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UserWiki:Vlykarye/Arcana
General
- For more information on Arcana, see Arcana.
Arcana | Cumulative Level Required | Required Talents | Related Hybrid Talent Title |
---|---|---|---|
Elemental Knight |
20,000 | Warrior & Mage |
Spellsword |
Harmonic Saint |
20,000 | Cleric & Bard |
Choirmaster |
Alchemic Sharpshooter |
20,000 | Archery & Battle Alchemy |
Bombardier |
Dark Diviner |
20,000 | Chain Slash & Magic |
Black Magician |
- For the quests relative to these Arcanas, see Category:Arcana Quests.
Link Costs
Link Stage | Arcana Level | Required AP | Required Scorching Crests / Cumulative | Required Ice-Scorched Crests / Cumulative |
---|---|---|---|---|
1 | Level 10+ | 60 | 50 / 50 | - |
2 | Level 20+ | 130 | 75 / 125 | - |
3 | Level 30+ | 210 | 125 / 250 | - |
4 | Level 40+ | 300 | 200 / 450 | - |
5 | Level 50+ | 400 | 300 / 750 | - |
Sub-Total | 1,100 | 750 | - | |
6 | Level 50+ | 120 | 100 / 850 | 10 / 10 |
7 | 260 | 150 / 1,000 | 15 / 25 | |
8 | 420 | 250 / 1,250 | 25 / 50 | |
9 | 600 | 400 / 1,650 | 40 / 90 | |
10 | 800 | 600 / 2,250 | 60 / 150 | |
Total | 3,300 | 2,250 | 150 |
Acquiring Arcana
The Arcana system is unlocked in two steps:
- Reach Cumulative Level 10,000 to receive the Guide Quest, [Guide] The Grandmaster’s Path.
- You can receive the Arcana Guide Quest, [Guide] One Step Higher after progressing in the quest.
- You must complete the Arcana guide quests [Guide] One Step Higher and the quest that follows it, [Guide] Lighting the Arcana’s Flame.
- This will unlock the Arcana Association Room in Rath Royal Castle's second floor.
- Reach Cumulative Level 20,000 to speak to Laoire of the Arcana Talent Association about Promising Arcana Candidates to start the chosen Arcana's questline and acquire the corresponding Arcana.
Prerequisite Quests
[Guide] One Step Higher
How to Get Quest |
Reach Cumulative Level 10,000 and obtain 1 Grandmaster talent |
---|---|
Briefing | I have a mind to start a new business venture, and I want to hear your opinions on it. I insist you come see me when you have some free time... if that sounds good to you. -Eirawen |
Objectives |
|
Rewards |
|
Additional Information |
Introduces the player to Arcanas. |
[Guide] Lighting the Arcana's Flame
How to Get Quest |
Complete [Guide] One Step Higher |
---|---|
Briefing | We've finished cleaning the room on the 2nd floor of the castle that Her Majesty granted us the use of. Come have a look and tell me what you think. -Laoire |
Objectives |
|
Rewards |
|
Levels
- Each time a character's Level rises, their EXP also increases for the currently active Arcana Talent.
- Each Level adds 15 EXP to the Arcana Talent.
- Exploration Levels do not count.
- Each Level adds 15 EXP to the Arcana Talent.
- When the Experience Bar is filled, your Arcana Level will increase.
- You can change your currently active Arcana Talent by spending 100 AP.
- The maximum Arcana Level for a single Arcana is 50.
EXP Required per Arcana Level | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Total EXP Required | Level Ups Required (Total) |
1 | - | - |
---|---|---|
2 | 600 | 40 |
3 | 1206 | 81 |
4 | 1818 | 122 |
5 | 2463 | 165 |
6 | 3060 | 204 |
7 | 3690 | 246 |
8 | 4326 | 289 |
9 | 4968 | 332 |
10 | 5040 | 336 |
11 | 6276 | 419 |
12 | 6949 | 464 |
13 | 7635 | 509 |
14 | 8334 | 556 |
15 | 9046 | 604 |
16 | 9772 | 652 |
17 | 10512 | 701 |
18 | 11266 | 752 |
19 | 12035 | 803 |
20 | 12819 | 855 |
21 | 13626 | 909 |
22 | 14457 | 964 |
23 | 15312 | 1021 |
24 | 16192 | 1080 |
25 | 17098 | 1140 |
26 | 18031 | 1203 |
27 | 18991 | 1267 |
28 | 19979 | 1332 |
29 | 20996 | 1400 |
30 | 22043 | 1470 |
31 | 23131 | 1543 |
32 | 24262 | 1618 |
33 | 25438 | 1696 |
34 | 26661 | 1778 |
35 | 27932 | 1863 |
36 | 29253 | 1951 |
37 | 30626 | 2042 |
38 | 32053 | 2137 |
39 | 33537 | 2236 |
40 | 35080 | 2339 |
41 | 36700 | 2447 |
42 | 38401 | 2561 |
43 | 40187 | 2680 |
44 | 42062 | 2805 |
45 | 44030 | 2936 |
46 | 46096 | 3074 |
47 | 48265 | 3218 |
48 | 50542 | 3370 |
49 | 52932 | 3529 |
50 | 55441 | 3697 |
Alchemic Sharpshooter
Details
- Talent Title: Alchemic Sharpshooter
- Alchemic Sharpshooter consists of six skills that require a Bow or Crossbow to use.
- The first element infused in the arrowhead determines the nature of the skill. The second element is chosen based on the synergistic effect it produced when combined with the first.
- Alchemy Crystals are consumed accordingly to the elemental arrow chosen.
Arcana Link Bonus
- Alchemic Sharpshooter must be active to benefit from the bonuses below.
Scorching Crest Required | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Level | I | II | III | IV | V | VI | VII | VIII | IX | X | |
HP/Mana/Stamina bonus amount | +100 | ||||||||||
Movement speed bonus when using Alchemic Sharpshooter skills | - | +20% | |||||||||
Ventus Howl attack width | - | 3m | |||||||||
Ignis Plume blast radius | - | 30% of Crash Shot's maximum fragment AOE | |||||||||
Tri-Assault damage | - | +20% | |||||||||
Archery weapon maximum damage | - | +100 | |||||||||
Alchemic Sharpshooter elemental energy increase | - | +30% | |||||||||
Terra Scourge duration | - | +7 sec. | |||||||||
Aqua Volley charging time | - | -50% | |||||||||
Aqua Volley damage when fully charged | - | +30% | |||||||||
Additional damage according to the distance from the attack target1 | - | +1% per meter (Max. 15%) | |||||||||
Hermetic Harmony Additional Effects | |||||||||||
Vapor Burn, Phosphorus, and Spark Damage | - | +10% | |||||||||
Dustcloud and Flash Freeze Duration | - | +20% | |||||||||
Caustic Surge Damage Reduction | - | +20% |
- 1: Archery talent and Alchemic Sharpshooter skill only.
Dark Diviner
Details
- Talent Title: Dark Diviner
- Dark Diviner consists of seven skills that require a Staff or Wand to use.
- Skills consume either Dorcha and/or Mana in order to be used.
- When this Arcana is active, Magic talent attacks (including Blaze and Shockwave) will generate 0.5 Dorcha per cast, and the amount will not decay even if the same skill is used consecutively.
- This effect doesn't require a magic weapon equipped, as casting Bolt Magic with any other weapon or barehanded will still generate 0.5 Dorcha.
- The Dorcha is given as soon as the skill is used and doesn't actually require any targets to be hit.
- This effect can be seen by using skills such as Fireball or Shockwave without targets nearby.
- This effect is unrelated to Dorcha Snatch (casting magic using a Chain Blade with erg or Dorcha Snatch reforge will not do anything).
Arcana Link Bonus
- Dark Diviner must be active to benefit from the bonuses below.
Scorching Crest Required | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Level | I | II | III | IV | V | VI | VII | VIII | IX | X | |
Magic Attack | +15 | +30 | +60 | +110 | +200 | ||||||
Additional Mana | - | +50 | +100 | +150 | |||||||
Advanced Magic damage | - | +5% | +10% | ||||||||
Blaze full charge time reduction | - | -0.5s | |||||||||
Fusion Bolt and Intermediate Magic Chain Casting | - | +1 | +2 | ||||||||
Dark Diviner skill damage (Wand equipped) | - | +3% | +5% | ||||||||
Dark Diviner skill damage (Staff equipped) | - | +5% | +7% | ||||||||
Thunderblight duration | - | +3s | |||||||||
Polar Vortex duration | - | +2s | |||||||||
Thunderblight Range | - | +2m | |||||||||
Polar Vortex Range | - | +2m | |||||||||
Bachram Boost Additional Effects | |||||||||||
Mana recovery speed and Magic Attack bonus | - | +200 | |||||||||
Dorcha Snatch | |||||||||||
Dorcha Obtained | - | +20% | |||||||||
Seething Mana Additional effects | |||||||||||
Enemy Magic Defense reduction (Wand equipped) | - | 400 | |||||||||
Enemy Magic Defense reduction (Staff equipped) | - | 600 | |||||||||
Piercing Level | - | +1 |
Elemental Knight
Details
- Talent Title: Elemental Knight
Elemental Knight includes seven skills that can only be used with close combat weapons(Sword (excluding Rapiers), Blunt Weapon, or Axe), and and are designed to work well within traditional combat.
Additionally, magic is able to be passively charged and casted with a combat weapon if one of the Instill Elements is active, allowing one to mix the two classes.
Arcana Link Bonus
- Elemental Knight must be active to benefit from the bonuses below.
- If a Human or Giant player is Dual Wielding, the Close Combat Weapon Max Damage is only applied once.
- The HP from the Arcana Link counts as base Max HP, thus it is subject to the stat cap and adds to player Stat CP.
Scorching Crest Required | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Level | I | II | III | IV | V | VI | VII | VIII | IX | X |
Close Combat Weapon Max Damage* | +15 | +30 | +60 | +110 | +200 | |||||
HP** | - | +100 | +300 | |||||||
Protection | - | +3 | ||||||||
Critical Damage | - | +5% | ||||||||
Elemental Knight Skill MP Usage | - | -50% | ||||||||
Close Combat and Magic Skill Cooldown | - | -10% | ||||||||
Min/Max Damage increase with Close Combat weapons | - | +10% of Magic Attack (Max 50) | ||||||||
Blazing Assault Slash Range | - | +0.8m. | ||||||||
Shattering Windmill Attack Radius | - | +2m | ||||||||
Dynavolt Smash Attack Width | - | +1m | ||||||||
Dauntless Defense Attack Radius | - | +2m | ||||||||
Blazing Assault Slash Cooldown | - | -1s | ||||||||
Shattering Windmill Cooldown | - | -1s | ||||||||
Dynavolt Smash Cooldown | - | -1s | ||||||||
Dauntless Defense Cooldown | - | -1s |
Harmonic Saint
Details
- Talent Title: Harmonic Saint
- Harmonic Saint consists of seven skills that require a Wand or Staff to use.
- It is mainly a healing and shielding class. While it does have some offensive capabilities, its main focus is the ability to keep the Party alive.
Arcana Link Bonus
- Harmonic Saint must be active to benefit from the bonuses below.
Scorching Crest Required | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Level | I | II | III | IV | V | VI | VII | VIII | IX | X |
INT to Magical Recovery Conversion1 | +2% | +3% | +5% | +7% | +10% | |||||
Duration of Music Buff on Allies (sec)2 | - | +180 | ||||||||
Magic Protection | - | +20 | ||||||||
Magic Attack | - | +50 | +200 | |||||||
Voice of Vitality Additional Effects3 | ||||||||||
Potion Poisoning decrease per sec (Current) |
1% | 2% | 3% | 4% | 5% | |||||
Melody Step | - | ✓ | ||||||||
Recovery Amount Bonus | - | +50% | ||||||||
Piercing Resistance | - | +1 | ||||||||
Protection / Magic Protection | - | +20 | ||||||||
Blessing of Protection Additional Effects | ||||||||||
Cooldown | - | -60 sec. | ||||||||
Duration | - | +2 sec. | ||||||||
Pulse of Purification Ally Recovery4 |
- | +160 HP/Wound | ||||||||
Healing / Party Healing Warmth of Life |
- | x1 stack per cast (Max 5) | ||||||||
Self-Revival when Knocked Unconscious (Steadfast Soul) | - | x1 | ||||||||
Self-Revival Cooldown | - | 60 min. |
- 1 Adds a percentage of the user's Intelligence to Healing, Party Healing, Hand of Restoration, and Echoes of Salvation. Specifically excludes Voice of Vitality.
- 2 The effect excludes Lullaby, as it specifically applies to Music Buffs on yourself and allies (and not enemies).
- 3 Voice of Vitality must be active for these effects to occur.
- 4 Requires damage to be dealt to enemies with Pulse of Purification