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Lorraine's Nightmare Event (2015)
- For similar events, see Hillwen's Nightmare Event and Lorraine's Nightmare Event (2012).
- June 24th, 2015 ~ July 15th, 2015 (Extended to July 21st, 2015)
Description
Summer is just starting, and so are Lorraine's Nightmares! An Arc Lich has invaded Lorraine's dreams turning them in to frightening nightmares and only you can stop them. Enter the shadowy depths of her mind to defeat the Arch Lich and his undead minions so she can finally sleep peacefully![1]
Details
- Log in everyday to receive the quest The Eight Nightmares Of Lorraine.
- The quest resets every day at 7:00am PDT100.
- You may only partake in the event while you have this quest.
- Lorraine will be located northwest of Dunbarton's square (right next to Lorna) for the duration of the event.
- To begin the mission, have the party leader of a group of four to six players talk to Lorraine. You will enter a desolate version of the outside area of Abb Neagh Castle, where you will RP as yourself, similar to the Advancement Test Hall.
- In this instance, you only retain your equipment, excluding weapons, and your stats will be significantly lowered. You will not have your title nor guild name, nor what ever was in your inventory prior to entering available to you. In exchange for your items, you will be given five Lorna's Goldboxes or Pan's Goldboxes, 20 Phoenix Feathers, 20 Bandages, 5 Firewood, and 3 Ice Mines.
- All equipment will be replaced with a stock version for the duration of the role-play quest.
- In this instance, you only retain your equipment, excluding weapons, and your stats will be significantly lowered. You will not have your title nor guild name, nor what ever was in your inventory prior to entering available to you. In exchange for your items, you will be given five Lorna's Goldboxes or Pan's Goldboxes, 20 Phoenix Feathers, 20 Bandages, 5 Firewood, and 3 Ice Mines.
- Two NPCs, Marcellus and Lorraine, will be at the area where the party enters the nightmare.
- At the beginning, talk to Marcellus to choose what style of fighting you want to use throughout the battle. After choosing your destiny, he can be used to buy stats (in increments of 10 for stats and 50 for max HP, MP, and Stamina) and skill ranks with the Gold you receive from defeating the monsters.
- Any skill that is capped can be ranked beyond its cap limit (i.e. Meditation can be ranked beyond 8).
- The destinies are Warrior/Fighter, Alchemist/Archer, and Mage/Bard. There is a limit of two players per class.
- Choosing a destiny automatically places two weapons of the respective item in their weapon slots as well as ammunition based on their race.
- Human Warriors/Fighters receive a Celtic Royal Knight Sword, Round Shield, and Hobnail Knuckle; Alchemist/Archers receive a Cylinder, Celtic Royal Crossbow, and 1,000 Bolts; and Mages/Bards receive a Celtic Guardian Staff and a Mandolin.
- Elf Warriors/Fighters receive a Celtic Royal War Hammer, Round Shield, and Hobnail Knuckle; Alchemist/Archers receive a Cylinder, Elven Short Bow, and 1000 Arrows; and Mages/Bards receive a Celtic Guardian Staff and Lute.
- Giant Warriors/Fighters receive Celtic Royal War Hammer, Vales Shield, and Hobnail Knuckle; Alchemist/Archers receive a Cylinder, Wood Atlatl, and 1,000 Long Javelins; and Mages/Bards receive Celtic Guardian Staff and Ukulele.
- Choosing a destiny automatically places two weapons of the respective item in their weapon slots as well as ammunition based on their race.
- Lorraine will have a store where you can buy potions, alchemy crystals, and various consumables (arrows, javelins, ice mines, firewood, etc.) with Gold.
- The NPCs can be damaged, moved, and killed (via Ice Mine by planting it and shooting it, or other). However, they will spawn soon after in the place where they have last stood. Their shops will not be affected, and will remain in combat mode for the duration of the Nightmare round.
- At the beginning, talk to Marcellus to choose what style of fighting you want to use throughout the battle. After choosing your destiny, he can be used to buy stats (in increments of 10 for stats and 50 for max HP, MP, and Stamina) and skill ranks with the Gold you receive from defeating the monsters.
- After approximately one minute after all classes have been chosen, undead monsters will begin to spawn. The objective is to protect the castle, which has 50 HP, from being damaged. There will be eight waves and three different bosses with one minute breaks in between each round.
- Monsters will run directly for the castle entrance and only stop to hit a player once after being provoked.
- Unlike normal zombies, all types of ghastly zombies have human running speed.
- For each monster that reaches the castle, one point of HP will be taken off the building. In the case of a boss monster (Ghastly Lich) reaching the castle, 5 points of damage are dealt.
- Each round apparently has a time limit before automatically failing.
- For each successive round, the EXP and Gold reward is increased. However, players will not receive a notice about how much Gold was received.
- 581,000 EXP, 51,200 Gold, and a Lorraine's Sweet Dream Box are rewarded upon completing all 8 rounds.
- Upon completing all 8 rounds, there is an extra round where Sheep Wolves will spawn. Defeat them to receive a cutscene. After the cutscene, you will be teleported out of the mission.
Rounds
2015 Event Rounds
Tips
2015 Event Tips
Quest
How to Get Quest |
Log in during the event period. |
---|---|
Briefing | Every night, I have 8 nightmares... Please, help me! |
Objectives |
|
Rewards | |
Additional Information |
|
Rewards
Equipment
- Bracer Knuckle
- Broken Umbrella
- Champion Knuckle
- Combat Wand
- Crown Ice Wand (Purple)
- Crystal Lightning Wand (Sky Blue)
- Devil Slayer
- Engraved Control Bar
- Falcata (Purple)
- Francisca (Pink)
- Chef Life Exploration Cooking Knife
- Life Exploration Cooking Knife
- Scent of the Sea Life Exploration Fishing Rod
- Life Exploration Fishing Rod
- Tempting Life Exploration Taming Cane
- Life Exploration Taming Cane
- Lion Claw Lance (Pink)
- Lyre (Yellow)
- Panda Umbrella
- Phoenix Fire Wand (Orange)
- Rebis Guard Cylinder
- Ring Bow (Neon Green)
- Starblade Shuriken
- Striped Candy Pillow
- Spotted Candy Pillow
- Trinity Staff (Sky Blue, Yellow)
- Twinkle Star Umbrella
- War Sword (Sky Blue, Purple)
- Warhammer
- Zeder II
Enchants
Materials
- Antidote Herb x10
- Finest Silk (x5 or x10)
- Finest Fabric (x5 or x10)
- Finest Leather x5
- Finest Leather Strap (x5 or x10)
- Finest Leather Pouch x10
- Finest Firewood x10
- Fine Silk x5
- Fine Fabric x5
- Fine Leather x5
- Fine Leather Strap x5
- Forgotten Mage's Gem
- Golden Herb x10
- Hard Monster Horn
- Lightless Metal Fragment
- Mandrake x10
- Radiant String
- White Herb x10
Homestead
- 2015 New Year's Homestead Logo
- Homestead Cabbage Seed x5
- Homestead Eggplant Seed x5
- Homestead Pumpkin Seed x5
- Homestead Strawberry Seed x5
Gems
- Aquamarine (10cm)
- Diamond (5cm or 10cm)
- Emerald (10cm)
- Garnet (10cm)
- Jasper (10cm)
- Ruby (10cm)
- Spinel (10cm)
- Star Sapphire (10cm)
- Topaz (10cm)
Food
- Chiffon Cake of Will x5
- Chocolate Chip Cookie of Dexterity x5
- Jelly Beans of Strength x5
- Lollipop of Intelligence x5
- Muffin of Luck x5
Potions
- Complete Skill EXP Potion (Event)
- HP 100 Potion SE x5
- HP 300 Potion SE x5
- HP 500 Potion SE x5
- HP 1000 Potion SE x5
- MP 100 Potion SE x5
- MP 300 Potion SE x5
- MP 500 Potion SE x5
- Speed Walk Potion 40% (10 min)
- Stamina 100 Potion SE x5
- Stamina 300 Potion SE x5
- Stamina 500 Potion SE x5
- Stamina 1000 Potion SE x5
- Tin Potion
- Wound Remedy 100 Potion SE x5
- Wound Remedy 300 Potion SE x5
- Wound Remedy 500 Potion SE x5
- Wound Remedy 1000 Potion SE x5
Miscellaneous
- Blue Upgrade Stone (Event)
- Broken Heart Bag Coupon (96 Slots)
- Falias Fragment
- Fixed Color Dye Ampoule Set
- Fixed Color Metal Dye Ampoule Set
- Golden Hammer of Durability (Not Tradable)
- Living Room Chair
- Reading Chair
- Red Upgrade Stone (Event)
- School Chair
- Unbroken Heart Bag Coupon (106 Slots)
Trivia
- Giants who were in the quest had Rock Throwing. Since the nature of the quest was a role play the action does not carry over to the actual character.