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Lorraine's Nightmare Event (2018)

From Mabinogi World Wiki
For similar events, see Hillwen's Nightmare Event, Lorraine's Nightmare Event (2015), and Lorraine's Nightmare Event (2012).
October 18th, 2018 ~ November 8th, 2018
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Description

Halloween is creeping around the corner, and so are Lorraine's Nightmares! An Arc Lich has invaded Lorraine's dreams turning them into frightening nightmares and only you can stop them. Enter the shadowy depths of her mind to defeat the Arc Lich and his undead minions so she can finally sleep peacefully! Check out the full details here.[1]

Details

  • Log in everyday to receive the quest The Eight Nightmares Of Lorraine.
    • The quest resets every day at 7:00am PDT100.
    • You may only partake in the event while you have this quest.
  • Lorraine will be located northwest of Dunbarton's square (right next to Lorna) for the duration of the event.
  • To begin the mission, have the party leader of a group of four to six players talk to Lorraine. You will enter a desolate version of the outside area of Abb Neagh Castle, where you will RP as yourself, similar to the Advancement Test Hall.
    • In this instance, you only retain your equipment, excluding weapons, and your stats will be significantly lowered. You will not have your title nor guild name, nor what ever was in your inventory prior to entering available to you. In exchange for your items, you will be given five Lorna's Goldboxes or Pan's Goldboxes, 20 Phoenix Feathers, 20 Bandages, 5 Firewood, and 3 Ice Mines.
      • All equipment will be replaced with a stock version for the duration of the role-play quest.
  • Two NPCs, Marcellus and Lorraine, will be at the area where the party enters the nightmare.
  • After approximately one minute after all classes have been chosen, undead monsters will begin to spawn. The objective is to protect the castle, which has 50 HP, from being damaged. There will be eight waves and three different bosses with one minute breaks in between each round.
    • Monsters will run directly for the castle entrance and only stop to hit a player once after being provoked.
    • Unlike normal zombies, all types of ghastly zombies have human running speed.
    • For each monster that reaches the castle, one point of HP will be taken off the building. In the case of a boss monster (Ghastly Lich) reaching the castle, 5 points of damage are dealt.
  • Each round apparently has a time limit before automatically failing.
  • For each successive round, the EXP and Gold reward is increased. However, players will not receive a notice about how much Gold was received.
  • Upon completing all 8 rounds, there is an extra round where Sheep Wolves will spawn. Defeat them to receive a cutscene. After the cutscene, you will be teleported out of the mission.
    • Reno the warrior, Vey the mage, and Tion the archer will appear to assist you.
    • Even if you fail the extra round you will still be rewarded.
    • You can leave at the start of the extra round and still be rewarded.

Rounds


Tips


Quest

The Eight Nightmares Of Lorraine
How to Get Quest

Log in during the event period.

Briefing Every night, I have 8 nightmares... Please, help me!
Objectives
  1. Save Lorraine's dream.
  2. Save Lorraine's dream again.
  3. Save Lorraine's dream once more.
Rewards
Additional Information
  • You only need to survive at least one round and then talk to Lorraine to complete one section of the quest.
  • The quest log will reset every 12:00am PDT100.

Event Rewards

  • Defeat 1 Wave
    • 41,500 EXP
    • 2,900 Gold
  • Defeat 2 Waves
    • 74,700 EXP
    • 6,400 Gold
  • Defeat 3 Waves
    • 103,750 EXP
    • 11,200 Gold
  • Defeat 4 Waves
    • 145,250 EXP
    • 12,800 Gold
  • Defeat 5 Waves
    • 207,500 EXP
    • 22,300 Gold
  • Defeat 6 Waves
    • 290,500 EXP
    • 25,600 Gold
  • Defeat 7 Waves
    • 415,500 EXP
    • 34,200 Gold
  • Defeat all 8 Waves

Lorraine's Sweet Dream Box Rewards

Equipment

Enchants

Materials

Homestead

Gems

Food

Potions

Miscellaneous

Trivia

  • Giants who were in the quest had Rock Throwing. Since the nature of the quest was a role play the action does not carry over to the actual character.

References