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Hero Talent Skills
Just putting this out there before anybody tries to tear their brains out later figuring this out, Hero Talent Skills do not give talent experience to any talent, and are only trained by the hero talent. They are the exact opposite of Hidden Skills which are trained by three normal talents and give experience to all three. However, note that Magic Weapon Mastery and Guard Cylinder Mastery are not Hero Skills, so those two do give talent experience only to Mage and Combat Alchemy respectively.
- Do not give talent experience:
- Do give talent experience:
- Magic Weapon Mastery - Mage Talent-only
- Guard Cylinder Mastery - Combat Alchemy Talent-only
So...Hero Talent like say for my case, Vate, will receive training bonuses to the respective talent skills of the three involved, but will not receive the training bonus the specific skills for Vate (Hydra, Golden and w/e else)
Vate will train Combat Alchemy Skills, Combat Skills, Construction Alchemy skills, and Hydra/Elemental/Golden.
Construct Alchemy and Combat won't train Hydra/Elemental/Golden. Both Vate and Combat Alchemy will train Guard Cylinder Mastery but Combat Alchemy won't train Hydra/Elemental Golden, only Vate does that.
Ohhh...so essentially, the new skills for Vate can only receive the training bonus if Vate is the active talent. Welp, time to store money.
Yep, exact opposite of Hidden skills. Only trained by the hero talent, and does not give talent experience to any talent.
Is it hard to train those skills without the 2x bonus? Its not grindy like Fighter, Bard, Puppeteer, and Gunner is it?
Rank 1 Hydra (From Mabinogi Gameabout)
- "스킬을 성공시킨다" . +0.01, 수련횟수 8,000번 [ 80% ]
- "한번에 8명 이상의 강한 적에게 효과를 입힌다" . +0.03, 수련횟수 4,000번 [ 120% ]
- "한번에 7명 이상의 매우 강한 적에게 효과를 입힌다" . +0.08, 수련횟수 2,000번 [ 160% ]
- "한번에 3명 이상의 보스급 적에게 효과를 입힌다". +0.1, 수련횟수 1,000번 [ 100% ]
yeah...totally. Hydra breaks 1000 training counts at Rank 4, as well as Elemental Wave. Golden Time (along with Elemental Wave) has one requirement through out, breaking 1000 counts at Rank 3.
Too lazy to look up the rest. Oh we have it already...meh.
Yes, some skills like Encore and Emergency Escape are ridiculously annoying to first of all get, and second of all train.
- Snap Cast is randomly obtained from using certain magic skills.
- Training may or may not be seen as spammy.
- Encore is randomly obtained from playing instrument and maybe singing.
- Encore is spam-training.
- Elemental Wave is randomly obtained from using Chain Cylinder. (Note that it has nothing to do with Chain Cylinder, and Chain Cylinder is also a randomly obtained skill.)
- Elemental Wave is spam-training.
- Golden Time is randomly obtained from using Elemental Wave (so it's a randomly obtained skill from using a randomly obtained skill from using another randomly obtained skill).
- Golden Time is spam-training.
- Festival Food is randomly obtained from cooking.
- Training is okay.
- Emergency Escape is randomly obtained from using Evasion. (Evasion isn't even in any of the three talents. . .)
- Emergency Escape is VERY spammy-training. If you train the skill nonstop, using the skill immediately as cooldown finishes and do not take break, it will take 69 and a half hours to get this skill to r1 (almost as long for master title which is crappy anyways). In addition, you have to use the skill with at least 1 aggro on you and multiple aggros are not multiple training, and monsters are not quick to re-aggro you after you de-trans.
So yes, they REALLY want you to spend NX on these talents to skip the obtain methods and train the skills more easily. Also note I only mentioned the randomly obtained skills, some other skills are also really annoying to train like Meteor Strike.
—Pyrus |
I'm sorry, I can't stop laughing at that amount of time...Non-stop...oh god that long? Bwahahha...ha.....ha....okay so remind me again, how much is a card?
A Zero card should cost about 1k nx more than a basic card if we don't get the rebirth update. If we do get the rebirth update, the card will be the same price but won't be usable for rebirth and we'll instead use 39 pons (if it is consistent with KR's prices) which is about 3.9k nx if it were possible to buy pons in bundles of 1s. Though, a Zero, Hero, and Elite Hero character all start with rF of the hero skills, which doesn't really make sense to me. Wouldn't they want to capitalize on selling new characters that come with like r9 Emergency Escape?
And to be honest, I feel like they're running out of ideas. For example, for Druid and Vate, they had plenty of ideas so they had a fourth skill which they had to keep out of the hero talent, in both cases a mastery skill. However, in Diva's case, Singing is more or less an active mastery skill like Playing Instrument is, they probably couldn't think of a fourth singing skill so they left Singing in the hero talent rather than the music talent. In Master Chef's case, Food Mastery is obviously a mastery, same case. On the other hand, Emergency Escape has nothing to do with making money, adventure, doing exploration, or guns. And on top of that, Exploration Mastery is obviously a mastery, so treasure hunter was really lacking.
Rebirth update?
Along with the Dream Update in KR, they made it so you can rebirth weekly regardless of age, and cards are no longer used for rebirth. (So they removed basic cards, and you have to pay 1k extra nx for a zero card to make a new character but it's worth it.) In addition, they also changed beginner benefits. They raised the beginner lvl to 1000, added a bunch of new quests items, shadow mission privilages starting lvl 50, etc. Along with the preexisting benefits of being able to reset skills at duncan and rebrith every 24 hours.
- So if you're under total 1k, rebirth once a day.
- Over lvl 1k, rebirth every 7 days.
This is an nerf in that you have to wait 7 days to rebirth now, you can't pay nx to rebirth every 6 days like you do now, but it's still better to wait an extra day and not have to pay. The 39 pon thing was added as compensation to this so unlikely we'd get the 39 pon thing if we don't get this.
Around the same time, JP also had a rebirth update where they kept card rebirthing and everything, but you now can rebirth every three weeks regardless of age. This is a buff in that free players rebirth to age 10 and get extra aging AP while still triweekly RBing, but it's a nerf in that you can't 2+1 rebirth anymore (two rebirths in three weeks).
In my opinion, unlikely we'd get either, though hopefuly we get KR's version and in my opinion, our version is better than JP's. And if we do get either, I doubt it would be generation-bound.
Don't pay for cards or pons, don't get Hero talents. Only exception is the free card you start your account with, first ever talent can be a Hero talent, but you will only start with some of the hero skills, not all (a free diva starts with Singing and Encore but not Phantasmal Chorus) and you have to pay to maintain that talent if you rebirth. And if you choose a non-hero talent for your first talent oh well no hero talent for you without paying.
Holy... (insert variety of censored words)
I got past Fighter, Puppeteer, and Gunner, and most of Bard... I don't know how much longer I can keep my sanity from this!
Mikaya, it costs about 39 pons to rebirth into them.