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Iron Mace
Description
Equipped | Sheathed |
---|
A ball-shaped mace made with steel. Because it is twice as heavy as a regular mace, only those who possess great strength can effectively wield it.
For the special-colored versions, go here.
Base Stats and Information
1 × 3 Slow 2 Hit Weapon (edit) |
Base Stats | Limitations | Repairs? 100
| ||||||
---|---|---|---|---|---|---|---|---|---|
Damage | 6~58 | Injury | 0%~0% | Human | ✘ | Classic Spirit | ✔ | Blacksmith
90% = 16 G
93% = 64 G 95% = 160 G 96% = 223 G 97% = 285 G 98% = 347 G 100% = 612 G | |
Balance | 38% | Critical | 12% | Elf | ✘ | Enchant | ✔ | ||
Stun | 2.3 sec | Upgrade?100 | 5/1 | Giant | ✔ | Reforge | ✔ | ||
Durability | 13 | NPC Value? 100
|
805 G100 | Dual W.100 | G100 | Sp. Up.100 | ✘ | ||
S. Radius100 | 200 | S. Angle100 | 45° | ||||||
S. Damage100 | 45% | SP/Swing100 | 1.4 | ||||||
Enchant Types?100 | / One-handed Weapon / Blunt / Metal / | ||||||||
Other Information |
| ||||||||
Blacksmithing Requirements
Manual's Name | Manual's Rank |
Production Exp |
Manual's Obtainment | In-progress Image |
Materials Needed per Attempt |
Finishing Materials |
Avg. Completion per Success |
---|---|---|---|---|---|---|---|
Blacksmithing Manual - Iron Mace (edit) |
7 | 3,600 | 39,000 G Taunes |
Iron Ingot ×6 Copper Ingot ×2 |
Fine Leather ×2 Thin Thread Ball ×2 |
32% Approx. 4 attempts. |
Upgrades [1]
Upgrade Name | Proficiency | Upgrade Details | UG # | Cost | NPC |
---|---|---|---|---|---|
Weight Adjustment 1 | 6 | Balance +2 | 0~4 | 400g | Taunes |
Weight Adjustment 2 | 10 | Balance +4 | 0~3 | 800g | |
Weight Adjustment 3 | 14 | Balance +6 | 0~2 | 1,200g | |
Weight Adjustment 4 | 18 | Balance +8 | 0~1 | 1,600g | |
Head Replacement | 10 | Critical +4 | 0~1 | 900g | |
Weight Reduction | 20 | Minimum Damage +3 | 0~4 | 2,000g | |
Hilt Polishing | 35 | Min Damage +5, Max Damage +2 | 1~1 | 6,000g | |
Tempering | 25 | Max Damage +4 Min Damage -2 |
2~4 | 3,000g | |
Taunes' Type Strengthening | 70 | Min Damage +15, Max Damage +5 Max Durability -5 |
0~0 | 18,000g | |
Krug's Type Strengthening | 40 | Maximum Damage +10 Min Damage -5, Balance -5 |
4~4 | 8,000g | Krug |
Artisan Upgrade | 100 | Strength: +1 ~ +21 Luck: +24 ~ +70 Max HP: +2 ~ +3 Max Stamina: +2 ~ +5 Dexterity: -11 ~ -28 [2] |
4~4 | 20,000g | Taunes |
- ↑ http://mabinogi.wikiwiki.jp/
- ↑ There is a chance for any of these stat rolls to not be applied, resulting in no additional points for the respective stat.
Gem Upgrades
Upgrade Name | Proficiency | Upgrade Details | UG # | Cost | Gems | NPC |
---|---|---|---|---|---|---|
Common Gem Upgrade | 100 | Max Durability +2 | 0~0 | 19,000g | Diamond 1.0cm+ Star Sapphire 1.0cm+ Emerald 1.0cm+ |
Ferghus Nerys Edern Krug |
Upgrade Sequences
- Advice:
While similar to the Human/Elf weapon the Mace, the Iron Mace features higher max damage and retains or enhances critical through upgrade paths, while having lower overall Balance.
Type | Upgrade 1 Proficiency / Cost |
Upgrade 2 Proficiency / Cost |
Upgrade 3 Proficiency / Cost |
Upgrade 4 Proficiency / Cost |
Upgrade 5 Proficiency / Cost |
Final Stats & Changes Total Proficiency / Cost |
---|---|---|---|---|---|---|
195 Highest Min/Max Damage |
Taunes' Type Strengthening 70 / 18,000G |
Hilt Polishing 35 / 6,000G |
Tempering 25 / 3,000G |
Tempering 25 / 3,000G |
Krug's Type Strengthening 40 / 8,000G |
Attack 17-81
Critical 12% |
145 Highest Min/Max Damage Keeps Durability |
Weight Reduction 20 / 2,000G |
Hilt Polishing 35 / 6,000G |
Tempering 25 / 3,000G |
Tempering 25 / 3,000G |
Krug's Type Strengthening 40 / 8,000G |
Attack 5-76
Critical 12% |
110 Highest Critical |
Head Replacement 10 / 900G |
Head Replacement 10 / 900G |
Tempering 25 / 3,000G |
Tempering 25 / 3,000G |
Krug's Type Strengthening 40 / 8,000G |
Attack 0-76
Critical 20% |
Classic Spirit Weapon Stats
Level | Str (Attack) |
Dex (Injury Rate) |
Int (Balance) |
Luck (Critical) |
Will (Durability) |
---|---|---|---|---|---|
1 | 10~65 | 0~5 | 35 | 5 | 25 |
2 | 10~66 | 0~5 | 35 | 5 (Max+1) | 25 |
3 | 10~67 | 0~5 | 35 (Min+1) | 5 (Max+1) | 25 |
4 | 10~67 | 1~5 | 35 | 5 | 25 (Max+1) |
5 | 10~67 | 1~5 (Min+1) | 36 | 5 | 25 (Max+1) |
6 | 10~67 | 1~5 | 36 | 5 (Max+1) | 25 |
7 | 10~68 | 1~5 | 36 | 5 (Max+1) | 26 |
8 | 10~69 | 1~6 | 36 | 5 (Max+1) | 26 |
9 | 10~71 | 1~6 | 37 | 5 (Max+1) | 26 |
10 | 10~73 | 1~6 (Min+1) | 38 | 5 | 26 (Max+1) |
11 | 11~74 | 1~6 | 38 (Min+1) | 5 | 26 |
12 | 11~74 | 1~6 | 38 | 5 | 27 |
13 | 11~76 | 1~7 | 38 | 5 (Max+1) | 27 |
14 | 11~78 | 1~7 | 39 | 5 (Max+1) | 27 (Max+1) |
15 | 11~79 | 1~7 | 39 | 6 | 27 (Max+1) |
16 | 11~79 | 1~7 (Min+1) | 39 | 6 | 27 (Max+1) |
17 | 11~82 | 2~7 | 39 | 6 | 27 (Max+1) |
18 | 11~85 | 2~7 | 39 (Min+1) | 6 (Max+1) | 27 |
19 | 11~88 | 2~7 | 39 | 6 (Max+1) | 28 |
20 | 11~91 | 2~7 (Min+1) | 40 | 6 | 28 |
21 | 11~93 | 2~7 (Min+1) | 40 (Min+1) | 7 | 28 (Max+1) |
22 | 11~95 | 3~8 | 40 | 7 (Max+1) | 28 |
23 | 11~97 | 3~8 | 41 | 7 (Max+1) | 29 (Max+1) |
24 | 11~99 | 3~8 | 7 (Max+1) | 29 (Max+1) | |
25 | 11~101 | 7 | 29 | ||
26 | 12~103 | 7 | 29 | ||
27 | 12~106 | 7 (Max+1) | 29 | ||
28 | 12~109 | 7 (Max+1) | 30 | ||
29 | 12~113 | 7 (Max+2) | 30 | ||
30 | 12~117 | 7 (Max+2) | 31 (Max+1) | ||
31 | 13~119 | 7 (Max+2) | 31 (Max+1) | ||
32 | 13~121 | 7 (Max+2) | 31 (Max+1) | ||
33 | 13~123 | 8 | 31 (Max+1) | ||
34 | 13~126 | 8 | 33 | ||
35 | 13~130 | 8 (Max+1) | 33 | ||
36 | 13~134 | 8 (Max+1) | 33 | ||
37 | 13~138 | 8 (Max+1) | 34 (Max+1) | ||
38 | 14~141 | 8 (Max+1) | 35 (Max+1) | ||
39 | 14~146 | 8 (Max+1) | 35 (Max+2) | ||
40 | 14~151 | 8 (Max+2) | 35 (Max+2) | ||
All 40 | 23?~201 | +5? Min | +4? Min | +30 Max | +20 Max |
41 | 14~153 | 8 (Max+1) | 36 | ||
42 | 14~155 | 8 (Max+2) | 36 (Max+1) | ||
43 | 14~156 | 8 (Max+1) | 36 (Max+1) | ||
44 | 14~158 | 8 (Max+1) | 36 (Max+1) | ||
45 | 14~160 | 8 (Max+1) | 37 (Max+1) | ||
46 | 14~162 | 9 (Max+1) | 37 | ||
47 | 14~164 | 9 (Max+1) | 37 (Max+1) | ||
48 | 14~167 | 37 (Max+1) | |||
49 | 14~170 | ||||
50 | 14~173 |
Classic Spirit Weapon Repair
Proficiency | 0 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 |
---|---|---|---|---|---|---|---|---|---|---|---|
Success Rate (%) | - | - | - | - | - | - | - | - | - | - | 100 |
Recovery Points | - | - | - | - | - | - | - | - | - | - | 20 |
- Decimals are ignored from computation.
- Max success rate is always fixed at 99%.
- Max durability refers to your spirit weapon's current max durability.
- The following data only applies to brand new spirit weapon, change in spirit weapon's level may differ results.
- Success Rate = 79 + (Prof x ?)
- Recovery Points = (Max Dur x ?) + (Max Dur x Prof x ?)