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Category:Talent
- For the suffix enchantment, see Talent (Enchant).
- For Talent Titles, see Titles#Talent Titles.
Basic Information
- The talent system is a stat, title, and skill specialization system.
- You may change talents upon character creation or rebirth.
- Characters that were created before the Generation 17, Season 1 Update may choose their first talent upon logging in.
- The talent you select will have an effect on:
- Which skills receive double skill training and a training exp bonus when applicable
- Some skills receive skill training benefits from multiple talents.
- Base stat bonus – Stats gained upon selecting the talent
- Leveling stat bonus – Stats gained upon leveling up
- Aging stat bonus – Stats gained upon aging until the age of 20
- Which skills receive double skill training and a training exp bonus when applicable
- Base, leveling, and aging stat bonuses stack with base character growth stats.
- Talents themselves also provide a stat boost when ranked up. These stats are permanent regardless of which talent is selected.
- These stats do not contribute towards Combat Power.
Life-based Talents
- For Gathering Bonus Experience, see Gathering.
- All Life skill-based Talents receive:
- 2x Production Experience (Experience points gained when successfully producing or gathering an item).
- Experience for Gathering.
- +10% Part-Time Job completion reward.
- Information regarding the Smuggler's location and the Trade Good will scroll across the top of the screen for Commerce.
- When the Smuggler appears, the commerce post displays how much he is willing to pay for an item.
- The Mercantile Talent can randomly receive a Special Quest to obtain pieces of the Belmont Set.
- Some Talents can craft Talent-only items:
- Blacksmiths will have the ability to use Talent-only Blueprints.
- Tailors will have the ability to use Talent-only Sewing Patterns.
- Carpenters will have the ability to craft Talent-only weapons through Carpentry.
- All items created through Blacksmithing, Carpentry, and Tailoring will receive a slight stat boost when in specific talents.
- Shields will receive an additional 1 Defense.
- Armor will receive an additional 1 Protection.
- Warning: Light Armors crafted through Tailoring require the Blacksmith Talent (and similarly, its Grandmaster).
- Clothing will receive an additional 1 Defense.
- Helmets, gauntlets, and boots will receive an additional 1 Durability.
- Weapons will receive an additional 1 Minimum Damage and 2 Maximum Damage.
Talent Levels
- Talents start at level 1 and max out at level 16.
- Talents level similarly to skills (where level 1 is rank F and level 15 is rank 1) but do not require AP and are based on the ranks of the skills that talent specializes in.
- Each skill gives a different amount of talent experience based on the player's race and the skill's rank. The accumulation of a certain amount of experience in a talent causes the talent to rank.
- Deranking skills will cause one to lose talent experience and level if the accumulated experience goes below the acquired amount.
- Perfect training or mastering a skill does not provide additional talent experience.
- Level 16 (Grandmaster) cannot be reached through talent experience. Instead, the player must reach level 15 (Master) and then take several tests from Lezzaro.
- For more information on Grandmaster status, see Grandmaster.
- Lowering Talent level during or after the Grandmaster tests will cause the player to lose their Grandmaster standing until they re-level the Talent.
- Talent levels affect what difficulties can be selected for non-Generation Shadow Missions and Theatre Missions.
- Basic: One level 1 (Fledgling) talent
- Intermediate: One level 5 (Naive) talent
- Advanced: One level 7 (Senior) talent
- Hard: One level 11 (Expert) talent
- Elite: One level 1 (Fledgling) talent, requires an elite pass from the party leader
- Lord: One level 15 (Master) talent, requires a Lord Pass from each party member
- A level 11 (Expert) talent is required to enter Abyss Dungeons.
- A level 15 (Master) talent is required to wield its affiliated Demonic Weapon (e.g. - Demonic Hellfire Cylinder requires Level 15 Battle Alchemy Talent).
- Level 15 active Tailoring, Smithing, and Carpentry talents are required to make Demonic Scales, Demonic Ingots, and Demonic Wood Boards, respectively.
- There are journal entries for reaching level 2 (Novice), level 5 (Naive), level 8 (Advanced), and level 11 (Expert) for each talent, which reward AP.
- In order of the above levels, 30, 40, 60, and 100 AP is rewarded.
Level | Total Experience | Experience until Next | Talent Title Prefix | Frame Color | Difficulty Unlocked |
---|---|---|---|---|---|
0 | 0 | 1,000 | - | - | - |
1 | 1,000 | 10,000 | Fledgling | Bronze | Basic Elite |
2 | 11,000 | 25,000 | Novice | ||
3 | 36,000 | 40,000 | Amateur | ||
4 | 76,000 | 60,000 | Green | ||
5 | 136,000 | 80,000 | Naive | Intermediate | |
6 | 216,000 | 100,000 | Apprentice | Silver | |
7 | 316,000 | 120,000 | Senior | Advanced | |
8 | 436,000 | 140,000 | Advanced | ||
9 | 576,000 | 160,000 | Seasoned | ||
10 | 736,000 | 190,000 | Skilled | ||
11 | 926,000 | 220,000 | Expert | Gold | Hard Abyss |
12 | 1,146,000 | 250,000 | Great | ||
13 | 1,396,000 | 300,000 | Champion | ||
14 | 1,696,000 | 350,000 | Wise | ||
15 | 2,046,000 | - | Master | Lord | |
16 | Grandmaster | Grandmaster |
Talent Titles
- See Titles#Talent Titles.
Beginner's Talent
- A newly created character receives additional benefits upon selecting their first talent.
- A newly created character cannot choose the Adventurer talent.
- A beginner title respective to the talent is given upon character creation.
- Choosing an Ace talent provides all of the beginner titles of the related Milletian talents.
- The title will be removed at cumulative level of 100.
- Beginner equipment respective to the talent is given upon character creation.
- Choosing an Ace talent provides all of the beginner equipment of the related Milletian talents.
- Specially-enchanted equipment and Exclusive Enchant Scrolls can be earned at cumulative levels of 10, 20, 40, 50, 60, 70, 80, and 100, via quests.
Stat Bonuses on Level-Up
Talent | HP | MP | SP | Str | Int | Dex | Will | Luck |
---|---|---|---|---|---|---|---|---|
Culinary Artist | 0.25 | 0.25 | 0.5 | |||||
Druid | 0.25 | 0.5 | 0.25 | |||||
Soul Star | 0.25 | 0.25 | 0.5 | |||||
Treasure Hunter | 0.25 | 0.25 | 0.25 | |||||
Vates | 0.25 | 0.25 | 0.25 | 0.25 | 0.25 |
| ||
Adventure | 0.25 | 0.25 | ||||||
Archery | 0.5 | |||||||
Battle Alchemy | 0.5 | 0.5 | ||||||
Battle Astrology | 0.25 | 0.25 | ||||||
Carpentry | 0.5 | |||||||
Chain Slasher | 0.25 | 0.25 | ||||||
Close Combat | 0.5 | |||||||
Cooking | 0.25 | 0.25 | ||||||
Glyphwright | 0.25 | 0.25 | ||||||
Dual Gun | 0.25 | 0.25 | ||||||
Holy Arts | 0.5 | |||||||
Lance Combat | 0.5 | |||||||
Magic | 0.5 | |||||||
Martial Arts | 0.5 | |||||||
Medicine | 0.25 | 0.25 | ||||||
Mercantile | 0.5 | |||||||
Music | 0.25 | 0.25 | ||||||
Ninja | 0.25 | 0.25 | ||||||
Pet Training | 0.25 | 0.25 | ||||||
Puppetry | 0.25 | 0.25 | ||||||
Smithing | 0.25 | 0.25 | ||||||
Tailoring | 0.25 | 0.25 | ||||||
Transmutation | 0.5 | 0.5 |
Grandmaster
- See Grandmaster.
Trivia
- The implementation of the Talent system replaced the Destiny system entirely, although some traits of the Destiny system still lie in the Talent system.
- Some NPCs and monsters, such as those in the Grandmaster Mission, possess talent titles that are currently unavailable to players.
Subcategories
This category has the following 2 subcategories, out of 2 total.
Pages in category "Talent"
The following 25 pages are in this category, out of 25 total.