F E D C B A 9 8 7 6 5 4 3 2 1
Movement Speed Decrease (%) 55

Final Shot

  • While active:
    • The aiming speed of all Archery Skills, including Magnum Shot and Crash Shot, is increased.
    • The load time of all Archery Skills is decreased.
    • Stun is ignored for enemy archery attacks.
    • The user may teleport freely by Left Shift + Left Click on a desired location.
      • Teleporting uses a portion of Final Shot's duration and therefore consumes part of the green bar. The amount of the bar consumed is proportional to the distance teleported (i.e. longer distance means more bar is consumed and vice versa), though the exact formula is currently unknown.
    • A green bar appears under the user's health, indicating the duration of Final Shot.
  • Attacks that knock down the user, such as Firebolt, will cancel Final Shot.
    • Normal Attacks will not cancel Final Shot.
  • Potions may not be used while the skill is activated.
Rank N F E D C B A 9 8 7 6 5 4 3 2 1
Cooldown Time [sec] 300 280 260
Cooldown Time [min] 5 4.67 4.33

Throwing Attack

  • The damage formula for Throwing Attack is (Atlatl Damage Range + Javelin Bonus + Strength Bonus + Equipment Damage Enchants) * Rank Multiplier.
    • Every 3 Strength adds +1 to Maximum Damage; every 5 Strength adds +1 Minimum Damage.
    • Short Javelins add 10 max damage while Long Javelins add 25 max damage. Refer to the Javelins List for varieties of Javelins and their damage bonus.
Rank N F E D C B A 9 8 7 6 5 4 3 2 1
Stun Duration [sec] ?
Cooldown Time [sec] 7 6 5 4

Spider Shot

  • Requires a Bow or Crossbow equipped as well as, instead of their respective missiles, a Spider Trap in one's inventory to use.
    • A Shuriken may also be equipped.
Rank N F E D C B A 9 8 7 6 5 4 3 2 1
Cooldown Time [sec] 25 20 15

Atlatls

  • Atlatl damage is influenced by Strength.
    • Every 3 Str adds +1 to Maximum Damage; +5 Str adds to +1 Minimum Damage.

Crossbow

  • Unlike normal Bows, using skills with Crossbows do not slow the user to a walk.
    • However, Magnum Shot and Crash Shot will end up stopping the user once said skills are completely loaded.

Strength

  • When equipped with an Atlatl, every 3 Str adds +1 to Maximum Damage; 5 Str adds +1 to Minimum Damage.

Intelligence

  • Intelligence (Int) increases Magic Attack, Magic Protection, Magic Balance, the success rate of Enchant, and the Experience gained for Pets. It also reduces the cast time and mana cost of Thunder, Fireball, Ice Spear, and Hail Storm, increases the damage of Mirage Missile's Mirage status effect, and adds a Damage Bonus to Dual Guns.
  • Every 5 Int increases Mirage damage by 1.

Dexterity

  • Dexterity (Dex) affects the Damage of Bows, Crossbows, and Control Bars. It also increases Balance and Injury Rates, Armor Pierce, the Success Rates of certain Life Skills, and the damage of Mirage Missile's Mirage status effect.
  • Every 3 Dex increases Mirage damage by 1.

Luck

  • Luck passively increases the user's evasiveness against all Archery Skills, Throwing Attack, Dual Gun Mastery, and Shuriken Mastery.

Ninja

Explosive Kunai

Rank N F E D C B A 9 8 7 6 5 4 3 2 1
Trap Duration [sec] 15 20 25 30 35 40

Smokescreen

Rank N F E D C B A 9 8 7 6 5 4 3 2 1
Protection Reduction 3 4 5 6 7

Sakura Abyss

  • Radius is calculated as 300 + (# of Charges × 40).
Rank N F E D C B A 9 8 7 6 5 4 3 2 1
Stamina Use [/sec] 8 10 12 16 20 22 26 32
Damage [%] 200 210 220 230 240 250 300 310 320 330 400 420 440 460 480 500
Attack Radius 300 + (# of Charges × 40)
Charge Time [sec/charge] 0.5
Max Charge Time [sec] 2.5 3.5 4.5 6.0 7.5

Crusader

Judgment Blade

Rank N F E D C B A 9 8 7 6 5 4 3 2 1
Load Time [sec] 2.5
Cooldown Time [sec] 5 20
Girgashiy Damage Reduction Ignore (%) 60

Shield of Trust

Rank N F E D C B A 9 8 7 6 5 4 3 2 1
Cooldown Time [sec] 5 20

Celestial Spike

Rank N F E D C B A 9 8 7 6 5 4 3 2 1
Cooldown Time [sec] 5 20