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Cleanup
Trivia removed entirely cause pointless, details section cleaned up with some parts removed outright ("Cooldown is 10 seconds" is a bit redundant because it's in the skill table already) and some questionable sections commented out for now. Specifically:
- Depending on the timing, a successful hit will either push the enemy back or "bounce" them in place, allowing follow up hits.
And sub commented out, this is generic skill behaviour and is readily apparent across the board with all sorts of skills. At the very least I question why the Assault Slash page should have it when other all other relevant skill pages don't, I propose this sort of information be moved elsewhere where it's shown to be a mechanic of the knock back/down system rather than skill specific.
- Auto Defense (Melee) will reduce the push back of this skill greatly.
And sub commented out, AFAIK this is standard behaviour of auto def so like with the above point is somewhat out of place only on the AS page. By my reckoning it should be elsewhere (such as the Auto Def page) where it's shown to be part of the Auto Def mechanic rather than something specific just to Assault Slash.
- When used against an enemy behind Barrier Spikes, the player will land in front of the Spikes and not go over it, however the enemy will still take damage
Commented out, this has actually been partially addressed elsewhere on the talk page but it's possible to go over barrier spikes in at least some instances. As such this statement doesn't accurate represent the outcome of attempting Assault Slash when Barrier Spikes are involved. I however don't know what the specifics of this are so more input is required.
- If used when close to the enemy's hitbox center, the player will leap backward and outside of the target's hitbox to strike the hitbox edge.
- Unlike other melee attacks, Assault Slash is a distance-based skill and therefore aims for the center of the target's hitbox. As a result, monsters with very large hitboxes, such as the Giant Spider, may be difficult to target properly.
And sub, the first point has been removed because it's... not really contributing anything important that I'm aware of on its own. It also goes against the second point which I question (commented out) because I'm not entirely sure that this is in fact how it works. At the least this statement isn't very clear (eg why are enemies with large hitboxes difficult to target?) so requires some attention. All my observations to date lead me to believe that AS aims for the edge (ASing the giant spider at the end of Alby Normal leads to me going backwards most times) and the only real instances of it "missing" are specifically to do with instances involving the giant spiders (and seem to be based on the movement or something?). I can see a place for it on this page but it'd need a rewrite.
I agree with most of your points.
- The describing the animation in the trivia section sounds pretty pointless.
- The name section I won't bother arguing for or against but at least its a bit more relevant than KR's names for skills as all five of those skills names, in addition to "Assault Slash" has been present in the NA client visually ingame, although the bullet wasn't really clear.
- The timing things I would think belongs in a strategy page or a page on the stun system, if it must be on this page it should be treated as a training tip and be clarified how to perform it.
- Auto Defense comment, yea, that belongs on its page not this page if the push back applies to all skills and not just Assault Slash.
- The barrier spike comment should be present one way or the either but clarified, because I never seem to be able to go over a barrier spike since they fixed Provocation (or in any mission). How is it done?
- The hitbox comments also need clarification and perhaps merging rather than removal. Once finals are over I'll have time to perform tests on this if nobody else wants to try.
And thank you for putting things in a <!-- --> tag to be discussed in the talk page rather than removing them completely (except for the trivia section).