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Talk:Assault Slash

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Contents

Thread titleRepliesLast modified
Cleanup114:47, 18 May 2014
2h bonus423:06, 2 April 2013
Getting the skill on a non-human021:37, 25 May 2012
Crashdown...102:10, 26 July 2011
Stun time404:13, 12 June 2011
Jumping over Barrier Spikes322:45, 11 June 2011
I haven't tested every situation, but assault slash seems to hit separately from the player119:49, 10 June 2011
Naming507:56, 1 March 2011
Inability to attack Large Enemies?117:56, 15 February 2011
Heavy Stander?422:06, 24 January 2011
Need some clearification119:54, 20 January 2011
Master Title % Bonus304:51, 17 January 2011

Trivia removed entirely cause pointless, details section cleaned up with some parts removed outright ("Cooldown is 10 seconds" is a bit redundant because it's in the skill table already) and some questionable sections commented out for now. Specifically:

  • Depending on the timing, a successful hit will either push the enemy back or "bounce" them in place, allowing follow up hits.

And sub commented out, this is generic skill behaviour and is readily apparent across the board with all sorts of skills. At the very least I question why the Assault Slash page should have it when other all other relevant skill pages don't, I propose this sort of information be moved elsewhere where it's shown to be a mechanic of the knock back/down system rather than skill specific.

  • Auto Defense (Melee) will reduce the push back of this skill greatly.

And sub commented out, AFAIK this is standard behaviour of auto def so like with the above point is somewhat out of place only on the AS page. By my reckoning it should be elsewhere (such as the Auto Def page) where it's shown to be part of the Auto Def mechanic rather than something specific just to Assault Slash.

  • When used against an enemy behind Barrier Spikes, the player will land in front of the Spikes and not go over it, however the enemy will still take damage

Commented out, this has actually been partially addressed elsewhere on the talk page but it's possible to go over barrier spikes in at least some instances. As such this statement doesn't accurate represent the outcome of attempting Assault Slash when Barrier Spikes are involved. I however don't know what the specifics of this are so more input is required.

  • If used when close to the enemy's hitbox center, the player will leap backward and outside of the target's hitbox to strike the hitbox edge.
  • Unlike other melee attacks, Assault Slash is a distance-based skill and therefore aims for the center of the target's hitbox. As a result, monsters with very large hitboxes, such as the Giant Spider, may be difficult to target properly.

And sub, the first point has been removed because it's... not really contributing anything important that I'm aware of on its own. It also goes against the second point which I question (commented out) because I'm not entirely sure that this is in fact how it works. At the least this statement isn't very clear (eg why are enemies with large hitboxes difficult to target?) so requires some attention. All my observations to date lead me to believe that AS aims for the edge (ASing the giant spider at the end of Alby Normal leads to me going backwards most times) and the only real instances of it "missing" are specifically to do with instances involving the giant spiders (and seem to be based on the movement or something?). I can see a place for it on this page but it'd need a rewrite.

Mystickskye (talk)23:59, 17 May 2014

I agree with most of your points.

  • The describing the animation in the trivia section sounds pretty pointless.
  • The name section I won't bother arguing for or against but at least its a bit more relevant than KR's names for skills as all five of those skills names, in addition to "Assault Slash" has been present in the NA client visually ingame, although the bullet wasn't really clear.
  • The timing things I would think belongs in a strategy page or a page on the stun system, if it must be on this page it should be treated as a training tip and be clarified how to perform it.
  • Auto Defense comment, yea, that belongs on its page not this page if the push back applies to all skills and not just Assault Slash.
  • The barrier spike comment should be present one way or the either but clarified, because I never seem to be able to go over a barrier spike since they fixed Provocation (or in any mission). How is it done?
  • The hitbox comments also need clarification and perhaps merging rather than removal. Once finals are over I'll have time to perform tests on this if nobody else wants to try.

And thank you for putting things in a <!-- --> tag to be discussed in the talk page rather than removing them completely (except for the trivia section).

Kapra - (Talk)14:47, 18 May 2014
 

"When used with Two-Handed Weapons (except for Knuckles), the Damage and Critical Hit rate increases by 20% and 5%, respectively."
Is there any source to this? Was there any testing done to confirm this or anything of the sort?

I ask because I've tested with several 2h on foxes (giant character) to realize that the damage never goes past the 200% you get from ranking the skill to r1. If there was a 20% 2h damage bonus, it would be possible to hit 240% of your damage.

Radionoise (talk)06:14, 2 April 2013

There shouldn't be a damage/critical rate increase. Why is it still on the page I don't know. I would take it off the page, but I get the feeling there's a reason it's still on the page.

S•A•R•I•A (talk)08:45, 2 April 2013

Not sure about the critical increase, but I'm quite sure there is a damage increase. I've tested it before, though I'm not the one who put that information on the page.

Is it possible the weapon you tested with may have had some hidden damage boost, such as an elemental reforge or the like? I am not able to reproduce 240% damage with a 2h, the highest damage number I see after extensive tests is always 200% -1 (defense).

Radionoise (talk)22:53, 2 April 2013
 

Oh wait. I just realized this is the assault slash page.

I thought we were talking about Smash. Never bothered to check the page title. Disregard anything I said.

 
 
 

Getting the skill on a non-human

Because from the context of the page, it sounds like one needs to talk to Taunes with the "Skills" keyword after Rank C smash is achieved.

Except, I just got an Assault Slash quest on my giant. The skill isn't the actual reward, though. And it was a bit after getting Rank C smash, before doing the refining beginner quest.

So I thought I should clarify what the passage initially meant.

Akira21:37, 25 May 2012

Crashdown...

Bad translation error maybe???

Crashdown.png

LexisMikaya23:04, 25 July 2011

After starting a new character and fiddling around with the beginner board...you eventually get a book that states Assault Slash as "Crashdown Attack." I have no idea what's going in Nexon NA's mind giving this attack 2 names.

LexisMikaya02:10, 26 July 2011
 

I would like to ask if anyone knows what the stun time on assault slash is?

Xfire22321:05, 10 June 2011

Approximately the same time as charge.

Aubog00722:23, 10 June 2011
 

Ah, thank you, but does anyone know the exact time?

Xfire22318:54, 11 June 2011
 

Assuming between 2.5-3 seconds.

Try out smashes and elf smash and see how they work.

Aubog00719:45, 11 June 2011
 

it depends on the weapon speed

Hengsheng120·TALKCONTRIBS04:13, 12 June 2011
 

Jumping over Barrier Spikes

I've heard in Provocation you can actually use AS to jump over Barriers. I'm wondering if that is actually possible anywhere else or its merely a glitch.

Infodude57519:47, 10 June 2011

It only works on objects, not parts of maps where walking over isn't possible.

κєνıи тαıĸ«)20:26, 10 June 2011
 

So what you're saying its not a glitch?

Infodude57521:56, 10 June 2011
 

Yea, it's not a glitch. On the other hand, what is a glitch is using Leap attack to jump over map boundaries ~小太郎 TALKCONTRIBS 2011:06:12:06:45 (Sunday)

~小太郎 TALK<sub style="margin-left:-26px 22:45, 11 June 2011
 

I haven't tested every situation, but assault slash seems to hit separately from the player

The enemy's location can change: hit The player dies before it lands: hit The player is frozen before it lands: hit The enemy can be using defense/counter: hit Windmill and other invincibility frames: untested


It appears that the attack and the player are completely separate (Similar to fireball). The player can be knocked back and the attack will still land though I've only seen it happen once and have yet to get the timing down enough to test/verify it.

Sinnoaria13:35, 1 April 2011

I've tried Windmilling in PvP against a delayed AS, and I got past it. :P

Infodude57519:49, 10 June 2011
 

I don't really understand the skill's name. I mean, there is no "slashing" involved, so why do they call it "Assault Slash"?

Also, it has suddenly occured to me that Assault Slash and Final Hit should have their names swapped... it makes more sense, no?

Infodude57517:48, 15 February 2011

They're not good for naming. Smash + Sword = Stab, not a smash

TwiliTerror17:59, 15 February 2011
 

Tell that to DevCAT.

κєνıи тαıĸ«)18:05, 15 February 2011
 

It was renamed quite a few times to be honest.

Ixdivineix11:55, 21 February 2011

By us.

κєνıи тαıĸ«)16:13, 28 February 2011
 

Mostly because we were using direct korean translation, the given translation, the packet files, and, ultimately, what Nexon NA put out.

Haven92307:56, 1 March 2011
 
 

Inability to attack Large Enemies?

Proof please? I've been able to use it against Hardmode Cyclops, and it is defined as "large".

Infodude57509:29, 29 January 2011

Has to be even larger than that, such as giant spiders.

Bidica17:56, 15 February 2011
 

I'm really confused on the aspect of it. Explain it to me in simple words please.

Infodude57518:47, 24 January 2011

heavy stander acts normally on assault slash...

Hengsheng120·TALKCONTRIBS18:54, 24 January 2011
 

It reduces reaction time for the enemy, doesn't it?

κєνıи тαıĸ«)19:05, 24 January 2011
 

So your saying HS has a chance to prevent knockback?

Infodude57519:08, 24 January 2011
 

push back, depending on your timing, same as it would act on a high push normal attack

Hengsheng120·TALKCONTRIBS22:06, 24 January 2011
 

Need some clearification

Does it jump from rF to r1, or are rE-2 the same as rF?

it is just that we lacked data. we created page before g13 came out in NA and some of the translator were,,, lazy,,, :D now that we have g13 released, feel free to add the training point.

Fallenone19:54, 20 January 2011
 

Master Title % Bonus

Master Title % Bonus[edit]

Ok, it says the title gives +50%, but then says that it is wrong and it multiplies the damage by 150%. Simple math shows that these mean exactly the same thing. I'm taking off the * and note at the bottom unless someone with more say wants to revert it. Redundancy annoys me --Haven923 01:52, 16 January 2011 (PST)

Haven92301:52, 16 January 2011

It is because quite a lot of people assume this adds 50% damage to the skill, not multiplying the skill damage by 1.5. Ie, No title: 200%, With Title: 300%, What people assume: 250% ~小太郎 TALKCONTRIBS 2011:01:16:10:35 (Sunday)

~小太郎 TALK<sub style="margin-left:-26px 02:35, 16 January 2011

I'd reword it then. As it is right now it sounds pretty silly.

Mystickskye04:51, 17 January 2011
 

Ok, I got you now. I assumed the base would always be 100%.--Haven923 03:32, 16 January 2011 (PST)

Haven92303:32, 16 January 2011