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City Guards
Basic Information
- As of the Generation 16, Season 2 update, elf and giant guards no longer attack elves/giants or race-allied humans. The notes below are left here for posterity.
- It is impossible to kill a Elf or Giant Guard; avoid them at all costs.
- Giant Guards will attack Elf and Elf-allied Humans on sight.
- Elf Guards will attack Giant and Giant-allied Humans on sight.
- Guards will attack either race or race-allied Human if he/she is riding a mount belonging to an either race or race-allied Human.
- This means that if someone is not Elf-allied but is riding a mount belonging to a Elf/Elf-allied Human will get hit, including the mount and anyone else riding it.
- You cannot gain proficiency from hitting a Guard.
- You cannot cancel their skills in any way (i.e. you hit their Counterattack by using Icebolt, it won't cancel).
- Possesses all 3 Passive Defenses, including Advanced Heavy Stander.
- Although they do appear to flinch, they will never get knocked back.
- Because of their Advanced Heavy Stander, they may not flinch from Counterattack and can continue attacking their opponent.
- You cannot obtain the titles "who Experienced Death" or "who Transcended Death" despite the fact that they can hit well over 1,000 damage.
Normal
Elf Guard
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Melee Hits | Running Speed | Detection Speed | Detection Range | Aggressive | Aggression | Element | |||
---|---|---|---|---|---|---|---|---|---|---|
3 | Medium | Instant | Far | Yes100 | Multi | Unknown | ||||
Skills | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||||||
Location | Hit Points | Melee Damage | Ranged Damage | Def. (Prot.) | Experience | Gold | Combat Power | |||
1,000,000 | 200-300 | 200-550 | 60 (100%) | 0 | 0 | 1,000,000 | ||||
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Giant Guard
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Melee Hits | Running Speed | Detection Speed | Detection Range | Aggressive | Aggression | Element | |||
---|---|---|---|---|---|---|---|---|---|---|
5 | Fast | Instant | Far | Yes100 | Multi | None | ||||
Skills | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||||||
Location | Hit Points | Melee Damage | Ranged Damage | Def. (Prot.) | Experience | Gold | Combat Power | |||
1,000,000 | 400-600 | - | 60 (100%) | 0 | 1~ | 1,000,000 | ||||
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Other Information
Elf Guard
- They spawn with two different sets of clothing
- The ones guarding the entrances have yellowish colors and wear:
- The ones guarding the interior of Filia have pinkish colors and wear:
Trivia
- In the Shadow Missions Battle for Shyllien, Reclaim Shyllien!, and Advance to Zardine!, the Elf Guards can use Thunder regardless of their weapons equipped.